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Engine Media

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uuid00062ty

Namestring
Engine Media
Legal namestring
Engine Media Holdings
Company typeenum
Public
Founded yearint
2016
Descriptiontext

Engine Media Holdings, operating commercially as GameSquare, is a publicly-traded company (TSX Venture: GAME) that provides a unified marketing platform for brands seeking to reach gaming, esports, and creator-economy audiences. The platform is structured around four interlocking modules — Data & Analytics (audience intelligence and media reach measurement), Talent Network (creator and influencer partnership facilitation), Agency Services (full-service strategy and creative execution), and Owned & Operated IP (proprietary content and event assets). Customers include Fortune-500 enterprise brands such as McDonald's, Mastercard, Roblox, LEGO, NBCUniversal, Red Bull, Maybelline, and Capcom, with primary operations in the United States and a sales-led direct sales go-to-market motion.

Underlying technology is anchored by two integrated assets: Stream Hatchet, a live gaming video distribution analytics platform providing viewership and channel intelligence across gaming livestreams; and Sideqik, an influencer marketing platform acquired in July 2021 for 410,523 shares that brings audience measurement and media value assessment capabilities. The company positions the combination of these assets as a substitute for fragmented point solutions in the gaming marketing stack, with unified analytics spanning gaming and social media channels. Acquired capabilities have been extended through the Allinsports acquisition (Sept 2020) and the reported FaZe Clan transaction (Oct 2023).

The business model blends subscription-based data and analytics revenue, professional services revenue from talent and agency engagements, and licensing/royalty revenue from owned IP. No publicly disclosed pricing information is available. The company has raised approximately $60.6M cumulatively across six funding rounds between 2017 and 2021, employs 51–100 people, and is headquartered in Frisco, TX. Leadership includes Executive Chairman Tom Rogers, Chairman and Founder Alex A. Ingelman, Chief Commercial Officer David Paschkes, and Senior Director of Marketing JD Awad, with high-profile creator talent including Tyler 'Ninja' Blevins as Innovation Chief.

Short descriptiontext

Engine Media, operating as GameSquare, is a publicly-traded marketing platform that unifies data analytics, creator partnerships, agency services, and owned gaming IP to help enterprise brands reach gaming and creator-economy audiences.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersToronto, Canada
HQ citystring
Toronto
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
gaming influencer marketing, creator economy analytics, esports brand activation, audience intelligence platform, talent partnership services
Industry3 codes
1Streaming Technology & SDK Providers (Low-latency video, input, client SDKs)
CodeMPAFAHADPrimaryYes
2B2B Sports Digital Syndication & White-Label Streaming Services
CodeMPAKAOAJPrimaryNo
3B2B / Industrial Market Research
CodeMPAAALAAPrimaryNo
NAICS code3 codes
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers516210
  • Media Representatives541840
  • Media Buying Agencies54183
SIC code2 codes
  • Services-Computer Programming, Data Processing, Etc.7370
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Gaming & Creator Economy Marketing Platform
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Data & Analytics Services
TypeSubscription Recurring
Description

Audience intelligence and analytics offerings for brands to measure media reach and performance

enginemediainc.com
2Talent Network Services
TypeProfessional Services
Description

Creator and influencer partnership facilitation and management services

enginemediainc.com
3Agency Services
TypeProfessional Services
Description

Full-service strategy and creative execution for brands

enginemediainc.com
4Owned & Operated IP
TypeLicensing Royalties
Description

Proprietary intellectual property assets and platforms for gaming and creator economy

enginemediainc.com
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Others
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Engine Media (d/b/a GameSquare) operates a unified B2B platform that combines data and analytics, a creator talent network, full-service agency execution, and proprietary owned-and-operated IP to help enterprise brands reach gaming and creator economy audiences. The company sells recurring audience intelligence from the Sideqik influencer platform, integrates Stream Hatchet gaming video analytics, brokers creator partnerships, and delivers full-service strategy and creative campaigns for brand marketers.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Engine Media (operates as GameSquare) offers a unified platform combining multiple modules and acquired brands. The core offering includes Data & Analytics for audience intelligence, Talent Network for creator partnerships, Agency Services for strategy and creative execution, and Owned & Operated IP. Key acquired brands include Sideqik (influencer marketing platform with audience measurement capabilities) and Stream Hatchet (live gaming video distribution analytics). The platform unifies these capabilities to help brands reach the next generation through gaming and creator economy channels.

Product and service6 records
1Sideqik
CategoryInfluencer Marketing Platform
Description

An influencer marketing platform providing audience measurement and media value assessment capabilities, integrated with Stream Hatchet for gaming and social media content analysis; targeted at brands seeking to plan, execute, and measure influencer campaigns.

2Stream Hatchet
CategoryGaming Analytics Platform
Description

A live gaming video distribution analytics platform that provides analytics for gaming and social media content, integrated with Sideqik to strengthen offerings in the gaming influencer space; used by brands and gaming properties to measure live streaming reach.

3Data & Analytics
CategoryAudience Intelligence Analytics
Description

Audience intelligence capability providing data-driven insights for brands to understand and reach target audiences in the gaming and creator economy, built on the Sideqik and Stream Hatchet technology stack; sold as a recurring subscription service to enterprise brands.

4Talent Network
CategoryCreator Partnership Services
Description

Creator and talent partnership network enabling brands to connect with gaming influencers and creators for marketing campaigns and brand collaborations; sold as a professional services offering to enterprise brand marketers.

5Agency Services
CategoryMarketing Agency Services
Description

Full-service strategy and creative execution services for brands looking to engage audiences in the gaming and creator economy, scaling with brands as they grow; offered to enterprise clients as a services engagement.

6Owned & Operated IP
CategoryProprietary Gaming IP & Content
Description

Proprietary intellectual property assets and content that Engine Media (GameSquare) owns and operates, enabling unique brand partnerships, sponsorships, events, and content campaigns in the gaming and creator economy.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2021-07-06
Description

Engine Media Holdings completed acquisition of Sideqik, a specialized influencer marketing platform. The deal included issuing 410,523 shares. Sideqik provides audience measurement and media value assessment capabilities, integrated with Stream Hatchet for comprehensive gaming and social media analytics.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Public gaming and esports media company that delivers branded experiences, content and monetizes gaming audiences for enterprise marketers. Directly comparable to GameSquare's gaming-marketing-and-creator-economy thesis.

TypeDirect peer
Description

In-game advertising platform with measurement and analytics for brands reaching gaming audiences. Comparable to GameSquare's combination of Stream Hatchet analytics and influencer-driven gaming ad placements.

TypeDirect peer
Description

In-game advertising technology serving brands and game publishers with programmatic, measurable placements. Comparable to GameSquare's gaming-monetization-and-measurement value proposition.

TypeDirect peer
Description

Creator marketing platform with influencer discovery, relationship management and ROI analytics for enterprise brands. Comparable to GameSquare's Sideqik-led influencer marketing offering.

TypeDirect peer
Description

Influencer and creator marketing platform providing workflow, analytics and payment tools to enterprise brand teams. Comparable to Sideqik's audience-measurement and creator-management capabilities.

TypeDirect peer
Description

In-game creator platform enabling mods, apps and monetization for gaming communities and creators. Comparable to GameSquare's owned-and-operated IP and creator-talent strategy.

TypeEmerging player
Description

Esports content, creator and tournament platform serving publishers and brand partners. Comparable to GameSquare's esports-focused creator-network and content offerings.

TypeEmerging player
Description

In-game advertising and brand-integration platform for game developers and brands. Comparable to GameSquare's gaming-monetization arm though smaller in scale.

TypeBroad incumbent
Description

Major mobile game publisher with significant in-game advertising and brand-integration capabilities. Comparable as a broader incumbent offering brand reach in gaming, though it owns first-party games rather than focusing on marketing services.

TypeBroad incumbent
Description

Global media buying and planning network with gaming and esports practices serving enterprise brands. Comparable to GameSquare's agency services and media-buying functions at much larger scale.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers14 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds6 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A2 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment2 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Engine Media

Gaming & Creator Economy Marketing Platformenginemediainc.com

Engine Media, operating as GameSquare, is a publicly-traded marketing platform that unifies data analytics, creator partnerships, agency services, and owned gaming IP to help enterprise brands reach gaming and creator-economy audiences.

What Engine Media does

Engine Media Holdings, operating commercially as GameSquare, is a publicly-traded company (TSX Venture: GAME) that provides a unified marketing platform for brands seeking to reach gaming, esports, and creator-economy audiences. The platform is structured around four interlocking modules — Data & Analytics (audience intelligence and media reach measurement), Talent Network (creator and influencer partnership facilitation), Agency Services (full-service strategy and creative execution), and Owned & Operated IP (proprietary content and event assets). Customers include Fortune-500 enterprise brands such as McDonald's, Mastercard, Roblox, LEGO, NBCUniversal, Red Bull, Maybelline, and Capcom, with primary operations in the United States and a sales-led direct sales go-to-market motion.

Underlying technology is anchored by two integrated assets: Stream Hatchet, a live gaming video distribution analytics platform providing viewership and channel intelligence across gaming livestreams; and Sideqik, an influencer marketing platform acquired in July 2021 for 410,523 shares that brings audience measurement and media value assessment capabilities. The company positions the combination of these assets as a substitute for fragmented point solutions in the gaming marketing stack, with unified analytics spanning gaming and social media channels. Acquired capabilities have been extended through the Allinsports acquisition (Sept 2020) and the reported FaZe Clan transaction (Oct 2023).

The business model blends subscription-based data and analytics revenue, professional services revenue from talent and agency engagements, and licensing/royalty revenue from owned IP. No publicly disclosed pricing information is available. The company has raised approximately $60.6M cumulatively across six funding rounds between 2017 and 2021, employs 51–100 people, and is headquartered in Frisco, TX. Leadership includes Executive Chairman Tom Rogers, Chairman and Founder Alex A. Ingelman, Chief Commercial Officer David Paschkes, and Senior Director of Marketing JD Awad, with high-profile creator talent including Tyler 'Ninja' Blevins as Innovation Chief.

Engine Media firmographics

Firmographics
Name
Engine Media
Legal name
Engine Media Holdings
Website
https://enginemediainc.com
Company type
Public
Founded year
2016
Operating status
Operating
Headcount range
51–100 employees
Short description
Engine Media, operating as GameSquare, is a publicly-traded marketing platform that unifies data analytics, creator partnerships, agency services, and owned gaming IP to help enterprise brands reach gaming and creator-economy audiences.
Ownership category
akta.pro rank

Engine Media industry classification

Industry
Product category
Gaming & Creator Economy Marketing Platform
NAICS
Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Media Representatives (541840), Media Buying Agencies (54183)
SIC
Services-Computer Programming, Data Processing, Etc. (7370), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Streaming Technology & SDK Providers (Low-latency video, input, client SDKs) (MPAFAHAD)
akta.pro secondary industries
B2B Sports Digital Syndication & White-Label Streaming Services (MPAKAOAJ), B2B / Industrial Market Research (MPAAALAA)

Keywords

  • Gaming influencer marketing
  • Creator economy analytics
  • Esports brand activation
  • Audience intelligence platform
  • Talent partnership services

Where Engine Media is headquartered

Location

Headquarters

HQ city
Toronto
HQ country
Canada
HQ region
North America

Offices1 record

Markets served

Engine Media business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Others

Revenue model

  1. Data & Analytics Services: Audience intelligence and analytics offerings for brands to measure media reach and performance
  2. Talent Network Services: Creator and influencer partnership facilitation and management services
  3. Agency Services: Full-service strategy and creative execution for brands
  4. Owned & Operated IP: Proprietary intellectual property assets and platforms for gaming and creator economy

Go-to-market motion1 record

Distribution channels1 record

Marketing channels9 records

Engine Media product offering

Product offering

Core offering

Engine Media (d/b/a GameSquare) operates a unified B2B platform that combines data and analytics, a creator talent network, full-service agency execution, and proprietary owned-and-operated IP to help enterprise brands reach gaming and creator economy audiences. The company sells recurring audience intelligence from the Sideqik influencer platform, integrates Stream Hatchet gaming video analytics, brokers creator partnerships, and delivers full-service strategy and creative campaigns for brand marketers.

Product overview

Engine Media (operates as GameSquare) offers a unified platform combining multiple modules and acquired brands. The core offering includes Data & Analytics for audience intelligence, Talent Network for creator partnerships, Agency Services for strategy and creative execution, and Owned & Operated IP. Key acquired brands include Sideqik (influencer marketing platform with audience measurement capabilities) and Stream Hatchet (live gaming video distribution analytics). The platform unifies these capabilities to help brands reach the next generation through gaming and creator economy channels.

Differentiator

Problem solved

Functional benefit

Products and services

  • Sideqik An influencer marketing platform providing audience measurement and media value assessment capabilities, integrated with Stream Hatchet for gaming and social media content analysis; targeted at brands seeking to plan, execute, and measure influencer campaigns.
  • Stream Hatchet A live gaming video distribution analytics platform that provides analytics for gaming and social media content, integrated with Sideqik to strengthen offerings in the gaming influencer space; used by brands and gaming properties to measure live streaming reach.
  • Data & Analytics Audience intelligence capability providing data-driven insights for brands to understand and reach target audiences in the gaming and creator economy, built on the Sideqik and Stream Hatchet technology stack; sold as a recurring subscription service to enterprise brands.
  • Talent Network Creator and talent partnership network enabling brands to connect with gaming influencers and creators for marketing campaigns and brand collaborations; sold as a professional services offering to enterprise brand marketers.
  • Agency Services Full-service strategy and creative execution services for brands looking to engage audiences in the gaming and creator economy, scaling with brands as they grow; offered to enterprise clients as a services engagement.
  • Owned & Operated IP Proprietary intellectual property assets and content that Engine Media (GameSquare) owns and operates, enabling unique brand partnerships, sponsorships, events, and content campaigns in the gaming and creator economy.

Companies that use Engine Media

Customer profile

Named customers14 records

Segments2 records

Ideal customer profiles1 record

Engine Media technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Engine Media partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • SideqikcoreTechnology or Integration · 6 July 2021Engine Media Holdings completed acquisition of Sideqik, a specialized influencer marketing platform. The deal included issuing 410,523 shares. Sideqik provides audience measurement and media value assessment capabilities, integrated with Stream Hatchet for comprehensive gaming and social media analytics.

Scale indicators2 records

Recent moves6 records

Expansion highlights5 records

Engine Media competitors and assessment

Company assessment

Direct peers

  • SuperLeague Gaming: Public gaming and esports media company that delivers branded experiences, content and monetizes gaming audiences for enterprise marketers. Directly comparable to GameSquare's gaming-marketing-and-creator-economy thesis.
  • Anzu.io: In-game advertising platform with measurement and analytics for brands reaching gaming audiences. Comparable to GameSquare's combination of Stream Hatchet analytics and influencer-driven gaming ad placements.
  • Bidstack: In-game advertising technology serving brands and game publishers with programmatic, measurable placements. Comparable to GameSquare's gaming-monetization-and-measurement value proposition.
  • Grin: Creator marketing platform with influencer discovery, relationship management and ROI analytics for enterprise brands. Comparable to GameSquare's Sideqik-led influencer marketing offering.
  • Aspire: Influencer and creator marketing platform providing workflow, analytics and payment tools to enterprise brand teams. Comparable to Sideqik's audience-measurement and creator-management capabilities.
  • Overwolf: In-game creator platform enabling mods, apps and monetization for gaming communities and creators. Comparable to GameSquare's owned-and-operated IP and creator-talent strategy.

Emerging players

  • Nexus (Esports): Esports content, creator and tournament platform serving publishers and brand partners. Comparable to GameSquare's esports-focused creator-network and content offerings.
  • AdInMo: In-game advertising and brand-integration platform for game developers and brands. Comparable to GameSquare's gaming-monetization arm though smaller in scale.

Broad incumbents

  • Zynga (now part of Take-Two Interactive): Major mobile game publisher with significant in-game advertising and brand-integration capabilities. Comparable as a broader incumbent offering brand reach in gaming, though it owns first-party games rather than focusing on marketing services.
  • WPP / GroupM: Global media buying and planning network with gaming and esports practices serving enterprise brands. Comparable to GameSquare's agency services and media-buying functions at much larger scale.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights5 records

Customer concentration

Engine Media social profiles

Digital presence

Engine Media financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Engine Media leadership team

Management profile

Number of profiles

Profiles4 records

Engine Media subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Engine Media funding detail

Funding detail

Funding overview

Funding rounds6 records

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Engine Media M&A and investment

M&A and investment

M&A2 records

Investments2 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Engine Media

What does Engine Media do?

Engine Media (d/b/a GameSquare) operates a unified B2B platform that combines data and analytics, a creator talent network, full-service agency execution, and proprietary owned-and-operated IP to help enterprise brands reach gaming and creator economy audiences. The company sells recurring audience intelligence from the Sideqik influencer platform, integrates Stream Hatchet gaming video analytics, brokers creator partnerships, and delivers full-service strategy and creative campaigns for brand marketers.

Is Engine Media a public or private company?

Engine Media is a public company. It is classified as public and is currently operating.

When was Engine Media founded?

Engine Media was founded in 2016. It employs 51 to 100 people.

Where is Engine Media based?

Engine Media is headquartered in Toronto, Canada, in the North America region.

How does Engine Media make money?

Four revenue lines are on record. Data & Analytics Services are the primary driver. The others are talent Network Services, agency Services and owned & Operated IP.

Who are Engine Media's main competitors?

Direct peers on record are SuperLeague Gaming, Anzu.io, Bidstack, Grin, Aspire and Overwolf. Emerging players are Nexus (Esports) and AdInMo. Broad incumbents are Zynga (now part of Take-Two Interactive) and WPP / GroupM.

Does Engine Media have an API?

No public API is recorded for Engine Media.

What industry is Engine Media in?

Engine Media's product category is Gaming & Creator Economy Marketing Platform. Its primary akta.pro industry code is MPAFAHAD, Streaming Technology & SDK Providers (Low-latency video, input, client SDKs), with a secondary code of MPAKAOAJ, B2B Sports Digital Syndication & White-Label Streaming Services. Its NAICS code is 516210 and its SIC code is 7370.

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Live signals
PR NewswireEngine Media Holdings, Inc. to Participate in Canaccord Genuity's 41st Annual Growth ConferenceEngine Media Holdings, Inc. announced that Executive Chairman Tom Rogers and CEO Lou Schwartz will participate in Canaccord Genuity's 41st Annual Growth Conference, available for meetings August 10-12. The company provides gaming and next-generation media solutions, with subsidiaries operating in esports, video game development, and digital publishing. Interested parties should contact their Canaccord Genuity representative to schedule meetings with management.PR NewswireEngine Media Announces Expansion of Patent Infringement Lawsuits Against DraftKings and FanDuelEngine Media Holdings' subsidiary Winview Inc. has filed amended complaints in pending patent infringement lawsuits against DraftKings and FanDuel in the U.S. District Court for the District of New Jersey, adding allegations that the defendants' gaming services infringe two additional Winview patents. The two newly cited patents cover methodology for equalizing systemic latencies in television reception for skill-based games and systems for conducting multiple contests of skill. The lawsuits seek recovery of damages and other appropriate relief, with Engine Media being represented by Morgan Chu of Irell & Manella, LLP and Thomas R. Curtin of McElroy, Deutsch, Mulvaney & Carpenter, LLP.PR NewswireEngine Media Holdings, Inc. Reports Record Third Quarter Fiscal 2021 Financial ResultsEngine Media Holdings reported fiscal third-quarter 2021 results for the period ended May 31, 2021, with revenue of $9.6 million, up 14.6% sequentially and 29% from the prior year. Net income from continuing operations was $6.2 million, compared with a $27.4 million loss in the prior quarter. The company also acquired Atlanta-based influencer platform Sideqik and filed patent infringement suits against DraftKings and FanDuel.PR NewswireEngine Media Announces Filing of Patent Infringement Lawsuit Against FanDuelEngine Media Holdings, Inc. announced that its Winview Inc. subsidiary filed a patent infringement lawsuit against FanDuel, Inc. in the United States District Court for the District of New Jersey, alleging that FanDuel's gaming services infringe on two patents related to mobile sports betting and online gaming technologies. The lawsuit seeks recovery of damages and other appropriate relief, following a similar action Engine Media recently filed against DraftKings. The company stated it will continue assessing how to protect its intellectual property portfolio.PR NewswireEngine Media Holdings, Inc. Engages ICR to Build Out Investor Relations ProgramEngine Media Holdings, Inc., a publicly traded gaming and media solutions company listed on NASDAQ and TSX-V, has retained ICR, LLC to manage its investor relations program. The engagement aims to enhance communication with analysts and investors and expand the company's visibility in capital markets. ICR was selected for its relationships and expertise in the media, entertainment, and gaming industries.PR NewswireEngine Media Holdings Patent Portfolio Ownership Clouded by Suit Against Tom Rogers, Chairman of Engine and Former Chairman of WinView, Inc. over Breach of Fiduciary DutyA lawsuit was filed in Delaware Chancery Court on July 9, 2021, by WinView, Inc. stockholder plaintiffs, represented by Diamond McCarthy LLP and Whiteford, Taylor & Preston LLP, accusing former WinView board members Tom Rogers and Hank Ratner of breaching their fiduciary duty to common stockholders by forcing a three-way merger that created Engine Media Holdings. The complaint seeks rescission of the merger, arguing that WinView's primary assets are a freely transferable portfolio of 80 U.S. patents related to mobile sports betting and online gaming, and that monetary damages would be inadequate to compensate for the loss of those patents, two of which are currently the subject of a patent infringement case against DraftKings in the U.S. District Court of New Jersey. Graham Holdings, WinView's largest shareholder, is also named as a defendant for allegedly ignoring and acting against the interests of common stockholders.BenzingaEngine Media Subsidiary Files Patent Infringement Lawsuit Against DraftKings - DraftKings (NASDAQ:DKNG),Winview Inc., a subsidiary of Engine Media Holdings Inc., has filed a patent infringement lawsuit against DraftKings Inc. in the U.S. District Court for the District of New Jersey, alleging that DraftKings' gaming services infringe on two of Winview's U.S. patents related to television reception latency and client resource management. The lawsuit specifically targets U.S. Patent No. 9,878,243 and U.S. Patent No. 10,721,543 covering methodologies for skill-based games connected to live television programming and client resource management systems. Engine Media is seeking damages and other appropriate relief, with GAME shares trading up 12.3% following the announcement.PR NewswireAtlanta FaZe & Engine Media's UMG Gaming Announce $25,000 Warzone Tournament SeriesAtlanta FaZe, in partnership with UMG Gaming (a wholly owned subsidiary of Engine Media Holdings, Inc.), announced a two-part $25,000 Warzone Tournament series featuring online qualifiers open to the public and a final invitational. The first qualifier is scheduled for June 19, 2021, with the championship rounds set for June 25, 2021, featuring an Elimination Race format where two-person squads compete to accumulate the most eliminations. UMG Gaming, which previously launched its Champions Tournament Series in April with a Fortnite tournament, is expanding its grassroots esports offerings in partnership with Atlanta FaZe.PR NewswireEngine Media Announces Approval for Nasdaq Global Market Listing; Trading Expected to Commence in the Coming Days Under the Ticker Symbol "GAME"Engine Media Holdings, Inc. has been approved to uplist to The Nasdaq Global Market, with trading expected to commence in the coming days under the ticker symbol "GAME". The company will retain its existing listings on the TSX Venture Exchange and OTCQB while adding the Nasdaq listing. CEO Lou Schwartz stated the uplisting will enhance Engine Media's profile in US capital markets and attract new investors to support continued growth in the gaming technology and esports sectors.PR NewswireEngine Media to Participate in 6th Annual Oppenheimer Emerging Growth ConferenceEngine Media Holdings, Inc. announced that its Executive Chairman Tom Rogers and CEO Lou Schwartz will participate in the 6th Annual Oppenheimer Emerging Growth Conference on May 12, 2021, available for meetings throughout the day. The company, which develops technology and content solutions for the esports, news, and gaming industries, is publicly traded on the TSX-V and OTCQB exchanges. Meetings with company representatives can be scheduled by contacting [email protected] or an Oppenheimer representative.