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Massive Entertainment

Full company profile

uuid0007g75

Namestring
Massive Entertainment
Legal namestring
Ubisoft Entertainment Sweden AB
Websiteurl
massive.se
Company typeenum
Private
Founded yearint
1997
Descriptiontext

Massive Entertainment (legal entity Ubisoft Entertainment Sweden AB) is a privately held AAA video game development studio headquartered in Malmö, Sweden, with a secondary engineering site in Stockholm. Founded in 1997 and wholly owned by Ubisoft (EPA: UBI) since the 2008 acquisition from Vivendi, the studio employs approximately 600 people drawn from more than 50 countries, roughly half of whom are expatriates. It develops and operates major franchises including Tom Clancy's The Division 2 (2019, ongoing live service), Avatar: Frontiers of Pandora (2023, co-developed with Lightstorm Entertainment and Disney), and Star Wars Outlaws (2024, co-developed with Lucasfilm Games), with Tom Clancy's The Division 3 currently in active development.

The studio's technology stack centers on the proprietary Snowdrop game engine, which underpins its AAA titles and is shared across Ubisoft's global studio network. Massive also leads Ubisoft Connect (the publisher's cross-platform player services and distribution backbone) and Ubisoft Scalar (a cloud-native technology initiative intended to remove hardware constraints on future titles). Internal research and development assets include the Games Lab, an on-site playtesting facility with biometrics and predictive player modeling, and a dedicated User Research & Analytics team focused on accessibility, usability, and player psychology.

Commercial operations are routed entirely through publisher Ubisoft: revenue is generated via one-time game license sales and post-launch DLC/seasonal live-service content across PlayStation, Xbox, Nintendo, Steam, and Ubisoft Connect channels, with retail partners handling physical distribution. Studio revenue is not separately disclosed by Ubisoft. Strategic partnerships include core co-development arrangements with Lucasfilm Games and Lightstorm Entertainment, alongside minor collaborations such as the Akribian EdTech math-learning app and a Concept Artist scholarship with Ung Svensk Form. In late 2025 the studio initiated a voluntary career transition program, and in 2025 The Division 3 executive producer Julian Gerighty departed to EA, signaling concurrent restructuring and creative leadership transition.

Short descriptiontext

Massive Entertainment is an AAA video game studio based in Malmö and Stockholm, Sweden, and a wholly-owned subsidiary of Ubisoft. It develops franchises including Star Wars Outlaws, Avatar: Frontiers of Pandora, and The Division series, and builds the proprietary Snowdrop engine.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersMalmö, Sweden
HQ citystring
Malmö
HQ countrystring
Sweden
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
AAA game development, open world games, game engine technology, live service games, action adventure games
Industry3 codes
1AAA & Premium Game Studios (PC/Console)
CodeMPAFAAAAPrimaryYes
2Subscription, Bundling & Membership Distribution (Game Pass-like, Humble-like)
CodeMPAFABAIPrimaryNo
3PC & Console Game Distribution Platforms
CodeBPAMAKAAPrimaryNo
NAICS code1 code
  • Amusement, Gambling, and Recreation Industries713
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
AAA Video Game Development
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Video Game Sales
TypeOne Time License
Description

Massive Entertainment develops AAA video games sold as one-time purchases through retail and digital platforms. Games include Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws, released across console and PC platforms.

massive.se
2Live Services & DLC
TypeSubscription Recurring
Description

Post-launch content including downloadable expansions, seasonal updates, and live service events. Examples include Wild Card and A Pirate's Fortune DLCs for Star Wars Outlaws, and ongoing seasonal content for The Division 2.

massive.se
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Pricing details1 tier
1Standard game editions (Standard, Gold, Ultimate) with varying content bundles
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Games typically released in multiple editions offering base game plus season pass/DLC bundles at premium pricing tiers

massive.se
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1Snowdrop
Description

Proprietary game engine developed by Massive Entertainment that enables content creators to build ambitious AAA games with flexible and fast development tools.

massive.se
+2 more records
Core offering1 text field

Massive Entertainment is a AAA video game development studio that develops and supports open-world action-adventure and looter-shooter games including Star Wars Outlaws, Avatar: Frontiers of Pandora, and the Tom Clancy's The Division franchise. The studio also develops and licenses the proprietary Snowdrop game engine and contributes to Ubisoft Connect and Ubisoft Scalar cloud technology platforms used across Ubisoft's global studio network. Game products are sold to consumers through Ubisoft as publisher across console, PC, and digital storefronts.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 94% accuracy in predicting player motivations from gameplay data
+1 more record
Product overview1 text field

Massive Entertainment is a world-leading AAA video game development studio located in Malmö and Stockholm, Sweden, and part of the Ubisoft family. The studio develops multiple major game franchises including Star Wars Outlaws (2024), Avatar: Frontiers of Pandora (2023), Tom Clancy's The Division 2, and Tom Clancy's The Division 3 (in development). Beyond game development, Massive spearheads key Ubisoft technology platforms including the Snowdrop game engine (used across multiple Ubisoft studios globally), Ubisoft Connect (the company's digital ecosystem and distribution platform), and Ubisoft Scalar (cloud-native technology initiative). The studio employs approximately 600 people from over 50 different countries.

Product and service7 records
1Star Wars Outlaws
CategoryAAA Open-World Action-Adventure Game
Description

An open-world Star Wars adventure game developed by Massive Entertainment in collaboration with Lucasfilm Games, released in 2024. Targeted at AAA gaming consumers across console and PC platforms.

2Avatar: Frontiers of Pandora
CategoryAAA Open-World Action-Adventure Game
Description

An open-world game based on James Cameron's Avatar franchise, developed in collaboration with Lightstorm Entertainment and Disney, built on the Snowdrop engine. Targeted at AAA gaming consumers across console and PC platforms.

3Tom Clancy's The Division 2
CategoryAAA Live-Service Looter-Shooter Game
Description

A live-service looter-shooter set in post-pandemic Washington D.C., with ongoing seasonal updates, events, and content expansions. Targeted at AAA gaming consumers across console and PC platforms.

4Tom Clancy's The Division 3
CategoryAAA Live-Service Looter-Shooter Game
Description

The third installment in The Division franchise, announced in 2023 and currently in active development at Massive Entertainment. Targeted at AAA gaming consumers across console and PC platforms.

5Snowdrop Engine
CategoryProprietary Game Engine Technology
Description

Proprietary game engine developed by Massive Entertainment that powers multiple Ubisoft AAA titles. Provides flexible building blocks, fast iteration times, and full creative control for developers across the Ubisoft network including studios in Canada, Japan, and Europe.

6Ubisoft Connect
CategoryCross-Platform Gaming Services Platform
Description

Ubisoft's cross-platform gaming services ecosystem led by Massive Entertainment, providing chat, friends, news, Challenges & Rewards, Stats, Share Play, in-game store, games library, and access to trials and betas across platforms. Targeted at AAA gaming consumers.

7Ubisoft Scalar
CategoryCloud-Native Game Technology Platform
Description

A cloud-native foundational technology led by Massive Entertainment that enables Ubisoft titles to utilize cloud computing power, allowing developers to push game world boundaries beyond conventional hardware limitations.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-13
Description

Ubisoft announced collaboration with Lucasfilm Games on a new story-driven open-world Star Wars video game. Massive Entertainment leads development of the project, utilizing Snowdrop engine and working with Disney and Lucasfilm Games to create an authentic Star Wars adventure.

2Lightstorm Entertainment
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Massive Entertainment collaborated with Lightstorm Entertainment and Disney to develop Avatar: Frontiers of Pandora, based on James Cameron's Avatar film franchise.

massive.se
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Massive Entertainment partnered with EdTech startup Akribian (formerly Scientific EdTech) to help develop a math learning app for children called Count on Me!. Massive's Games Lab was used to test the app and study children's reactions.

4Ung Svensk Form (Young Swedish Design)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Massive Entertainment partnered with Ung Svensk Form to create a Concept Artist Scholarship focused on fashion, expression, and creative design in video games. The scholarship is a six-month paid internship bridging physical and digital design spaces.

massive.se
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Massive Entertainment collaborates with other Ubisoft studios worldwide for game development. The Division 2 was developed with eight other Ubisoft studios in six different countries. Snowdrop engine is used by Ubisoft studios globally including Canada, Japan, and multiple European studios.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Sony-owned AAA studio known for cinematic, narrative-driven open-world/action franchises (The Last of Us, Uncharted). Most directly comparable to Massive as a publisher-owned premium console/PC studio developing high-budget narrative experiences with proprietary internal tools.

TypeDirect peer
Description

Polish AAA studio behind The Witcher and Cyberpunk 2077. Comparable to Massive in scale, open-world franchise development, proprietary REDengine tooling, and reliance on a major publisher/distributor for go-to-market.

TypeDirect peer
Description

Microsoft-owned studio developing large-scale open-world RPGs (Elder Scrolls, Fallout, Starfield) with proprietary Creation Engine. Direct peer given scale, open-world franchise model, and proprietary engine architecture.

TypeDirect peer
Description

EA-owned AAA studio working on Dragon Age and Mass Effect franchises. Comparable to Massive as a publisher-embedded, narrative-driven AAA developer with proprietary internal tooling and franchise-based revenue.

TypeDirect peer
Description

Developer of Tomb Raider and now working on a Perfect Dark reboot under Microsoft. Peer to Massive as an AAA studio developing high-profile licensed/narrative franchises using proprietary engines and operating under a major publisher (Square Enix, then Microsoft).

TypeDirect peer
Description

Swedish-based AAA studio (Malmö-adjacent) behind Just Cause, theHunter, and Generation Zero with the proprietary Apex engine. Strong regional and structural overlap with Massive given shared Swedish AAA heritage, proprietary engine strategy, and open-world genre focus.

TypeDirect peer
Description

Developer of Baldur's Gate 3, operating at AAA scale with a proprietary engine. Peer to Massive given AAA budget, narrative depth, multi-platform release strategy, and proprietary tooling.

TypeDirect peer
Description

Take-Two-owned studio behind Grand Theft Auto and Red Dead Redemption. Comparable to Massive at the highest end of open-world AAA development scale, with proprietary engine (RAGE) and publisher-owned IP-led strategy.

TypeDirect peer
Description

Sony-owned studio behind Horizon Zero Dawn/Forbidden West and Killzone. Direct peer to Massive as a Sony/PlayStation-aligned AAA developer with proprietary Decima engine and open-world franchise focus.

TypeBroad incumbent
Description

Microsoft/ZeniMax-owned studio (part of broader Xbox Game Studios portfolio) developing DOOM and Quake franchises. Comparable to Massive given AAA console/PC development with proprietary engine (id Tech), but operates within a larger incumbent publisher portfolio rather than as a single-franchise specialist.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles7 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Massive Entertainment

AAA Video Game Developmentmassive.se

Massive Entertainment is an AAA video game studio based in Malmö and Stockholm, Sweden, and a wholly-owned subsidiary of Ubisoft. It develops franchises including Star Wars Outlaws, Avatar: Frontiers of Pandora, and The Division series, and builds the proprietary Snowdrop engine.

What Massive Entertainment does

Massive Entertainment (legal entity Ubisoft Entertainment Sweden AB) is a privately held AAA video game development studio headquartered in Malmö, Sweden, with a secondary engineering site in Stockholm. Founded in 1997 and wholly owned by Ubisoft (EPA: UBI) since the 2008 acquisition from Vivendi, the studio employs approximately 600 people drawn from more than 50 countries, roughly half of whom are expatriates. It develops and operates major franchises including Tom Clancy's The Division 2 (2019, ongoing live service), Avatar: Frontiers of Pandora (2023, co-developed with Lightstorm Entertainment and Disney), and Star Wars Outlaws (2024, co-developed with Lucasfilm Games), with Tom Clancy's The Division 3 currently in active development.

The studio's technology stack centers on the proprietary Snowdrop game engine, which underpins its AAA titles and is shared across Ubisoft's global studio network. Massive also leads Ubisoft Connect (the publisher's cross-platform player services and distribution backbone) and Ubisoft Scalar (a cloud-native technology initiative intended to remove hardware constraints on future titles). Internal research and development assets include the Games Lab, an on-site playtesting facility with biometrics and predictive player modeling, and a dedicated User Research & Analytics team focused on accessibility, usability, and player psychology.

Commercial operations are routed entirely through publisher Ubisoft: revenue is generated via one-time game license sales and post-launch DLC/seasonal live-service content across PlayStation, Xbox, Nintendo, Steam, and Ubisoft Connect channels, with retail partners handling physical distribution. Studio revenue is not separately disclosed by Ubisoft. Strategic partnerships include core co-development arrangements with Lucasfilm Games and Lightstorm Entertainment, alongside minor collaborations such as the Akribian EdTech math-learning app and a Concept Artist scholarship with Ung Svensk Form. In late 2025 the studio initiated a voluntary career transition program, and in 2025 The Division 3 executive producer Julian Gerighty departed to EA, signaling concurrent restructuring and creative leadership transition.

Massive Entertainment firmographics

Firmographics
Name
Massive Entertainment
Legal name
Ubisoft Entertainment Sweden AB
Website
https://massive.se
Company type
Private
Founded year
1997
Operating status
Operating
Headcount range
501–1,000 employees
Short description
Massive Entertainment is an AAA video game studio based in Malmö and Stockholm, Sweden, and a wholly-owned subsidiary of Ubisoft. It develops franchises including Star Wars Outlaws, Avatar: Frontiers of Pandora, and The Division series, and builds the proprietary Snowdrop engine.
Ownership category
akta.pro rank

Massive Entertainment industry classification

Industry
Product category
AAA Video Game Development
NAICS
Amusement, Gambling, and Recreation Industries (713)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
AAA & Premium Game Studios (PC/Console) (MPAFAAAA)
akta.pro secondary industries
Subscription, Bundling & Membership Distribution (Game Pass-like, Humble-like) (MPAFABAI), PC & Console Game Distribution Platforms (BPAMAKAA)

Keywords

  • AAA game development
  • Open world games
  • Game engine technology
  • Live service games
  • Action adventure games

Where Massive Entertainment is headquartered

Location

Headquarters

HQ city
Malmö
HQ country
Sweden
HQ region
Europe

Offices2 records

Markets served

Massive Entertainment business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Video Game Sales: Massive Entertainment develops AAA video games sold as one-time purchases through retail and digital platforms. Games include Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws, released across console and PC platforms.
  2. Live Services & DLC: Post-launch content including downloadable expansions, seasonal updates, and live service events. Examples include Wild Card and A Pirate's Fortune DLCs for Star Wars Outlaws, and ongoing seasonal content for The Division 2.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goStandard game editions (Standard, Gold, Ultimate) with varying content bundles

Go-to-market motion1 record

Distribution channels5 records

Marketing channels5 records

Massive Entertainment product offering

Product offering

Core offering

Massive Entertainment is a AAA video game development studio that develops and supports open-world action-adventure and looter-shooter games including Star Wars Outlaws, Avatar: Frontiers of Pandora, and the Tom Clancy's The Division franchise. The studio also develops and licenses the proprietary Snowdrop game engine and contributes to Ubisoft Connect and Ubisoft Scalar cloud technology platforms used across Ubisoft's global studio network. Game products are sold to consumers through Ubisoft as publisher across console, PC, and digital storefronts.

Product overview

Massive Entertainment is a world-leading AAA video game development studio located in Malmö and Stockholm, Sweden, and part of the Ubisoft family. The studio develops multiple major game franchises including Star Wars Outlaws (2024), Avatar: Frontiers of Pandora (2023), Tom Clancy's The Division 2, and Tom Clancy's The Division 3 (in development). Beyond game development, Massive spearheads key Ubisoft technology platforms including the Snowdrop game engine (used across multiple Ubisoft studios globally), Ubisoft Connect (the company's digital ecosystem and distribution platform), and Ubisoft Scalar (cloud-native technology initiative). The studio employs approximately 600 people from over 50 different countries.

Differentiator

Problem solved

Functional benefit

Brands

  • Snowdrop: Proprietary game engine developed by Massive Entertainment that enables content creators to build ambitious AAA games with flexible and fast development tools.
  • Ubisoft Connect
  • Ubisoft Scalar

Products and services

  • Star Wars Outlaws An open-world Star Wars adventure game developed by Massive Entertainment in collaboration with Lucasfilm Games, released in 2024. Targeted at AAA gaming consumers across console and PC platforms.
  • Avatar: Frontiers of Pandora An open-world game based on James Cameron's Avatar franchise, developed in collaboration with Lightstorm Entertainment and Disney, built on the Snowdrop engine. Targeted at AAA gaming consumers across console and PC platforms.
  • Tom Clancy's The Division 2 A live-service looter-shooter set in post-pandemic Washington D.C., with ongoing seasonal updates, events, and content expansions. Targeted at AAA gaming consumers across console and PC platforms.
  • Tom Clancy's The Division 3 The third installment in The Division franchise, announced in 2023 and currently in active development at Massive Entertainment. Targeted at AAA gaming consumers across console and PC platforms.
  • Snowdrop Engine Proprietary game engine developed by Massive Entertainment that powers multiple Ubisoft AAA titles. Provides flexible building blocks, fast iteration times, and full creative control for developers across the Ubisoft network including studios in Canada, Japan, and Europe.
  • Ubisoft Connect Ubisoft's cross-platform gaming services ecosystem led by Massive Entertainment, providing chat, friends, news, Challenges & Rewards, Stats, Share Play, in-game store, games library, and access to trials and betas across platforms. Targeted at AAA gaming consumers.
  • Ubisoft Scalar A cloud-native foundational technology led by Massive Entertainment that enables Ubisoft titles to utilize cloud computing power, allowing developers to push game world boundaries beyond conventional hardware limitations.

Quantifiable outcome

  • 94% accuracy in predicting player motivations from gameplay data
  • +1 more outcomes

Companies that use Massive Entertainment

Customer profile

Named customers1 record

Segments2 records

Ideal customer profiles1 record

Massive Entertainment technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Massive Entertainment partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core and minor.

  • Lucasfilm GamescoreStrategic or Co-development Partner · 13 January 2021Ubisoft announced collaboration with Lucasfilm Games on a new story-driven open-world Star Wars video game. Massive Entertainment leads development of the project, utilizing Snowdrop engine and working with Disney and Lucasfilm Games to create an authentic Star Wars adventure.
  • Lightstorm EntertainmentcoreStrategic or Co-development PartnerMassive Entertainment collaborated with Lightstorm Entertainment and Disney to develop Avatar: Frontiers of Pandora, based on James Cameron's Avatar film franchise.
  • AkribianminorStrategic or Co-development PartnerMassive Entertainment partnered with EdTech startup Akribian (formerly Scientific EdTech) to help develop a math learning app for children called Count on Me!. Massive's Games Lab was used to test the app and study children's reactions.
  • Ung Svensk Form (Young Swedish Design)minorStrategic or Co-development PartnerMassive Entertainment partnered with Ung Svensk Form to create a Concept Artist Scholarship focused on fashion, expression, and creative design in video games. The scholarship is a six-month paid internship bridging physical and digital design spaces.
  • Ubisoft Studios (Internal)coreStrategic or Co-development PartnerMassive Entertainment collaborates with other Ubisoft studios worldwide for game development. The Division 2 was developed with eight other Ubisoft studios in six different countries. Snowdrop engine is used by Ubisoft studios globally including Canada, Japan, and multiple European studios.

Scale indicators5 records

Recent moves6 records

Expansion highlights6 records

Massive Entertainment competitors and assessment

Company assessment

Direct peers

  • Naughty Dog: Sony-owned AAA studio known for cinematic, narrative-driven open-world/action franchises (The Last of Us, Uncharted). Most directly comparable to Massive as a publisher-owned premium console/PC studio developing high-budget narrative experiences with proprietary internal tools.
  • CD Projekt Red: Polish AAA studio behind The Witcher and Cyberpunk 2077. Comparable to Massive in scale, open-world franchise development, proprietary REDengine tooling, and reliance on a major publisher/distributor for go-to-market.
  • Bethesda Game Studios: Microsoft-owned studio developing large-scale open-world RPGs (Elder Scrolls, Fallout, Starfield) with proprietary Creation Engine. Direct peer given scale, open-world franchise model, and proprietary engine architecture.
  • BioWare: EA-owned AAA studio working on Dragon Age and Mass Effect franchises. Comparable to Massive as a publisher-embedded, narrative-driven AAA developer with proprietary internal tooling and franchise-based revenue.
  • Crystal Dynamics: Developer of Tomb Raider and now working on a Perfect Dark reboot under Microsoft. Peer to Massive as an AAA studio developing high-profile licensed/narrative franchises using proprietary engines and operating under a major publisher (Square Enix, then Microsoft).
  • Avalanche Studios: Swedish-based AAA studio (Malmö-adjacent) behind Just Cause, theHunter, and Generation Zero with the proprietary Apex engine. Strong regional and structural overlap with Massive given shared Swedish AAA heritage, proprietary engine strategy, and open-world genre focus.
  • Larian Studios: Developer of Baldur's Gate 3, operating at AAA scale with a proprietary engine. Peer to Massive given AAA budget, narrative depth, multi-platform release strategy, and proprietary tooling.
  • Rockstar Games: Take-Two-owned studio behind Grand Theft Auto and Red Dead Redemption. Comparable to Massive at the highest end of open-world AAA development scale, with proprietary engine (RAGE) and publisher-owned IP-led strategy.
  • Guerrilla Games: Sony-owned studio behind Horizon Zero Dawn/Forbidden West and Killzone. Direct peer to Massive as a Sony/PlayStation-aligned AAA developer with proprietary Decima engine and open-world franchise focus.

Broad incumbents

  • id Software: Microsoft/ZeniMax-owned studio (part of broader Xbox Game Studios portfolio) developing DOOM and Quake franchises. Comparable to Massive given AAA console/PC development with proprietary engine (id Tech), but operates within a larger incumbent publisher portfolio rather than as a single-franchise specialist.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Massive Entertainment social profiles

Digital presence

Massive Entertainment financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Massive Entertainment leadership team

Management profile

Number of profiles

Profiles7 records

Massive Entertainment funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Massive Entertainment M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Massive Entertainment

What does Massive Entertainment do?

Massive Entertainment is a AAA video game development studio that develops and supports open-world action-adventure and looter-shooter games including Star Wars Outlaws, Avatar: Frontiers of Pandora, and the Tom Clancy's The Division franchise. The studio also develops and licenses the proprietary Snowdrop game engine and contributes to Ubisoft Connect and Ubisoft Scalar cloud technology platforms used across Ubisoft's global studio network. Game products are sold to consumers through Ubisoft as publisher across console, PC, and digital storefronts.

Is Massive Entertainment a public or private company?

Massive Entertainment is a private company. It is classified as corporate owned and is currently operating.

When was Massive Entertainment founded?

Massive Entertainment was founded in 1997. It employs 501 to 1,000 people.

Where is Massive Entertainment based?

Massive Entertainment is headquartered in Malmö, Sweden, in the Europe region.

How does Massive Entertainment make money?

Two revenue lines are on record. Video Game Sales are the primary driver. The others are live Services & DLC.

Who are Massive Entertainment's main competitors?

Direct peers on record are Naughty Dog, CD Projekt Red, Bethesda Game Studios, BioWare, Crystal Dynamics, Avalanche Studios, Larian Studios, Rockstar Games and Guerrilla Games. id Software is listed as a broad incumbent.

Does Massive Entertainment have an API?

No public API is recorded for Massive Entertainment.

What industry is Massive Entertainment in?

Massive Entertainment's product category is AAA Video Game Development. Its primary akta.pro industry code is MPAFAAAA, AAA & Premium Game Studios (PC/Console), with a secondary code of MPAFABAI, Subscription, Bundling & Membership Distribution (Game Pass-like, Humble-like). Its NAICS code is 713 and its SIC code is 7900.

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KitGuruUbisoft forms Massive Entertainment to focus on Splinter Cell, Ghost Recon and moreUbisoft renamed its Creative House 2 division to Massive Entertainment, unifying studios in Sweden, Paris, Toronto, and Montreal to focus on Tom Clancy franchises including Splinter Cell, Ghost Recon, and The Division. The move centralizes creative direction and technology, but Splinter Cell remains hiring for foundational roles, suggesting the remake is not near completion.KotakuUbisoft Unites Developers Of Splinter Cell, The Division, Ghost Recon And More Under Star Wars Outlaws Studio Massive EntertainmentUbisoft is replacing its Creative House 2 with Massive Entertainment, which will oversee The Division, Ghost Recon, Splinter Cell, and March of Giants. The group includes Ubisoft Paris, Montreal, Toronto, and Massive's Malmö office, with Cristoph Hartmann and Natalie Francis leading.GamerantThe Division Developer Massive Entertainment Officially Takes On Splinter Cell and Ghost ReconMassive Entertainment announced it will become the global label for Tom Clancy's The Division, Ghost Recon, Splinter Cell, and new IP March of Giants. The studio, known for The Division since 2016, will now brand development teams across Montréal, Paris, Sweden, and Toronto under its name.Pocket Gamer.bizUbisoft brings Creative House 2 together under Massive EntertainmentUbisoft is bringing Creative House 2 teams in Montréal, Paris, Sweden, and Toronto under the Massive Entertainment brand. The brand covers The Division, Ghost Recon, Splinter Cell, and March of Giants, with no change to ongoing commitments.GamesIndustry.bizUbisoft renames Creative House 2, home of The Division, Ghost Recon and Splinter Cell, as Massive EntertainmentUbisoft renamed its Creative House 2 business unit to Massive Entertainment, incorporating teams in Toronto, Montreal, and Paris. The unit will develop The Division, Ghost Recon, Splinter Cell, and new original IP, led by Christoph Hartmann. The move follows a restructuring that closed several studios and laid off staff.VarietyUbisoft Adopts Massive Entertainment as Name of Studio Group Led by Christoph HartmannUbisoft renamed its Creative House 2, led by Christoph Hartmann, to Massive Entertainment, adopting the name of its Sweden-based studio. The group will develop titles like The Division, Ghost Recon, and Splinter Cell, plus the new IP March of Giants. The move is effective Sept. 30, with no changes to ongoing commitments.Game DeveloperAvalanche chief joins Massive Entertainment as managing directorNatalie Francis, former Avalanche chief, joins Massive Entertainment as managing director on October 1st. The studio, known for Avatar: Frontiers of Pandora and Star Wars Outlaws, has faced staff reductions, including a voluntary buyout and 55 redundancies. Francis will lead development of The Division 2 and The Division 3.IgnThe Division 2: Echoes of Central Park AnnouncedMassive Entertainment, developer of Tom Clancy's The Division 2, announced a new DLC called Echoes of Central Park at a Gamescom community panel, with a full reveal scheduled for September 24. The Manhattan-set expansion is described as darker and mysterious, with gameplay changes emphasized over new story content. IGN previously rated the base game 8.5 and the 2020 DLC Warlords of New York 8.GamerantStar Wars Insider Details Canceled Outlaws DLC PlansStar Wars insider FivesWalker revealed that Ubisoft and Massive Entertainment originally planned for Star Wars Outlaws to receive six DLC expansions, but only two (Wild Card and A Pirate's Fortune) were released due to poor sales performance. Ubisoft has acknowledged that the game, which received a 75 OpenCritic score, was a financial flop, and a planned sequel has also reportedly been canceled. The game underperformance marks a setback for Ubisoft's Star Wars publishing ambitions following the franchise's high-profile launch.GamerantThe Division 2 Makes Big Change to Prototype Gear Drop RatesMassive Entertainment removed Prototype Gear from loot crates in The Division 2 during routine maintenance on April 28, 2026, clarifying that the gear was never intended to drop this way and players should only find them after defeating NPCs and completing Escalation activities. The change has sparked significant player frustration, with many reporting substantially worse drop rates despite Massive's claim that rates were recently increased based on feedback, with some players going from getting gear in 3 runs to getting zero. The maintenance also improved Cherry Blossom event key drop rates and added guaranteed drops for special event enemies like Kitsunebi and Red Ronin.