Grinding Gear Games
Grinding Gear Games is a founder-owned New Zealand studio developing the Path of Exile franchise — a globally distributed, free-to-play competitive online action RPG with no pay-to-win mechanics, monetized through cosmetic microtransactions and support packs serving a worldwide community of ARPG players.
- Company typePrivate
- Founded2006
- HeadquartersAuckland, New Zealand
- Headcount101–250
- GTM typeB2C
- OfferingSoftware
What Grinding Gear Games does
Grinding Gear Games is a privately-held, founder-owned video game development studio headquartered in Henderson, Auckland, New Zealand, founded in November 2006. The company develops and operates the Path of Exile franchise — a competitive online action RPG built on a proprietary game engine emphasizing visceral combat, deliberate pacing, enemy coordination, and animation clarity. Its two core products are Path of Exile (launched 2013) and Path of Exile 2 (currently in early access, with full 1.0 release targeted for late 2026 or 2027). Both titles operate on a free-to-play model with no pay-to-win mechanics; revenue is generated through microtransactions for cosmetic items, convenience features, and support packs containing exclusive unique items.
The studio's core technology is a proprietary action RPG engine that has supported over 13 years of content development, with Path of Exile 2 introducing a revamped combat system emphasizing timing, execution, and weapon identity over spreadsheet calculation, alongside an overhauled skill gem system placed via menus for improved accessibility. The product surface spans PC, planned console platforms, and cloud gaming distribution through a Boosteroid partnership enabling hardware-free access. GGG releases major free expansions on a regular cadence, including Keepers of the Flame (PoE1, October 2025), The Last of the Druids patch (PoE2, December 2025), and Return of the Ancients (PoE2, May 2026).
GGG serves a global consumer base of action RPG gamers — both hardcore players engaged with the deep passive skill tree, skill gem combinations, and complex item trading economy, and newer players targeted through improved onboarding in PoE2. The company employs 101-250 staff and has remained independent with no external funding, acquisitions, or public market presence, maintaining founder-led operational control throughout its history.
Grinding Gear Games firmographics
Firmographics- Name
- Grinding Gear Games
- Legal name
- Grinding Gear Games
- Website
- https://grindinggear.com
- Company type
- Private
- Founded year
- 2006
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- Grinding Gear Games is a founder-owned New Zealand studio developing the Path of Exile franchise — a globally distributed, free-to-play competitive online action RPG with no pay-to-win mechanics, monetized through cosmetic microtransactions and support packs serving a worldwide community of ARPG players.
- Ownership category
- akta.pro rank
Where Grinding Gear Games is headquartered
LocationHeadquarters
- HQ city
- Auckland
- HQ country
- New Zealand
- HQ region
- Oceania
Offices1 record
Markets served
Grinding Gear Games business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Revenue model
- Free-to-Play with Microtransactions: Path of Exile operates on a free-to-play model where the base game is free, with revenue generated through microtransactions for cosmetic items, convenience features, and support packs containing exclusive unique items.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Transaction based/ take rate | Pay-as-you-go | Support Packs with exclusive Uniques |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels3 records
Grinding Gear Games product offering
Product offeringCore offering
Grinding Gear Games develops and operates Path of Exile and Path of Exile 2, competitive online action RPGs available on PC and consoles. The games are free-to-play with no pay-to-win mechanics, monetized through cosmetic microtransactions and support packs containing exclusive in-game items. The studio regularly releases free major expansions that add new storylines, character classes, crafting systems, and endgame content.
Product overview
Grinding Gear Games offers two core products: Path of Exile, a competitive online action RPG established in 2013, and Path of Exile 2, its sequel currently in early access. Path of Exile 2 builds upon the original with a revamped combat system, intuitive skill gem placement via menus rather than gear, and improved onboarding. Both games are free-to-play with no pay-to-win mechanics, featuring complex item economies, character classes (including Mercenary, Druid, and others), skill gems, passive trees, and extensive endgame content. The studio releases regular expansions including Return of the Ancients and Keepers of the Flame, introducing new mechanics, leagues, crafting systems, and character classes.
Differentiator
Problem solved
Functional benefit
Products and services
- Path of Exile A competitive online action RPG developed by Grinding Gear Games, featuring visceral combat and a complex item economy with no pay-to-win mechanics. Targets hardcore and casual ARPG players seeking deep character customization and skill-based gameplay.
- Path of Exile 2 The sequel to Path of Exile, currently in early access. A free-to-play action RPG with a revamped combat system emphasizing timing, execution, and weapon identity. Features multiple character classes, endgame content, and an overhauled skill gem system targeting both franchise veterans and new players.
Quantifiable outcome
- Free expansion releases with over 40 unique items and multiple new mechanics
Companies that use Grinding Gear Games
Customer profileSegments2 records
Ideal customer profiles2 records
Grinding Gear Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Grinding Gear Games partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- BoosteroidminorBoosteroid cloud gaming partnership enables Path of Exile 2 players to access the game via cloud streaming without dedicated hardware. The partnership includes free weekend promotions from December 12-15, allowing players to experience the game through the cloud platform during trial periods.
Scale indicators3 records
Recent moves6 records
Expansion highlights6 records
Grinding Gear Games competitors and assessment
Company assessmentDirect peers
- Blizzard Entertainment: Developer of the Diablo franchise (including Diablo IV), the dominant Western action-RPG live-service competitor. Closest direct peer to GGG in terms of isometric ARPG gameplay, free-to-play or buy-to-play monetization, and engaged community economy.
- Gearbox Software: Developer of the Borderlands series, a top-down/first-person looter-shooter with deep itemization and randomized loot comparable to Path of Exile's core loop. Strong overlap on ARPG-looter gameplay DNA.
- Counterplay Games: Developer of Godfall, a third-person action-RPG looter. Smaller studio with a directly comparable action-RPG core loop and loot-driven progression to GGG's Path of Exile series.
- Digital Extremes: Developer of Warframe, a long-running free-to-play cooperative looter-shooter. Comparable to GGG on free-to-play model without pay-to-win, deep content cadence, and a 10+ year live-service operation with strong community.
- Wolcen Studio: Indie developer of Wolcen: Lords of Mayhem, a free-to-play isometric ARPG launched to compete directly with Path of Exile. Comparable on ARPG combat, itemization, and indie studio scale.
- Smilegate RPG: Developer of Lost Ark, a free-to-play isometric ARPG with MMO-style endgame. Direct peer on free-to-play ARPG mechanics, though with different monetization and live-service cadence than GGG.
- Eleventh Hour Games: Developer of Last Epoch, an indie isometric ARPG that is one of the most direct genre competitors to Path of Exile 2 in the PC space, including a similar passive skill tree and itemization focus.
Broad incumbents
- Riot Games: Large publisher with multiple free-to-play live-service titles (League of Legends, Valorant) and an active MMO/action-game pipeline. Relevant as a broad incumbent whose free-to-play live-service infrastructure, scale, and creator economy set the competitive benchmark GGG is measured against.
- Bethesda Softworks: Developer and publisher of The Elder Scrolls Online, a long-running paid/free-to-play MMORPG with deep character customization. Comparable to GGG on decade-long live-service depth and dedicated community, though different camera perspective.
- Square Enix: Publisher of major action-RPG franchises including Final Fantasy and Dragon Quest. Relevant as a broad incumbent with adjacent ARPG IP, live-service ambitions (FFXIV), and global publishing reach comparable to GGG's scope.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
Grinding Gear Games social profiles
Digital presenceGrinding Gear Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Grinding Gear Games leadership team
Management profileNumber of profiles
Profiles2 records
Grinding Gear Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Grinding Gear Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Grinding Gear Games
What does Grinding Gear Games do?
Grinding Gear Games develops and operates Path of Exile and Path of Exile 2, competitive online action RPGs available on PC and consoles. The games are free-to-play with no pay-to-win mechanics, monetized through cosmetic microtransactions and support packs containing exclusive in-game items. The studio regularly releases free major expansions that add new storylines, character classes, crafting systems, and endgame content.
Is Grinding Gear Games a public or private company?
Grinding Gear Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Grinding Gear Games founded?
Grinding Gear Games was founded in 2006. It employs 101 to 250 people.
Where is Grinding Gear Games based?
Grinding Gear Games is headquartered in Auckland, New Zealand, in the Oceania region.
How does Grinding Gear Games make money?
One revenue line is on record: free-to-Play with Microtransactions.
Who are Grinding Gear Games's main competitors?
Direct peers on record are Blizzard Entertainment, Gearbox Software, Counterplay Games, Digital Extremes, Wolcen Studio, Smilegate RPG and Eleventh Hour Games. Broad incumbents are Riot Games, Bethesda Softworks and Square Enix.
Does Grinding Gear Games have an API?
No public API is recorded for Grinding Gear Games.