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KongZhong

Full company profile

uuid0005k65

Namestring
KongZhong
Legal namestring
北京空中信使信息技术有限公司
Websiteurl
kongzhong.com
Company typeenum
Private
Founded yearint
1998
Descriptiontext

KongZhong (北京空中信使信息技术有限公司 / 战火互娱 WARFLAMES) is a Beijing-based privately held digital entertainment company founded in 1998 that has operated since 2009 as an integrated game publisher combining in-house product development, licensing, and live operations. Originally listed on NASDAQ as KONG before being delisted, the company rebranded to Zhanhuo Interactive Entertainment / WARFLAMES in April 2021 to reposition from a domestic legacy publisher into a globally focused game culture company.

The company's product portfolio consists of nine active titles concentrated in MMO RPG, vehicle combat (tanks, warships, aircraft), sandbox vehicle construction, and tactical FPS genres. Core products include Guild Wars 2 (license from ArenaNet, operated in China since 2014), Armored Warfare (My.com), World of Warships (Wargaming), Crossout and Crossout Mobile (Gaijin/Targem), Modern Warships, Battleship Hunter, From War, Armored Frontline, and Special Forces: Squad (1C Games). Underlying technology focuses on real-time multiplayer combat systems, physics-based naval and vehicle simulation, 1:1 warship/aircraft modeling, and multi-platform PC/mobile game operations with cross-platform data synchronization. Titles such as Modern Warships claim 50M+ global players and Crossout Mobile 10M+ overseas players.

The business model is consumer-facing free-to-play with multiple monetization layers: one-time DLC and expansion purchases, recurring battle/season passes, in-game virtual goods (gem stores, premium vehicles, skins, character customization), and licensed publishing margins. Distribution leverages proprietary game websites, the Tencent WeGame marketplace (strategic partnership since 2020), iOS/Android app stores, and Chinese internet cafe platforms (Shengtian Networks, Shunwang Technology). Customer segments split between PC and mobile gaming consumers in mainland China, with a secondary business-to-business segment serving overseas developers seeking Chinese market entry. Revenue is not publicly disclosed under the current private structure.

Short descriptiontext

KongZhong (战火互娱 / WARFLAMES) is a Beijing-based private Chinese game publisher integrating R&D, licensing, and live operations across nine live titles in MMO RPG, vehicle combat, naval warfare, and tactical FPS, serving Chinese PC and mobile gamers via proprietary platforms, Tencent WeGame, and app stores.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersBeijing, China
HQ citystring
Beijing
HQ countrystring
China
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
online game publishing, MMORPG operations, mobile gaming distribution, game localization services, in-game monetization
Industry2 codes
1Strategy/4X/Management Game Studios
CodeMPAFAAAKPrimaryYes
2PC Digital Game Stores & Launchers
CodeMPAFACAAPrimaryNo
NAICS code2 codes
  • Software Publishers5132
  • Hobby, Toy, and Game Retailers45912
SIC code1 code
  • Retail-Hobby, Toy & Game Shops5945
Product category
Online Gaming
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Game Publishing and Licensing
TypeOne Time License
Description

Revenue from publishing and licensing foreign games in China (Guild Wars 2, Armored Warfare, World of Warships, Crossout) and distributing domestic games internationally

kongzhong.com
2Virtual Goods and In-Game Purchases
TypeTransaction Fee
Description

Revenue from in-game purchases including DLC expansions, character customization items, battle passes, premium tanks/ships, gems, and virtual currency

kongzhong.com
3Premium Game Access
TypeOne Time License
Description

Revenue from game sales, expansion packs, and premium content access (e.g., Guild Wars 2 DLC purchases through item mall)

gw2.kongzhong.com
4Battle Pass and Season Pass
TypeSubscription Recurring
Description

Seasonal battle pass system offering exclusive rewards, skins, and progression bonuses for competitive and casual players

zz.kongzhong.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details2 tiers
1Guild Wars 2 free-to-play with optional DLC and gem purchases
ModelFreemiumBilling cadencePay-as-you-go
Notes

Base game is free-to-play. DLC expansions and cosmetic items available for purchase through gem store. Battle passes and seasonal content available.

gw2.kongzhong.com
2Battle Pass seasonal subscription model
ModelSubscriptionBilling cadenceAnnual
Notes

Multiple seasons per year with premium battle passes offering exclusive vehicle skins, camouflage, decals, and bonus experience multipliers

zz.kongzhong.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

KongZhong, operating under the rebranded name Zhanhuo Entertainment (战火互娱 / WARFLAMES), is a Chinese internet company that publishes and operates online and mobile games. It integrates game product development, licensing (agency), and operations under a 'three-in-one' model, bringing overseas premium games into China while exporting Chinese original titles globally. Its portfolio spans MMORPGs, vehicle combat games, naval warfare titles, FPS tactical shooters, and sandbox vehicle-building games.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Guild Wars 2 maintains 88%+ positive rating on WeGame platform
+2 more records
Product overview1 text field

KongZhong (空中网), rebranded as 战火互娱 (WARFLAMES), is a game publishing company integrating game product development, licensing, agency, and operations. The portfolio includes 9 major game products: Guild Wars 2 (激战2) as a premium Western fantasy MMORPG; Crossout (创世战车) and its mobile version as sandbox vehicle-building combat games; Armored Warfare (装甲战争) as a modern tank combat game; two naval warfare titles (Modern Warships 现代战舰 and Battleship Hunter 战舰猎手); two FPS/tactical shooters (从军 and 特种部队:集结); 装甲前线 as a mobile tank combat game; plus 空中音乐 as a music download service. The company positions itself as a 'game culture company with global vision', bringing overseas premium games to China while exporting Chinese games and culture globally.

Product and service10 records
1Guild Wars 2 (激战2)
CategoryPC MMORPG
Description

A Western fantasy sandbox MMORPG developed by ArenaNet, set 250 years after the original Guild Wars on the Tyria continent. Features open-world exploration with 32,000+ discovery points, dynamic events, 9 professions with weapon-based skills, and World vs World PvP. Awarded 'Best Online Game of the Year' by TIME magazine and rated 9/10 by IGN.

2From War / Crossout: Rifle (从军)
CategoryPC FPS
Description

A war-themed squad commander FPS game developed by Gaijin Entertainment. Players command infantry squads, tanks, or fighter pilots in large-scale battles with hundreds of combat units.

3Crossout (创世战车)
CategoryPC Sandbox Vehicle Combat
Description

A sandbox vehicle-building battle game developed by Targem Games (Russia) with Gaijin Entertainment publishing overseas. Features vehicle customization, combat, and destruction gameplay.

4Crossout Mobile (创世战车移动版)
CategoryMobile Sandbox Vehicle Combat
Description

An open sandbox vehicle combat mobile game with over 10 million global users. Players engineer custom battle vehicles to compete across varied terrain.

5Armored Warfare (装甲战争)
CategoryPC Vehicle Combat MMO
Description

A modern vehicle combat MMO developed by My.com featuring Cold War-era to present-day tanks. Introduces 'arms dealer' progression system instead of national tech trees, includes Chinese Type 96 and 99 tanks.

6Armored Frontline (装甲前线)
CategoryMobile Vehicle Combat
Description

A modern land warfare style large multiplayer online third-person vehicle combat mobile game featuring 3-minute intense battles, 5V5 competition, multiple game modes, and diverse tactical gameplay.

7Modern Warships (现代战舰)
CategoryMobile Naval Combat
Description

A fast-paced 5v5 modern naval warfare game with 1:1 realistic modeling, powerful physics, and graphics. Features 300+ global warships and aircraft across three platforms with seamless data sync.

8Battleship Hunter (战舰猎手)
CategoryMobile Naval Combat
Description

A WWII-themed 3D naval combat mobile game with 7v7 fast-paced battles. Features professional promotion system, trigger-based crew skills, submarine mode with realistic underwater perspective, and 300 ships including battleships and aircraft carriers.

9Special Forces: Squad (特种部队:集结)
CategoryPC Tactical Shooter
Description

A global hardcore tactical shooter developed by 1C Games featuring 20 elite special forces units, 80 operators with 700 tactical equipment pieces. Offers PVE and PVP modes with FPS/TPS dual perspective.

10KongZhong Music (空中音乐)
CategoryDigital Music
Description

Online music download service providing tracks such as '阴天', '月光下', '心灵的伤害' under a paid download model.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2020-01-01
Description

战火互娱 established strategic partnership with Tencent WeGame platform for game distribution. Guild Wars 2 and Armored Warfare were launched on WeGame in 2020, resulting in significantly improved performance metrics for both titles.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

ArenaNet is the developer of Guild Wars 2. 战火互娱 operates the Chinese server of Guild Wars 2 since its launch in 2014, handling localization, operations, and marketing in China.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Gaijin Entertainment developed Crossout (创世战车) and other vehicle combat games. 战火互娱 serves as the Chinese publisher for Gaijin's titles, with Crossout released in China in 2023.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Wargaming is the developer of World of Warships. 战火互娱 operated World of Warships China server since 2015 launch, offering naval combat gaming experience to Chinese players.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

My.com developed Armored Warfare. 战火互娱 launched Armored Warfare China server in 2017, featuring modern military vehicle combat with Chinese tanks including 96 series and 99 series.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Internet cafe and gaming platform partner for game distribution in China.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Internet cafe management software and gaming platform partner.

Recent move10 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Perfect World is a major Chinese PC and mobile publisher operating licensed Western IP (e.g., CS:GO China, DOTA2 China via partnerships) plus self-developed MMORPGs. Directly comparable as a Chinese premium-game publisher aggregating Western and self-developed IP across PC and mobile.

TypeDirect peer
Description

Wargaming developed World of Warships and is a Core strategic partner of KongZhong. Both operate vehicle-combat live-service titles and share economics on the China server. Highly comparable on product genre (military/vehicle combat) and live-ops model.

TypeDirect peer
Description

Gaijin develops Crossout, Crossout Mobile, and Enlisted (从军), and partners with KongZhong for China publishing. Highly comparable as a vehicle-combat and military shooter developer/publisher with shared revenue and shared launch calendar decisions.

TypeBroad incumbent
Description

NetEase is one of China's largest game publishers with a diversified PC and mobile portfolio including licensed IPs (Diablo, Warcraft titles historically) and self-developed MMOs. Comparable as a broad incumbent with overlapping premium-PC and mobile publishing capabilities targeting Chinese players.

TypeBroad incumbent
Description

Tencent is both partner (WeGame distribution) and a broader incumbent competitor. Its WeGame marketplace hosts KongZhong's titles but it also publishes competing premium and free-to-play PC/mobile games across genres. Highly relevant as a partner/competitor dynamics reference.

TypeBroad incumbent
Description

HoYoverse is a leading Chinese PC and mobile gacha publisher with globally successful titles. Comparable as a premium Chinese publisher that has scaled globally, relevant for benchmarking ARPU, live-ops cadence, and overseas expansion.

TypeDirect peer
Description

Developer of Armored Warfare, which KongZhong operates in China. Both organizations focus on military-themed live-service games, share partnership economics, and rely on localized publishing partners for China distribution.

TypeDirect peer
Description

Co-developer of Crossout with Gaijin, working with KongZhong as its China publisher. Comparable on the technical and creative build of vehicle-combat live-service games that share art, physics, and gameplay patterns with KongZhong's portfolio titles.

TypeRegional player
Description

Changyou is a Chinese PC/MMORPG publisher with a deep catalog of premium and licensed games. Comparable as a peer Chinese publisher focused on premium PC titles with adjacent genre coverage to KongZhong's Guild Wars 2 / Crossout portfolio.

TypeEmerging player
Description

iDreamSky (创梦天地) is a Chinese publisher specializing in bringing overseas games into China. Directly comparable as a regional player executing a similar bring-foreign-IP-to-China strategy, especially in mobile and console-like PC games.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles13 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors2 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment3 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

KongZhong

Online Gamingkongzhong.com

KongZhong (战火互娱 / WARFLAMES) is a Beijing-based private Chinese game publisher integrating R&D, licensing, and live operations across nine live titles in MMO RPG, vehicle combat, naval warfare, and tactical FPS, serving Chinese PC and mobile gamers via proprietary platforms, Tencent WeGame, and app stores.

What KongZhong does

KongZhong (北京空中信使信息技术有限公司 / 战火互娱 WARFLAMES) is a Beijing-based privately held digital entertainment company founded in 1998 that has operated since 2009 as an integrated game publisher combining in-house product development, licensing, and live operations. Originally listed on NASDAQ as KONG before being delisted, the company rebranded to Zhanhuo Interactive Entertainment / WARFLAMES in April 2021 to reposition from a domestic legacy publisher into a globally focused game culture company.

The company's product portfolio consists of nine active titles concentrated in MMO RPG, vehicle combat (tanks, warships, aircraft), sandbox vehicle construction, and tactical FPS genres. Core products include Guild Wars 2 (license from ArenaNet, operated in China since 2014), Armored Warfare (My.com), World of Warships (Wargaming), Crossout and Crossout Mobile (Gaijin/Targem), Modern Warships, Battleship Hunter, From War, Armored Frontline, and Special Forces: Squad (1C Games). Underlying technology focuses on real-time multiplayer combat systems, physics-based naval and vehicle simulation, 1:1 warship/aircraft modeling, and multi-platform PC/mobile game operations with cross-platform data synchronization. Titles such as Modern Warships claim 50M+ global players and Crossout Mobile 10M+ overseas players.

The business model is consumer-facing free-to-play with multiple monetization layers: one-time DLC and expansion purchases, recurring battle/season passes, in-game virtual goods (gem stores, premium vehicles, skins, character customization), and licensed publishing margins. Distribution leverages proprietary game websites, the Tencent WeGame marketplace (strategic partnership since 2020), iOS/Android app stores, and Chinese internet cafe platforms (Shengtian Networks, Shunwang Technology). Customer segments split between PC and mobile gaming consumers in mainland China, with a secondary business-to-business segment serving overseas developers seeking Chinese market entry. Revenue is not publicly disclosed under the current private structure.

KongZhong firmographics

Firmographics
Name
KongZhong
Legal name
北京空中信使信息技术有限公司
Website
https://kongzhong.com
Company type
Private
Founded year
1998
Operating status
Operating
Headcount range
501–1,000 employees
Short description
KongZhong (战火互娱 / WARFLAMES) is a Beijing-based private Chinese game publisher integrating R&D, licensing, and live operations across nine live titles in MMO RPG, vehicle combat, naval warfare, and tactical FPS, serving Chinese PC and mobile gamers via proprietary platforms, Tencent WeGame, and app stores.
Ownership category
akta.pro rank

KongZhong industry classification

Industry
Product category
Online Gaming
NAICS
Software Publishers (5132), Hobby, Toy, and Game Retailers (45912)
SIC
Retail-Hobby, Toy & Game Shops (5945)
akta.pro primary industry
Strategy/4X/Management Game Studios (MPAFAAAK)
akta.pro secondary industry
PC Digital Game Stores & Launchers (MPAFACAA)

Keywords

  • Online game publishing
  • MMORPG operations
  • Mobile gaming distribution
  • Game localization services
  • In-game monetization

Where KongZhong is headquartered

Location

Headquarters

HQ city
Beijing
HQ country
China
HQ region
Asia

Offices2 records

Markets served

KongZhong business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Game Publishing and Licensing: Revenue from publishing and licensing foreign games in China (Guild Wars 2, Armored Warfare, World of Warships, Crossout) and distributing domestic games internationally
  2. Virtual Goods and In-Game Purchases: Revenue from in-game purchases including DLC expansions, character customization items, battle passes, premium tanks/ships, gems, and virtual currency
  3. Premium Game Access: Revenue from game sales, expansion packs, and premium content access (e.g., Guild Wars 2 DLC purchases through item mall)
  4. Battle Pass and Season Pass: Seasonal battle pass system offering exclusive rewards, skins, and progression bonuses for competitive and casual players

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goGuild Wars 2 free-to-play with optional DLC and gem purchases
SubscriptionAnnualBattle Pass seasonal subscription model

Go-to-market motion2 records

Distribution channels4 records

Marketing channels5 records

KongZhong product offering

Product offering

Core offering

KongZhong, operating under the rebranded name Zhanhuo Entertainment (战火互娱 / WARFLAMES), is a Chinese internet company that publishes and operates online and mobile games. It integrates game product development, licensing (agency), and operations under a 'three-in-one' model, bringing overseas premium games into China while exporting Chinese original titles globally. Its portfolio spans MMORPGs, vehicle combat games, naval warfare titles, FPS tactical shooters, and sandbox vehicle-building games.

Product overview

KongZhong (空中网), rebranded as 战火互娱 (WARFLAMES), is a game publishing company integrating game product development, licensing, agency, and operations. The portfolio includes 9 major game products: Guild Wars 2 (激战2) as a premium Western fantasy MMORPG; Crossout (创世战车) and its mobile version as sandbox vehicle-building combat games; Armored Warfare (装甲战争) as a modern tank combat game; two naval warfare titles (Modern Warships 现代战舰 and Battleship Hunter 战舰猎手); two FPS/tactical shooters (从军 and 特种部队:集结); 装甲前线 as a mobile tank combat game; plus 空中音乐 as a music download service. The company positions itself as a 'game culture company with global vision', bringing overseas premium games to China while exporting Chinese games and culture globally.

Differentiator

Problem solved

Functional benefit

Products and services

  • Guild Wars 2 (激战2) A Western fantasy sandbox MMORPG developed by ArenaNet, set 250 years after the original Guild Wars on the Tyria continent. Features open-world exploration with 32,000+ discovery points, dynamic events, 9 professions with weapon-based skills, and World vs World PvP. Awarded 'Best Online Game of the Year' by TIME magazine and rated 9/10 by IGN.
  • From War / Crossout: Rifle (从军) A war-themed squad commander FPS game developed by Gaijin Entertainment. Players command infantry squads, tanks, or fighter pilots in large-scale battles with hundreds of combat units.
  • Crossout (创世战车) A sandbox vehicle-building battle game developed by Targem Games (Russia) with Gaijin Entertainment publishing overseas. Features vehicle customization, combat, and destruction gameplay.
  • Crossout Mobile (创世战车移动版) An open sandbox vehicle combat mobile game with over 10 million global users. Players engineer custom battle vehicles to compete across varied terrain.
  • Armored Warfare (装甲战争) A modern vehicle combat MMO developed by My.com featuring Cold War-era to present-day tanks. Introduces 'arms dealer' progression system instead of national tech trees, includes Chinese Type 96 and 99 tanks.
  • Armored Frontline (装甲前线) A modern land warfare style large multiplayer online third-person vehicle combat mobile game featuring 3-minute intense battles, 5V5 competition, multiple game modes, and diverse tactical gameplay.
  • Modern Warships (现代战舰) A fast-paced 5v5 modern naval warfare game with 1:1 realistic modeling, powerful physics, and graphics. Features 300+ global warships and aircraft across three platforms with seamless data sync.
  • Battleship Hunter (战舰猎手) A WWII-themed 3D naval combat mobile game with 7v7 fast-paced battles. Features professional promotion system, trigger-based crew skills, submarine mode with realistic underwater perspective, and 300 ships including battleships and aircraft carriers.
  • Special Forces: Squad (特种部队:集结) A global hardcore tactical shooter developed by 1C Games featuring 20 elite special forces units, 80 operators with 700 tactical equipment pieces. Offers PVE and PVP modes with FPS/TPS dual perspective.
  • KongZhong Music (空中音乐) Online music download service providing tracks such as '阴天', '月光下', '心灵的伤害' under a paid download model.

Quantifiable outcome

  • Guild Wars 2 maintains 88%+ positive rating on WeGame platform
  • +2 more outcomes

Companies that use KongZhong

Customer profile

Named customers4 records

Segments3 records

Ideal customer profiles3 records

KongZhong technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

KongZhong partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core and minor.

  • Tencent WeGamecoreChannel Partner/ Reseller/ Distributor · 1 January 2020战火互娱 established strategic partnership with Tencent WeGame platform for game distribution. Guild Wars 2 and Armored Warfare were launched on WeGame in 2020, resulting in significantly improved performance metrics for both titles.
  • ArenaNetcoreStrategic or Co-development PartnerArenaNet is the developer of Guild Wars 2. 战火互娱 operates the Chinese server of Guild Wars 2 since its launch in 2014, handling localization, operations, and marketing in China.
  • Gaijin EntertainmentcoreStrategic or Co-development PartnerGaijin Entertainment developed Crossout (创世战车) and other vehicle combat games. 战火互娱 serves as the Chinese publisher for Gaijin's titles, with Crossout released in China in 2023.
  • WargamingcoreStrategic or Co-development PartnerWargaming is the developer of World of Warships. 战火互娱 operated World of Warships China server since 2015 launch, offering naval combat gaming experience to Chinese players.
  • My.comcoreStrategic or Co-development PartnerMy.com developed Armored Warfare. 战火互娱 launched Armored Warfare China server in 2017, featuring modern military vehicle combat with Chinese tanks including 96 series and 99 series.
  • 盛天网络 (Shengtian Networks)minorChannel Partner/ Reseller/ DistributorInternet cafe and gaming platform partner for game distribution in China.
  • 顺网科技 (Shunwang Technology)minorChannel Partner/ Reseller/ DistributorInternet cafe management software and gaming platform partner.

Scale indicators4 records

Recent moves10 records

Expansion highlights5 records

KongZhong competitors and assessment

Company assessment

Direct peers

  • Perfect World Games: Perfect World is a major Chinese PC and mobile publisher operating licensed Western IP (e.g., CS:GO China, DOTA2 China via partnerships) plus self-developed MMORPGs. Directly comparable as a Chinese premium-game publisher aggregating Western and self-developed IP across PC and mobile.
  • Wargaming: Wargaming developed World of Warships and is a Core strategic partner of KongZhong. Both operate vehicle-combat live-service titles and share economics on the China server. Highly comparable on product genre (military/vehicle combat) and live-ops model.
  • Gaijin Entertainment: Gaijin develops Crossout, Crossout Mobile, and Enlisted (从军), and partners with KongZhong for China publishing. Highly comparable as a vehicle-combat and military shooter developer/publisher with shared revenue and shared launch calendar decisions.
  • My.com (Mail.ru Games): Developer of Armored Warfare, which KongZhong operates in China. Both organizations focus on military-themed live-service games, share partnership economics, and rely on localized publishing partners for China distribution.
  • Targem Games: Co-developer of Crossout with Gaijin, working with KongZhong as its China publisher. Comparable on the technical and creative build of vehicle-combat live-service games that share art, physics, and gameplay patterns with KongZhong's portfolio titles.

Broad incumbents

  • NetEase Games: NetEase is one of China's largest game publishers with a diversified PC and mobile portfolio including licensed IPs (Diablo, Warcraft titles historically) and self-developed MMOs. Comparable as a broad incumbent with overlapping premium-PC and mobile publishing capabilities targeting Chinese players.
  • Tencent Games / WeGame: Tencent is both partner (WeGame distribution) and a broader incumbent competitor. Its WeGame marketplace hosts KongZhong's titles but it also publishes competing premium and free-to-play PC/mobile games across genres. Highly relevant as a partner/competitor dynamics reference.
  • miHoYo / HoYoverse: HoYoverse is a leading Chinese PC and mobile gacha publisher with globally successful titles. Comparable as a premium Chinese publisher that has scaled globally, relevant for benchmarking ARPU, live-ops cadence, and overseas expansion.

Regional players

  • Changyou / Sohu Games: Changyou is a Chinese PC/MMORPG publisher with a deep catalog of premium and licensed games. Comparable as a peer Chinese publisher focused on premium PC titles with adjacent genre coverage to KongZhong's Guild Wars 2 / Crossout portfolio.

Emerging players

  • Wuhu Interactive Entertainment: iDreamSky (创梦天地) is a Chinese publisher specializing in bringing overseas games into China. Directly comparable as a regional player executing a similar bring-foreign-IP-to-China strategy, especially in mobile and console-like PC games.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights6 records

Customer concentration

KongZhong social profiles

Digital presence

KongZhong financial estimates

Financial estimate

Revenue estimate

Valuation estimate

KongZhong leadership team

Management profile

Number of profiles

Profiles13 records

KongZhong funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors2 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

KongZhong M&A and investment

M&A and investment

M&A1 record

Investments3 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about KongZhong

What does KongZhong do?

KongZhong, operating under the rebranded name Zhanhuo Entertainment (战火互娱 / WARFLAMES), is a Chinese internet company that publishes and operates online and mobile games. It integrates game product development, licensing (agency), and operations under a 'three-in-one' model, bringing overseas premium games into China while exporting Chinese original titles globally. Its portfolio spans MMORPGs, vehicle combat games, naval warfare titles, FPS tactical shooters, and sandbox vehicle-building games.

Is KongZhong a public or private company?

KongZhong is a private company. It is classified as unknown and is currently operating.

When was KongZhong founded?

KongZhong was founded in 1998. It employs 501 to 1,000 people.

Where is KongZhong based?

KongZhong is headquartered in Beijing, China, in the Asia region.

How does KongZhong make money?

Four revenue lines are on record. Game Publishing and Licensing is the primary driver. The others are virtual Goods and In-Game Purchases, premium Game Access and battle Pass and Season Pass.

Who are KongZhong's main competitors?

Direct peers on record are Perfect World Games, Wargaming, Gaijin Entertainment, My.com (Mail.ru Games) and Targem Games. Broad incumbents are NetEase Games, Tencent Games / WeGame and miHoYo / HoYoverse. Changyou / Sohu Games is listed as a regional player. Wuhu Interactive Entertainment is listed as an emerging player.

Does KongZhong have an API?

No public API is recorded for KongZhong.

What industry is KongZhong in?

KongZhong's product category is Online Gaming. Its primary akta.pro industry code is MPAFAAAK, Strategy/4X/Management Game Studios, with a secondary code of MPAFACAA, PC Digital Game Stores & Launchers. Its NAICS code is 5132 and its SIC code is 5945.

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PR NewswireChina Digital Gaming Market (2018-2023) - Set to Reach a Revenue of USD 83.79 Bn by 2023ResearchAndMarkets.com published a market research report on China's digital gaming market, projecting it to reach USD 83.79 billion by 2023, growing at a compound annual growth rate of 15.4% during 2018-2023. The mobile gaming segment is expected to dominate with approximately 74% market share by 2023, growing at a CAGR of 20.6%, while the arena-fighting genre is anticipated to witness the highest growth rate at 33.7%. Key market players identified in the report include Tencent, Netease, Kongzhong, Shanda, and 37 Interactive.PR NewswireKongZhong Corporation Announces Completion of Going-private TransactionKongZhong Corporation completed its merger with Wiseman International Limited, a subsidiary of Linkedsee Limited, resulting in the company ceasing to be publicly traded and becoming a wholly-owned subsidiary. Shareholders received $0.18875 per ordinary share or $7.55 per American depositary share in cash as part of the transaction terms. The company has requested the suspension of trading on NASDAQ and intends to deregister its securities with the SEC.PR NewswireKongZhong Corporation Announces Shareholders' Approval of Merger AgreementKongZhong Corporation announced that its shareholders voted to approve a merger agreement dated December 1, 2016, under which Linkedsee Limited and its wholly owned subsidiary Wiseman International Limited will acquire and merge with KongZhong, taking it private. Approximately 66.25% of outstanding shares voted at the extraordinary general meeting, with 95.56% voting in favor of the merger, plan of merger, and related transactions. Upon completion, KongZhong will become a privately held subsidiary of Parent and its American depositary shares will be delisted from the NASDAQ Global Select Market, subject to remaining conditions in the merger agreement.PR NewswireKongZhong Corporation Announces Extraordinary General Meeting of ShareholdersKongZhong Corporation announced an extraordinary general meeting scheduled for March 20, 2017, to vote on a merger agreement that would take the company private. Under the proposed transaction, Linkedsee Limited's wholly-owned subsidiary Wiseman International Limited will merge with KongZhong, making it a wholly-owned subsidiary and resulting in the delisting of its ADSs from NASDAQ and termination of its SEC registrations. The company's board of directors, following a special committee recommendation, has approved the merger and recommended shareholders vote in favor of the proposal.PR NewswireKongZhong Corporation Announces Results of 2016 Annual General MeetingKongZhong Corporation held its 2016 Annual General Meeting on December 15, 2016 in Beijing, China, where shareholders adopted several resolutions. The shareholders re-elected Leilei Wang as a Director and Xiaoxin Chen as an Independent Director, both for additional three-year terms, and reappointed Deloitte Touche Tohmatsu as the company's independent auditor for fiscal year 2016.PR NewswireKongZhong to Announce Third Quarter 2016 Financial Results on December 5th, 2016KongZhong Corporation, a Chinese online games publisher listed on NASDAQ, announced it will release its unaudited third quarter 2016 financial results on December 5th, 2016 after the close of the U.S. market. The company will host a corresponding conference call and live webcast at 7:30PM ET on the same day to discuss the results. KongZhong operates gaming businesses including internet games, mobile games, and WVAS, with titles such as World of Tanks, World of Warplanes, and Guild Wars 2.PR NewswireKongZhong Corporation Announces 2016 Annual General Meeting DateKongZhong Corporation announced that its 2016 annual general meeting will be held on December 15, 2016 at 2:00 PM Beijing/Hong Kong Time in Beijing. The meeting is a routine corporate governance event for the Nasdaq-listed digital entertainment services provider. KongZhong operates online games, mobile games, and WVAS business units, including publishing rights for titles such as World of Tanks, World of Warplanes, and Guild Wars 2 in mainland China.PR NewswireKongZhong Corporation Reports Second Quarter 2016 Unaudited Financial ResultsKongZhong Corporation reported second quarter 2016 unaudited financial results with total revenues of US$46.35 million, a 9.90% decrease from the first quarter of 2016 and a 2.52% decrease year-over-year. Non-GAAP net income was US$8.21 million, representing a 22.11% increase from the previous quarter and a 46.16% increase from the same period last year, with Non-GAAP diluted net income per ADS of US$0.17. The company's board is currently evaluating a revised going-private proposal from CEO Leilei Wang and IDG-Accel China Growth Fund II L.P. offering US$7.18 per ADS, down from the original offer of US$8.56 per ADS.PR NewswireKongZhong Announces Receipt of Revised Non-binding Proposal to Acquire the CompanyKongZhong Corporation's board received a revised non-binding acquisition proposal from a buyer group led by Chairman/CEO Leilei Wang and IDG-Accel China Growth Fund II L.P., offering $7.18 per ADS in cash, representing a 20% premium to the 30-day average price. The revised offer was necessitated by challenging market conditions including China's economic slowdown, the A-share market crash impact on private equity financing, and the 7.14% depreciation of the RMB against the U.S. dollar since the original proposal in June 2015. The special committee is evaluating the proposal with advisors, though no assurance was given that the transaction would be consummated.PR NewswireKongZhong to Announce First Quarter 2016 Financial Results on June 15, 2016KongZhong Corporation announced that it will release its unaudited financial results for the first quarter ended March 31, 2016, on June 15, 2016, after the U.S. market closes. The company will hold a conference call to discuss the results at 7:30 PM Eastern Standard Time on the same day. The announcement highlights the company's ongoing financial transparency and engagement with investors.