LATEGRA
LATEGRA is a Tokyo-based XR live entertainment production company that plans, directs, and delivers real-time AR/VR character performances for arena-scale concerts and broadcasts on behalf of major Japanese VTuber, game, and anime IP holders.
- Company typePrivate
- Founded2017
- HeadquartersHarumi, Japan
- Headcount11–50
- GTM typeB2B
- OfferingServices
What LATEGRA does
LATEGRA, Inc. (株式会社LATEGRA) is a Tokyo-headquartered XR live entertainment production company founded May 26, 2017 that specializes in bringing virtual characters — VTubers, virtual singers, and game/anime IP characters — into real-world arena-scale live event spaces and broadcast streams in real time. Its integrated service portfolio, branded as the LATEGRA Engine, covers five modules: PRODUCE (live event planning and direction), CREATIVE (CG character modeling, motion capture, video production), TECHNOLOGY (AR/VR lighting, camera tracking, camera recording services priced from 2 million yen per 3-camera configuration), ENGINEERING (Unity-based real-time 3D graphics and shader/script development), and LAB/STUDIO (the LATEGRA XR Studio motion capture and live streaming facility). The company's proprietary LATEGaiety camera tracking system (registered trademark, globally launched 2023) synchronizes live-action camera movement with CG rendering at approximately 3-frame latency and supports multi-camera AR switching for broadcast-quality output.
LATEGRA's revenue is generated through project-based professional services contracts for live event production, AR/VR technical services, CG/video production, and studio rental, targeting enterprise clients holding major entertainment IPs. Marquee customers include COVER Corp. (hollive fes. 3rd through 7th editions and hololive English concerts), Cygames (Granblue Fantasy annual live since 2018), SEGA/Colorful Palette (Project Sekai COLORFUL LIVE), Bandai Namco (Idolmaster Cinderella Girls fes.), Crypton Future Media (Hatsune Miku/Magical Mirai), ANIPLEX (Sword Art Online Yuna First Live 2026), and Shogakukan. The company also co-developed the S-PACE metaverse platform with Shogakukan and released the LIVE STRAPP live entertainment application.
The business is privately held and venture-backed by strategic corporate investors — Dwango (lead, 2018), Shogakukan, Bilibili Inc., and Tohan Corporation (2020) — with cumulative disclosed funding of approximately 370 million yen and a registered capital of 100 million yen. Operations span Japan, China (via Bilibili partnerships including Luotianyi concerts and virtual DD VTuber content), and the United States (New York concerts). LATEGRA co-founded the Virtual Character Entertainment Association (VCEA) in May 2025 with LOGIC&MAGIC and Virtual Cast to advance XR live performance standards and has spun off its XR Communication and Space Design divisions as independent entities in July 2024 while relocating its headquarters to Shinagawa Ward, Tokyo in October 2025.
LATEGRA firmographics
Firmographics- Name
- LATEGRA
- Legal name
- 株式会社LATEGRA
- Website
- https://lategra.co.jp
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- LATEGRA is a Tokyo-based XR live entertainment production company that plans, directs, and delivers real-time AR/VR character performances for arena-scale concerts and broadcasts on behalf of major Japanese VTuber, game, and anime IP holders.
- Ownership category
- akta.pro rank
LATEGRA industry classification
Industry- Product category
- XR Live Entertainment Production Services
- NAICS
- Computer Systems Design Services (541512)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
- akta.pro secondary industries
- Virtual Event Platforms & Production Services (Streaming, Engagement, Moderation) (MPAGAOAO), Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing) (MPAGAOAH)
Keywords
Where LATEGRA is headquartered
LocationHeadquarters
- HQ city
- Harumi
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
LATEGRA business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Live/Event Planning and Production: End-to-end production of live entertainment events including virtual character concerts, hybrid real/virtual events, and promotional live streams. Revenue is generated on a project-by-project basis.
- Technical Services (AR/VR/Camera Tracking): Provides AR/VR lighting, camera tracking, and camera recording services. Priced from 2 million yen for system configuration. Revenue generated through service contracts for technical production.
- XR Studio Rental and Motion Capture: Operation of the LATEGRA XR STUDIO multi-functional facility for 3D character motion recording, online streaming events, and real-time broadcast. Revenue generated through studio rental and technical support.
- CG/Video Planning and Production: Production of high-quality CG character models, motion animations, promotional videos, and event rendering videos. Revenue from modeling, rigging, motion capture post-processing, rendering, and compositing services.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | 3-Camera System Configuration (Base) |
| Other | Multi-year contract | Custom / Partial Technical Services |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels6 records
LATEGRA product offering
Product offeringCore offering
LATEGRA is an XR live entertainment production company that provides end-to-end services for virtual character and hybrid live events, including live/event planning and production, CG and video production, AR/VR/MR technical services (camera tracking, AR/VR lighting, motion capture), real-time 3D graphics engineering, and XR studio operations. The company serves major entertainment IP holders and game publishers, delivering arena-scale concerts featuring virtual characters using proprietary camera tracking and Unity-based real-time rendering technology.
Product overview
LATEGRA is an XR live entertainment company offering a portfolio of five integrated service modules collectively called 'LATEGRA Engine': PRODUCE (live/event planning and production), CREATIVE (CG/video production), TECHNOLOGY (AR/VR/MR technical services including camera tracking, AR/VR lighting, and camera recording), ENGINEERING (Unity-based real-time 3D graphics and character content development), and LAB/STUDIO (proprietary XR studio facility for motion capture recording and live streaming). Alongside these services, LATEGRA has developed proprietary technologies including LATEGaiety (camera tracking system), S-PACE (metaverse platform with Shogakukan), and LIVE STRAPP (next-generation live application). The company operates in domestic and international live events, CG/video production, AR/VR real-time graphics, digital promotion, motion capture studio management, and live streaming.
Differentiator
Problem solved
Functional benefit
Brands
- LATEGaiety(ラテゲイティ): カメラトラッキングシステム - AR、VR等のXR空間でのコンテンツ制作を可能にする技術
- S-PACE(スペース)
- LIVE STRAPP(ライブストラップ)
- sidestream art project(サイドストリーム アート プロジェクト)
- CROSS DOCK XR STUDIO
Products and services
- LATEGRA Engine (PRODUCE) — Live & Event Planning and Production
- LATEGRA Engine (CREATIVE) — CG and Video Production
- LATEGRA Engine (TECHNOLOGY) — AR/VR Technical Services
- LATEGRA Engine (ENGINEERING) — Real-time 3D Graphics Systems Development
- LATEGRA XR STUDIO (LAB/STUDIO)
- LATEGaiety (ラテゲイティ) — Camera Tracking System
- LIVE STRAPP (ライブストラップ)
Quantifiable outcome
- Produced 50+ major live entertainment events since founding in 2017 across Japan, China, and the USA
- +2 more outcomes
Companies that use LATEGRA
Customer profileNamed customers7 records
Segments4 records
Ideal customer profiles3 records
LATEGRA technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
LATEGRA partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and major.
- 株式会社LOGIC&MAGICcoreLATEGRA co-founded the General Incorporated Association VCEA (Virtual Character Entertainment Association) with LOGIC&MAGIC and Virtual Cast to promote the healthy development of the virtual character entertainment industry, focusing on XR live performance research, industry standards, and talent cultivation.
- 株式会社バーチャルキャストcoreCo-founding member of VCEA alongside LATEGRA and LOGIC&MAGIC. Association aims to advance virtual character live entertainment technology, promote industry awareness, cultivate talent, and expand virtual character culture overseas.
- 株式会社studio fan (スタジオファン)coreStudio Fun Co., Ltd. was merged into LATEGRA in April 2021 (absorption-type merger), bringing sales promotion and convention event expertise to expand LATEGRA's business domain.
- 株式会社カバー (COVER Corp.)majorCOVERS's hololive group is a major recurring client for LATEGRA's AR/VR live production services across all hololive fes. concerts (3rd through 7th fes.) and English-language global concerts. Deep ongoing production partnership.
Scale indicators5 records
Recent moves9 records
Expansion highlights5 records
LATEGRA competitors and assessment
Company assessmentDirect peers
- HIKKY Co., Ltd. Japanese VR / metaverse event production company known for large-scale Vket (Virtual Market) events. Comparable to LATEGRA in providing XR live event production and metaverse platform services to Japanese IP holders and corporate clients.
- disguise Technologies (d3): Global leader in XR stage technology (gcam camera tracking, render engines) for live events, concerts, and broadcast. Direct competitor to LATEGaiety in the real-time AR/VR live production stack, serving global music tours, broadcast, and immersive experiences at much larger scale.
- ACTNOVATION Inc. Japanese AR/VR/MR production company providing immersive live event experiences and XR content for enterprise clients. Directly comparable to LATEGRA in technology stack, customer base (Japanese entertainment and corporate clients), and service offerings around AR/VR live production.
- VARK Inc. Japanese company operating VR concert and live entertainment platforms (VARK Worlds), focused on virtual live events for music IP holders. Closely comparable to LATEGRA's virtual character concert business, with overlapping target customers in the Japanese entertainment industry.
- Balus Inc. Japanese AR/VR/xR creative studio producing XR live performances, motion capture, and virtual content for entertainment and corporate clients. Direct peer to LATEGRA in scope of services and target market.
Broad incumbents
- HYBE (HYBE EDU / immersive entertainment): K-pop entertainment major operating virtual concerts, immersive experiences, and XR-enhanced live events for global music IPs (e.g., BTS, aespa). Compares to LATEGRA as a buyer/operator of XR live production technology, though primarily from the IP-owner side rather than as a service provider.
- NEP Group: Global live broadcast and event production services company serving sports, entertainment, and corporate events with a much larger footprint. Competes with LATEGRA for the broadcast / live event production layer of virtual character concerts, though NEP does not specialize in real-time AR/VR character rendering.
Emerging players
- MESON Inc. Japanese XR / digital twin / metaverse company producing immersive content and technology platforms. Comparable to LATEGRA in Japan XR ecosystem positioning, with overlap in real-time graphics and virtual event capability.
- Pixelynx (by Pixelynx Inc.): Music-focused interactive XR and gaming platform founded by Deadmau5 and others, building tools and experiences for virtual concerts and fan engagement. Adjacent to LATEGRA's virtual character concert use case, but with a music-industry rather than anime/VTuber focus.
- Sensorium (Sensorium Galaxy): Virtual entertainment / metaverse platform focused on immersive music experiences and AI-driven virtual performers. Adjacent to LATEGRA's virtual character live production business, but with a different go-to-market (consumer subscription platform).
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
LATEGRA social profiles
Digital presenceLATEGRA financial estimates
Financial estimateRevenue estimate
Valuation estimate
LATEGRA leadership team
Management profileNumber of profiles
Profiles4 records
LATEGRA subsidiaries and ownership
Company hierarchySubsidiaries1 record
LATEGRA funding detail
Funding detailFunding overview
Funding rounds2 records
Investors4 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
LATEGRA M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about LATEGRA
What does LATEGRA do?
LATEGRA is an XR live entertainment production company that provides end-to-end services for virtual character and hybrid live events, including live/event planning and production, CG and video production, AR/VR/MR technical services (camera tracking, AR/VR lighting, motion capture), real-time 3D graphics engineering, and XR studio operations. The company serves major entertainment IP holders and game publishers, delivering arena-scale concerts featuring virtual characters using proprietary camera tracking and Unity-based real-time rendering technology.
Is LATEGRA a public or private company?
LATEGRA is a private company. It is classified as venture growth investor backed and is currently operating.
When was LATEGRA founded?
LATEGRA was founded in 2017. It employs 11 to 50 people.
Where is LATEGRA based?
LATEGRA is headquartered in Harumi, Japan, in the Asia region.
How does LATEGRA make money?
Four revenue lines are on record. Live/Event Planning and Production is the primary driver. The others are technical Services (AR/VR/Camera Tracking), XR Studio Rental and Motion Capture and CG/Video Planning and Production.
Who are LATEGRA's main competitors?
Direct peers on record are HIKKY Co., Ltd., disguise Technologies (d3), ACTNOVATION Inc., VARK Inc. and Balus Inc.. Broad incumbents are HYBE (HYBE EDU / immersive entertainment) and NEP Group. Emerging players are MESON Inc., Pixelynx (by Pixelynx Inc.) and Sensorium (Sensorium Galaxy).
Does LATEGRA have an API?
No public API is recorded for LATEGRA.
What industry is LATEGRA in?
LATEGRA's product category is XR Live Entertainment Production Services. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains, with a secondary code of MPAGAOAO, Virtual Event Platforms & Production Services (Streaming, Engagement, Moderation). Its NAICS code is 541512 and its SIC code is 7990.