Developer docs
API playgroundTry for free, no card

Search company profiles

Maker Media

Full company profile

uuid00069fa

Namestring
Maker Media
Legal namestring
Make Community, LLC
Websiteurl
make.co
Company typeenum
Private
Founded yearint
2005
Descriptiontext

Maker Media, operating as Make Community, LLC, is a Sebastopol/Santa Rosa, California-based private company that built and operates the global infrastructure for the "maker" category it helped define. Founded in 2005 by Dale Dougherty and Tim O'Reilly at O'Reilly Media, the company publishes Make: Magazine (a quarterly print and digital DIY technology publication) and a library of 125+ Make: Books, runs the Maker Faire global event network (200+ independently produced festivals across 45+ countries, though contracted to 144 faires across 26 countries in 2023), and operates Maker Shed, an e-commerce storefront for electronics kits, microcontrollers, tools, and curated maker supplies.

The company's technology platform is a standard digital media and community stack: a content management system powering makezine.com and make.co, subscription and membership management with multiple tiers (Community free, Premium $59.99/year, multi-seat school and corporate plans $250–$325/year), and an e-commerce engine for Maker Shed. The Make: Community platform adds a makerspace directory, member directory, and digital archive of magazine back issues, while Make:cast podcast, Make: Learning Labs, Maker Camp, and an ambassador program extend the content and community surface.

The business model is a hybrid consumer media and events company. Revenue is generated through consumer magazine and membership subscriptions (digital and print, $24.99–$59.99/year), event ticket sales and sponsorships across the Maker Faire network, Maker Shed retail (kits, books, tools), book sales through Maker Shed and third-party retailers, and a corporate partnership program for brand sponsors. Distribution is direct-to-consumer via owned digital properties and physical presence at Maker Faire Bay Area. The customer base is fragmented across individual hobbyists, educators, families, tech enthusiasts, schools/libraries, and corporate partners, with paid magazine distribution approaching 80,000 and millions of community members engaged globally since 2005. The company has raised a disclosed $10M in institutional capital (2013 and 2015 rounds led by Floodgate, O'Reilly AlphaTech Ventures, Obvious Ventures, and Raine Ventures) and in 2025 opened community equity investment via Wefunder, signaling a shift toward smaller, mission-aligned capital outside traditional VC.

Short descriptiontext

Make Community (Maker Media) is a Sebastopol, California-based media and events company that publishes Make: Magazine, operates the global Maker Faire event network across 45+ countries, runs the Maker Shed e-commerce store, and serves individual makers, educators, schools, and corporate partners through subscription memberships and a 20-year DIY content archive.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersSebastopol, United States
HQ citystring
Sebastopol
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
maker media publishing, DIY technology magazine, STEAM education resources, maker community events, electronics kits retail
Industry2 codes
1Creator Events & Experiences (Trips, Houses, Retreats)
CodeMPAAAHANPrimaryYes
2Content & Creative Studio for Creators (Concepting/Production)
CodeMPAAAHADPrimaryNo
NAICS code2 codes
  • Motion Picture and Sound Recording Industries512
  • Broadcasting and Content Providers516
SIC code1 code
  • Miscellaneous Publishing2741
Product category
DIY Maker Media and Education
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model6 records
1Magazine Subscriptions
TypeSubscription Recurring
Description

Quarterly Make: Magazine available in print and digital formats. Print subscriptions available for US residents; digital subscriptions include access to digital archive. Premium membership includes both print and digital.

make.co
2E-commerce (Maker Shed)
TypeHardware Sales
Description

Online store selling electronics kits, robotics, microcontrollers, tools, supplies, and curated books. Physical presence at Maker Faire Bay Area events.

make.co
3Book Sales
TypeOne Time License
Description

Over 125 titles covering electronics, DIY technology, digital fabrication, education, and more. Sold through Maker Shed and third-party retailers.

make.co
4Membership Subscriptions
TypeSubscription Recurring
Description

Multiple tiers: Community (free), Premium ($59.99/year), Multi-seat options for organizations ($250-$325/year). Includes digital access, print magazine, video library, and community features.

make.co
5Maker Faire Events
TypeTransaction Fee
Description

Ticket sales for Maker Faire events globally. Regional and flagship events create revenue through admissions, sponsorships, and vendor participation.

make.co
6Corporate Partnerships
TypeAffiliate Referral
Description

Partnership programs with brands for integrated marketing, sponsorships, and business development opportunities at events and across platforms.

make.co
Marketing channels10 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels7 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain, Infrastructure
Pricing details8 tiers
1Free community membership with basic access
ModelFreemiumBilling cadenceOthers
Notes

Member Directory, Makerspace Directory, Make: Online Platform, Make: Newsletter, Maker Shed Newsletter - all free

make.co
2Premium annual membership with full access
ModelSubscriptionBilling cadenceAnnual
Notes

$59.99 per year - Complete Make: Digital Archive, Print Make: Subscription (US only), Digital Make: Subscription, Member only Videos & Events, Founder Newsletter

make.co
3Multi-seat membership for 8 users
ModelSubscriptionBilling cadenceAnnual
Notes

$250 per year - Digital Magazine Subscription for up to 8 members, Print Magazine Subscription for parent member (US only), Exclusive Video Library, Member & Makerspace Directories, Community Platform and Groups, Digital access to all Make: Magazine back issues for every member

make.co
4Multi-seat membership for 14 users
ModelSubscriptionBilling cadenceAnnual
Notes

$300 per year - Digital Magazine Subscription for up to 14 members

make.co
5Multi-seat membership for 20 users
ModelSubscriptionBilling cadenceAnnual
Notes

$325 per year - Digital Magazine Subscription for up to 20 members

make.co
6Print + Digital magazine bundle
ModelSubscriptionBilling cadenceAnnual
Notes

$49.99 annually - combined print and digital subscription

make.co
7Print-only magazine subscription
ModelSubscriptionBilling cadenceAnnual
Notes

$24.99 annually - US residents only

make.co
8Digital-only magazine subscription
ModelSubscriptionBilling cadenceAnnual
Notes

$29.99 annually - digital access only

make.co
GTM typeB2B and B2C
B2B and B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Core offering1 text field

Maker Media (operating as Make Community LLC) operates a multi-platform ecosystem centered on the maker movement. Its core offerings include Make: Magazine (a quarterly DIY technology publication), Maker Faire (a global network of family-friendly invention festivals held in 200+ locations), and Maker Shed (an e-commerce store for maker kits, books, tools, and microcontrollers). The company also publishes Make: Books (125+ titles), runs Maker Camp for youth STEAM education, and operates a membership-based community platform with digital archives and makerspace directories.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 200+ Maker Faires annually across the globe
+3 more records
Product overview1 text field

Maker Media operates a multi-platform ecosystem centered on the maker movement, combining print and digital media with live events and e-commerce. The core offerings include Make: Magazine (a quarterly DIY technology publication), Maker Faire (a global network of family-friendly invention festivals), and Maker Shed (an e-commerce store for maker tools, kits, and books). Supporting products include Make: Books (125+ titles covering electronics and digital fabrication), Maker Camp (STEAM-focused projects for youth), Make:cast (podcast by founder Dale Dougherty), Make: Community (membership platform with digital archives and directories), and Make: Newsletters. The company was founded in 2005 and has cultivated millions of makers globally through these interconnected products and events.

Product and service10 records
1Make: Magazine
CategoryPrint and Digital Publication
Description

A quarterly publication featuring DIY technology projects, tutorials, skill builders, and stories covering electronics, robotics, 3D printing, woodworking, digital fabrication, and crafting. Referred to as the 'bible' for makers, accessible in print and digital formats.

2Maker Faire
CategoryLive Events
Description

A family-friendly festival of invention, creativity and resourcefulness ('The Greatest Show and Tell on Earth') held globally with 200+ events annually, showcasing projects from creators, tinkerers, artists, engineers, and enthusiasts of all ages.

3Maker Shed
CategoryE-commerce Retail
Description

Official online and in-person retail store for the maker movement, offering electronics kits, robotics, microcontrollers, tools, supplies, books, and magazines curated by the Make: team.

4Make: Books
CategoryBook Publishing
Description

A library of more than 125 maker-written books covering electronics, DIY technology, digital fabrication, microcontrollers (Arduino, Raspberry Pi), drones, 3D printing, and education, sold directly and through third-party retailers.

5Maker Camp
CategoryEducational Content
Description

An online collection of projects and resources for educators and parents designed to engage young people in creative, hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) projects.

6Make: Community Membership
CategoryMembership Platform
Description

A membership platform offering community connection, maker directory, makerspace directory, complete digital archive of Make: Magazine, exclusive videos, member-only events, and Founder Newsletter for makers worldwide.

7Make:cast Podcast
CategoryPodcast / Audio Content
Description

A podcast hosted by Make: founder Dale Dougherty featuring interviews with maker educators, innovators, and community leaders discussing tools and ideas behind the maker movement.

8Make: Learning Labs
CategoryEducational Platform
Description

An educational platform offering workshops, project boards, reviews, and projects for learning new maker skills from expert makers, supporting continuous skill development.

9Makerspaces Directory
CategoryDirectory / Community Platform
Description

A community-driven directory of makerspaces, Fab Labs, and hackerspaces spanning continents, cultures, and disciplines, helping users discover collaborative environments for making.

10Maker Campus
CategoryVirtual Workshop Program
Description

Virtual workshops for makers by makers, expanding educational reach beyond in-person events.

Scale indicator9 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeGTM or Marketing Partner
Description

Partnership program with global brands developing maker strategies through integrated and innovative programs. Partners receive recognition, marketing, business development, networking opportunities, and deep involvement in maker events and platforms.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Long-established technology book and learning publisher where Make: Magazine originated (Dale Dougherty and Tim O'Reilly co-founded Make: within O'Reilly Media). Directly comparable as a learning-focused publisher serving the tech/maker community with books, conferences, and online learning platforms.

TypeDirect peer
Description

Open-source hardware company selling electronics kits, microcontrollers, tools, and tutorials to the maker/DIY community. Directly comparable in e-commerce (Maker Shed), educational content, and target audience of individual makers, educators, and hobbyists.

TypeDirect peer
Description

Electronics retailer providing components, kits, boards, and tutorials to makers, educators, and hobbyists. Closely comparable to Maker Shed's product mix and educational positioning, with overlapping customer segments.

TypeDirect peer
Description

DIY project-sharing platform owned by Autodesk where users publish step-by-step tutorials across electronics, crafts, and maker categories. Directly comparable as a community-driven maker content platform serving the same DIY creator audience.

TypeBroad incumbent
Description

Open-source microcontroller platform and ecosystem (hardware, software, education) that has been a cornerstone of the maker movement since its 2005 launch — coinciding with Make: Magazine's founding. Comparable in education programs, hardware kits, and community-building for makers.

TypeBroad incumbent
Description

Charity behind the Raspberry Pi single-board computer, with deep focus on computing and STEAM education for young people. Comparable mission to Make:'s Maker Camp and education programs; debuted at World Maker Faire New York in 2012.

TypeBroad incumbent
Description

Long-running DIY/science publication covering tools, technology, and hands-on projects. Comparable as a legacy media brand serving the DIY/maker audience with magazine content, though Hearst operates at much larger scale across multiple titles.

TypeEmerging player
Description

Maker-focused digital media brand (formerly Mythbusters' Adam Savage) producing video content, podcasts, and event activations around making, tools, and craftsmanship. Comparable in creator-led maker media, event presence, and educational content targeting enthusiast makers.

TypeDirect peer
Description

Online community and publishing platform for hardware developers and makers, featuring project tutorials, product reviews, and a hardware directory. Directly comparable as a digital maker community platform with project-based content and a maker/educator audience.

TypeEmerging player
Description

Free, browser-based 3D design and electronics simulation tool owned by Autodesk, popular in K-12 and maker education. Comparable in the STEAM/maker education segment and in targeting the same educators and hobbyist makers as Maker Camp and Make: Learning Labs.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles10 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries7 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors6 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Maker Media

DIY Maker Media and Educationmake.co

Make Community (Maker Media) is a Sebastopol, California-based media and events company that publishes Make: Magazine, operates the global Maker Faire event network across 45+ countries, runs the Maker Shed e-commerce store, and serves individual makers, educators, schools, and corporate partners through subscription memberships and a 20-year DIY content archive.

What Maker Media does

Maker Media, operating as Make Community, LLC, is a Sebastopol/Santa Rosa, California-based private company that built and operates the global infrastructure for the "maker" category it helped define. Founded in 2005 by Dale Dougherty and Tim O'Reilly at O'Reilly Media, the company publishes Make: Magazine (a quarterly print and digital DIY technology publication) and a library of 125+ Make: Books, runs the Maker Faire global event network (200+ independently produced festivals across 45+ countries, though contracted to 144 faires across 26 countries in 2023), and operates Maker Shed, an e-commerce storefront for electronics kits, microcontrollers, tools, and curated maker supplies.

The company's technology platform is a standard digital media and community stack: a content management system powering makezine.com and make.co, subscription and membership management with multiple tiers (Community free, Premium $59.99/year, multi-seat school and corporate plans $250–$325/year), and an e-commerce engine for Maker Shed. The Make: Community platform adds a makerspace directory, member directory, and digital archive of magazine back issues, while Make:cast podcast, Make: Learning Labs, Maker Camp, and an ambassador program extend the content and community surface.

The business model is a hybrid consumer media and events company. Revenue is generated through consumer magazine and membership subscriptions (digital and print, $24.99–$59.99/year), event ticket sales and sponsorships across the Maker Faire network, Maker Shed retail (kits, books, tools), book sales through Maker Shed and third-party retailers, and a corporate partnership program for brand sponsors. Distribution is direct-to-consumer via owned digital properties and physical presence at Maker Faire Bay Area. The customer base is fragmented across individual hobbyists, educators, families, tech enthusiasts, schools/libraries, and corporate partners, with paid magazine distribution approaching 80,000 and millions of community members engaged globally since 2005. The company has raised a disclosed $10M in institutional capital (2013 and 2015 rounds led by Floodgate, O'Reilly AlphaTech Ventures, Obvious Ventures, and Raine Ventures) and in 2025 opened community equity investment via Wefunder, signaling a shift toward smaller, mission-aligned capital outside traditional VC.

Maker Media firmographics

Firmographics
Name
Maker Media
Legal name
Make Community, LLC
Website
https://make.co
Company type
Private
Founded year
2005
Operating status
Operating
Headcount range
101–250 employees
Short description
Make Community (Maker Media) is a Sebastopol, California-based media and events company that publishes Make: Magazine, operates the global Maker Faire event network across 45+ countries, runs the Maker Shed e-commerce store, and serves individual makers, educators, schools, and corporate partners through subscription memberships and a 20-year DIY content archive.
Ownership category
akta.pro rank

Maker Media industry classification

Industry
Product category
DIY Maker Media and Education
NAICS
Motion Picture and Sound Recording Industries (512), Broadcasting and Content Providers (516)
SIC
Miscellaneous Publishing (2741)
akta.pro primary industry
Creator Events & Experiences (Trips, Houses, Retreats) (MPAAAHAN)
akta.pro secondary industry
Content & Creative Studio for Creators (Concepting/Production) (MPAAAHAD)

Keywords

  • Maker media publishing
  • DIY technology magazine
  • STEAM education resources
  • Maker community events
  • Electronics kits retail

Where Maker Media is headquartered

Location

Headquarters

HQ city
Sebastopol
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Maker Media business model

Business model
GTM type
B2B and B2C
Offering type
Digital Commerce or Content
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain, Infrastructure

Revenue model

  1. Magazine Subscriptions: Quarterly Make: Magazine available in print and digital formats. Print subscriptions available for US residents; digital subscriptions include access to digital archive. Premium membership includes both print and digital.
  2. E-commerce (Maker Shed): Online store selling electronics kits, robotics, microcontrollers, tools, supplies, and curated books. Physical presence at Maker Faire Bay Area events.
  3. Book Sales: Over 125 titles covering electronics, DIY technology, digital fabrication, education, and more. Sold through Maker Shed and third-party retailers.
  4. Membership Subscriptions: Multiple tiers: Community (free), Premium ($59.99/year), Multi-seat options for organizations ($250-$325/year). Includes digital access, print magazine, video library, and community features.
  5. Maker Faire Events: Ticket sales for Maker Faire events globally. Regional and flagship events create revenue through admissions, sponsorships, and vendor participation.
  6. Corporate Partnerships: Partnership programs with brands for integrated marketing, sponsorships, and business development opportunities at events and across platforms.

Pricing tiers

ModelBillingPrice
FreemiumOthersFree community membership with basic access
SubscriptionAnnualPremium annual membership with full access
SubscriptionAnnualMulti-seat membership for 8 users
SubscriptionAnnualMulti-seat membership for 14 users
SubscriptionAnnualMulti-seat membership for 20 users
SubscriptionAnnualPrint + Digital magazine bundle
SubscriptionAnnualPrint-only magazine subscription
SubscriptionAnnualDigital-only magazine subscription

Go-to-market motion3 records

Distribution channels7 records

Marketing channels10 records

Maker Media product offering

Product offering

Core offering

Maker Media (operating as Make Community LLC) operates a multi-platform ecosystem centered on the maker movement. Its core offerings include Make: Magazine (a quarterly DIY technology publication), Maker Faire (a global network of family-friendly invention festivals held in 200+ locations), and Maker Shed (an e-commerce store for maker kits, books, tools, and microcontrollers). The company also publishes Make: Books (125+ titles), runs Maker Camp for youth STEAM education, and operates a membership-based community platform with digital archives and makerspace directories.

Product overview

Maker Media operates a multi-platform ecosystem centered on the maker movement, combining print and digital media with live events and e-commerce. The core offerings include Make: Magazine (a quarterly DIY technology publication), Maker Faire (a global network of family-friendly invention festivals), and Maker Shed (an e-commerce store for maker tools, kits, and books). Supporting products include Make: Books (125+ titles covering electronics and digital fabrication), Maker Camp (STEAM-focused projects for youth), Make:cast (podcast by founder Dale Dougherty), Make: Community (membership platform with digital archives and directories), and Make: Newsletters. The company was founded in 2005 and has cultivated millions of makers globally through these interconnected products and events.

Differentiator

Problem solved

Functional benefit

Products and services

  • Make: Magazine A quarterly publication featuring DIY technology projects, tutorials, skill builders, and stories covering electronics, robotics, 3D printing, woodworking, digital fabrication, and crafting. Referred to as the 'bible' for makers, accessible in print and digital formats.
  • Maker Faire A family-friendly festival of invention, creativity and resourcefulness ('The Greatest Show and Tell on Earth') held globally with 200+ events annually, showcasing projects from creators, tinkerers, artists, engineers, and enthusiasts of all ages.
  • Maker Shed Official online and in-person retail store for the maker movement, offering electronics kits, robotics, microcontrollers, tools, supplies, books, and magazines curated by the Make: team.
  • Make: Books A library of more than 125 maker-written books covering electronics, DIY technology, digital fabrication, microcontrollers (Arduino, Raspberry Pi), drones, 3D printing, and education, sold directly and through third-party retailers.
  • Maker Camp An online collection of projects and resources for educators and parents designed to engage young people in creative, hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) projects.
  • Make: Community Membership A membership platform offering community connection, maker directory, makerspace directory, complete digital archive of Make: Magazine, exclusive videos, member-only events, and Founder Newsletter for makers worldwide.
  • Make:cast Podcast A podcast hosted by Make: founder Dale Dougherty featuring interviews with maker educators, innovators, and community leaders discussing tools and ideas behind the maker movement.
  • Make: Learning Labs An educational platform offering workshops, project boards, reviews, and projects for learning new maker skills from expert makers, supporting continuous skill development.
  • Makerspaces Directory A community-driven directory of makerspaces, Fab Labs, and hackerspaces spanning continents, cultures, and disciplines, helping users discover collaborative environments for making.
  • Maker Campus Virtual workshops for makers by makers, expanding educational reach beyond in-person events.

Quantifiable outcome

  • 200+ Maker Faires annually across the globe
  • +3 more outcomes

Companies that use Maker Media

Customer profile

Named customers4 records

Segments6 records

Ideal customer profiles4 records

Maker Media technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Maker Media partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Corporate PartnerscoreGTM or Marketing PartnerPartnership program with global brands developing maker strategies through integrated and innovative programs. Partners receive recognition, marketing, business development, networking opportunities, and deep involvement in maker events and platforms.

Scale indicators9 records

Recent moves6 records

Expansion highlights5 records

Maker Media competitors and assessment

Company assessment

Broad incumbents

  • O'Reilly Media: Long-established technology book and learning publisher where Make: Magazine originated (Dale Dougherty and Tim O'Reilly co-founded Make: within O'Reilly Media). Directly comparable as a learning-focused publisher serving the tech/maker community with books, conferences, and online learning platforms.
  • Arduino: Open-source microcontroller platform and ecosystem (hardware, software, education) that has been a cornerstone of the maker movement since its 2005 launch — coinciding with Make: Magazine's founding. Comparable in education programs, hardware kits, and community-building for makers.
  • Raspberry Pi Foundation: Charity behind the Raspberry Pi single-board computer, with deep focus on computing and STEAM education for young people. Comparable mission to Make:'s Maker Camp and education programs; debuted at World Maker Faire New York in 2012.
  • Popular Mechanics (Hearst): Long-running DIY/science publication covering tools, technology, and hands-on projects. Comparable as a legacy media brand serving the DIY/maker audience with magazine content, though Hearst operates at much larger scale across multiple titles.

Direct peers

  • Adafruit Industries: Open-source hardware company selling electronics kits, microcontrollers, tools, and tutorials to the maker/DIY community. Directly comparable in e-commerce (Maker Shed), educational content, and target audience of individual makers, educators, and hobbyists.
  • SparkFun Electronics: Electronics retailer providing components, kits, boards, and tutorials to makers, educators, and hobbyists. Closely comparable to Maker Shed's product mix and educational positioning, with overlapping customer segments.
  • Instructables (Autodesk): DIY project-sharing platform owned by Autodesk where users publish step-by-step tutorials across electronics, crafts, and maker categories. Directly comparable as a community-driven maker content platform serving the same DIY creator audience.
  • Hackster.io: Online community and publishing platform for hardware developers and makers, featuring project tutorials, product reviews, and a hardware directory. Directly comparable as a digital maker community platform with project-based content and a maker/educator audience.

Emerging players

  • Tested (Adam Savage): Maker-focused digital media brand (formerly Mythbusters' Adam Savage) producing video content, podcasts, and event activations around making, tools, and craftsmanship. Comparable in creator-led maker media, event presence, and educational content targeting enthusiast makers.
  • Tinkercard (Autodesk): Free, browser-based 3D design and electronics simulation tool owned by Autodesk, popular in K-12 and maker education. Comparable in the STEAM/maker education segment and in targeting the same educators and hobbyist makers as Maker Camp and Make: Learning Labs.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Maker Media social profiles

Digital presence

Maker Media financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Maker Media leadership team

Management profile

Number of profiles

Profiles10 records

Maker Media subsidiaries and ownership

Company hierarchy

Subsidiaries7 records

Maker Media funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors6 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Maker Media M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Maker Media

What does Maker Media do?

Maker Media (operating as Make Community LLC) operates a multi-platform ecosystem centered on the maker movement. Its core offerings include Make: Magazine (a quarterly DIY technology publication), Maker Faire (a global network of family-friendly invention festivals held in 200+ locations), and Maker Shed (an e-commerce store for maker kits, books, tools, and microcontrollers). The company also publishes Make: Books (125+ titles), runs Maker Camp for youth STEAM education, and operates a membership-based community platform with digital archives and makerspace directories.

Is Maker Media a public or private company?

Maker Media is a private company. It is classified as venture growth investor backed and is currently operating.

When was Maker Media founded?

Maker Media was founded in 2005. It employs 101 to 250 people.

Where is Maker Media based?

Maker Media is headquartered in Sebastopol, United States, in the North America region.

How does Maker Media make money?

Six revenue lines are on record. Magazine Subscriptions are the primary driver. The others are E-commerce (Maker Shed), book Sales, membership Subscriptions, maker Faire Events and corporate Partnerships.

Who are Maker Media's main competitors?

Broad incumbents on record are O'Reilly Media, Arduino, Raspberry Pi Foundation and Popular Mechanics (Hearst). Direct peers are Adafruit Industries, SparkFun Electronics, Instructables (Autodesk) and Hackster.io. Emerging players are Tested (Adam Savage) and Tinkercard (Autodesk).

Does Maker Media have an API?

No public API is recorded for Maker Media.

What industry is Maker Media in?

Maker Media's product category is DIY Maker Media and Education. Its primary akta.pro industry code is MPAAAHAN, Creator Events & Experiences (Trips, Houses, Retreats), with a secondary code of MPAAAHAD, Content & Creative Studio for Creators (Concepting/Production). Its NAICS code is 512 and its SIC code is 2741.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
TechCrunchMaker Media CEO Gregg Brockway Speaks on the #IStandWithAhmed Movement #TCDisruptMaker Media CEO Gregg Brockway discussed the #IStandWithAhmed movement during a presentation at TechCrunch Disrupt. The content consists of a video recording from September 23, 2015, featuring commentary on this specific social media campaign. No further operational or strategic details regarding Maker Media's business activities are provided in the text.AxiosMaker Faire founder Dale Dougherty faces off with creditorsDale Dougherty, founder of Maker, faces creditors in a California court over allegations he fraudulently recovered assets after the company shut down. Creditors claim he manipulated an assignment for the benefit of creditors to maintain control while disposing of liabilities. A mediation hearing is set to address the dispute.TechCrunchMaker Faire halts operations and lays off all staffMaker Media has laid off its entire staff of 22 and ceased operations due to financial difficulties. Despite once having a vibrant community and significant attendance at its events, Maker Media is struggling to maintain its business model amidst high production costs and decreased corporate sponsorship. The company's future depends on negotiations with banks and financiers as it strives to keep its online archive and Maker Faire licensing program alive.TechCrunchThe cambrian moment in our innovation economyRe-Imagine Group chairman Peter Hirshberg argues that the United States is at a decisive "Cambrian moment" in urban innovation, marked by a shift from "smart cities" focused on connected devices to "maker cities" shaped by connected citizens empowered with disruptive technologies. The movement, which gained traction at President Obama's first National Maker's Faire in June 2014, has enrolled 100 cities including Detroit and Pittsburgh as founding members of the Maker Cities initiative. Hirshberg, who co-authored the book "Maker City" with Maker Media CEO Dale Dougherty, contends that this local-level innovation represents the most potent instrument for social and economic change in America today.ForbesMaker Movement Fuels Apps, Robots, And Internet Of ThingsMaker Media's inaugural MakerCon, hosted by Oracle in Redwood City on May 13-14, held 44 sessions with nearly 100 speakers, while the 2014 Maker Faire in San Mateo drew over 130,000 attendees and 1,100 entries. The report cites several hundred thousand annual maker participants and upcoming faires in Paris, Kansas City, Trondheim and New York.StrictlyVCThe Unicorns Hiring, and Losing Employees, the FastestStartups Mixpanel, Maker Media, and SOLS laid off sizable percentages of employees, while Instacart is slowing full-time hiring and ending contract recruiters. Instacart grew from 91 to 300 full-time employees since January 2015. Data scientists analyzed publicly available data to identify which U.S. unicorns are hiring fastest and losing employees.VC News DailyMaker Media Secures $5M in Series AMaker Media has secured $5 million in Series A funding from a syndicate of investors including Obvious Ventures, Raine Ventures, Azure Capital, OATV, Floodgate, and debt funding from Square 1 Bank. The funding will support expansion of Maker Faire events globally, build out technical and editorial teams, and grow digital initiatives across video, mobile, and online platforms. The company also appointed veteran technology journalist Rafe Needleman as editor in chief to lead editorial operations.TechCrunchMaker Media Nabs $5 Million In Funding And Yahoo Tech Editor Rafe NeedlemanMaker Media has raised $5 million in funding from Obvious Ventures, Raine Ventures, Azure Capital, OATV, Floodgate, and Square 1, simultaneously hiring Rafe Needleman as head of digital content to expand its video and online media operations. The investment will support the company's expansion of Maker Faire to over 200 global events and grow its maker movement platform encompassing Make: magazine, Maker Shed, and Makezine, which collectively reach nearly 4 million monthly unique visitors. The company has grown to 90 employees over the past six months and indicated plans to potentially launch a marketplace on its MakerSpace social network.TechCrunchMaker Faire Goes Online With A New Social Network For Makers Called MakerSpaceMaker Media has launched a new social network called MakerSpace, a Facebook-like platform designed to connect participants of its 131 global Maker Faire events in an online community where makers can create profiles, display projects, and share progress updates through a newsfeed.