Paracosma
Paracosma is a privately held AR/VR solutions provider founded in 2016, delivering custom application development, photorealistic 3D modeling, digital twin creation, and white-label 360 video services to enterprise clients across healthcare, industrial, government, and entertainment sectors.
- Company typePrivate
- Founded2016
- HeadquartersSan Francisco, United States
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Paracosma does
Paracosma Inc. is a privately held Augmented and Virtual Reality solutions provider founded in 2016 and headquartered in San Francisco, with sales/technology offices in Tokyo, Japan and a development center in Kathmandu, Nepal. The company delivers custom AR/VR application development on both a project basis and through long-term dedicated team engagements, serving enterprise clients across healthcare (e.g., surgery simulation), industrial/enterprise (oil and gas training, smart city solutions for the City of Seat Pleasant), education/training, tourism, and consumer entertainment verticals. Notable customers include AT&T (AR effects for the 'Dream in Black' campaign at BET Experience/ESSENCE Festival), the International VR for Healthcare Association (founding member), UrsaLeo (Industry 4.0 digital twin collaboration), and GlacierWorks.
The company's underlying technology stack spans photorealistic 3D model creation, photogrammetry-based digital twin production, 360-degree video production/distribution (offered as a white-label platform), and synthetic image generation for AI/deep-learning training data. Paracosma distributes consumer products — notably its UnnamedVR (later renamed Shelter in Place) sandbox VR game launched November 2019 at $14.99 — across Oculus Store, Viveport, and Steam, supporting Rift, Vive, Windows Mixed Reality, and Valve Index headsets. It also integrates with Microsoft AltspaceVR for multi-user VR collaboration, Facebook AR Studio for camera effects, and partners with DeepMotion (AI avatars), Constructive Labs (collaborative VR creation), and UrsaLeo (IoT visualization).
Paracosma monetizes primarily through professional services (custom application development and dedicated development teams), supplemented by managed services (white-label 360 video platform), consumer one-time licenses (VR games), and data monetization (synthetic AI training images). Go-to-market is event-driven (heavy presence at VRLA, GDC, Oculus Connect, Tokyo Game Show, VRX, and Content Expo Tokyo), enterprise field sales for custom engagements, and product-led distribution via VR app marketplaces. The company has been recognized repeatedly by trade publications (CIO Review, Insights Success, Corporate Vision, Business Brainiac) as a top AR/VR solution provider from 2018 through 2022 and was selected as a Qualified Team in the ANA Avatar XPRIZE competition in January 2020.
Paracosma firmographics
Firmographics- Name
- Paracosma
- Legal name
- Paracosma Inc.
- Website
- https://paracosma.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Paracosma is a privately held AR/VR solutions provider founded in 2016, delivering custom application development, photorealistic 3D modeling, digital twin creation, and white-label 360 video services to enterprise clients across healthcare, industrial, government, and entertainment sectors.
- Ownership category
- akta.pro rank
Paracosma industry classification
Industry- Product category
- Augmented and Virtual Reality Solutions / 3D Content Creation
- NAICS
- Motion Picture and Video Production (512110), Postproduction Services and Other Motion Picture and Video Industries (51219)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Allied To Motion Picture Production (7819)
- akta.pro primary industry
- Interactive & Immersive Content Production (AR/VR/3D) (BPAFAIAL)
- akta.pro secondary industries
- Healthcare & Clinical Simulation (Surgery, Nursing, EMT, Patient Interaction) (EDAFAJAC), Simulation-Based Learning & Virtual Labs (EDAGAEAG), VR/AR Gaming Platforms (BPAMAKAG), VR/AR Game Publishing & Distribution (MPAFABAK), Mobile/Digital Experiential (AR/VR, Interactive Installations) (MPAAAGAI), Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos) (THAHAOAE)
Keywords
Where Paracosma is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Offices3 records
Markets served
Paracosma business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Custom AR/VR Application Development: Project-based custom AR and VR application development as well as providing complete development teams to clients on long-term basis
- 3D Content Creation Services: High volume, high quality photorealistic 3D model creation for virtual photography, ecommerce and AR applications
- 360-Degree Video Distribution: 360 video distribution platform offered as white-label service; virtual production and 360-degree video production teams
- Consumer VR Games: Consumer VR game 'UnnamedVR/Shelter in Place' sold through Oculus, Viveport and Steam Stores at $14.99
- Synthetic Data for AI Training: Generating synthetic images from simulated 3D environments to train deep-learning AI systems
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | UnnamedVR/Shelter in Place VR Game |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels4 records
Paracosma product offering
Product offeringCore offering
Paracosma is an Augmented and Virtual Reality solutions provider offering custom AR/VR application development on both a project basis and as long-term dedicated development teams, along with high-volume photorealistic 3D model creation, digital twin construction, virtual production and 360-degree video production, a 360 video distribution platform offered as a white-label service, and synthetic image generation from simulated 3D environments for training deep-learning AI systems. The company also distributes consumer VR games through major VR app stores.
Differentiator
Problem solved
Functional benefit
Products and services
- AR/VR Application Development Custom AR and VR application development offered on a project basis and as long-term dedicated development team engagements to clients across healthcare, industry, enterprise, gaming, entertainment, tourism, and education/training.
- 3D Modeling Services High volume, high quality photorealistic 3D model creation service for virtual photography, ecommerce, and AR applications.
- Digital Twins Creation of entire virtual worlds, live virtual events, industrial simulations, and virtual production environments representing physical facilities.
- 3D Training Immersive 3D training service that makes hard-to-understand concepts easy to explain, guiding users through every detail and easily accessible from a phone, tablet, or any website.
- 3D Marketing Service allowing buyers to spin, zoom, and engage with product 3D models and dive into augmented reality where 3D models come to life for exploration from any angle, anywhere.
- 3D Platform Platform to build, manage, and access libraries of interactive 3D models including animated simulations, seamlessly integrating traditional videos and existing documents for a comprehensive learning experience.
- 360-Degree Video Production and Distribution Platform Virtual production and 360-degree video production teams combined with a 360 video distribution platform offered as a white-label service to partners.
- Synthetic Image Generation for AI Training Service generating synthetic images from simulated 3D environments used to train deep-learning AI systems.
- UnnamedVR / Shelter in Place (Consumer VR Game) Open-ended sandbox consumer VR game featuring over 18 interactive game rooms including adventure, music, shooting, maze, and art rooms. Available on Oculus, Viveport, and Steam stores for Oculus Rift/Rift S, HTC Vive/Vive Pro, Windows Mixed Reality, and Valve Index headsets.
Quantifiable outcome
- Record Q2 2020 revenues achieved despite COVID-19 pandemic challenges
Companies that use Paracosma
Customer profileNamed customers6 records
Segments5 records
Ideal customer profiles2 records
Paracosma technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration7 records
Feature5 records
Paracosma partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered core and minor.
- zSpacecoreStrategic partnership to launch Heavy Machine & Vehicle Inspection Virtual Trainer, an AR/VR-based training solution for automotive, diesel, and heavy equipment education. Delivered through zSpace's headset-free laptop solutions, aligned with ASE/NATEF certification standards and provides hands-on practice without physical equipment or shop space.
- UrsaLeocoreCollaboration to create 3D photorealistic models for Industry 4.0. Combined offering gives Industry 4.0 companies ability to visualize IoT data in 3D models of facilities. UrsaLeo's technology combines manufacturing data streams with Paracosma's 3D asset creation for real-time operational visualization.
- Microsoft (AltspaceVR)coreParacosma uses Microsoft's AltspaceVR social VR platform to build branded 'Worlds' for companies to host remote multiuser meetings and events in VR. Paracosma created virtual offices and auditoriums for their own distributed team in US, Japan, and Nepal. Also offered free VR collaboration services during COVID-19 pandemic.
- GlacierWorksminorCollaboration with David Breashears' GlacierWorks nonprofit on potential VR projects. GlacierWorks has captured world's largest database of high-resolution photographs of Himalayas and studies climate change impact. Focus on Everest region documentation and VR experiences.
- The 360 AgencyminorCollaborated with The 360 Agency to create AR effects for AT&T's 'Dream in Black' campaign at BET Experience and ESSENCE Festival. Built on Facebook's AR Studio platform with effects including virtual fairies, floral crowns, and throne AR.
- ANA Avatar XPRIZEcoreParacosma selected as a Qualified Team in the ANA Avatar XPRIZE competition among 77 qualifying teams announced January 8, 2020. Competition requires developing solutions for fully immersive telepresence enabling minimally trained users to control remote robotic avatars as if physically present.
Scale indicators6 records
Recent moves6 records
Expansion highlights2 records
Paracosma competitors and assessment
Company assessmentMarket position
Competitive moat4 records
Key highlights9 records
Customer concentration
Paracosma social profiles
Digital presenceParacosma financial estimates
Financial estimateRevenue estimate
Valuation estimate
Paracosma leadership team
Management profileNumber of profiles
Profiles3 records
Paracosma funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Paracosma M&A and investment
M&A and investmentM&A1 record
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Paracosma
What does Paracosma do?
Paracosma is an Augmented and Virtual Reality solutions provider offering custom AR/VR application development on both a project basis and as long-term dedicated development teams, along with high-volume photorealistic 3D model creation, digital twin construction, virtual production and 360-degree video production, a 360 video distribution platform offered as a white-label service, and synthetic image generation from simulated 3D environments for training deep-learning AI systems. The company also distributes consumer VR games through major VR app stores.
Is Paracosma a public or private company?
Paracosma is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Paracosma founded?
Paracosma was founded in 2016. It employs 11 to 50 people.
Where is Paracosma based?
Paracosma is headquartered in San Francisco, United States, in the North America region.
How does Paracosma make money?
Five revenue lines are on record. Custom AR/VR Application Development is the primary driver. The others are 3D Content Creation Services, 360-Degree Video Distribution, consumer VR Games and synthetic Data for AI Training.
Does Paracosma have an API?
No public API is recorded for Paracosma.
What industry is Paracosma in?
Paracosma's product category is Augmented and Virtual Reality Solutions / 3D Content Creation. Its primary akta.pro industry code is BPAFAIAL, Interactive & Immersive Content Production (AR/VR/3D), with a secondary code of EDAFAJAC, Healthcare & Clinical Simulation (Surgery, Nursing, EMT, Patient Interaction). Its NAICS code is 512110 and its SIC code is 7812.