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Animation Research

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uuid0005443

Namestring
Animation Research
Legal namestring
Animation Research Limited
Websiteurl
arl.co.nz
Company typeenum
Private
Founded yearint
1989
Descriptiontext

Animation Research Limited (ARL) is a Dunedin, New Zealand-based computer graphics and visualisation company founded in 1989 as a joint venture between Taylormade Productions and the University of Otago's Computer Science Division, and has been fully privately held since Taylormade bought out the university's stake in 1991. The company employs 11-50 people and operates across four revenue streams: real-time 3D sports graphics (under the Virtual Eye sub-brand), air traffic control simulation (the TotalControl simulator distributed globally through Airways International, with 70+ installations), custom visualisation services for urban development, architecture, and documentary projects, and VR/360° immersive applications for tourism, education, and training.

The company's core technology is built on proprietary real-time 3D graphics rendering, custom animation systems, and digital terrain modeling using both photogrammetry and lidar, with additional capabilities in 3D stereoscopics and bespoke stereo-alignment software. Virtual Eye pioneered real-time 3D sports broadcasting graphics, with notable products including Swing Tracker and Umpire PitchTrack used by Fox Sports, and has won four Emmy Awards plus the SMPTE Progress Medal. The Auckland 3D city model and historical work like the Waka Māori stereoscopic animation and the Ruapekapeka 360° experience demonstrate a deep content library across civic, cultural, and sporting projects.

ARL monetises through a mix of licensing/royalty arrangements in sports broadcasting, hardware sales and support in simulation, and project-based professional services in visualisation and immersive work. Distribution relies on direct enterprise sales to broadcasters, sports organisations, and institutional clients, supplemented by the Airways International channel for ATC simulators. The company has no external institutional or equity funding, with cumulative R&D support of ~NZ$501K from Callaghan Innovation grants across 2013, 2016, and 2018. Its customer base spans Oceania, the Middle East, North America, and the Caribbean, and its most recent strategic move is a 2025 Memorandum of Understanding with New Zealand Cricket to co-develop analytics, biomechanics tools, and data systems for cricket.

Short descriptiontext

Animation Research Limited is a Dunedin, New Zealand-based computer graphics and visualisation firm (11-50 employees) that builds real-time 3D sports graphics under its Virtual Eye brand, ATC simulators (70+ global installations), urban development visualisations, and VR/360° immersive applications for broadcasters, sports organisations, aviation trainers, and institutional clients.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersDunedin, New Zealand
HQ citystring
Dunedin
HQ countrystring
New Zealand
HQ regionstring
Oceania
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
real-time 3D graphics, sports broadcast graphics, 3D visualization services, air traffic simulation, VR immersive experiences
Industry3 codes
1Immersive/Interactive Animation (AR/VR/Real-Time)
CodeMPAHACANPrimaryYes
2Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryNo
3Interactive & Immersive Content Production (AR/VR/3D)
CodeBPAFAIALPrimaryNo
NAICS code2 codes
  • Graphic Design Services541430
  • Industrial Design Services54142
SIC code1 code
  • Services-Mailing, Reproduction, Commercial Art & Photography7330
Product category
3D Visualization and Graphics Software
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Sports Technology (Virtual Eye)
TypeLicensing Royalties
Description

Real-time 3D sports graphics for broadcasters, including Swing Tracker and Umpire PitchTrack features for major sporting events

arl.co.nz
2Simulation and Training Systems
TypeHardware Sales
Description

TotalControl ATC simulators sold and supported globally through Airways International partnership

arl.co.nz
3Visualization Services
TypeProfessional Services
Description

Custom visualization projects including architectural visualization, urban development flyovers, documentary animations, and educational content

arl.co.nz
4VR and Immersive Experiences
TypeProfessional Services
Description

VR and 360-degree immersive applications for tourism, education and industry training

arl.co.nz
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Animation Research Ltd (ARL) produces real-time 3D graphics, photorealistic visualisation, and immersive VR/360° experiences for sports broadcasting, urban development, education, and aviation training. Its commercial products include Virtual Eye real-time 3D sports graphics for broadcasters, the TotalControl air traffic control simulator (70+ global installations), and custom data-visualisation, architectural fly-over, and training applications delivered to enterprise and government clients.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • All tested learners gained at least two steps in LNAAT for numeracy and literacy using VR training at Otago Corrections Facility
+1 more record
Product overview1 text field

Animation Research Ltd (ARL) is a technology and animation company offering a portfolio of visual experience products and services across multiple domains. The company's offerings include: Virtual Eye, a sports technology sub-brand pioneering real-time 3D sports graphics; Visualisation Services for data visualisation, terrain/architecture graphics, and science/engineering animations; Urban Development Visualisation for architectural and terrain visualization using photogrammetry and lidar; and 3D Immersion products including VR and 360° applications for tourism, education, and training. Notable named products include the TotalControl Air Traffic Control Simulator (70+ global installations), Time Tripper virtual time machine, Ruapekapeka 360 Experience, Treespace Visualisation, and the historic Bluebird Penguin and Air New Zealand Gannets animations. ARL also creates custom photo-realistic 3D dataset visualisation applications for project development, engineering, agricultural science, training, and medical visualisation industries.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-10-29
Description

NZC has formalised a strategic partnership with Virtual Eye (sports division of ARL) through a Memorandum of Understanding to collaborate on high performance analytics, broadcast innovation, and enhanced fan engagement. Virtual Eye will co-develop advanced sports graphics, biomechanics tools, and data systems with NZC. The partnership was announced alongside Virtual Eye's fourth Emmy Award and SMPTE Progress Medal.

Strategic tierCoreTypeTechnology or Integration
Description

ARL built the TotalControl Air Traffic Control Simulator for Airways International. Designed from the ground up by ARL software developers and engineers, TotalControl comes complete with multiple towers, aircraft, cloud types, weather, and full world airspace. Originally installed at Airways training facility in Christchurch in 2006, there are now 70+ TotalControl simulators installed at training facilities around the world through this partnership.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

ARL partnered with Great Southern Television to produce animations recreating Ruapekapeka Pa for the historical documentary 'NZ Wars: The Stories of Ruapekapeka'. ARL also created a 360-degree interactive web experience for Radio New Zealand Website.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Shotover Jet uses 360-degree videos created by ARL as a taste of their Queenstown adventure tourism experience, allowing potential visitors to preview the thrill ride digitally.

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Directly comparable to ARL's Virtual Eye division: both provide real-time 3D graphics and tracking/analytics for live sports broadcasts. Hawk-Eye, owned by Sony, is the dominant global sports broadcast graphics provider and represents the largest competitive threat to Virtual Eye in cricket, tennis, and ball-tracking sports.

TypeBroad incumbent
Description

New Zealand-based visual effects and animation powerhouse, comparable as a fellow NZ creative/tech firm operating at the intersection of proprietary rendering technology, content production, and global enterprise clients. Larger scale and far broader scope than ARL, but operates in adjacent VFX/animation territory.

TypeBroad incumbent
Description

Global leader in aviation simulation and training, including ATC simulation offerings. Comparable as a peer for ARL's TotalControl ATC simulator product, though CAE operates at vastly greater scale across civil aviation, defense, and healthcare training.

TypeDirect peer
Description

Provides real-time broadcast graphics and sports visualization solutions to broadcasters worldwide — directly overlapping with Virtual Eye's broadcast graphics offering for live sports. A clear direct competitor in the live sports broadcast graphics category.

TypeEmerging player
Description

Sports analytics and tracking company using computer vision and machine learning for real-time broadcast enhancement and team analytics. Comparable to ARL/Virtual Eye's analytics and biomechanics roadmap, particularly relevant given the NZC partnership's analytics focus.

TypeRegional player
Description

New Zealand-headquartered AI/computer graphics company building digital humans and interactive visual experiences. Comparable as a fellow NZ-based specialist CG/visualization firm targeting enterprise and entertainment customers globally.

TypeBroad incumbent
Description

Global visual effects and virtual production company with operations spanning film, television, and immersive content. Comparable to ARL's visualization services and immersive 3D content capabilities, though at substantially larger scale across multiple geographies.

TypeRegional player
Description

New Zealand-based game and interactive entertainment studio. Comparable as a fellow NZ-headquartered specialist interactive/real-time graphics company serving global entertainment clients, though focused on game products rather than broadcast graphics or simulation.

TypeBroad incumbent
Description

Provider of visual production systems for live events, broadcast, and immersive experiences — including real-time 3D rendering technology for concerts, broadcasts, and xR stages. Comparable to ARL's broadcast and immersive visualization offerings from a technology-platform perspective.

TypeBroad incumbent
Description

Global VFX and immersive content studio spanning film, advertising, and location-based experiences including VR. Comparable as a peer for ARL's high-end visualization and immersive content capabilities, particularly relevant for documentary, education, and cultural-heritage immersive work.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds3 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Animation Research

3D Visualization and Graphics Softwarearl.co.nz

Animation Research Limited is a Dunedin, New Zealand-based computer graphics and visualisation firm (11-50 employees) that builds real-time 3D sports graphics under its Virtual Eye brand, ATC simulators (70+ global installations), urban development visualisations, and VR/360° immersive applications for broadcasters, sports organisations, aviation trainers, and institutional clients.

What Animation Research does

Animation Research Limited (ARL) is a Dunedin, New Zealand-based computer graphics and visualisation company founded in 1989 as a joint venture between Taylormade Productions and the University of Otago's Computer Science Division, and has been fully privately held since Taylormade bought out the university's stake in 1991. The company employs 11-50 people and operates across four revenue streams: real-time 3D sports graphics (under the Virtual Eye sub-brand), air traffic control simulation (the TotalControl simulator distributed globally through Airways International, with 70+ installations), custom visualisation services for urban development, architecture, and documentary projects, and VR/360° immersive applications for tourism, education, and training.

The company's core technology is built on proprietary real-time 3D graphics rendering, custom animation systems, and digital terrain modeling using both photogrammetry and lidar, with additional capabilities in 3D stereoscopics and bespoke stereo-alignment software. Virtual Eye pioneered real-time 3D sports broadcasting graphics, with notable products including Swing Tracker and Umpire PitchTrack used by Fox Sports, and has won four Emmy Awards plus the SMPTE Progress Medal. The Auckland 3D city model and historical work like the Waka Māori stereoscopic animation and the Ruapekapeka 360° experience demonstrate a deep content library across civic, cultural, and sporting projects.

ARL monetises through a mix of licensing/royalty arrangements in sports broadcasting, hardware sales and support in simulation, and project-based professional services in visualisation and immersive work. Distribution relies on direct enterprise sales to broadcasters, sports organisations, and institutional clients, supplemented by the Airways International channel for ATC simulators. The company has no external institutional or equity funding, with cumulative R&D support of ~NZ$501K from Callaghan Innovation grants across 2013, 2016, and 2018. Its customer base spans Oceania, the Middle East, North America, and the Caribbean, and its most recent strategic move is a 2025 Memorandum of Understanding with New Zealand Cricket to co-develop analytics, biomechanics tools, and data systems for cricket.

Animation Research firmographics

Firmographics
Name
Animation Research
Legal name
Animation Research Limited
Website
https://arl.co.nz
Company type
Private
Founded year
1989
Operating status
Operating
Headcount range
11–50 employees
Short description
Animation Research Limited is a Dunedin, New Zealand-based computer graphics and visualisation firm (11-50 employees) that builds real-time 3D sports graphics under its Virtual Eye brand, ATC simulators (70+ global installations), urban development visualisations, and VR/360° immersive applications for broadcasters, sports organisations, aviation trainers, and institutional clients.
Ownership category
akta.pro rank

Animation Research industry classification

Industry
Product category
3D Visualization and Graphics Software
NAICS
Graphic Design Services (541430), Industrial Design Services (54142)
SIC
Services-Mailing, Reproduction, Commercial Art & Photography (7330)
akta.pro primary industry
Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
akta.pro secondary industries
Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH), Interactive & Immersive Content Production (AR/VR/3D) (BPAFAIAL)

Keywords

  • Real-time 3D graphics
  • Sports broadcast graphics
  • 3D visualization services
  • Air traffic simulation
  • VR immersive experiences

Where Animation Research is headquartered

Location

Headquarters

HQ city
Dunedin
HQ country
New Zealand
HQ region
Oceania

Offices1 record

Markets served

Animation Research business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Sports Technology (Virtual Eye): Real-time 3D sports graphics for broadcasters, including Swing Tracker and Umpire PitchTrack features for major sporting events
  2. Simulation and Training Systems: TotalControl ATC simulators sold and supported globally through Airways International partnership
  3. Visualization Services: Custom visualization projects including architectural visualization, urban development flyovers, documentary animations, and educational content
  4. VR and Immersive Experiences: VR and 360-degree immersive applications for tourism, education and industry training

Go-to-market motion1 record

Distribution channels3 records

Marketing channels3 records

Animation Research product offering

Product offering

Core offering

Animation Research Ltd (ARL) produces real-time 3D graphics, photorealistic visualisation, and immersive VR/360° experiences for sports broadcasting, urban development, education, and aviation training. Its commercial products include Virtual Eye real-time 3D sports graphics for broadcasters, the TotalControl air traffic control simulator (70+ global installations), and custom data-visualisation, architectural fly-over, and training applications delivered to enterprise and government clients.

Product overview

Animation Research Ltd (ARL) is a technology and animation company offering a portfolio of visual experience products and services across multiple domains. The company's offerings include: Virtual Eye, a sports technology sub-brand pioneering real-time 3D sports graphics; Visualisation Services for data visualisation, terrain/architecture graphics, and science/engineering animations; Urban Development Visualisation for architectural and terrain visualization using photogrammetry and lidar; and 3D Immersion products including VR and 360° applications for tourism, education, and training. Notable named products include the TotalControl Air Traffic Control Simulator (70+ global installations), Time Tripper virtual time machine, Ruapekapeka 360 Experience, Treespace Visualisation, and the historic Bluebird Penguin and Air New Zealand Gannets animations. ARL also creates custom photo-realistic 3D dataset visualisation applications for project development, engineering, agricultural science, training, and medical visualisation industries.

Differentiator

Problem solved

Functional benefit

Quantifiable outcome

  • All tested learners gained at least two steps in LNAAT for numeracy and literacy using VR training at Otago Corrections Facility
  • +1 more outcomes

Companies that use Animation Research

Customer profile

Named customers6 records

Segments5 records

Ideal customer profiles4 records

Animation Research technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Animation Research partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and minor.

  • New Zealand CricketcoreStrategic or Co-development Partner · 29 October 2025NZC has formalised a strategic partnership with Virtual Eye (sports division of ARL) through a Memorandum of Understanding to collaborate on high performance analytics, broadcast innovation, and enhanced fan engagement. Virtual Eye will co-develop advanced sports graphics, biomechanics tools, and data systems with NZC. The partnership was announced alongside Virtual Eye's fourth Emmy Award and SMPTE Progress Medal.
  • Airways InternationalcoreTechnology or IntegrationARL built the TotalControl Air Traffic Control Simulator for Airways International. Designed from the ground up by ARL software developers and engineers, TotalControl comes complete with multiple towers, aircraft, cloud types, weather, and full world airspace. Originally installed at Airways training facility in Christchurch in 2006, there are now 70+ TotalControl simulators installed at training facilities around the world through this partnership.
  • Great Southern TelevisionminorStrategic or Co-development PartnerARL partnered with Great Southern Television to produce animations recreating Ruapekapeka Pa for the historical documentary 'NZ Wars: The Stories of Ruapekapeka'. ARL also created a 360-degree interactive web experience for Radio New Zealand Website.
  • Shotover JetminorStrategic or Co-development PartnerShotover Jet uses 360-degree videos created by ARL as a taste of their Queenstown adventure tourism experience, allowing potential visitors to preview the thrill ride digitally.

Scale indicators2 records

Recent moves8 records

Expansion highlights5 records

Animation Research competitors and assessment

Company assessment

Direct peers

  • Hawk-Eye Innovations (Sony): Directly comparable to ARL's Virtual Eye division: both provide real-time 3D graphics and tracking/analytics for live sports broadcasts. Hawk-Eye, owned by Sony, is the dominant global sports broadcast graphics provider and represents the largest competitive threat to Virtual Eye in cricket, tennis, and ball-tracking sports.
  • ChyronHego: Provides real-time broadcast graphics and sports visualization solutions to broadcasters worldwide — directly overlapping with Virtual Eye's broadcast graphics offering for live sports. A clear direct competitor in the live sports broadcast graphics category.

Broad incumbents

  • Weta FX (formerly Weta Digital): New Zealand-based visual effects and animation powerhouse, comparable as a fellow NZ creative/tech firm operating at the intersection of proprietary rendering technology, content production, and global enterprise clients. Larger scale and far broader scope than ARL, but operates in adjacent VFX/animation territory.
  • CAE: Global leader in aviation simulation and training, including ATC simulation offerings. Comparable as a peer for ARL's TotalControl ATC simulator product, though CAE operates at vastly greater scale across civil aviation, defense, and healthcare training.
  • Pixomondo: Global visual effects and virtual production company with operations spanning film, television, and immersive content. Comparable to ARL's visualization services and immersive 3D content capabilities, though at substantially larger scale across multiple geographies.
  • Disguise Technologies: Provider of visual production systems for live events, broadcast, and immersive experiences — including real-time 3D rendering technology for concerts, broadcasts, and xR stages. Comparable to ARL's broadcast and immersive visualization offerings from a technology-platform perspective.
  • Framestore: Global VFX and immersive content studio spanning film, advertising, and location-based experiences including VR. Comparable as a peer for ARL's high-end visualization and immersive content capabilities, particularly relevant for documentary, education, and cultural-heritage immersive work.

Emerging players

  • Second Spectrum: Sports analytics and tracking company using computer vision and machine learning for real-time broadcast enhancement and team analytics. Comparable to ARL/Virtual Eye's analytics and biomechanics roadmap, particularly relevant given the NZC partnership's analytics focus.

Regional players

  • Soul Machines: New Zealand-headquartered AI/computer graphics company building digital humans and interactive visual experiences. Comparable as a fellow NZ-based specialist CG/visualization firm targeting enterprise and entertainment customers globally.
  • PikPok (formerly Sidhe Interactive): New Zealand-based game and interactive entertainment studio. Comparable as a fellow NZ-headquartered specialist interactive/real-time graphics company serving global entertainment clients, though focused on game products rather than broadcast graphics or simulation.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Animation Research social profiles

Digital presence

Animation Research financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Animation Research leadership team

Management profile

Number of profiles

Profiles1 record

Animation Research funding detail

Funding detail

Funding overview

Funding rounds3 records

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Animation Research M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Animation Research

What does Animation Research do?

Animation Research Ltd (ARL) produces real-time 3D graphics, photorealistic visualisation, and immersive VR/360° experiences for sports broadcasting, urban development, education, and aviation training. Its commercial products include Virtual Eye real-time 3D sports graphics for broadcasters, the TotalControl air traffic control simulator (70+ global installations), and custom data-visualisation, architectural fly-over, and training applications delivered to enterprise and government clients.

Is Animation Research a public or private company?

Animation Research is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Animation Research founded?

Animation Research was founded in 1989. It employs 11 to 50 people.

Where is Animation Research based?

Animation Research is headquartered in Dunedin, New Zealand, in the Oceania region.

How does Animation Research make money?

Four revenue lines are on record. Sports Technology (Virtual Eye) is the primary driver. The others are simulation and Training Systems, visualization Services and VR and Immersive Experiences.

Who are Animation Research's main competitors?

Direct peers on record are Hawk-Eye Innovations (Sony) and ChyronHego. Broad incumbents are Weta FX (formerly Weta Digital), CAE, Pixomondo, Disguise Technologies and Framestore. Second Spectrum is listed as an emerging player. Regional players are Soul Machines and PikPok (formerly Sidhe Interactive).

Does Animation Research have an API?

No public API is recorded for Animation Research.

What industry is Animation Research in?

Animation Research's product category is 3D Visualization and Graphics Software. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise). Its NAICS code is 541430 and its SIC code is 7330.

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