Realities.io
Realities.io is a Berlin-based photogrammetry studio that develops Puzzling Places, a multi-platform VR jigsaw puzzle game using real-world 3D scans, and provides custom photogrammetry-based VR experiences for enterprise clients including Audi, NASA, and ESA.
- Company typePrivate
- Founded2016
- HeadquartersBerlin, Germany
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Realities.io does
Realities.io Inc. is a Berlin-based (with a San Mateo, USA office) photogrammetry studio founded in 2016, incubated at the Boost VC accelerator in San Mateo. The company develops tools and content for capturing real-world environments as high-quality, explorable 3D assets for real-time VR and AR engines, using photogrammetry as its primary capture method. Its team of approximately nine people combines expertise in computer vision, photogrammetry processing, 3D art, and VR game design.
The company's commercial product is Puzzling Places, a relaxing 3D jigsaw puzzle VR game in which players assemble hyper-realistic miniatures of real-world locations captured through photogrammetry. Puzzling Places is distributed self-serve across seven major VR storefronts (Meta Quest, PlayStation VR2, Apple Vision Pro, Steam, Viveport, Pico), with add-on features including multiplayer, handtracking, and the Puzzle Pass monthly content subscription. Underlying the consumer product, Realities.io licenses its proprietary photogrammetry pipeline — including the Realities.io Pipeline Editor — and provides custom VR experience development services for enterprise clients such as Audi (AI:ME vehicle reveal flying VR experience), NASA, and the European Space Agency. The company has also collaborated with Emblematic Group on award-winning immersive storytelling experiences, including 'Home After War' (SXSW 2019 Best Use of Immersive Arts).
Realities.io's revenue combines one-time game sales through VR app stores, recurring Puzzle Pass subscriptions, and B2B professional services for enterprise photogrammetry and VR engagements. Distribution is product-led and exclusively via VR platform marketplaces. The company is privately held, founder-led by CEO Daniel Sproll, with no institutional venture capital rounds disclosed in the available material beyond early Boost VC participation in 2016.
Realities.io firmographics
Firmographics- Name
- Realities.io
- Legal name
- Realities.io Inc.
- Website
- https://realities.io
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Realities.io is a Berlin-based photogrammetry studio that develops Puzzling Places, a multi-platform VR jigsaw puzzle game using real-world 3D scans, and provides custom photogrammetry-based VR experiences for enterprise clients including Audi, NASA, and ESA.
- Ownership category
- akta.pro rank
Realities.io industry classification
Industry- Product category
- Immersive VR Gaming Software
- NAICS
- Doll, Toy, and Game Manufacturing (33993), Software Publishers (5132)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Photographic Equipment & Supplies (3861)
- akta.pro primary industry
- VR/AR Gaming Platforms (BPAMAKAG)
- akta.pro secondary industries
- AR/VR & Spatial Computing (SLAM, 3D vision) (HDAAAEAJ), Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
Keywords
Where Realities.io is headquartered
LocationHeadquarters
- HQ city
- Berlin
- HQ country
- Germany
- HQ region
- Europe
Offices2 records
Markets served
Realities.io business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Game Sales (Base Application): One-time purchase of Puzzling Places VR game across multiple platform storefronts. Revenue generated from direct sales through Meta Quest Store, PlayStation Store, Apple App Store, Viveport, and Steam.
- Puzzle Pass / Puzzle Packs: Monthly puzzle packs and downloadable content offering additional puzzles featuring photogrammetry scans from around the world. Subscription-style recurring revenue from puzzle content.
- Custom VR Experience Development: B2B services creating custom photogrammetry-based VR experiences for enterprise clients and partners such as Audi, NASA, and ESA.
Go-to-market motion3 records
Distribution channels6 records
Marketing channels5 records
Realities.io product offering
Product offeringCore offering
Realities.io develops and publishes Puzzling Places, a VR jigsaw puzzle game built on proprietary photogrammetry technology that turns real-world locations into photo-realistic, real-time 3D puzzles distributed across Meta Quest, PlayStation VR2, Apple Vision Pro, Steam, Viveport, and Pico headsets. The company also delivers custom photogrammetry-based VR experiences for enterprise clients such as Audi, NASA, and ESA, and sells a monthly Puzzle Pass subscription for additional puzzle content.
Product overview
Realities.io operates a two-pillar product strategy: (1) Puzzling Places, a flagship VR jigsaw puzzle game that leverages photogrammetry technology to deliver hyper-realistic 3D puzzle experiences across multiple VR platforms including Meta Quest, PlayStation VR2, Apple Vision Pro, VIVE XR Elite, and Steam; and (2) The underlying Realities.io photogrammetry platform and tools that power both Puzzling Places and client VR experiences. The company also offers subscription puzzle packs through Puzzle Pass, multiplayer functionality, and handtracking support as add-on features. Realities.io has collaborated with clients including Audi, NASA, ESA, and Meta on various VR experiences using their photogrammetry pipeline.
Differentiator
Problem solved
Functional benefit
Brands
- Puzzling Places: A relaxing and wholesome 3D jigsaw puzzle VR game where players put together hyper-realistic miniatures of beautiful places from around the globe. Features photogrammetry scans, immersive soundscapes, and is available on multiple VR platforms.
Products and services
- Puzzling Places A relaxing 3D jigsaw puzzle VR game where players assemble hyper-realistic miniatures of real-world places captured through photogrammetry, with audio-rich soundscapes, comfort features (Force-Pull, Puzzle Groups, See-Through), and flexible seated or roomscale play for individual players and families.
- Realities.io Photogrammetry Technology & Custom VR Experience Development Proprietary photogrammetry capture pipeline and Pipeline Editor used to bring photo-realistic, real-time 3D environment assets into VR/AR engines, offered as a B2B service for custom immersive experiences (e.g., Audi AI:ME flying VR, NASA and ESA space experiences, and collaborations with Emblematic Group on award-winning VR films).
Quantifiable outcome
- Awarded 'Best Use of Immersive Arts' at SXSW 2019 for Home After War experience
- +1 more outcomes
Companies that use Realities.io
Customer profileNamed customers6 records
Segments3 records
Ideal customer profiles2 records
Realities.io technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Realities.io partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered major and core.
- AudimajorCollaborated on Audi AI:ME vehicle reveal VR experience. Created a flying VR experience featuring large-scale aerial photogrammetry. Published three-part blog series detailing the making of this experience covering planning, execution, and VR optimization.
- NASAmajorPartner for space-related volumetric capture and VR experiences. Collaboration leveraging Realities.io's photogrammetry expertise for NASA projects.
- ESA (European Space Agency)majorEuropean Space Agency partnership for immersive space experiences using photogrammetry technology.
- Meta (Facebook/Oculus)corePlatform partnership for Puzzling Places distribution on Meta Quest. Featured on Oculus store as a top VR puzzle game. Also collaborated on VR experiences.
- Emblematic GroupmajorCollaborated on award-winning VR experience 'Home After War' which won 'Best Use of Immersive Arts' at SXSW 2019. Also worked on 'After Solitary' experience.
Scale indicators3 records
Recent moves6 records
Expansion highlights6 records
Realities.io competitors and assessment
Company assessmentBroad incumbents
- Sony Interactive Entertainment: Owner of PlayStation VR2 and a major VR content publisher. Comparable as the gatekeeper platform for PSVR2 distribution and a competitor via first-party PSVR2 titles.
- Meta: Owner of the Quest VR platform, Reality Labs, and a growing first-party VR games portfolio. Relevant as the dominant VR hardware platform on which Puzzling Places is distributed and as a potential competitor and partner.
- Matterport: Established digital-twin and 3D spatial capture platform serving real estate, AEC, and enterprise. Comparable to Realities.io's B2B photogrammetry engagements as a much larger, well-funded incumbent in 3D environment capture.
Direct peers
- Resolution Games: Stockholm-based VR game studio behind Demeo, Angry Birds VR, and Cook-Out. Closely comparable to Realities.io as a multi-platform VR game studio shipping premium puzzle and social VR experiences on Quest, PSVR2, and SteamVR.
- nDreams: UK-based VR game developer and publisher with titles across Quest, PSVR2, and PCVR. Comparable to Realities.io as a multi-platform VR studio investing in premium, comfort-oriented VR content.
- Fast Travel Games: Swedish VR game studio publishing puzzle and adventure titles (Apex Construct, Cities VR, Wraith: The Oblivion). Directly comparable to Realities.io for multi-platform VR publishing with a premium, comfort-leaning portfolio.
- Schell Games: Pittsburgh-based studio behind I Expect You To Die and Until You Fall. Comparable as a VR-focused game studio shipping quality, comfort-first VR experiences across major headsets.
- Vertigo Games: Dutch VR publisher/developer of Arizona Sunshine, After the Fall, and Ghostbusters. Comparable to Realities.io as a multi-platform VR game publisher with both first-party and published titles.
- Owlchemy Labs: Austin-based VR game studio behind Vacation Simulator and Job Simulator. Comparable to Realities.io as a creator of comfort-first, family-friendly VR content on Quest and SteamVR.
Emerging players
- Luma AI: AI-driven photogrammetry and neural radiance field platform for 3D scene capture. Comparable to Realities.io's photogrammetry technology layer as a next-generation competitor in volumetric capture.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks7 records
Key highlights7 records
Customer concentration
Realities.io social profiles
Digital presenceRealities.io financial estimates
Financial estimateRevenue estimate
Valuation estimate
Realities.io leadership team
Management profileNumber of profiles
Profiles9 records
Realities.io funding detail
Funding detailFunding overview
Funding rounds2 records
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Realities.io M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Realities.io
What does Realities.io do?
Realities.io develops and publishes Puzzling Places, a VR jigsaw puzzle game built on proprietary photogrammetry technology that turns real-world locations into photo-realistic, real-time 3D puzzles distributed across Meta Quest, PlayStation VR2, Apple Vision Pro, Steam, Viveport, and Pico headsets. The company also delivers custom photogrammetry-based VR experiences for enterprise clients such as Audi, NASA, and ESA, and sells a monthly Puzzle Pass subscription for additional puzzle content.
Is Realities.io a public or private company?
Realities.io is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Realities.io founded?
Realities.io was founded in 2016. It employs 1 to 10 people.
Where is Realities.io based?
Realities.io is headquartered in Berlin, Germany, in the Europe region.
How does Realities.io make money?
Three revenue lines are on record. Game Sales (Base Application) is the primary driver. The others are puzzle Pass / Puzzle Packs and custom VR Experience Development.
Who are Realities.io's main competitors?
Broad incumbents on record are Sony Interactive Entertainment, Meta and Matterport. Direct peers are Resolution Games, nDreams, Fast Travel Games, Schell Games, Vertigo Games and Owlchemy Labs. Luma AI is listed as an emerging player.
Does Realities.io have an API?
No public API is recorded for Realities.io.
What industry is Realities.io in?
Realities.io's product category is Immersive VR Gaming Software. Its primary akta.pro industry code is BPAMAKAG, VR/AR Gaming Platforms, with a secondary code of HDAAAEAJ, AR/VR & Spatial Computing (SLAM, 3D vision). Its NAICS code is 33993 and its SIC code is 7990.