111 Percent
111 Percent (111Percent Inc.) is a privately held, small South Korean game publishing company founded in 2015, headquartered in Yeoksamdong with 11–50 employees, operating under the tagline "Move Fast, Change Every Time!" with no publicly disclosed product portfolio or commercial partnerships.
- Company typePrivate
- Founded2015
- HeadquartersYeoksamdong, South Korea
- Headcount11–50
- GTM typeB2C
- OfferingServices
111 Percent firmographics
Firmographics- Name
- 111 Percent
- Legal name
- 111Percent Inc.
- Website
- https://111percent.net
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- 111 Percent (111Percent Inc.) is a privately held, small South Korean game publishing company founded in 2015, headquartered in Yeoksamdong with 11–50 employees, operating under the tagline "Move Fast, Change Every Time!" with no publicly disclosed product portfolio or commercial partnerships.
- Ownership category
- akta.pro rank
111 Percent industry classification
Industry- Product category
- Game Publishing
- NAICS
- All Other Publishers (513199), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
- SIC
- Miscellaneous Publishing (2741)
- akta.pro primary industry
- Full-Service Game Publishers (1st/2nd/3rd-Party Publishing) (MPAFABAA)
- akta.pro secondary industry
- Regional/Local Market Publishers & Distributors (Territory Rights, Localization-led Publishing) (MPAFABAH)
Keywords
Where 111 Percent is headquartered
LocationHeadquarters
- HQ city
- Yeoksamdong
- HQ country
- South Korea
- HQ region
- Asia
Markets served
111 Percent business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Marketing or Sales, Operations
Marketing channels3 records
111 Percent product offering
Product offeringCore offering
111 Percent (111퍼센트) is a small South Korea-based game publishing company operating under the tagline "Move Fast, Change Every Time!" The company publishes and distributes games, leveraging digital channels including its corporate website, blog, LinkedIn, and YouTube to reach players. Specific game titles, platforms, or publishing terms are not detailed in the available source data.
Differentiator
Problem solved
Functional benefit
Products and services
- Game Publishing Services Publishing services for games, delivered by a small South Korea-based company (111Percent Inc.) founded in 2015, to consumer players via digital channels.
Companies that use 111 Percent
Customer profileIdeal customer profiles1 record
111 Percent technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
111 Percent competitors and assessment
Company assessmentDirect peers
- Devolver Digital: Independent game publisher focused on acquiring and distributing curated indie titles globally. Directly comparable to 111 Percent as a third-party publisher working with external developers, though Devolver is significantly larger and Western-focused.
- tinyBuild Games: Small-to-mid independent game publisher with a portfolio of indie and mid-tier titles. Comparable as a third-party publisher with a lean team structure similar to 111 Percent's 11-50 employee footprint.
- Raw Fury: Indie game publisher based in Stockholm that signs and distributes independently developed titles. Directly comparable as a small, focused third-party publisher operating in a similar scale band.
- Annapurna Interactive: Curation-driven indie game publisher operating as a third-party publisher for high-quality indie titles. Directly comparable in the third-party publishing model and focus on narrative/indie games, though larger and US-based.
- Team17: UK-based independent game publisher and developer with a large third-party publishing portfolio. Comparable in the role of multi-title third-party publisher serving indie developers across multiple platforms.
- Chucklefish: Small independent game publisher known for publishing indie titles including Stardew Valley. Comparable to 111 Percent as a small-team third-party publisher working with external indie developers.
- Akupara Games: Small independent game publisher focused on indie titles with a curated portfolio approach. Comparable to 111 Percent as a very small, focused third-party publisher working with independent developers.
Regional players
- Playism: Japanese-based indie game publisher and distributor focused on bringing indie and Asian-developed titles to global markets. Comparable as a regional Asian indie publisher operating in a similar geographic and scale band to a Korean small publisher.
Broad incumbents
- Kakao Games: Major South Korean game publisher and platform operator with a large portfolio of published and developed titles. Comparable as a Korean-based publisher, but operates at significantly larger scale with first-party development, platform, and publishing capabilities.
- Com2uS Holdings: Established South Korean mobile game publisher with global operations and a broad portfolio. Comparable as a Korean publisher operating in the same regulatory and talent market, though orders of magnitude larger than 111 Percent.
Market position
Customer concentration
111 Percent social profiles
Digital presence111 Percent financial estimates
Financial estimateRevenue estimate
Valuation estimate
111 Percent leadership team
Management profileNumber of profiles
Profiles1 record
111 Percent funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
111 Percent M&A and investment
M&A and investmentM&A
Investments2 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about 111 Percent
What does 111 Percent do?
111 Percent (111퍼센트) is a small South Korea-based game publishing company operating under the tagline "Move Fast, Change Every Time!" The company publishes and distributes games, leveraging digital channels including its corporate website, blog, LinkedIn, and YouTube to reach players. Specific game titles, platforms, or publishing terms are not detailed in the available source data.
Is 111 Percent a public or private company?
111 Percent is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was 111 Percent founded?
111 Percent was founded in 2015. It employs 11 to 50 people.
Where is 111 Percent based?
111 Percent is headquartered in Yeoksamdong, South Korea, in the Asia region.
Who are 111 Percent's main competitors?
Direct peers on record are Devolver Digital, tinyBuild Games, Raw Fury, Annapurna Interactive, Team17, Chucklefish and Akupara Games. Playism is listed as a regional player. Broad incumbents are Kakao Games and Com2uS Holdings.
Does 111 Percent have an API?
No public API is recorded for 111 Percent.
What industry is 111 Percent in?
111 Percent's product category is Game Publishing. Its primary akta.pro industry code is MPAFABAA, Full-Service Game Publishers (1st/2nd/3rd-Party Publishing), with a secondary code of MPAFABAH, Regional/Local Market Publishers & Distributors (Territory Rights, Localization-led Publishing). Its NAICS code is 513199 and its SIC code is 2741.