HIKKY
HIKKY is a Tokyo-based metaverse and VR services company operating Virtual Market, the Guinness World Record-holding world's largest VR event with 1.3M+ visitors, serving major Japanese enterprise brands including Toyota, Audi, Mizuho, and Canon with browser-based virtual spaces, avatar creation tools, and hybrid XR experiences.
- Company typePrivate
- Founded2018
- HeadquartersTokyo, Japan
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What HIKKY does
HIKKY is a Tokyo-headquartered metaverse and VR services company founded in 2018 that operates Virtual Market (Vket), the world's largest VR event holding a Guinness World Record and attracting over 1.3 million visitors globally. The company's product portfolio spans four interconnected offerings: Virtual Market (recurring large-scale VR events), Vket Cloud (browser-based metaverse development platform requiring no specialized 3D modeling software), Vket Real (hybrid physical-virtual events bringing XR experiences to real-world venues), and Avatar Maker (browser-based 3D avatar creation tool). The core technical differentiation is browser-based accessibility — participants and developers can enter metaverse spaces via a single URL without installing specialized software.
HIKKY's enterprise client base spans major Japanese brands across diverse verticals, including automotive (Toyota, Audi), retail and fashion (Beams, Mary Quant), banking (Mizuho Financial Group), railways (JR East, JR Central), government (Hamamatsu city, Ministry of Environment), imaging (Canon), and consumer goods (Pilot Corporation, Koikeya, Nisshin Seifun). Revenue is generated through three primary streams: VR event exhibitor booth fees, Vket Cloud platform subscriptions (annual billing cadence), and Vket Real hybrid event transactions. Avatar Maker represents a self-serve consumer/creator revenue layer. The company's go-to-market is hybrid — event-driven (Virtual Market flagship anchors enterprise sales) combined with enterprise field sales and a self-serve PLG motion for Vket Cloud and Avatar Maker.
HIKKY completed a Series A funding round totaling approximately ¥7 billion (~$60.6M USD), with NTT DoCoMo as a strategic lead investor and MEDIA DO Co., Ltd. as a strategic content/IP partner (announced Feb 2022). The company holds ISO/IEC 27001 certification for information security management. Operating geographies are described as worldwide, though enterprise concentration and partnership activity remain predominantly Japanese. Headcount is reported at 51-100 employees, and the company remains privately held with no disclosed parent or subsidiaries.
HIKKY firmographics
Firmographics- Name
- HIKKY
- Legal name
- HIKKY
- Website
- https://hikky.life
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- HIKKY is a Tokyo-based metaverse and VR services company operating Virtual Market, the Guinness World Record-holding world's largest VR event with 1.3M+ visitors, serving major Japanese enterprise brands including Toyota, Audi, Mizuho, and Canon with browser-based virtual spaces, avatar creation tools, and hybrid XR experiences.
- Ownership category
- akta.pro rank
HIKKY industry classification
Industry- Product category
- Metaverse Platform
- NAICS
- All Other Amusement and Recreation Industries (71399), Other Amusement and Recreation Industries (7139)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos) (THAHAOAE)
- akta.pro secondary industries
- Metaverse & Social Virtual Worlds (BPAMAKAF), Gaming & Virtual World Communities (BPAMABAE)
Keywords
Where HIKKY is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
HIKKY business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure
Revenue model
- VR Event Exhibitor Fees: HIKKY generates revenue by charging companies to exhibit at Virtual Market events. Enterprise clients like automotive (Audi, Toyota), retail (Beams, Mary Quant), and financial institutions (Mizuho) pay for booth space in the metaverse.
- Vket Cloud Platform Subscription: Browser-based metaverse development platform offered as a service for businesses to create their own virtual spaces and metaverse events.
- Vket Real Events: Hybrid physical-virtual events combining real-world venues with XR/metaverse experiences.
- Avatar Maker Service: Avatar creation tools for individual users and potentially creators.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Vket Cloud platform access |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels6 records
HIKKY product offering
Product offeringCore offering
HIKKY operates the world's largest VR event (Virtual Market/Vket), a Guinness World Record-holding metaverse event attracting over 1.3 million visitors for virtual shopping, experiences, and brand exhibitions. The company also sells Vket Cloud, a browser-based metaverse development platform allowing businesses to create virtual spaces via a single URL without specialized 3D modeling skills, and Avatar Maker, a no-code 3D avatar creation service. Additional offerings include Vket Real hybrid events combining physical venues with XR experiences.
Product overview
HIKKY is a metaverse and VR services company offering a portfolio of interconnected products centered around its flagship Virtual Market event. The core offerings include Virtual Market (Vket), the Guinness World Record-holding world's largest VR event; Vket Real, a hybrid physical event bringing XR experiences to the real world; Vket Cloud, a browser-based metaverse development platform; and Avatar Maker, a no-code avatar creation tool. These products are designed to work together within the HIKKY ecosystem, enabling users to attend virtual events, create avatars, and deploy browser-accessible metaverse spaces.
Differentiator
Problem solved
Functional benefit
Products and services
- Virtual Market (Vket) World's largest VR event (Guinness World Record holder) where visitors access metaverse venues via VR headsets or browsers for virtual shopping, brand experiences, and virtual communication. Targets enterprise exhibitors (Audi, Toyota, Beams, Canon, Mizuho, etc.) and global consumers.
- Vket Real Hybrid physical-virtual events that bring metaverse and XR experiences to real-world venues, fusing virtual and physical reality for enterprise partners and consumers in Japan.
- Vket Cloud Browser-based metaverse development platform enabling businesses and developers to create and access metaverse spaces via a single URL, without requiring specialized 3D modeling software or technical setup. Offered as a subscription service for businesses.
- Avatar Maker Browser-based casual avatar creation service enabling anyone to create 3D avatars without modeling skills or technical setup, for individual users and creators.
Quantifiable outcome
- 1.3 million+ visitors to Virtual Market events
- +1 more outcomes
Companies that use HIKKY
Customer profileNamed customers14 records
Segments3 records
Ideal customer profiles3 records
HIKKY technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
HIKKY partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- MEDIA DO Co., Ltd.coreStrategic partnership to create an ecosystem for content exchange and IP collaboration within the metaverse. Includes a publisher space within Virtual Market and synergies with MyAnimeList, a major anime and manga platform. This partnership enables content creators and publishers to distribute their IP within HIKKY's metaverse ecosystem.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
HIKKY competitors and assessment
Company assessmentEmerging players
- Decentraland: Blockchain-based virtual world with user-owned land and event venues. Comparable to HIKKY in social virtual world and virtual event mechanics, but differs fundamentally through crypto/NFT economics and a more user-generated content model.
- Mozilla Hubs: Browser-based social VR platform (now operated as Hubs by Sine Wave Entertainment after Mozilla's transition) supporting custom virtual rooms and events. Comparable to HIKKY's Vket Cloud in browser-first accessibility and link-shareable virtual spaces for events.
Direct peers
- Rec Room: Cross-platform social gaming/metaverse platform with user-generated rooms, avatar systems, and live events. Comparable to HIKKY in browser/multi-device accessibility, avatar tooling (Rec Room's avatar system), and event monetization model.
- Engage XR: Virtual reality platform focused on education, training, and virtual events/exhibitions for enterprises. Comparable to HIKKY in virtual event/expo use cases and enterprise sales motion, though oriented more toward training and academic deployments.
- Spatial: Browser-based metaverse and spatial collaboration platform supporting virtual events, exhibitions, and 3D galleries. Comparable to HIKKY in browser-first architecture, enterprise exhibitions, and avatar-based event experiences.
- VRChat: One of the largest social VR platforms globally, supporting user-created worlds, avatar customization, and virtual events. Comparable to HIKKY in social virtual world mechanics, avatar tooling, and event-driven engagement, though it is community-led rather than commercially curated.
- Cluster: Japanese metaverse platform running large-scale virtual events and user-generated virtual worlds, including its own flagship 'Cluster Event' series. Directly comparable to HIKKY in geography (Japan), target audience (consumer + enterprise), and core offering (browser/VR-accessible metaverse events with exhibitor monetization).
Broad incumbents
- Roblox: Massive user-generated gaming/metaverse platform with brand activations, virtual events, and avatar commerce. Comparable to HIKKY in brand-experiential events and avatar-driven commerce, but operates at vastly greater scale and broader demographic reach.
- Meta Horizon Worlds: Meta's social VR/metaverse platform with group experiences and creator tooling. Comparable to HIKKY in social virtual world and event use cases, but supported by Meta's R&D and distribution scale and oriented primarily at VR hardware owners.
Regional players
- DoubleMe (TwinWorld): Holographic/metaverse platform with strong presence in Korea/Japan, focused on volumetric capture and avatar/social VR experiences. Comparable to HIKKY in Asia-Pacific focus, avatar creation tooling, and metaverse event use cases.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
HIKKY social profiles
Digital presenceHIKKY compliance and trust
Trust signalCompliance1 record
HIKKY financial estimates
Financial estimateRevenue estimate
Valuation estimate
HIKKY leadership team
Management profileNumber of profiles
HIKKY funding detail
Funding detailFunding overview
Funding rounds2 records
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
HIKKY M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about HIKKY
What does HIKKY do?
HIKKY operates the world's largest VR event (Virtual Market/Vket), a Guinness World Record-holding metaverse event attracting over 1.3 million visitors for virtual shopping, experiences, and brand exhibitions. The company also sells Vket Cloud, a browser-based metaverse development platform allowing businesses to create virtual spaces via a single URL without specialized 3D modeling skills, and Avatar Maker, a no-code 3D avatar creation service. Additional offerings include Vket Real hybrid events combining physical venues with XR experiences.
Is HIKKY a public or private company?
HIKKY is a private company. It is classified as venture growth investor backed and is currently operating.
When was HIKKY founded?
HIKKY was founded in 2018. It employs 11 to 50 people.
Where is HIKKY based?
HIKKY is headquartered in Tokyo, Japan, in the Asia region.
How does HIKKY make money?
Four revenue lines are on record. VR Event Exhibitor Fees are the primary driver. The others are vket Cloud Platform Subscription, vket Real Events and avatar Maker Service.
Who are HIKKY's main competitors?
Emerging players on record are Decentraland and Mozilla Hubs. Direct peers are Rec Room, Engage XR, Spatial, VRChat and Cluster. Broad incumbents are Roblox and Meta Horizon Worlds. DoubleMe (TwinWorld) is listed as a regional player.
Does HIKKY have an API?
No public API is recorded for HIKKY.
What industry is HIKKY in?
HIKKY's product category is Metaverse Platform. Its primary akta.pro industry code is THAHAOAE, Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos), with a secondary code of BPAMAKAF, Metaverse & Social Virtual Worlds. Its NAICS code is 71399 and its SIC code is 7990.