Developer docs
API playgroundTry for free, no card

Search company profiles

BANDAI NAMCO Holdings

Full company profile

uuid0006amq

Namestring
BANDAI NAMCO Holdings
Legal namestring
Bandai Namco Holdings Inc.
Company typeenum
Public
Founded yearint
2005
Descriptiontext

BANDAI NAMCO Holdings Inc. is a Tokyo-listed pure holding company established in September 2005 through the merger of Bandai Co., Ltd. and NAMCO LIMITED, operating four business units — Toys & Hobby, Digital, Visual & Music, and Amusement — across approximately 92 group companies (42 domestic, 50 overseas) with consolidated headcount of 11,457 employees as of March 2026. For FY2026 (ending March 2026) the group reported ¥1.348 trillion yen in consolidated revenue (~$9.5 billion USD) and ¥189.5 billion in operating profit, with a 72.3% equity ratio, positioning it as one of Japan's largest entertainment conglomerates.

The company's core differentiator is its IP Axis Strategy, which exploits a portfolio of more than 20 major entertainment franchises — including Gundam, Dragon Ball, Tekken, Pac-Man, Elden Ring, One Piece, Kamen Rider, and Sword Art Online — across toys (Gunpla, Tamashii Nations figures, trading cards), console/PC/mobile video games, anime production (Sunrise/Bandai Namco Filmworks), music and live events (Bandai Namco Music Live), arcade operations, and IP licensing. Distribution spans 38 offices in 21 countries, 15 THE GUNDAM BASE stores across 4 global regions, over 250 Namco-brand amusement facilities in Japan, specialty hobby retailers, mass-market retailers, e-commerce platforms, and direct digital storefronts. Recent technology investments include a generative AI collaborative initiative with Sony for game development, a joint ¥10 billion investment in Gaudiy (a blockchain/LLM-based fan engagement platform), and blockchain gaming initiatives on the Oasys network.

Customer segments span children and family consumers, mature hobbyists and collectors (premium Tamashii Nations and Gunpla), global video game players across PlayStation, Xbox, Steam, Nintendo, and mobile platforms, IP licensees, and a digital/Web3 gaming audience. Go-to-market combines direct digital storefronts, enterprise field sales for major IP licensing deals, channel partnerships (e.g., the ONE PIECE CARD GAME Official Shop at Mall of Georgia operated with Simon Property Group), and product-led growth through major digital game titles. The group maintains owned manufacturing operations in Shizuoka (Bandai Hobby Center) and Tochigi (Bandai Namco Craft) for plastic models, in-house logistics (Bandai Namco Logistics / Logipal Express), and vertical integration across content creation, production, and distribution.

Short descriptiontext

Bandai Namco Holdings is a Tokyo-listed entertainment conglomerate operating four units — Toys & Hobby, Digital, Visual & Music, and Amusement — serving global consumers through franchises like Gundam, Dragon Ball, Tekken, and Elden Ring via toys, video games, anime, music, and licensed merchandise.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1,001–5,000
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices14 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game publishing, plastic model manufacturing, anime production, collectible toys, IP licensing
Industry4 codes
1Virtual Goods & Digital Item Commerce (skins, cosmetics, DLC)
CodeMPAFAJAFPrimaryYes
2Collectible Card Games (CCG/TCG) Retail
CodeCRALAGACPrimaryNo
3In-Game Item Marketplaces & Trading Platforms
CodeMPAFACAJPrimaryNo
4Blockchain Game Studios & Game Development
CodeFSAPAGACPrimaryNo
NAICS code2 codes
  • Hobby, Toy, and Game Retailers45912
  • Doll, Toy, and Game Manufacturing33993
SIC code2 codes
  • Retail-Hobby, Toy & Game Shops5945
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Entertainment Products and Toys
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Toys and Hobby Business
TypeHardware Sales
Description

Plastic model kits (Gunpla), action figures (Tamashii Nations), and toys under brands including Gundam, Dragon Ball, and Kamen Rider. Sold through specialty stores, large retailers, e-commerce, and THE GUNDAM BASE direct stores globally.

bandainamco.co.jp:443
2Digital (Video Game) Business
TypeOne Time License
Description

Development and publishing of console, PC, and mobile games across franchises including Tekken, Elden Ring, Ace Combat, Dragon Ball, Sword Art Online, and Gundam. Includes DLC, season passes, and free-to-play mobile titles.

snsinsider.com
3Amusement (Arcade) Operations
TypeManaged Services
Description

Operation of arcade entertainment facilities under the Namco brand in Japan, offering crane games, medal games, and amusement machines. New franchise model for game center operations being expanded.

bandainamco.co.jp:443
4Visual and Music (Anime/Film) Business
TypeLicensing Royalties
Description

Animation production through Sunrise and Bandai Namco Filmworks, music entertainment through Bandai Namco Music Live, and live events. Includes IP licensing for anime adaptations, film productions, and music royalties.

bandainamco.co.jp
5IP Licensing and Merchandising
TypeLicensing Royalties
Description

Licensing of IP to third-party manufacturers for apparel, accessories, collectibles, and published media. Bandai Namco is identified as a leading IP rights holder in Japan's licensed merchandise retail market estimated at USD 20.913 billion in 2025.

openpr.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels8 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Supply Chain, Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Pricing details1 tier
1Fender x PAC-MAN Telecaster limited edition guitar
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Limited Edition Fender x PAC-MAN Player II Telecaster guitar priced at $1,099, available as a limited run from Fender's official site. Collaboration targets both guitar enthusiasts and consumers drawn to nostalgic cultural icons.

9to5toys.com
GTM typeB2C
B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Brand1 of 5 records shown
1Bandai Namco Entertainment
Description

Video game development and publishing division

bandainamco.co.jp
+4 more records
Core offering1 text field

Bandai Namco Holdings is a pure holding company that oversees a portfolio of entertainment businesses including the development, manufacturing, and global distribution of toys and plastic model kits (Gunpla), video games for console/PC/mobile platforms, anime and music content, and the operation of amusement arcade facilities. The group monetizes owned IP (Gundam, Dragon Ball, Tekken, Pac-Man, Elden Ring, One Piece, Sword Art Online) across physical products, digital games, anime, music, live events, and licensed merchandise for global consumers.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Dragon Ball Xenoverse 2 has sold over 10 million copies worldwide since 2016, making it one of Bandai Namco's most enduring titles.
+3 more records
Product overview1 text field

BANDAI NAMCO Holdings operates as a pure holding company overseeing multiple entertainment business units. The Toys and Hobby Unit (including BANDAI CO., LTD. and BANDAI SPIRITS) produces plastic models (Gunpla), action figures, and toys. The Digital Unit (Bandai Namco Entertainment) publishes video games including fighting games (Tekken, Dragon Ball FighterZ, Dragon Ball Xenoverse), action RPGs (Elden Ring), flight simulators (Ace Combat), and puzzle-platformers (Little Nightmares). The Visual and Music Unit produces anime through Sunrise and Bandai Namco Filmworks. The Amusement Unit operates arcade facilities. Products span physical merchandise (Gunpla, collectible figures, trading cards), digital games across consoles/PC/mobile, and multimedia content including the new TEKKEN! CARTOON animated series. The company pursues an IP axis strategy maximizing intellectual property value across multiple platforms and formats.

Product and service1 record
1Gunpla (Gundam Plastic Models)
Scale indicator12 records

Each record includes

Type, Value, Description, Source

Partnership6 partners
1Amerhiro (Animator)
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-06-26
Description

Bandai Namco released 'TEKKEN! CARTOON,' a new animated series featuring stylized versions of Tekken characters, produced with animator Amerhiro. No release date or platform has been announced. The franchise continues to receive updates including new DLC content.

ign.com
Strategic tierMinorTypeOthersAnnounced on2026-06-25
Description

METI is offering an $70 million (11.5 billion yen) subsidy package to approximately 15 companies including Bandai Namco, to encourage the use of generative AI for anime and manga translations. The program targets companies including Crunchyroll, Shueisha, Kodansha, and Square Enix as part of an effort to accelerate content delivery to foreign markets and combat unofficial translations.

3UDO Artists Inc.
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-05-13
Description

Bandai Namco Group and UDO Artists Inc. built a strategic partnership to leverage each other's strengths for promoting collaboration to further revitalize live events and music businesses. The partnership aims to drive live event and music business activation through combined expertise in entertainment production and artist management.

bandainamco.co.jp
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-05-08
Description

Sony and Bandai Namco announced a collaborative initiative focused on generative AI and future technologies for game development during Sony Group's 2025/2026 fiscal briefing. Sony CEO Hiroki Totoki emphasized that AI serves as an amplifier of human creativity. The collaboration builds on Sony's AI tools like Mockingbird (facial animation) and AI-powered payment routing that has generated over $700 million in incremental revenue. The two companies also made a joint 10 billion yen investment in Gaudiy, a fan engagement platform utilizing blockchain and large language models.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-11-04
Description

Japan's Content Overseas Distribution Association (CODA), including Bandai Namco as a member, issued a formal notice to OpenAI demanding it cease using members' content to train Sora 2 without permission. CODA highlighted that Sora 2 outputs resemble Japanese copyrighted works, raising copyright infringement concerns. This represents collective IP protection action by major Japanese content holders.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2024-02-01
Description

The Pokémon Company partnered with Bandai Namco for digital trading card experiences in Asia, representing collaboration between two major Japanese entertainment IP holders in the collectible card game market.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Japanese game developer/publisher with strong flagship franchises (Resident Evil, Monster Hunter, Street Fighter). Direct peer in console/PC game publishing and franchise-driven DLC monetization.

TypeDirect peer
Description

Japanese game publisher and IP holder (Final Fantasy, Dragon Quest). Direct peer in console/PC RPG publishing, mobile games, and IP licensing, and fellow CODA member in collective Japanese IP-rights action against generative AI training.

TypeBroad incumbent
Description

US-based global toy and entertainment company (Transformers, Magic: The Gathering, GI Joe). Comparable as a broad incumbent in IP-driven toys, trading card games, and licensing—but with a Western rather than Japanese IP focus.

TypeDirect peer
Description

Japanese IP rights holder for the Pokémon franchise, identified alongside Bandai Namco as a top-3 licensor in Japan's licensed merchandise market. Active collaborator on digital trading card experiences in Asia.

TypeDirect peer
Description

Japanese entertainment conglomerate combining game publishing (Sonic, Persona via Atlus) with pachinko/amusement operations. Highly comparable business mix to Bandai Namco's Digital + Amusement Units.

TypeDirect peer
Description

Japanese entertainment conglomerate combining proprietary hardware, game publishing, and character IP licensing. Directly comparable as a Japan-headquartered entertainment IP holder with cross-media monetization across games, toys, and film/merchandise.

TypeBroad incumbent
Description

US-based global toy manufacturer (Barbie, Hot Wheels, Masters of the Universe). Comparable as a multinational toy/IP licensor expanding into games, film, and digital collectibles, though with less direct overlap in console publishing.

TypeDirect peer
Description

Co-developer of Elden Ring and Dark Souls series with Bandai Namco. Critical partner for one of the group's most valuable current franchises and a direct comparable in premium action-RPG development.

TypeBroad incumbent
Description

Strategic AI partner of Bandai Namco and operator of PlayStation, the largest console gaming platform. Overlaps heavily in game publishing, IP-based entertainment, and now in generative AI tools, but operates as a far broader incumbent with hardware, music, and film.

TypeDirect peer
Description

Japanese game publisher with comparable portfolio breadth across console/PC (Dynasty Warriors, Nioh, Fatal Frame) and mobile. Direct peer in mid-cap Japanese publishing with strong franchise-led monetization.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration2 records

Each record includes

Title, Type, Description, Source

AI capability4 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles15 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries10 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance3 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment4 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

BANDAI NAMCO Holdings

Entertainment Products and Toysbandainamco.co.jp

Bandai Namco Holdings is a Tokyo-listed entertainment conglomerate operating four units — Toys & Hobby, Digital, Visual & Music, and Amusement — serving global consumers through franchises like Gundam, Dragon Ball, Tekken, and Elden Ring via toys, video games, anime, music, and licensed merchandise.

What BANDAI NAMCO Holdings does

BANDAI NAMCO Holdings Inc. is a Tokyo-listed pure holding company established in September 2005 through the merger of Bandai Co., Ltd. and NAMCO LIMITED, operating four business units — Toys & Hobby, Digital, Visual & Music, and Amusement — across approximately 92 group companies (42 domestic, 50 overseas) with consolidated headcount of 11,457 employees as of March 2026. For FY2026 (ending March 2026) the group reported ¥1.348 trillion yen in consolidated revenue (~$9.5 billion USD) and ¥189.5 billion in operating profit, with a 72.3% equity ratio, positioning it as one of Japan's largest entertainment conglomerates.

The company's core differentiator is its IP Axis Strategy, which exploits a portfolio of more than 20 major entertainment franchises — including Gundam, Dragon Ball, Tekken, Pac-Man, Elden Ring, One Piece, Kamen Rider, and Sword Art Online — across toys (Gunpla, Tamashii Nations figures, trading cards), console/PC/mobile video games, anime production (Sunrise/Bandai Namco Filmworks), music and live events (Bandai Namco Music Live), arcade operations, and IP licensing. Distribution spans 38 offices in 21 countries, 15 THE GUNDAM BASE stores across 4 global regions, over 250 Namco-brand amusement facilities in Japan, specialty hobby retailers, mass-market retailers, e-commerce platforms, and direct digital storefronts. Recent technology investments include a generative AI collaborative initiative with Sony for game development, a joint ¥10 billion investment in Gaudiy (a blockchain/LLM-based fan engagement platform), and blockchain gaming initiatives on the Oasys network.

Customer segments span children and family consumers, mature hobbyists and collectors (premium Tamashii Nations and Gunpla), global video game players across PlayStation, Xbox, Steam, Nintendo, and mobile platforms, IP licensees, and a digital/Web3 gaming audience. Go-to-market combines direct digital storefronts, enterprise field sales for major IP licensing deals, channel partnerships (e.g., the ONE PIECE CARD GAME Official Shop at Mall of Georgia operated with Simon Property Group), and product-led growth through major digital game titles. The group maintains owned manufacturing operations in Shizuoka (Bandai Hobby Center) and Tochigi (Bandai Namco Craft) for plastic models, in-house logistics (Bandai Namco Logistics / Logipal Express), and vertical integration across content creation, production, and distribution.

BANDAI NAMCO Holdings firmographics

Firmographics
Name
BANDAI NAMCO Holdings
Legal name
Bandai Namco Holdings Inc.
Website
https://bandainamco.co.jp
Company type
Public
Founded year
2005
Operating status
Operating
Headcount range
1,001–5,000 employees
Short description
Bandai Namco Holdings is a Tokyo-listed entertainment conglomerate operating four units — Toys & Hobby, Digital, Visual & Music, and Amusement — serving global consumers through franchises like Gundam, Dragon Ball, Tekken, and Elden Ring via toys, video games, anime, music, and licensed merchandise.
Ownership category
akta.pro rank

BANDAI NAMCO Holdings industry classification

Industry
Product category
Entertainment Products and Toys
NAICS
Hobby, Toy, and Game Retailers (45912), Doll, Toy, and Game Manufacturing (33993)
SIC
Retail-Hobby, Toy & Game Shops (5945), Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Virtual Goods & Digital Item Commerce (skins, cosmetics, DLC) (MPAFAJAF)
akta.pro secondary industries
Collectible Card Games (CCG/TCG) Retail (CRALAGAC), In-Game Item Marketplaces & Trading Platforms (MPAFACAJ), Blockchain Game Studios & Game Development (FSAPAGAC)

Keywords

  • Video game publishing
  • Plastic model manufacturing
  • Anime production
  • Collectible toys
  • IP licensing

Where BANDAI NAMCO Holdings is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices14 records

Markets served

BANDAI NAMCO Holdings business model

Business model
GTM type
B2C
Offering type
Hardware or Manufacturing
Cost components
Supply Chain, Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. Toys and Hobby Business: Plastic model kits (Gunpla), action figures (Tamashii Nations), and toys under brands including Gundam, Dragon Ball, and Kamen Rider. Sold through specialty stores, large retailers, e-commerce, and THE GUNDAM BASE direct stores globally.
  2. Digital (Video Game) Business: Development and publishing of console, PC, and mobile games across franchises including Tekken, Elden Ring, Ace Combat, Dragon Ball, Sword Art Online, and Gundam. Includes DLC, season passes, and free-to-play mobile titles.
  3. Amusement (Arcade) Operations: Operation of arcade entertainment facilities under the Namco brand in Japan, offering crane games, medal games, and amusement machines. New franchise model for game center operations being expanded.
  4. Visual and Music (Anime/Film) Business: Animation production through Sunrise and Bandai Namco Filmworks, music entertainment through Bandai Namco Music Live, and live events. Includes IP licensing for anime adaptations, film productions, and music royalties.
  5. IP Licensing and Merchandising: Licensing of IP to third-party manufacturers for apparel, accessories, collectibles, and published media. Bandai Namco is identified as a leading IP rights holder in Japan's licensed merchandise retail market estimated at USD 20.913 billion in 2025.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goFender x PAC-MAN Telecaster limited edition guitar

Go-to-market motion3 records

Distribution channels8 records

Marketing channels7 records

BANDAI NAMCO Holdings product offering

Product offering

Core offering

Bandai Namco Holdings is a pure holding company that oversees a portfolio of entertainment businesses including the development, manufacturing, and global distribution of toys and plastic model kits (Gunpla), video games for console/PC/mobile platforms, anime and music content, and the operation of amusement arcade facilities. The group monetizes owned IP (Gundam, Dragon Ball, Tekken, Pac-Man, Elden Ring, One Piece, Sword Art Online) across physical products, digital games, anime, music, live events, and licensed merchandise for global consumers.

Product overview

BANDAI NAMCO Holdings operates as a pure holding company overseeing multiple entertainment business units. The Toys and Hobby Unit (including BANDAI CO., LTD. and BANDAI SPIRITS) produces plastic models (Gunpla), action figures, and toys. The Digital Unit (Bandai Namco Entertainment) publishes video games including fighting games (Tekken, Dragon Ball FighterZ, Dragon Ball Xenoverse), action RPGs (Elden Ring), flight simulators (Ace Combat), and puzzle-platformers (Little Nightmares). The Visual and Music Unit produces anime through Sunrise and Bandai Namco Filmworks. The Amusement Unit operates arcade facilities. Products span physical merchandise (Gunpla, collectible figures, trading cards), digital games across consoles/PC/mobile, and multimedia content including the new TEKKEN! CARTOON animated series. The company pursues an IP axis strategy maximizing intellectual property value across multiple platforms and formats.

Differentiator

Problem solved

Functional benefit

Brands

  • Bandai Namco Entertainment: Video game development and publishing division
  • BANDAI SPIRITS
  • TAMASHII NATIONS
  • Sunrise
  • Bandai Namco Amusement

Products and services

  • Gunpla (Gundam Plastic Models)

Quantifiable outcome

  • Dragon Ball Xenoverse 2 has sold over 10 million copies worldwide since 2016, making it one of Bandai Namco's most enduring titles.
  • +3 more outcomes

Companies that use BANDAI NAMCO Holdings

Customer profile

Named customers10 records

Segments5 records

Ideal customer profiles4 records

BANDAI NAMCO Holdings technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration2 records

AI capability4 records

Feature3 records

BANDAI NAMCO Holdings partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered minor and core.

  • Amerhiro (Animator)minorStrategic or Co-development Partner · 26 June 2026Bandai Namco released 'TEKKEN! CARTOON,' a new animated series featuring stylized versions of Tekken characters, produced with animator Amerhiro. No release date or platform has been announced. The franchise continues to receive updates including new DLC content.
  • Japan Ministry of Economy, Trade and Industry (METI)minorOthers · 25 June 2026METI is offering an $70 million (11.5 billion yen) subsidy package to approximately 15 companies including Bandai Namco, to encourage the use of generative AI for anime and manga translations. The program targets companies including Crunchyroll, Shueisha, Kodansha, and Square Enix as part of an effort to accelerate content delivery to foreign markets and combat unofficial translations.
  • UDO Artists Inc.coreStrategic or Co-development Partner · 13 May 2026Bandai Namco Group and UDO Artists Inc. built a strategic partnership to leverage each other's strengths for promoting collaboration to further revitalize live events and music businesses. The partnership aims to drive live event and music business activation through combined expertise in entertainment production and artist management.
  • Sony Group / PlayStationcoreStrategic or Co-development Partner · 8 May 2026Sony and Bandai Namco announced a collaborative initiative focused on generative AI and future technologies for game development during Sony Group's 2025/2026 fiscal briefing. Sony CEO Hiroki Totoki emphasized that AI serves as an amplifier of human creativity. The collaboration builds on Sony's AI tools like Mockingbird (facial animation) and AI-powered payment routing that has generated over $700 million in incremental revenue. The two companies also made a joint 10 billion yen investment in Gaudiy, a fan engagement platform utilizing blockchain and large language models.
  • Content Overseas Distribution Association (CODA) — with Square Enix, Studio Ghibli, ShueishaminorStrategic or Co-development Partner · 4 November 2025Japan's Content Overseas Distribution Association (CODA), including Bandai Namco as a member, issued a formal notice to OpenAI demanding it cease using members' content to train Sora 2 without permission. CODA highlighted that Sora 2 outputs resemble Japanese copyrighted works, raising copyright infringement concerns. This represents collective IP protection action by major Japanese content holders.
  • The Pokémon CompanyminorStrategic or Co-development Partner · 1 February 2024The Pokémon Company partnered with Bandai Namco for digital trading card experiences in Asia, representing collaboration between two major Japanese entertainment IP holders in the collectible card game market.

Scale indicators12 records

Recent moves7 records

Expansion highlights6 records

BANDAI NAMCO Holdings competitors and assessment

Company assessment

Direct peers

  • Capcom: Japanese game developer/publisher with strong flagship franchises (Resident Evil, Monster Hunter, Street Fighter). Direct peer in console/PC game publishing and franchise-driven DLC monetization.
  • Square Enix Holdings: Japanese game publisher and IP holder (Final Fantasy, Dragon Quest). Direct peer in console/PC RPG publishing, mobile games, and IP licensing, and fellow CODA member in collective Japanese IP-rights action against generative AI training.
  • The Pokémon Company: Japanese IP rights holder for the Pokémon franchise, identified alongside Bandai Namco as a top-3 licensor in Japan's licensed merchandise market. Active collaborator on digital trading card experiences in Asia.
  • Sega Sammy Holdings: Japanese entertainment conglomerate combining game publishing (Sonic, Persona via Atlus) with pachinko/amusement operations. Highly comparable business mix to Bandai Namco's Digital + Amusement Units.
  • Nintendo: Japanese entertainment conglomerate combining proprietary hardware, game publishing, and character IP licensing. Directly comparable as a Japan-headquartered entertainment IP holder with cross-media monetization across games, toys, and film/merchandise.
  • FromSoftware (Kadokawa): Co-developer of Elden Ring and Dark Souls series with Bandai Namco. Critical partner for one of the group's most valuable current franchises and a direct comparable in premium action-RPG development.
  • Koei Tecmo Holdings: Japanese game publisher with comparable portfolio breadth across console/PC (Dynasty Warriors, Nioh, Fatal Frame) and mobile. Direct peer in mid-cap Japanese publishing with strong franchise-led monetization.

Broad incumbents

  • Hasbro: US-based global toy and entertainment company (Transformers, Magic: The Gathering, GI Joe). Comparable as a broad incumbent in IP-driven toys, trading card games, and licensing—but with a Western rather than Japanese IP focus.
  • Mattel: US-based global toy manufacturer (Barbie, Hot Wheels, Masters of the Universe). Comparable as a multinational toy/IP licensor expanding into games, film, and digital collectibles, though with less direct overlap in console publishing.
  • Sony Group (PlayStation): Strategic AI partner of Bandai Namco and operator of PlayStation, the largest console gaming platform. Overlaps heavily in game publishing, IP-based entertainment, and now in generative AI tools, but operates as a far broader incumbent with hardware, music, and film.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks6 records

Key highlights7 records

Customer concentration

BANDAI NAMCO Holdings social profiles

Digital presence

BANDAI NAMCO Holdings compliance and trust

Trust signal

Compliance3 records

BANDAI NAMCO Holdings financial estimates

Financial estimate

Revenue estimate

Valuation estimate

BANDAI NAMCO Holdings leadership team

Management profile

Number of profiles

Profiles15 records

BANDAI NAMCO Holdings subsidiaries and ownership

Company hierarchy

Subsidiaries10 records

BANDAI NAMCO Holdings funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

BANDAI NAMCO Holdings M&A and investment

M&A and investment

M&A

Investments4 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about BANDAI NAMCO Holdings

What does BANDAI NAMCO Holdings do?

Bandai Namco Holdings is a pure holding company that oversees a portfolio of entertainment businesses including the development, manufacturing, and global distribution of toys and plastic model kits (Gunpla), video games for console/PC/mobile platforms, anime and music content, and the operation of amusement arcade facilities. The group monetizes owned IP (Gundam, Dragon Ball, Tekken, Pac-Man, Elden Ring, One Piece, Sword Art Online) across physical products, digital games, anime, music, live events, and licensed merchandise for global consumers.

Is BANDAI NAMCO Holdings a public or private company?

BANDAI NAMCO Holdings is a public company. It is classified as public and is currently operating.

When was BANDAI NAMCO Holdings founded?

BANDAI NAMCO Holdings was founded in 2005. It employs 1,001 to 5,000 people.

Where is BANDAI NAMCO Holdings based?

BANDAI NAMCO Holdings is headquartered in Tokyo, Japan, in the Asia region.

How does BANDAI NAMCO Holdings make money?

Five revenue lines are on record. Toys and Hobby Business are the primary driver. The others are digital (Video Game) Business, amusement (Arcade) Operations, visual and Music (Anime/Film) Business and IP Licensing and Merchandising.

Who are BANDAI NAMCO Holdings's main competitors?

Direct peers on record are Capcom, Square Enix Holdings, The Pokémon Company, Sega Sammy Holdings, Nintendo, FromSoftware (Kadokawa) and Koei Tecmo Holdings. Broad incumbents are Hasbro, Mattel and Sony Group (PlayStation).

Does BANDAI NAMCO Holdings have an API?

No public API is recorded for BANDAI NAMCO Holdings.

What industry is BANDAI NAMCO Holdings in?

BANDAI NAMCO Holdings's product category is Entertainment Products and Toys. Its primary akta.pro industry code is MPAFAJAF, Virtual Goods & Digital Item Commerce (skins, cosmetics, DLC), with a secondary code of CRALAGAC, Collectible Card Games (CCG/TCG) Retail. Its NAICS code is 45912 and its SIC code is 5945.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
PRESSBEENARUTO CARD GAME Sets June 2027 Worldwide Launch at New York Comic Con ...Middle EastBANDAI CARD GAMES announced that NARUTO CARD GAME will launch worldwide in June 2027, following its world debut at Gen Con 2026. The game will include starter decks, a first booster pack, and a global 1 million demo deck campaign.PolygonNaruto To Get New Manga, Crossover Anime, And More Before The End Of The DecadeAt New York Comic Con, Bandai Namco announced Project Rasengan, a roadmap of new Naruto projects through 2029. The lineup includes a Naruto x Ninku crossover anime, a new manga by Masashi Kishimoto, and a worldwide release of Naruto Mobile. A live-action movie is also in development.ReformaBandai Namco Shop apuesta por México para crear comunidadBandai Namco Shop is expanding its Mexico presence to foster community among anime and manga fans. The company installed capsule dispensers at Expo Tus Juguetes in December 2022, which was a success. The company aims to give Mexican fans a dedicated place to develop their community.Nikkei AsiaGundam maker Bandai's stock soars as group seeks North American breakoutBandai Namco Holdings' shares climbed to record levels as the company leveraged its intellectual property library for high asset turnover. The group showcased its upcoming game Gundam Rogue Orbit at Tokyo Game Show 2026, aiming for a North American breakout.WccftechGundam Rogue Orbit TGS 2026 Hands-On Preview — An Armored Core for the Newtype GenerationWccftech previewed Gundam Rogue Orbit at TGS 2026, testing its fast-paced melee combat with three sword weapons. The game, from Bandai Namco, features customizable mobile suits and is set for release on March 5, 2027.pcgamerI've been skeptical about Bandai Namco's upcoming Gundam game—but then I saw this model kit's chainsaw macuahuitlBandai Namco revealed the HG 1/144 Bau Bahlam model kit at the 2026 All Japan Model & Hobby Show, featuring a chainsaw macuahuitl weapon. The kit is expected in 2027, and Gundam Rogue Orbit launches on Steam March 4, 2027.YahooBandai Namco (TSE:7832) Stock Trades At A Discount Despite Its 141% RunBANDAI NAMCO Holdings has returned 141.4% over five years, with a 24.1x P/E. Its DCF intrinsic value exceeds the current share price of ¥5,755, based on projected free cash flow of ¥141.5b by 2027. The valuation's durability depends on franchise cash flows.KotakuAn Ace Combat 8: Wings Of Theve PC Pre-Order Bonus Snafu Has Fans Pissed Off Enough To Tank Its Steam ReviewsBandai Namco miscommunicated the PC pre-order bonus for Ace Combat 8, making Ace Combat 0: The Belkan War a DLC requiring the full game to launch. This has angered fans, driving negative Steam reviews, while the game also suffers from crashes and memory leaks.GamerantPokemon Ruby, Sapphire, and Emerald’s Legendaries Are Quietly Making a Comeback in 2027Bandai Namco is re-releasing three 1/20 scale figures of Groudon, Kyogre, and Rayquaza in May 2027, with pre-orders open. Prices range from $107.99 to $164.99, with a non-refundable down payment of 10%.GamerantAfter 8 Years, Naruto Confirms Team 7 Revival In New ReleaseBandai released a new trailer for the Naruto Card Game, confirming Team 7's return with Naruto, Sasuke, Sakura, and Kakashi. The game launches in Summer 2027, with play sessions at conventions ahead. Asmodee will distribute it across Europe.