ImmerseMe
ImmerseMe is a New Zealand-based EdTech company that delivers VR and 360° video-based language learning across 12 languages for K-12, higher education, vocational, and individual learners in 30+ countries, monetizing via per-student enterprise licensing, individual subscriptions, and its annual ImmerseMe Games competition.
- Company typePrivate
- Founded2016
- HeadquartersAuckland, New Zealand
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What ImmerseMe does
ImmerseMe Ltd. is a New Zealand-based education technology company founded in 2016 by Scott Cardwell (CEO), Jeremy Hanff (Chartered Accountant), and Sam Leslie (sales and engineering). The company operates a VR and 360° video-based language learning platform that places learners in authentic, recorded locations — restaurants, shops, museums, and streets across twelve target countries — to practise listening, speaking, reading, and writing in twelve languages (Arabic, English, French, German, Greek, Indonesian, Italian, Japanese, Mandarin Chinese, Portuguese, Russian, and Spanish). The content library comprises 3,000+ interactive scenarios, produced with a global network of 50+ educators and native speakers.
The platform combines 360° video playback, automated speech recognition for pronunciation feedback, and a generative AI conversational layer (ChatGPT integration) to simulate dialogues with native speakers. It is accessible across Desktop, Tablet/Mobile, and Oculus VR headsets, and integrates with ClassLink, Google, and Microsoft for SSO. A teacher dashboard supports assignment and progress tracking. The company holds compliance certifications for FERPA, COPPA, GDPR, CCPA/CPRA, the Australian Privacy Principles, and the NZ Privacy Act 2020, positioning it for procurement by regulated K-12 and higher-education buyers in the US, EU, UK, and Australasia. The product roadmap centers on ImmerseMe 2.0 (announced April 2026, full migration July 2026), which introduces the Science of Fluency framework — measuring Effort, Growth, and Fluency via AI-powered analytics.
ImmerseMe generates revenue through three streams: (1) per-student enterprise licensing for schools and universities at US$300/student/year with complimentary teacher access; (2) direct-to-consumer individual subscriptions (NZ$299 for six months, NZ$499 for twelve months); and (3) participation fees for the annual ImmerseMe Games competition ($30/student for returning non-subscribers, free for current subscribers and new schools). Go-to-market combines direct enterprise field sales, a 30-day free trial, e-commerce for individuals, regional reseller partnerships (VEDX, MAKA Solutions), and an affiliate program across 12+ language teacher associations. The company has reached 150,000+ language learners across 30+ countries, with named customers spanning Louisiana State University, Madison College, Tulane University, the United States Air Force Academy, the Vocational Training Council of Hong Kong, and Methodist Ladies' College Melbourne. ImmerseMe is privately held, bootstrapped through a 2016 Kickstarter campaign and small Callaghan Innovation R&D grants, with no disclosed institutional venture investment.
ImmerseMe firmographics
Firmographics- Name
- ImmerseMe
- Legal name
- ImmerseMe Ltd.
- Website
- https://immerseme.co
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- ImmerseMe is a New Zealand-based EdTech company that delivers VR and 360° video-based language learning across 12 languages for K-12, higher education, vocational, and individual learners in 30+ countries, monetizing via per-student enterprise licensing, individual subscriptions, and its annual ImmerseMe Games competition.
- Ownership category
- akta.pro rank
ImmerseMe industry classification
Industry- Product category
- Language Learning Software
- NAICS
- Language Schools (611630), Software Publishers (5132), Educational Support Services (611710)
- SIC
- Services-Prepackaged Software (7372), Services-Educational Services (8200)
- akta.pro primary industry
- Immersive Language & Cultural Learning (Conversational VR, Role-Play) (EDAFAJAH)
- akta.pro secondary industries
- AI-Powered Language Tutors, Chatbots & Speaking Practice Tools (EDAFAOAC), Voice Assistants & Voice UI (VUI) (HDAAAFAD)
Keywords
Where ImmerseMe is headquartered
LocationHeadquarters
- HQ city
- Auckland
- HQ country
- New Zealand
- HQ region
- Oceania
Offices1 record
Markets served
ImmerseMe business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Per-Student License (Institutional): Annual subscription model for educational institutions with per-student licensing. Includes access to all languages and content, with complimentary teacher access.
- Individual Subscription: Direct-to-consumer subscription with 3-month, 6-month, and 12-month options. US$300/year for individual access.
- ImmerseMe Games Participation Fee: Free for current subscribers and new schools; $30/student (+ GST if NZ/AUS) for returning non-subscribers to participate in annual competition
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Enterprise - All languages and content for schools/organizations |
| Subscription | Annual | Individual - Personal subscription for self-directed learners |
| Subscription | Multi-year contract | Business 6 months - Short-term individual license |
| Subscription | Multi-year contract | Business 12 months - Annual individual license |
| Subscription | Annual | ImmerseMe Games Competition Fee |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels8 records
ImmerseMe product offering
Product offeringCore offering
ImmerseMe provides a virtual reality and 360° video-based language learning platform that places learners in authentic real-world scenarios (restaurants, shops, museums) across 12 languages, with AI-powered speech recognition and ChatGPT-driven conversational practice. The platform is sold via per-student enterprise licensing to schools, universities, and vocational institutions, and through direct individual subscriptions for self-directed learners.
Product overview
ImmerseMe is a unified VR-based language learning platform offering immersive 360° video experiences across 12 languages. The core product combines speech recognition with AI-powered conversational tools (including ChatGPT integration) for interactive practice. The platform is accessible via Desktop, Tablet/Mobile, and VR headset. Key modules include ImmerseMe Games (annual global competition) and the Teacher Dashboard for educator oversight. The company offers Enterprise licensing for schools/organizations and Individual subscriptions for personal learners. ImmerseMe 2.0, a major platform upgrade grounded in cognitive science research on Effort, Growth, and Fluency, is scheduled for full migration in July 2026.
Differentiator
Problem solved
Functional benefit
Products and services
- ImmerseMe VR and 360° video-based language learning platform with 3,000+ interactive real-world scenarios across 12 languages, AI-powered speech recognition and ChatGPT-driven conversational practice, available on Desktop, Tablet/Mobile, and Oculus VR headsets. Sold via per-student enterprise licensing to schools, universities, and vocational institutions, and via direct individual subscriptions to self-directed learners.
- ImmerseMe 2.0 Major cognitive science-based upgrade of the ImmerseMe platform that introduces AI-powered performance measurement across three pillars (Effort, Growth, Fluency) and provides an updated framework for tracking learner progress in language acquisition.
- ImmerseMe Games Annual global VR language learning competition in which students earn points by completing platform-based language scenarios. Includes Bronze, Silver, Gold, and Laureate achievement awards, mini-competitions during the event week, and a $30/student participation fee for returning non-subscribers; free for current subscribers and new schools.
Quantifiable outcome
- Used by over 150,000 language learners in 30+ countries
- +3 more outcomes
Companies that use ImmerseMe
Customer profileNamed customers13 records
Segments4 records
Ideal customer profiles4 records
ImmerseMe technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
AI capability5 records
Feature6 records
ImmerseMe partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- Double YolkcoreSenior development team that picked up the development mantle since November 2019, continuing platform development
- FourthMediacoreSoftware development partner responsible for writing source code to build ImmerseMe from inception until mid-2019
- University of Arizona (Research)minorResearch collaboration with Joan Palmiter Bajorek, PhD Candidate, investigating 'Virtual Reality Technology ImmerseMe Software: Speaking, Interactivity, & Time' - presented at CALICO 2018
- McGill University (Research)minorResearch collaboration with Kevin Papin, French Lecturer, investigating 'Can 360 virtual reality tasks impact L2 willingness to communicate?' - presented at CALICO 2019
- Agri Ibrahim Cecen University (Research)minorResearch collaboration with Dr Serpil Meri-Yilan on 'A Constructivist Desktop Virtual Reality-Based Approach to Learning in a Higher Education Institution'
- Tulane UniversityminorPartnership with School of Liberal Arts to contribute to language education advancement while gaining insights into growing VR industry
- Language Teacher Association Affiliatesminor12+ professional language teacher associations (MLTAT, NZALT, Languages Roadshow, MLTANSW, WILTA, AGTV, NSW School of Languages, MLTAWA, NZAJLT, VATS, MGTAV, VILTA) promoting ImmerseMe Games to their networks
Scale indicators12 records
Recent moves6 records
Expansion highlights6 records
ImmerseMe competitors and assessment
Company assessmentDirect peers
- Duolingo: The dominant consumer language-learning app with gamified lessons across 40+ languages. Most comparable to ImmerseMe on the individual subscription side, and serves as the primary substitute for school-district procurement on cost grounds.
- Babbel: Subscription-based language learning platform covering 14 languages with conversational dialogue modules. Directly competes with ImmerseMe's individual tier and increasingly with B2B/B2E use cases among enterprise language training buyers.
- Mondly: VR and AR-enabled language learning app offering immersive conversation practice across 41 languages. Closely comparable to ImmerseMe on the VR/AR deliverable and serves similar consumer and education buyers.
- Memrise: Video-first language learning platform using native-speaker footage and AI-driven personalization. Comparable to ImmerseMe on the authentic video content approach and consumer/learner subscription model.
- Busuu: Subscription language learning app combining AI-personalized lessons with community feedback from native speakers. Comparable to ImmerseMe's individual learner subscription model and increasingly competes at the school level through its premium B2B offering.
- ClassVR: VR hardware + content platform specifically targeted at K-12 classrooms. The most head-to-head competitor in the VR-enabled K-12 language and STEM curriculum segment ImmerseMe sells into.
- FluentU: Language learning platform using authentic video content (movie clips, news, music) with interactive captions and vocabulary tools. Comparable to ImmerseMe's authentic-context approach with a stronger consumer/teacher footprint in K-12 and higher education.
Broad incumbents
- Rosetta Stone: Long-standing incumbent in digital language learning with both consumer and institutional products. Overlaps with ImmerseMe's higher education and consumer segments but lacks immersive VR scenarios.
Emerging players
- ELSA Speak: AI-powered English pronunciation coach using speech recognition. Directly comparable to the speech recognition and pronunciation feedback capabilities in ImmerseMe's speaking modules, but focuses on a single skill.
- Speak: AI-driven conversational English tutor that simulates spoken dialogue practice. Targets ImmerseMe's conversational practice use case via an OpenAI-backed voice agent, positioned as a cheaper/always-available alternative.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks6 records
Key highlights7 records
Customer concentration
ImmerseMe social profiles
Digital presenceImmerseMe compliance and trust
Trust signalCompliance6 records
ImmerseMe financial estimates
Financial estimateRevenue estimate
Valuation estimate
ImmerseMe leadership team
Management profileNumber of profiles
Profiles3 records
ImmerseMe funding detail
Funding detailFunding overview
Funding rounds5 records
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
ImmerseMe M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about ImmerseMe
What does ImmerseMe do?
ImmerseMe provides a virtual reality and 360° video-based language learning platform that places learners in authentic real-world scenarios (restaurants, shops, museums) across 12 languages, with AI-powered speech recognition and ChatGPT-driven conversational practice. The platform is sold via per-student enterprise licensing to schools, universities, and vocational institutions, and through direct individual subscriptions for self-directed learners.
Is ImmerseMe a public or private company?
ImmerseMe is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was ImmerseMe founded?
ImmerseMe was founded in 2016. It employs 1 to 10 people.
Where is ImmerseMe based?
ImmerseMe is headquartered in Auckland, New Zealand, in the Oceania region.
How does ImmerseMe make money?
Three revenue lines are on record. Per-Student License (Institutional) is the primary driver. The others are individual Subscription and immerseMe Games Participation Fee.
Who are ImmerseMe's main competitors?
Direct peers on record are Duolingo, Babbel, Mondly, Memrise, Busuu, ClassVR and FluentU. Rosetta Stone is listed as a broad incumbent. Emerging players are ELSA Speak and Speak.
Does ImmerseMe have an API?
No public API is recorded for ImmerseMe.
What industry is ImmerseMe in?
ImmerseMe's product category is Language Learning Software. Its primary akta.pro industry code is EDAFAJAH, Immersive Language & Cultural Learning (Conversational VR, Role-Play), with a secondary code of EDAFAOAC, AI-Powered Language Tutors, Chatbots & Speaking Practice Tools. Its NAICS code is 611630 and its SIC code is 7372.