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Rare

Full company profile

uuid00046oy

Namestring
Rare
Legal namestring
Rare Ltd.
Websiteurl
rare.co.uk
Company typeenum
Private
Founded yearint
1985
Descriptiontext

Rare Ltd. is a UK-based video game development studio founded in 1985 by Tim and Chris Stamper and headquartered at a 100-acre purpose-built campus in Twycross, England. The studio has approximately 150+ employees and operates as a wholly-owned subsidiary of Microsoft Corporation within Xbox Game Studios following Microsoft's $375 million acquisition in 2002. Rare's portfolio spans four decades of iconic intellectual property including Donkey Kong Country, Banjo-Kazooie, GoldenEye 007, and Perfect Dark, and now centers on two core products: Sea of Thieves, a live-service shared-world pirate adventure launched in 2018 with 40M+ lifetime players; and Rare Replay, a compilation of 30 classic titles.

The studio's flagship commercial product, Sea of Thieves, runs on a proprietary shared-world multiplayer engine and is monetized through Xbox Game Pass subscription inclusion, direct digital sales on Microsoft Store, and seasonal content/Season Pass updates. In 2024 the game expanded from Xbox exclusivity to PlayStation 5, and in June 2026 Rare added Custom Seas, a free user-generated content toolset enabling custom game modes. Distribution is global via Xbox Game Pass, Microsoft Store, and PlayStation Network.

Rare generates revenue through AAA game sales, Game Pass engagement economics, and seasonal digital content for Sea of Thieves, supplemented by back-catalog licensing such as the Evercade Super Pocket Rare Edition (June 2026). Its customer base is primarily long-tail consumer gamers across Xbox, PC, and PlayStation platforms, with no disclosed enterprise customers. The studio recently absorbed the cancellation of Everwild after nearly 11 years of development and is operating within Microsoft's broader Xbox restructuring under new leadership emphasizing fewer, higher-quality releases.

Short descriptiontext

Rare is a UK-based AAA video game developer and wholly-owned Microsoft subsidiary (since 2002) that produces live-service and classic titles, most notably Sea of Thieves (40M+ players). It serves global consumer gaming audiences across Xbox, PC, and PlayStation 5.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersTwycross, United Kingdom
HQ citystring
Twycross
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game development, shared-world multiplayer games, live-service game studio, cross-platform game publishing, retro game collections
Product category
Video Game Development
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Game Sales and Subscriptions
TypeSubscription Recurring
Description

Games distributed through Xbox Game Studios publishing including Xbox Game Pass subscription service, direct digital sales, and retail. Sea of Thieves is available via Game Pass.

rare.co.uk
2Season Pass and Digital Content
TypeSubscription Recurring
Description

Seasonal content updates with Season Pass featuring reduced 50-level progression, offering cosmetic unlocks and performance-based Allegiance rewards

gamerant.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Pricing details1 tier
1Xbox Game Pass integration
ModelSubscriptionBilling cadenceMonthly
Notes

Sea of Thieves available through Xbox Game Pass subscription service

rare.co.uk
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Rare is an Xbox Game Studios video game developer that creates and publishes original interactive entertainment for a global player base. Its flagship offering is Sea of Thieves, a shared-world pirate adventure sandbox with live-service seasonal updates, distributed on Xbox, PC, and PlayStation 5. The studio also sells Rare Replay, a compilation of 30 classic titles spanning three decades of its history.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Sea of Thieves reached 40+ million players since 2018 launch
+1 more record
Product overview1 text field

Rare is an Xbox Game Studios developer that creates distinctive games for players worldwide. The company's current product portfolio consists of Sea of Thieves, its flagship live-service shared-world pirate adventure game that continues to evolve with seasonal updates and creative tools like Custom Seas, and Rare Replay, a compilation of 30 classic Rare titles from three decades of gaming history.

Product and service2 records
1Sea of Thieves
CategoryLive-service shared-world multiplayer game
Description

A shared-world pirate adventure game offering a sandbox world packed with sailing, exploring, battling, plundering, riddle solving, and treasure hunting. Players can be the pirate they want to be with complete freedom to approach the world and other players however they choose. Available on Xbox consoles, PC, and PlayStation 5, with ongoing seasonal live-service updates.

2Rare Replay
CategoryRetro game compilation
Description

A landmark compilation bringing together 30 games from 30 years of Rare's history, complemented by new Snapshot challenges, 10,000 gamerscore including Xbox 360 titles, and unlockable Rare Revealed content featuring making-of videos, unreleased tunes, and concept artwork. From January 2023, owners of a digital copy also received classic GoldenEye 007.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership for building routes into the gaming industry for underrepresented backgrounds through education, events and job opportunities. Rare has been an Into Games partner since 2021, with ongoing collaboration through 2023. Rare employees trained as Into Games Champions with public speaking skills. Events broadcast online to audiences of over 1500 games career seekers.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership supporting Catch22's Digital Edge pre-apprenticeship program delivered in partnership with Microsoft. Rare offered insights across the studio to help 50 individuals access the 'Get Into Gaming' program. Employees shared personal experiences and career journeys with participants. Studio hosted on-site day for participants to experience recording studio, playtesting, art chat, engineering sessions, and studio tour.

Strategic tierMinorTypeOthers
Description

Rare participated in SpecialEffect's One Special Walk challenge, a 26km (extended to 30km) walk from West Ham's London Stadium to Wembley Stadium. Team of Rare adventurers joined 500 participants to raise money for the charity dedicated to bringing fun and inclusion into the lives of physically disabled gamers. Event raised £121,000.

Strategic tierMinorTypeOEM/ Whitelabel/ Licensing Partner
Description

Evercade Super Pocket Rare Edition handheld gaming device featuring 14 classic Rare titles including Banjo-Kazooie, Conker's Pocket Tales, and Battletoads. Device retails for £49.99, €59.99 or $69.99 with support for Evercade cartridges. Scheduled for release June 2026.

Strategic tierMinorTypeOthers
Description

Philippines parametric insurance program for 14,200 Filipino fishers - collaboration involving BFAR, PCIC, Rare, Willis, and supported by UK and Canadian governments and Hannover Re and Global Parametrics. Note: This Rare entity may be unrelated to the gaming company.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Developer of GTA and Red Dead Redemption, and an industry leader in open-world live-service monetization (GTA Online). Broad incumbent peer because it competes for the same premium live-service multiplayer session-time as Sea of Thieves and operates at substantially larger scale, anchoring the upper bound of the AAA live-service market Rare competes in.

TypeDirect peer
Description

Microsoft/Xbox Game Studios-owned developer of the Forza Horizon series and the Fable reboot. Direct peer as a sibling Xbox first-party studio of similar size, sharing the same Game Pass distribution, multi-platform transition, and project-cancellation exposure under Xbox's new leadership.

TypeDirect peer
Description

Sony-owned developer of Uncharted, The Last of Us, and Intergalactic. Direct peer as a similarly sized, similarly long-tenured AAA studio with a strong narrative IP catalog, owned by a platform holder, and now subject to similar multi-platform pressure and content-cost scrutiny as the console exclusives model erodes.

TypeDirect peer
Description

Independent developer of Baldur's Gate 3. Direct peer as a similarly sized European (Belgian) AAA studio that shipped a critically dominant new IP on multiple platforms and is now a reference point for the kind of premium single-player/multiplayer hit that Rare's next major IP would need to be.

TypeDirect peer
Description

A Microsoft/Xbox Game Studios-owned developer of premium narrative action games (Hellblade series). Direct peer because it sits inside the same first-party Xbox studio structure as Rare, shares Microsoft's capital and distribution, and is subject to the same Xbox cost-rationalization regime that has already cost Rare Everwild.

TypeDirect peer
Description

Developer of Destiny 2, a major live-service shooter. Direct peer because it operates a similar long-running live-service game with seasonal content, UGC/creator mechanics, and multi-platform reach, and has already experienced major Microsoft-driven layoffs and project cuts that mirror the risk profile Rare faces from Xbox restructuring.

TypeDirect peer
Description

Developer of The Witcher series and Cyberpunk 2077. Direct peer as a European-headquartered AAA studio with a long-running franchise and a high-profile, high-budget project (Avowed-adjacent scale) that suffered a delayed/criticized launch — a useful comparison for the kind of project risk Rare ran into with Everwild.

TypeBroad incumbent
Description

Developer of Fortnite and operator of a major live-service + UGC platform. Broad incumbent peer because Fortnite is the largest direct competitor to Sea of Thieves for live-service multiplayer session-time, and Fortnite Creative is the benchmark Custom Seas is being measured against in the UGC live-service category.

TypeDirect peer
Description

Microsoft/Xbox Game Studios developer of the Gears of War franchise. Direct peer as a sibling Xbox first-party studio of similar size that has shifted from campaign releases into live-service, multi-platform titles distributed via Game Pass, mirroring Rare's own platform and monetization evolution.

TypeDirect peer
Description

Microsoft/Xbox Game Studios developer of the Halo franchise. Direct peer as a flagship Xbox first-party studio operating live-service shooters on Game Pass, sharing similar dependence on a single major IP, similar recurring content cadence, and similar exposure to Microsoft's studio review and restructuring.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Rare

Video Game Developmentrare.co.uk

Rare is a UK-based AAA video game developer and wholly-owned Microsoft subsidiary (since 2002) that produces live-service and classic titles, most notably Sea of Thieves (40M+ players). It serves global consumer gaming audiences across Xbox, PC, and PlayStation 5.

What Rare does

Rare Ltd. is a UK-based video game development studio founded in 1985 by Tim and Chris Stamper and headquartered at a 100-acre purpose-built campus in Twycross, England. The studio has approximately 150+ employees and operates as a wholly-owned subsidiary of Microsoft Corporation within Xbox Game Studios following Microsoft's $375 million acquisition in 2002. Rare's portfolio spans four decades of iconic intellectual property including Donkey Kong Country, Banjo-Kazooie, GoldenEye 007, and Perfect Dark, and now centers on two core products: Sea of Thieves, a live-service shared-world pirate adventure launched in 2018 with 40M+ lifetime players; and Rare Replay, a compilation of 30 classic titles.

The studio's flagship commercial product, Sea of Thieves, runs on a proprietary shared-world multiplayer engine and is monetized through Xbox Game Pass subscription inclusion, direct digital sales on Microsoft Store, and seasonal content/Season Pass updates. In 2024 the game expanded from Xbox exclusivity to PlayStation 5, and in June 2026 Rare added Custom Seas, a free user-generated content toolset enabling custom game modes. Distribution is global via Xbox Game Pass, Microsoft Store, and PlayStation Network.

Rare generates revenue through AAA game sales, Game Pass engagement economics, and seasonal digital content for Sea of Thieves, supplemented by back-catalog licensing such as the Evercade Super Pocket Rare Edition (June 2026). Its customer base is primarily long-tail consumer gamers across Xbox, PC, and PlayStation platforms, with no disclosed enterprise customers. The studio recently absorbed the cancellation of Everwild after nearly 11 years of development and is operating within Microsoft's broader Xbox restructuring under new leadership emphasizing fewer, higher-quality releases.

Rare firmographics

Firmographics
Name
Rare
Legal name
Rare Ltd.
Website
https://rare.co.uk
Company type
Private
Founded year
1985
Operating status
Operating
Headcount range
51–100 employees
Short description
Rare is a UK-based AAA video game developer and wholly-owned Microsoft subsidiary (since 2002) that produces live-service and classic titles, most notably Sea of Thieves (40M+ players). It serves global consumer gaming audiences across Xbox, PC, and PlayStation 5.
Ownership category
akta.pro rank

Where Rare is headquartered

Location

Headquarters

HQ city
Twycross
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

Rare business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Game Sales and Subscriptions: Games distributed through Xbox Game Studios publishing including Xbox Game Pass subscription service, direct digital sales, and retail. Sea of Thieves is available via Game Pass.
  2. Season Pass and Digital Content: Seasonal content updates with Season Pass featuring reduced 50-level progression, offering cosmetic unlocks and performance-based Allegiance rewards

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyXbox Game Pass integration

Go-to-market motion2 records

Distribution channels3 records

Marketing channels4 records

Rare product offering

Product offering

Core offering

Rare is an Xbox Game Studios video game developer that creates and publishes original interactive entertainment for a global player base. Its flagship offering is Sea of Thieves, a shared-world pirate adventure sandbox with live-service seasonal updates, distributed on Xbox, PC, and PlayStation 5. The studio also sells Rare Replay, a compilation of 30 classic titles spanning three decades of its history.

Product overview

Rare is an Xbox Game Studios developer that creates distinctive games for players worldwide. The company's current product portfolio consists of Sea of Thieves, its flagship live-service shared-world pirate adventure game that continues to evolve with seasonal updates and creative tools like Custom Seas, and Rare Replay, a compilation of 30 classic Rare titles from three decades of gaming history.

Differentiator

Problem solved

Functional benefit

Products and services

  • Sea of Thieves A shared-world pirate adventure game offering a sandbox world packed with sailing, exploring, battling, plundering, riddle solving, and treasure hunting. Players can be the pirate they want to be with complete freedom to approach the world and other players however they choose. Available on Xbox consoles, PC, and PlayStation 5, with ongoing seasonal live-service updates.
  • Rare Replay A landmark compilation bringing together 30 games from 30 years of Rare's history, complemented by new Snapshot challenges, 10,000 gamerscore including Xbox 360 titles, and unlockable Rare Revealed content featuring making-of videos, unreleased tunes, and concept artwork. From January 2023, owners of a digital copy also received classic GoldenEye 007.

Quantifiable outcome

  • Sea of Thieves reached 40+ million players since 2018 launch
  • +1 more outcomes

Companies that use Rare

Customer profile

Named customers2 records

Segments3 records

Ideal customer profiles3 records

Rare technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Rare partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core and minor.

  • Into GamescoreStrategic or Co-development PartnerPartnership for building routes into the gaming industry for underrepresented backgrounds through education, events and job opportunities. Rare has been an Into Games partner since 2021, with ongoing collaboration through 2023. Rare employees trained as Into Games Champions with public speaking skills. Events broadcast online to audiences of over 1500 games career seekers.
  • Catch22coreStrategic or Co-development PartnerPartnership supporting Catch22's Digital Edge pre-apprenticeship program delivered in partnership with Microsoft. Rare offered insights across the studio to help 50 individuals access the 'Get Into Gaming' program. Employees shared personal experiences and career journeys with participants. Studio hosted on-site day for participants to experience recording studio, playtesting, art chat, engineering sessions, and studio tour.
  • SpecialEffectminorOthersRare participated in SpecialEffect's One Special Walk challenge, a 26km (extended to 30km) walk from West Ham's London Stadium to Wembley Stadium. Team of Rare adventurers joined 500 participants to raise money for the charity dedicated to bringing fun and inclusion into the lives of physically disabled gamers. Event raised £121,000.
  • EvercademinorOEM/ Whitelabel/ Licensing PartnerEvercade Super Pocket Rare Edition handheld gaming device featuring 14 classic Rare titles including Banjo-Kazooie, Conker's Pocket Tales, and Battletoads. Device retails for £49.99, €59.99 or $69.99 with support for Evercade cartridges. Scheduled for release June 2026.
  • Willis (Willis Towers Watson)minorOthersPhilippines parametric insurance program for 14,200 Filipino fishers - collaboration involving BFAR, PCIC, Rare, Willis, and supported by UK and Canadian governments and Hannover Re and Global Parametrics. Note: This Rare entity may be unrelated to the gaming company.

Scale indicators3 records

Recent moves6 records

Expansion highlights6 records

Rare competitors and assessment

Company assessment

Broad incumbents

  • Rockstar Games: Developer of GTA and Red Dead Redemption, and an industry leader in open-world live-service monetization (GTA Online). Broad incumbent peer because it competes for the same premium live-service multiplayer session-time as Sea of Thieves and operates at substantially larger scale, anchoring the upper bound of the AAA live-service market Rare competes in.
  • Epic Games (Fortnite): Developer of Fortnite and operator of a major live-service + UGC platform. Broad incumbent peer because Fortnite is the largest direct competitor to Sea of Thieves for live-service multiplayer session-time, and Fortnite Creative is the benchmark Custom Seas is being measured against in the UGC live-service category.

Direct peers

  • Playground Games: Microsoft/Xbox Game Studios-owned developer of the Forza Horizon series and the Fable reboot. Direct peer as a sibling Xbox first-party studio of similar size, sharing the same Game Pass distribution, multi-platform transition, and project-cancellation exposure under Xbox's new leadership.
  • Naughty Dog: Sony-owned developer of Uncharted, The Last of Us, and Intergalactic. Direct peer as a similarly sized, similarly long-tenured AAA studio with a strong narrative IP catalog, owned by a platform holder, and now subject to similar multi-platform pressure and content-cost scrutiny as the console exclusives model erodes.
  • Larian Studios: Independent developer of Baldur's Gate 3. Direct peer as a similarly sized European (Belgian) AAA studio that shipped a critically dominant new IP on multiple platforms and is now a reference point for the kind of premium single-player/multiplayer hit that Rare's next major IP would need to be.
  • Ninja Theory: A Microsoft/Xbox Game Studios-owned developer of premium narrative action games (Hellblade series). Direct peer because it sits inside the same first-party Xbox studio structure as Rare, shares Microsoft's capital and distribution, and is subject to the same Xbox cost-rationalization regime that has already cost Rare Everwild.
  • Bungie: Developer of Destiny 2, a major live-service shooter. Direct peer because it operates a similar long-running live-service game with seasonal content, UGC/creator mechanics, and multi-platform reach, and has already experienced major Microsoft-driven layoffs and project cuts that mirror the risk profile Rare faces from Xbox restructuring.
  • CD Projekt Red: Developer of The Witcher series and Cyberpunk 2077. Direct peer as a European-headquartered AAA studio with a long-running franchise and a high-profile, high-budget project (Avowed-adjacent scale) that suffered a delayed/criticized launch — a useful comparison for the kind of project risk Rare ran into with Everwild.
  • The Coalition: Microsoft/Xbox Game Studios developer of the Gears of War franchise. Direct peer as a sibling Xbox first-party studio of similar size that has shifted from campaign releases into live-service, multi-platform titles distributed via Game Pass, mirroring Rare's own platform and monetization evolution.
  • 343 Industries: Microsoft/Xbox Game Studios developer of the Halo franchise. Direct peer as a flagship Xbox first-party studio operating live-service shooters on Game Pass, sharing similar dependence on a single major IP, similar recurring content cadence, and similar exposure to Microsoft's studio review and restructuring.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks5 records

Key highlights6 records

Customer concentration

Rare social profiles

Digital presence

Rare financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Rare leadership team

Management profile

Number of profiles

Profiles5 records

Rare funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Rare M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Rare

What does Rare do?

Rare is an Xbox Game Studios video game developer that creates and publishes original interactive entertainment for a global player base. Its flagship offering is Sea of Thieves, a shared-world pirate adventure sandbox with live-service seasonal updates, distributed on Xbox, PC, and PlayStation 5. The studio also sells Rare Replay, a compilation of 30 classic titles spanning three decades of its history.

Is Rare a public or private company?

Rare is a private company. It is classified as corporate owned and is currently operating.

When was Rare founded?

Rare was founded in 1985. It employs 51 to 100 people.

Where is Rare based?

Rare is headquartered in Twycross, United Kingdom, in the Europe region.

How does Rare make money?

Two revenue lines are on record. Game Sales and Subscriptions are the primary driver. The others are season Pass and Digital Content.

Who are Rare's main competitors?

Broad incumbents on record are Rockstar Games and Epic Games (Fortnite). Direct peers are Playground Games, Naughty Dog, Larian Studios, Ninja Theory, Bungie, CD Projekt Red, The Coalition and 343 Industries.

Does Rare have an API?

No public API is recorded for Rare.

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Live signals
KitGuruFuture Sea of Thieves update will reduce the game’s file size by “at least” halfRare announced an optimization pass for Sea of Thieves that will cut the game's install size by at least half on 4K PC and Xbox Series X, and by about 30% on other platforms. The update targets the current 130GB install size, with no release date given.GamesIndustry.bizWinners of the UK Best Places To Work Awards 2026 revealedThe UK Best Places to Work Awards 2026 were held on October 1 at the Royal Institution, with special awards to Dink, Hangar 13, Jagex, NaturalMotion, Rare, and Snap Finger Click. The ceremony recognized 25 firms across three categories, judged on an employee survey (80%) and company survey (20%). Snap Finger Click won the G Into Gaming and Diversity awards, while Rare took the Environmental Award.TechRadar'We've been here for six years. We're aiming to be here for at least another six more' — Blaze Entertainment says it has a four-year-long roadmap for Evercade, and wants 'to do more work with Rare,' aBlaze Entertainment revealed a four-year roadmap for the Evercade and has spoken to EA, Sega, and Bandai Namco about collaborations. The company aims to work with Rare again and plans to remain in the market for at least another six years.HackerNoonDid Xbox Acquire Activision or Did Activision Acquire Xbox?Xbox CEO Asha Sharma announced restructuring that moved Halo, Rare, and World's Edge to Activision Blizzard, with 268 layoffs. The move places three Xbox properties under Activision, including Halo, Sea of Thieves, and Age of Empires. Microsoft Casual Games will transfer to King.My Nintendo NewsRare under Activision has seen job cuts but they are working on new projectsRare, previously under Xbox, will now report to Activision, sparking cuts to its central operations team. The studio is working on other projects besides Sea of Thieves, though multiplatform status is unclear. Its Everwild project was cancelled in 2025, leading to some redundancies.WikipediaMartianoidsMartianoids used a scrolling isometric display and was programmed by a U.S. Gold team, not the Stamper brothers. It was Ultimate's penultimate 8-bit home computer title, and the company became Rare in 1988, partnering with Nintendo.GameranxXBOX’s Reset Becomes A Full Reshuffle: Halo & Rare Go To Activision, Obsidian To Bethesda, 268 LayoffsXbox has reshuffled its studios, giving Activision Rare, World's Edge, and the next Halo title, and Bethesda Obsidian. Playground Games and Turn10 Studios are merging, while Halo Studios is trimmed. The company laid off 268 staff, split across studios and management.IgnSea of Thieves Fans Fear for Rare's Future as Studio Gets Put Under Activision Following Xbox ResetMicrosoft announced that Rare, developer of Sea of Thieves, will be consolidated under Activision as part of Xbox's studio reset. Fans worry the team may become a Call of Duty support studio, given Activision's track record. No official plans for Rare's future have been disclosed.gamesradarActivision was playing the long game – the Call of Duty dev lost a bidding war to acquire Rare over 20 years ago, and now it's overseeing the studioXbox's reshuffle moved Rare under Activision, 24 years after Xbox outbid Activision in 2002. The studio, known for Banjo-Kazooie and Sea of Thieves, now falls under Activision's banner. The move follows Microsoft's planned 3,200 job cuts.WccftechXbox Cuts 268 More Roles As Reset Deepens, Folding Obsidian Into Bethesda And Rare (and Halo) Into ActivisionXbox announced 268 layoffs across Halo Studios and other first-party studios, and reorganized its studios by expanding Bethesda and Rare. The company also plans to close Ninja Theory after failed agreements, while Arkane remains under consultation. Activision will develop the next Halo entry with a new team.