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Jaunt

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uuid0007xhq

Namestring
Jaunt
Legal namestring
Jaunt, Inc.
Websiteurl
jauntxr.com
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Jaunt (legal entity Jaunt, Inc.) was a San Mateo, California-based technology company founded in 2013 that built software and tools for the creation and distribution of volumetric (3D) video for augmented reality. Originally focused on 360-degree VR cameras and immersive VR content (e.g., the Jaunt ONE camera, VR experiences for Diageo and the American Museum of Natural History), the company announced a strategic shift in October 2018, rebranding as Jaunt XR and pivoting away from consumer VR hardware toward machine-learning-driven AR volumetric capture.

Its core product was XR Cast, a portable volumetric capture stage that combined multi-camera depth sensors with proprietary machine-learning pipelines — including multi-task neural networks for skeletal keypoint estimation, body part segmentation, and self-occlusion handling (running at 200+ frames per second on a single off-the-shelf GPU), plus voxelization, meshing, texturing, and compression stages. The pipeline produced real-time 3D human avatars deliverable to mobile web, native iOS and Android apps, and social/AR platforms without requiring a headset. Go-to-market was enterprise B2B via direct field sales and event activations serving entertainment and media brands, telecommunications carriers, and enterprise technology buyers; named customers/partners included AT&T, Snap, NTT DATA, Diageo, and the American Museum of Natural History. Backed by strategic investors including The Walt Disney Company, Evolution Media Partners, CMC, Highland Capital Partners, Redpoint Ventures, SMG, Axel Springer, Madison Square Garden, and Sky, the company raised on the order of $100M in disclosed venture funding (including a $65M Series C in 2015) and operated offices in San Mateo, Chicago, and Los Angeles with a UK subsidiary (Jaunt International, Limited). On September 30, 2019, Verizon Communications acquired Jaunt XR's software, technology, and certain other assets for an undisclosed amount, after which independent operations ceased.

Short descriptiontext

Jaunt built XR Cast, a portable machine-learning-driven volumetric capture platform that produced real-time 3D human avatars for AR on mobile and social platforms, sold to enterprise entertainment, telecom, and brand customers via custom B2B deals; it was acquired by Verizon in 2019.

Operating statusenum
Acquired
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSan Mateo, United States
HQ citystring
San Mateo
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
volumetric video capture, augmented reality platform, XR content creation, 3D human capture, AR mobile publishing
Industry2 codes
1XR/AR/VR/MR Development Frameworks & Toolchains
CodeMPAFAFAFPrimaryYes
2Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting)
CodeMPADAHACPrimaryNo
NAICS code3 codes
  • Motion Picture and Video Production512110
  • Software Publishers5132
  • Other Motion Picture and Video Industries512199
SIC code2 codes
  • Services-Motion Picture & Video Tape Production7812
  • Services-Allied To Motion Picture Distribution7829
Product category
Volumetric Video Capture Technology
Social media profiles3 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Technology Licensing and B2B Services
TypeLicensing Royalties
Description

Licensing XR Cast technology to enterprise customers for branded AR experiences and activations. Revenue generated through service engagements for on-location capture events, technology partnerships, and content creation for brands.

jauntxr.com
2Enterprise Platform Access
TypeSubscription Recurring
Description

Providing enterprise clients with access to volumetric capture platform for customer engagement, marketing activations, and experiential campaigns.

jauntxr.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Technology or R&D, Personnel, Marketing or Sales, Operations
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 5 records shown
1XR Cast
Description

Portable volumetric capture solution for real-time AR content capture and distribution.

jauntxr.com
+4 more records
Core offering1 text field

Jaunt develops and licenses XR Cast, a portable volumetric capture solution that uses multi-camera depth sensors, machine learning-based human pose estimation, body part segmentation, and non-rigid 3D reconstruction to capture humans in real-time and publish volumetric AR video to mobile devices, AR-enabled apps, and social media without requiring headsets. The company sells technology and on-location capture services to enterprise clients in entertainment, telecommunications, and brand marketing.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Annotation cost reduced by approximately 5x compared to major annotation outsourcers
+2 more records
Product overview1 text field

Jaunt is a technology company that provides XR Cast, a portable volumetric capture solution for capturing and publishing humans in augmented reality. The core product workflow involves voxelization (registering point-cloud outputs from multiple depth sensors), meshing (generating 3D mesh geometry), and texturing (painting meshes with color from high-resolution video cameras). The company was founded in 2013 and pivoted from VR/360° camera technology to machine learning-driven volumetric capture for AR, enabling real-time 3D human holograms viewable on mobile devices. The company operated an internship program and hosted annual hackathons as part of its R&D culture.

Product and service2 records
1XR Cast
CategoryVolumetric Video Capture Platform
Description

Portable volumetric capture solution that captures humans in real-time 3D and publishes volumetric video content for AR experiences on mobile devices (iOS, Android, mobile web, Snapchat) without requiring a headset. Uses proprietary voxelization, meshing, and texturing technology combined with multi-task neural networks to create full-3D animated models of people. Designed for enterprise brand activations, experiential marketing, and telecom 5G demonstrations.

2Jaunt XR Platform
CategoryImmersive VR Content Platform (historical)
Description

Historical end-to-end system for volumetric video creation and distribution, originally encompassing the Jaunt ONE 360° camera and VR content experiences for clients including Diageo and American Museum of Natural History. The platform was superseded by Jaunt's strategic shift to AR and the XR Cast product.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierFormerTypeOthersAnnounced on2019-09-01
Description

Acquisition of Jaunt XR's software, technology, and certain assets by Verizon Communications for undisclosed amount. Jaunt XR was a leader in immersive industry with focus on scalable creation and distribution of volumetric video.

Strategic tierNotableTypeStrategic or Co-development PartnerAnnounced on2019-06-01
Description

XR Cast activation at NTT DATA's London office opening. Jaunt's portable stage set up on-location for guests to get captured in 3D and view in real-time AR. Partnership enables enterprise clients to communicate with customers in new ways through scalable technology.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2019-04-01
Description

Partnership with Snap for creation of volumetric Lenses featuring Jaunt's volumetric content in AR. Jaunt's proprietary compression technology enables placing captures into Snap's Lens Studio with special effects. Attendees at Snap Partner Summit received customized Lenses featuring their 3D recording in AR within minutes.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-11-01
Description

5G Dance Cam hologram activation at Atlanta's Mercedes-Benz stadium. XR Cast demonstrated the power of 5G with real-time AR streaming over AT&T's 5G network. Hundreds of users trialed technology with over 60% engaging with their 3D hologram post-event.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Microsoft's volumetric video capture service produces holograms for HoloLens and mixed reality applications. Direct competitor to Jaunt's XR Cast in the volumetric human capture space, serving enterprise and entertainment customers with similar multi-camera depth sensor pipelines.

TypeDirect peer
Description

UK-based volumetric capture and VFX studio producing photoreal 3D humans for film, gaming, and AR/VR experiences. Comparable to Jaunt in delivering volumetric capture technology and content to entertainment and brand clients.

TypeDirect peer
Description

Volumetric capture studio focused on lifelike human holograms for XR experiences, leveraging an extensive camera array. Direct peer in the volumetric performance capture market, serving similar enterprise and entertainment customers.

TypeDirect peer
Description

Pioneered consumer-facing volumetric video capture technology for AR/VR applications. Was a direct competitor to Jaunt in the volumetric capture space; technology integrated into Unity following acquisition.

TypeEmerging player
Description

French volumetric telepresence startup acquired by Facebook/Meta that built AR/VR holographic communication. Represents the platform-absorbed trajectory of volumetric capture technology similar to Jaunt's XR Cast.

TypeBroad incumbent
Description

Real-time 3D development platform with significant XR/AR development tools and capabilities, including acquired volumetric capture technology. A broader incumbent that competes with Jaunt in the XR content creation toolchain category.

TypeBroad incumbent
Description

Provides Unreal Engine, a leading real-time 3D creation platform with VR/AR support, photoreal human rendering, and MetaHuman technology. A broader incumbent that competes with Jaunt's XR development pipeline for high-fidelity 3D content creation.

TypeBroad incumbent
Description

Creative software giant that has invested in AR tools (Adobe Aero) and 3D content creation. A broader incumbent in content creation software with overlapping enterprise and creative customer base.

TypeBroad incumbent
Description

Partner and emerging platform competitor; Snap has integrated AR capture and lens authoring tools directly. Comparable as an AR content distribution ecosystem addressing brand and consumer AR experiences, where Jaunt's volumetric capture plugs in.

TypeEmerging player
Description

AR platform company building spatial computing infrastructure and tooling for AR experiences. Adjacent emerging player in AR that overlaps with Jaunt's enterprise AR content capabilities.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability5 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles14 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds5 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors15 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment1 record

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Jaunt

Volumetric Video Capture Technologyjauntxr.com

Jaunt built XR Cast, a portable machine-learning-driven volumetric capture platform that produced real-time 3D human avatars for AR on mobile and social platforms, sold to enterprise entertainment, telecom, and brand customers via custom B2B deals; it was acquired by Verizon in 2019.

What Jaunt does

Jaunt (legal entity Jaunt, Inc.) was a San Mateo, California-based technology company founded in 2013 that built software and tools for the creation and distribution of volumetric (3D) video for augmented reality. Originally focused on 360-degree VR cameras and immersive VR content (e.g., the Jaunt ONE camera, VR experiences for Diageo and the American Museum of Natural History), the company announced a strategic shift in October 2018, rebranding as Jaunt XR and pivoting away from consumer VR hardware toward machine-learning-driven AR volumetric capture.

Its core product was XR Cast, a portable volumetric capture stage that combined multi-camera depth sensors with proprietary machine-learning pipelines — including multi-task neural networks for skeletal keypoint estimation, body part segmentation, and self-occlusion handling (running at 200+ frames per second on a single off-the-shelf GPU), plus voxelization, meshing, texturing, and compression stages. The pipeline produced real-time 3D human avatars deliverable to mobile web, native iOS and Android apps, and social/AR platforms without requiring a headset. Go-to-market was enterprise B2B via direct field sales and event activations serving entertainment and media brands, telecommunications carriers, and enterprise technology buyers; named customers/partners included AT&T, Snap, NTT DATA, Diageo, and the American Museum of Natural History. Backed by strategic investors including The Walt Disney Company, Evolution Media Partners, CMC, Highland Capital Partners, Redpoint Ventures, SMG, Axel Springer, Madison Square Garden, and Sky, the company raised on the order of $100M in disclosed venture funding (including a $65M Series C in 2015) and operated offices in San Mateo, Chicago, and Los Angeles with a UK subsidiary (Jaunt International, Limited). On September 30, 2019, Verizon Communications acquired Jaunt XR's software, technology, and certain other assets for an undisclosed amount, after which independent operations ceased.

Jaunt firmographics

Firmographics
Name
Jaunt
Legal name
Jaunt, Inc.
Website
https://jauntxr.com
Company type
Private
Founded year
2013
Operating status
Acquired
Headcount range
11–50 employees
Short description
Jaunt built XR Cast, a portable machine-learning-driven volumetric capture platform that produced real-time 3D human avatars for AR on mobile and social platforms, sold to enterprise entertainment, telecom, and brand customers via custom B2B deals; it was acquired by Verizon in 2019.
Ownership category
akta.pro rank

Jaunt industry classification

Industry
Product category
Volumetric Video Capture Technology
NAICS
Motion Picture and Video Production (512110), Software Publishers (5132), Other Motion Picture and Video Industries (512199)
SIC
Services-Motion Picture & Video Tape Production (7812), Services-Allied To Motion Picture Distribution (7829)
akta.pro primary industry
XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
akta.pro secondary industry
Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting) (MPADAHAC)

Keywords

  • Volumetric video capture
  • Augmented reality platform
  • XR content creation
  • 3D human capture
  • AR mobile publishing

Where Jaunt is headquartered

Location

Headquarters

HQ city
San Mateo
HQ country
United States
HQ region
North America

Offices3 records

Markets served

Jaunt business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Operations

Revenue model

  1. Technology Licensing and B2B Services: Licensing XR Cast technology to enterprise customers for branded AR experiences and activations. Revenue generated through service engagements for on-location capture events, technology partnerships, and content creation for brands.
  2. Enterprise Platform Access: Providing enterprise clients with access to volumetric capture platform for customer engagement, marketing activations, and experiential campaigns.

Go-to-market motion2 records

Distribution channels3 records

Marketing channels4 records

Jaunt product offering

Product offering

Core offering

Jaunt develops and licenses XR Cast, a portable volumetric capture solution that uses multi-camera depth sensors, machine learning-based human pose estimation, body part segmentation, and non-rigid 3D reconstruction to capture humans in real-time and publish volumetric AR video to mobile devices, AR-enabled apps, and social media without requiring headsets. The company sells technology and on-location capture services to enterprise clients in entertainment, telecommunications, and brand marketing.

Product overview

Jaunt is a technology company that provides XR Cast, a portable volumetric capture solution for capturing and publishing humans in augmented reality. The core product workflow involves voxelization (registering point-cloud outputs from multiple depth sensors), meshing (generating 3D mesh geometry), and texturing (painting meshes with color from high-resolution video cameras). The company was founded in 2013 and pivoted from VR/360° camera technology to machine learning-driven volumetric capture for AR, enabling real-time 3D human holograms viewable on mobile devices. The company operated an internship program and hosted annual hackathons as part of its R&D culture.

Differentiator

Problem solved

Functional benefit

Brands

  • XR Cast: Portable volumetric capture solution for real-time AR content capture and distribution.
  • Customer Engagement Platform
  • Salesforce Data Enrichment
  • Contact Data Management
  • Outbound Sales Platform

Products and services

  • XR Cast Portable volumetric capture solution that captures humans in real-time 3D and publishes volumetric video content for AR experiences on mobile devices (iOS, Android, mobile web, Snapchat) without requiring a headset. Uses proprietary voxelization, meshing, and texturing technology combined with multi-task neural networks to create full-3D animated models of people. Designed for enterprise brand activations, experiential marketing, and telecom 5G demonstrations.
  • Jaunt XR Platform Historical end-to-end system for volumetric video creation and distribution, originally encompassing the Jaunt ONE 360° camera and VR content experiences for clients including Diageo and American Museum of Natural History. The platform was superseded by Jaunt's strategic shift to AR and the XR Cast product.

Quantifiable outcome

  • Annotation cost reduced by approximately 5x compared to major annotation outsourcers
  • +2 more outcomes

Companies that use Jaunt

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles3 records

Jaunt technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability5 records

Feature8 records

Jaunt partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered former, notable and core.

  • VerizonformerOthers · 1 September 2019Acquisition of Jaunt XR's software, technology, and certain assets by Verizon Communications for undisclosed amount. Jaunt XR was a leader in immersive industry with focus on scalable creation and distribution of volumetric video.
  • NTT DATAnotableStrategic or Co-development Partner · 1 June 2019XR Cast activation at NTT DATA's London office opening. Jaunt's portable stage set up on-location for guests to get captured in 3D and view in real-time AR. Partnership enables enterprise clients to communicate with customers in new ways through scalable technology.
  • SnapcoreStrategic or Co-development Partner · 1 April 2019Partnership with Snap for creation of volumetric Lenses featuring Jaunt's volumetric content in AR. Jaunt's proprietary compression technology enables placing captures into Snap's Lens Studio with special effects. Attendees at Snap Partner Summit received customized Lenses featuring their 3D recording in AR within minutes.
  • AT&TcoreStrategic or Co-development Partner · 1 November 20185G Dance Cam hologram activation at Atlanta's Mercedes-Benz stadium. XR Cast demonstrated the power of 5G with real-time AR streaming over AT&T's 5G network. Hundreds of users trialed technology with over 60% engaging with their 3D hologram post-event.

Scale indicators5 records

Recent moves7 records

Expansion highlights6 records

Jaunt competitors and assessment

Company assessment

Direct peers

  • Microsoft Mixed Reality Capture Studios: Microsoft's volumetric video capture service produces holograms for HoloLens and mixed reality applications. Direct competitor to Jaunt's XR Cast in the volumetric human capture space, serving enterprise and entertainment customers with similar multi-camera depth sensor pipelines.
  • Dimension Studio: UK-based volumetric capture and VFX studio producing photoreal 3D humans for film, gaming, and AR/VR experiences. Comparable to Jaunt in delivering volumetric capture technology and content to entertainment and brand clients.
  • Metastage (by Magnopus): Volumetric capture studio focused on lifelike human holograms for XR experiences, leveraging an extensive camera array. Direct peer in the volumetric performance capture market, serving similar enterprise and entertainment customers.
  • 8i (now part of Unity): Pioneered consumer-facing volumetric video capture technology for AR/VR applications. Was a direct competitor to Jaunt in the volumetric capture space; technology integrated into Unity following acquisition.

Emerging players

  • Mimesys (acquired by Meta): French volumetric telepresence startup acquired by Facebook/Meta that built AR/VR holographic communication. Represents the platform-absorbed trajectory of volumetric capture technology similar to Jaunt's XR Cast.
  • Niantic: AR platform company building spatial computing infrastructure and tooling for AR experiences. Adjacent emerging player in AR that overlaps with Jaunt's enterprise AR content capabilities.

Broad incumbents

  • Unity Technologies: Real-time 3D development platform with significant XR/AR development tools and capabilities, including acquired volumetric capture technology. A broader incumbent that competes with Jaunt in the XR content creation toolchain category.
  • Epic Games (Unreal Engine): Provides Unreal Engine, a leading real-time 3D creation platform with VR/AR support, photoreal human rendering, and MetaHuman technology. A broader incumbent that competes with Jaunt's XR development pipeline for high-fidelity 3D content creation.
  • Adobe: Creative software giant that has invested in AR tools (Adobe Aero) and 3D content creation. A broader incumbent in content creation software with overlapping enterprise and creative customer base.
  • Snap (Snap Lens Studio): Partner and emerging platform competitor; Snap has integrated AR capture and lens authoring tools directly. Comparable as an AR content distribution ecosystem addressing brand and consumer AR experiences, where Jaunt's volumetric capture plugs in.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Jaunt social profiles

Digital presence

Jaunt compliance and trust

Trust signal

Compliance2 records

Jaunt financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Jaunt leadership team

Management profile

Number of profiles

Profiles14 records

Jaunt subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Jaunt funding detail

Funding detail

Funding overview

Funding rounds5 records

Investors15 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Jaunt M&A and investment

M&A and investment

M&A1 record

Investments1 record

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Jaunt

What does Jaunt do?

Jaunt develops and licenses XR Cast, a portable volumetric capture solution that uses multi-camera depth sensors, machine learning-based human pose estimation, body part segmentation, and non-rigid 3D reconstruction to capture humans in real-time and publish volumetric AR video to mobile devices, AR-enabled apps, and social media without requiring headsets. The company sells technology and on-location capture services to enterprise clients in entertainment, telecommunications, and brand marketing.

Is Jaunt a public or private company?

Jaunt is a private company. It is classified as corporate owned and is currently acquired.

When was Jaunt founded?

Jaunt was founded in 2013. It employs 11 to 50 people.

Where is Jaunt based?

Jaunt is headquartered in San Mateo, United States, in the North America region.

How does Jaunt make money?

Two revenue lines are on record. Technology Licensing and B2B Services are the primary driver. The others are enterprise Platform Access.

Who are Jaunt's main competitors?

Direct peers on record are Microsoft Mixed Reality Capture Studios, Dimension Studio, Metastage (by Magnopus) and 8i (now part of Unity). Emerging players are Mimesys (acquired by Meta) and Niantic. Broad incumbents are Unity Technologies, Epic Games (Unreal Engine), Adobe and Snap (Snap Lens Studio).

Does Jaunt have an API?

No public API is recorded for Jaunt.

What industry is Jaunt in?

Jaunt's product category is Volumetric Video Capture Technology. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains, with a secondary code of MPADAHAC, Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting). Its NAICS code is 512110 and its SIC code is 7812.

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Live signals
Conservation NewsUnder the Canopy - A VR ExperienceConservation International and Jaunt produced a virtual reality experience of the Amazon, supported by the MacArthur Foundation, SC Johnson, and the Tiffany & Co Foundation. The experience includes a behind-the-scenes look at how Conservation International used VR to explore the ecosystem. It also offers a $25 donation to protect an acre of forest.GlobeNewswireJaunt XR’s Technology Aquired by VerizonVerizon Communications acquired Jaunt XR's software, technology, and certain other assets for an undisclosed amount. Jaunt XR, a volumetric video company, will assist Verizon with the transition for a brief period. The acquisition marks the next chapter for Jaunt's team.SiliconANGLEVerizon acquires the technology assets of heavily funded AR startup Jaunt - SiliconANGLEVerizon acquired the technology assets of augmented reality startup Jaunt for an undisclosed sum. The deal includes Jaunt's software, and the company's future operations were not disclosed. Verizon has been exploring immersive content, including a VR marketing campaign with National Geographic.GlobeNewswireNokia, AT&T and Jaunt to show football fans how 5G can help enable the future of mobile content and immersive experiencesNokia, AT&T, and Jaunt will demonstrate 5G and volumetric capture at a pre-game tailgate for the Atlanta Falcons vs. Dallas Cowboys on November 18. The event at Mercedes-Benz Stadium will let fans create and share 3D AR holograms of end-zone dances. The demo uses Nokia's 5G mmWave system and Jaunt's XR Cast.TechCrunchDisney-backed Jaunt lays off ‘significant’ number of employees as it moves away from VRJaunt, a VR content startup backed by Disney and Google Ventures, is laying off a significant portion of its employees as it shifts its focus from virtual reality to augmented reality. The company plans to wind down many of its VR products while continuing to support current clients during this transition. The broader industry has faced challenges with sluggish headset sales, forcing companies like Jaunt to rethink their strategies.SiliconANGLEJaunt acquires ‘Teleporter’ augmented reality 3-D capture team and technology from Personify - SiliconANGLEJaunt acquired Personify, including its Teleporter 3-D volumetric capture technology and engineering team. The deal includes four pending patents and seven engineers joining Jaunt's R&D. Jaunt will use the technology to expand its XR platform for real-time 3-D avatars.PR NewswireJaunt China brings exclusive, award-winning VR immersive experiences to ShanghaiJaunt China announced the launch of Fantasy Land, an immersive VR experiences exhibition, at the Shanghai HKRI Taikoohui on August 3, 2018. The exhibition features 28 VR titles from Jaunt China's library, including award-winning content from festivals such as Sundance, Tribeca, Cannes, and Venice, with four titles premiering in China for the first time. Fantasy Land is the first exhibition exclusively developed and hosted by Jaunt China, a joint venture established in 2017 by Jaunt Inc., Shanghai Media Group, and China Media Capital.CNBCDisney and other media giants are betting VR is the next big play in entertainmentVirtual reality production startup Jaunt, backed by Walt Disney and Alphabet's GV, is expanding its library of immersive content to capitalize on the predicted growth of the VR entertainment market. The company is distributing content through various platforms including Samsung's VR service and Facebook, while establishing joint ventures in China to reach new audiences.PR NewswireWe Are Baseball; One-Of-A-Kind Baseball And Technology Experience To Open 2017 National Tour In Scottsdale During Spring TrainingMLBAM announced the launch of "We Are Baseball," a traveling baseball and technology experience featuring VR, an original IMAX film, and artifacts from the National Baseball Hall of Fame, opening March 11, 2017 at Salt River Fields at Talking Stick in Scottsdale during Spring Training. The experience, which runs through March 26, includes partnerships with VR company Jaunt, ticketing provider Tickets.com, retail operator Fanatics, and IMAX Corporation. Additional sites for the 2017 national tour will be announced later.PR NewswireLos Angeles Auto Show: Unterhaltungsindustrie, Technologiebranche und Automobilhersteller entwerfen das autonome Fahrzeug für das Jahr 2050The Los Angeles Auto Show and AutoMobility LA announced the 2016 Design & Developer Challenge, a competition held on November 16, 2016, where five interdisciplinary teams composed of automotive manufacturers, entertainment companies, and technology firms collaborated to conceptualize autonomous vehicle experiences for 2050. The teams included KTM with Kiska, CH Auto with Creative Mobile, Crayola with Qoros Auto, Fandango with Jaunt VR, and Honda with Lego and Trigger, each tasked with producing a short film and vehicle concept judged on aesthetics, creativity, technology use, and market viability. The competition aimed to foster cross-industry innovation at the intersection of mobility, entertainment, and technology, with awards presented by jury vote, industry vote, and public online voting.