Frisbee
Frisbee was a 2016 San Mateo-based mobile video communication startup that raised approximately $1.17 million from NFX, Greylock, and SV Angel; its domain is currently listed for sale, indicating the business is no longer operating.
- Company typePrivate
- Founded2016
- HeadquartersSan Mateo, United States
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Frisbee does
Frisbee was a mobile application company founded in 2016 and headquartered in San Mateo, California. According to firmographic data, the company built mobile products intended to enable intimate and authentic communication between people through video. Reported headcount was 1–10 employees, consistent with an early-stage startup posture, and the company was privately held and remained so through its documented history.
Frisbee raised approximately $1.17 million in aggregate equity across two 2016 funding rounds. In August 2016, the company closed a $1,050,000 seed round with participation from Greylock and SV Angel — both tier-1 venture capital firms — providing meaningful early validation of the concept. A subsequent $120,000 round closed in November 2016 with NFX as the lead investor. Combined, the investor roster (Greylock, SV Angel, NFX) indicates credible seed-stage vetting at the time of funding, though no later financing events have been documented and the total capital raised was modest by any consumer-app benchmark.
The current state of Frisbee's digital footprint strongly suggests the business is no longer operating. The frisbee.me domain is listed for sale on Spaceship.com — a domain marketplace — at a $880 buy-now price (or $88/month over 10 months under a lease-to-own structure). The listing page presents no company profile, product offering, app, management team, revenue figures, or any other indicator of an active business. Revenue is undisclosed, no customer base is documented, no products or services are enumerated in the source data, and no certifications, partnerships beyond the marketplace listing, or geographic footprint are recorded. The combination of a multi-year funding gap, an absence of operating signals, and the active liquidation of the company's primary domain asset is consistent with a business that has wound down.
Frisbee firmographics
Firmographics- Name
- Frisbee
- Website
- https://frisbee.me
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Frisbee was a 2016 San Mateo-based mobile video communication startup that raised approximately $1.17 million from NFX, Greylock, and SV Angel; its domain is currently listed for sale, indicating the business is no longer operating.
- Ownership category
- akta.pro rank
Frisbee industry classification
Industry- Product category
- Mobile Video Communication Apps
- akta.pro primary industry
- Metaverse & Social Virtual Worlds (BPAMAKAF)
Keywords
Where Frisbee is headquartered
LocationHeadquarters
- HQ city
- San Mateo
- HQ country
- United States
- HQ region
- North America
Markets served
Frisbee business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Buy Now - $880 one-time payment |
| Subscription | Monthly | Lease to Own - $88 x10 months |
Distribution channels1 record
Frisbee product offering
Product offeringCore offering
Frisbee builds mobile products that enable people to intimately and authentically communicate with one another through video. The company's primary domain (frisbee.me) is also currently listed for sale on the Spaceship.com domain marketplace at $880 outright or via a $88/month lease-to-own plan over 10 months.
Differentiator
Problem solved
Functional benefit
Products and services
- Mobile Video Communication Products Mobile products (apps) that enable individuals to communicate with one another through intimate and authentic video experiences. Targeted at consumer users for personal social video communication.
- frisbee.me domain The frisbee.me internet domain is being offered for sale via the Spaceship.com domain marketplace. Available as a one-time purchase ($880) or as a 10-month lease-to-own plan ($88/month), with secure payment processing and a buyer protection program.
Companies that use Frisbee
Customer profileIdeal customer profiles2 records
Frisbee technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Frisbee partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Spaceship.comminorSpaceship.com serves as the domain marketplace platform listing frisbee.me for sale. They provide transaction support, secure payments, and facilitate domain transfer. The domain is listed as 'Frisbee.me for sale' on their platform with buyer protection program.
Recent moves3 records
Frisbee competitors and assessment
Company assessmentDirect peers
- Marco Polo: Mobile video messaging app focused on asynchronous, intimate video communication between friends. Directly comparable to Frisbee's described product thesis of intimate/authentic mobile video communication, and also uses a .me brand domain.
- Houseparty: Group video chat app (now defunct) that competed in the same mobile-first, casual group video communication space as Frisbee's intended product, with similar small-team origins and a comparable fate of struggling to scale against incumbents.
Broad incumbents
- Snap: Operator of Snapchat, a mobile-first communication and video product that overlaps directly with Frisbee's intended category (intimate, ephemeral mobile video). Represents the scaled incumbent outcome that small mobile video startups either reach or fail against.
- Zoom: Dominant video communication platform across consumer and enterprise use cases. Comparable as the category-defining scaled player whose growth reflects the demand thesis underlying Frisbee's original product.
- WhatsApp: Meta-owned mobile messaging platform with significant video communication functionality. Comparable as a mobile-first, intimate-messaging incumbent that any small video communication entrant must compete against for user attention.
Emerging players
- Looped (defunct): Early-stage mobile video messaging startup from the same 2016-era cohort as Frisbee, focused on asynchronous video communication. Relevant comparable for both product category and outcome trajectory in the same time period.
Market position
Strengths2 records
Weaknesses3 records
Key risks4 records
Key highlights3 records
Customer concentration
Frisbee social profiles
Digital presenceFrisbee financial estimates
Financial estimateRevenue estimate
Valuation estimate
Frisbee leadership team
Management profileNumber of profiles
Frisbee funding detail
Funding detailFunding overview
Funding rounds2 records
Investors3 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Frisbee M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Frisbee
What does Frisbee do?
Frisbee builds mobile products that enable people to intimately and authentically communicate with one another through video. The company's primary domain (frisbee.me) is also currently listed for sale on the Spaceship.com domain marketplace at $880 outright or via a $88/month lease-to-own plan over 10 months.
When was Frisbee founded?
Frisbee was founded in 2016. It employs 1 to 10 people.
Where is Frisbee based?
Frisbee is headquartered in San Mateo, United States, in the North America region.
Who are Frisbee's main competitors?
Direct peers on record are Marco Polo and Houseparty. Broad incumbents are Snap, Zoom and WhatsApp. Looped (defunct) is listed as an emerging player.
Does Frisbee have an API?
No public API is recorded for Frisbee.
What industry is Frisbee in?
Frisbee's product category is Mobile Video Communication Apps. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds.