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UMA

Full company profile

uuid00094ym

Namestring
UMA
Legal namestring
UMA LABS LIMITED
Websiteurl
uma.games
Company typeenum
Private
Founded yearint
2020
Descriptiontext

UMA, operating through its legal entity UMA LABS LIMITED, is a UK-based game development company building a sandbox platform for "meaningful" play-based experiences. Its flagship product, Cubit, is a cozy sandbox world where users can explore, create, express themselves, set goals, and connect with others, framed around a mission to use play as a force for good. The company also offers Loop, a mobile application extending its play experiences to a second surface, and operates under a vision of enabling people to play, make, and share games within a unified platform.

The technology stack centers on a custom game engine and sandbox environment supporting user-driven creation and community interaction, though no AI/ML capabilities, APIs, or SDKs are publicly disclosed. Distribution is entirely digital and self-serve: access to the Cubit playtest is gated through a Discord community program and an email waitlist, with secondary reach via TikTok, YouTube Shorts, and Instagram channels under the @cubit_world brand.

UMA is pre-revenue, with no publicly disclosed pricing or monetization model, and operates with a small team of 1-10 employees led by co-founders Alice Ursini (CEO) and Novella Mazzei (CCO). Capital has come from accelerator participation in Techstars (2021) and investment from Dune Ventures (2022), Carina Fund, and Riot Games, the latter two signaling strategic alignment with the gaming sector. The business model and customer base remain in formation, with the company explicitly still in the playtest and product-development phase.

Short descriptiontext

UMA is a UK-based game development company building Cubit, a sandbox world platform for creating, playing, and sharing meaningful games. Currently in playtest, it serves players and creators through Discord-led community access.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersLondon, United Kingdom
HQ citystring
London
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game-based learning, sandbox gaming platform, game creation tools, learning through play, social casual games
Industry3 codes
1UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core)
CodeMPAFAIAAPrimaryYes
2Creator Economy & Monetization Tools for UGC (tips, subs, rev share, payouts)
CodeMPAFAIAIPrimaryNo
3Game Server Hosting & Community Infrastructure (private servers, matchmaking communities)
CodeMPAFAIAFPrimaryNo
NAICS code1 code
  • Computing Infrastructure Providers, Data Processing, Web Hosting, and Related Services5182
SIC code2 codes
  • Services-Computer Integrated Systems Design7373
  • Services-Amusement & Recreation Services7900
Product category
Game-Based Learning Platform
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1Undisclosed
Description

Revenue model not publicly disclosed. The company is currently in development/playtest phase with no pricing or monetization details provided.

uma.games
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 2 records shown
1Cubit
Description

A cozy sandbox world where users can explore, create, and connect. Express yourself, set your goals, find your rhythm.

uma.games
+1 more record
Core offering1 text field

UMA develops and operates Cubit, a cozy sandbox world game where users can explore, create, connect, express themselves, set goals, and find their rhythm. The company is building a platform that lets people play, make, and share meaningful games, with the stated mission of using play as a force for good to enrich, enable and connect people. Distribution during development is via a Discord-based access program and email waitlist, with a companion mobile app called Loop also referenced.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

UMA is a game development company operating as a single unified product/platform ecosystem focused on play-based experiences. The primary product is Cubit, a sandbox world platform where users can play, make, and share meaningful games. The company also offers a mobile app called Loop. The vision centers on building a platform where play enables people to explore, create, and connect with each other.

Product and service2 records
1Cubit
CategoryCore game product (sandbox world)
Description

Cozy sandbox world game where users can explore, create, connect, express themselves, set goals, and find their rhythm. It is the core product of UMA's platform for play, making, and sharing meaningful games, currently distributed in playtest via Discord and email waitlist.

2Loop
CategoryMobile app
Description

Mobile application offered by UMA for engaging with the company's play experiences; referenced in UMA's privacy policy alongside the website and other services.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
1Koji
TypeEmerging player
Description

Enables creators to build and monetize interactive, embeddable experiences without code. Comparable in the "lower the bar to creation and sharing" thesis, but on a lighter, web-native surface.

TypeBroad incumbent
Description

Epic's Fortnite Creative mode is a UGC game creation surface inside Fortnite, alongside a much broader games-and-engine portfolio. The largest incumbent benchmark for user-created experiences at scale.

TypeDirect peer
Description

Built Core, a UGC game creation platform explicitly positioned against Roblox. Provides a near-direct comparison to UMA's "platform for play, make, share meaningful games" thesis, and a recent cautionary tale in the category.

TypeDirect peer
Description

Mobile-first UGC social game platform with user-created worlds, social avatars, and creator monetization. Comparable in audience (younger consumers) and lightweight UGC play/make/share loop.

TypeEmerging player
Description

Creator platform for in-game apps, mods, and tools across PC games. Adjacent to UMA's UGC play/make model — comparable in the creator-tooling layer rather than full game experience.

TypeDirect peer
Description

Operates Roblox, the dominant UGC gaming platform where users play, make, and share games. Most direct comparable to UMA's Cubit play/make/share sandbox model.

TypeDirect peer
Description

Long-running UGC social/experience platform with user-created 3D worlds and a strong creator economy. Comparable sandbox-plus-monetization model relevant to UMA's roadmap.

TypeDirect peer
Description

UGC voxel-based virtual world where users build, own, and monetize game-like experiences. Comparable to UMA's sandbox model with an added creator-economy monetization layer.

TypeDirect peer
Description

Cross-platform UGC social gaming platform with user-created rooms and games, focused on community-driven play. Closely comparable to UMA's sandbox UGC vision and tween/teen-friendly positioning.

TypeDirect peer
Description

UGC 3D virtual world where users build, play, and monetize experiences. Direct comparable to UMA's sandbox play/make/share model with its own creator economy.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors2 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

UMA

Game-Based Learning Platformuma.games

UMA is a UK-based game development company building Cubit, a sandbox world platform for creating, playing, and sharing meaningful games. Currently in playtest, it serves players and creators through Discord-led community access.

What UMA does

UMA, operating through its legal entity UMA LABS LIMITED, is a UK-based game development company building a sandbox platform for "meaningful" play-based experiences. Its flagship product, Cubit, is a cozy sandbox world where users can explore, create, express themselves, set goals, and connect with others, framed around a mission to use play as a force for good. The company also offers Loop, a mobile application extending its play experiences to a second surface, and operates under a vision of enabling people to play, make, and share games within a unified platform.

The technology stack centers on a custom game engine and sandbox environment supporting user-driven creation and community interaction, though no AI/ML capabilities, APIs, or SDKs are publicly disclosed. Distribution is entirely digital and self-serve: access to the Cubit playtest is gated through a Discord community program and an email waitlist, with secondary reach via TikTok, YouTube Shorts, and Instagram channels under the @cubit_world brand.

UMA is pre-revenue, with no publicly disclosed pricing or monetization model, and operates with a small team of 1-10 employees led by co-founders Alice Ursini (CEO) and Novella Mazzei (CCO). Capital has come from accelerator participation in Techstars (2021) and investment from Dune Ventures (2022), Carina Fund, and Riot Games, the latter two signaling strategic alignment with the gaming sector. The business model and customer base remain in formation, with the company explicitly still in the playtest and product-development phase.

UMA firmographics

Firmographics
Name
UMA
Legal name
UMA LABS LIMITED
Website
https://uma.games
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
1–10 employees
Short description
UMA is a UK-based game development company building Cubit, a sandbox world platform for creating, playing, and sharing meaningful games. Currently in playtest, it serves players and creators through Discord-led community access.
Ownership category
akta.pro rank

UMA industry classification

Industry
Product category
Game-Based Learning Platform
NAICS
Computing Infrastructure Providers, Data Processing, Web Hosting, and Related Services (5182)
SIC
Services-Computer Integrated Systems Design (7373), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core) (MPAFAIAA)
akta.pro secondary industries
Creator Economy & Monetization Tools for UGC (tips, subs, rev share, payouts) (MPAFAIAI), Game Server Hosting & Community Infrastructure (private servers, matchmaking communities) (MPAFAIAF)

Keywords

  • Game-based learning
  • Sandbox gaming platform
  • Game creation tools
  • Learning through play
  • Social casual games

Where UMA is headquartered

Location

Headquarters

HQ city
London
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

UMA business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Undisclosed: Revenue model not publicly disclosed. The company is currently in development/playtest phase with no pricing or monetization details provided.

Go-to-market motion2 records

Distribution channels2 records

Marketing channels5 records

UMA product offering

Product offering

Core offering

UMA develops and operates Cubit, a cozy sandbox world game where users can explore, create, connect, express themselves, set goals, and find their rhythm. The company is building a platform that lets people play, make, and share meaningful games, with the stated mission of using play as a force for good to enrich, enable and connect people. Distribution during development is via a Discord-based access program and email waitlist, with a companion mobile app called Loop also referenced.

Product overview

UMA is a game development company operating as a single unified product/platform ecosystem focused on play-based experiences. The primary product is Cubit, a sandbox world platform where users can play, make, and share meaningful games. The company also offers a mobile app called Loop. The vision centers on building a platform where play enables people to explore, create, and connect with each other.

Differentiator

Problem solved

Functional benefit

Brands

  • Cubit: A cozy sandbox world where users can explore, create, and connect. Express yourself, set your goals, find your rhythm.
  • Loop

Products and services

  • Cubit Cozy sandbox world game where users can explore, create, connect, express themselves, set goals, and find their rhythm. It is the core product of UMA's platform for play, making, and sharing meaningful games, currently distributed in playtest via Discord and email waitlist.
  • Loop Mobile application offered by UMA for engaging with the company's play experiences; referenced in UMA's privacy policy alongside the website and other services.

Companies that use UMA

Customer profile

Segments1 record

Ideal customer profiles1 record

UMA technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

UMA partnerships and signals

Strategic signal

Scale indicators1 record

Recent moves6 records

Expansion highlights5 records

UMA competitors and assessment

Company assessment

Emerging players

  • Koji: Enables creators to build and monetize interactive, embeddable experiences without code. Comparable in the "lower the bar to creation and sharing" thesis, but on a lighter, web-native surface.
  • Overwolf: Creator platform for in-game apps, mods, and tools across PC games. Adjacent to UMA's UGC play/make model — comparable in the creator-tooling layer rather than full game experience.

Broad incumbents

  • Epic Games (Fortnite Creative): Epic's Fortnite Creative mode is a UGC game creation surface inside Fortnite, alongside a much broader games-and-engine portfolio. The largest incumbent benchmark for user-created experiences at scale.

Direct peers

  • Manticore Games (Core): Built Core, a UGC game creation platform explicitly positioned against Roblox. Provides a near-direct comparison to UMA's "platform for play, make, share meaningful games" thesis, and a recent cautionary tale in the category.
  • Highrise (Hike): Mobile-first UGC social game platform with user-created worlds, social avatars, and creator monetization. Comparable in audience (younger consumers) and lightweight UGC play/make/share loop.
  • Roblox Corporation: Operates Roblox, the dominant UGC gaming platform where users play, make, and share games. Most direct comparable to UMA's Cubit play/make/share sandbox model.
  • IMVU: Long-running UGC social/experience platform with user-created 3D worlds and a strong creator economy. Comparable sandbox-plus-monetization model relevant to UMA's roadmap.
  • The Sandbox: UGC voxel-based virtual world where users build, own, and monetize game-like experiences. Comparable to UMA's sandbox model with an added creator-economy monetization layer.
  • Rec Room: Cross-platform UGC social gaming platform with user-created rooms and games, focused on community-driven play. Closely comparable to UMA's sandbox UGC vision and tween/teen-friendly positioning.
  • Decentraland: UGC 3D virtual world where users build, play, and monetize experiences. Direct comparable to UMA's sandbox play/make/share model with its own creator economy.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

UMA social profiles

Digital presence

UMA financial estimates

Financial estimate

Revenue estimate

Valuation estimate

UMA leadership team

Management profile

Number of profiles

Profiles2 records

UMA funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors2 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

UMA M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about UMA

What does UMA do?

UMA develops and operates Cubit, a cozy sandbox world game where users can explore, create, connect, express themselves, set goals, and find their rhythm. The company is building a platform that lets people play, make, and share meaningful games, with the stated mission of using play as a force for good to enrich, enable and connect people. Distribution during development is via a Discord-based access program and email waitlist, with a companion mobile app called Loop also referenced.

Is UMA a public or private company?

UMA is a private company. It is classified as venture growth investor backed and is currently operating.

When was UMA founded?

UMA was founded in 2020. It employs 1 to 10 people.

Where is UMA based?

UMA is headquartered in London, United Kingdom, in the Europe region.

How does UMA make money?

One revenue line is on record: undisclosed.

Who are UMA's main competitors?

Emerging players on record are Koji and Overwolf. Epic Games (Fortnite Creative) is listed as a broad incumbent. Direct peers are Manticore Games (Core), Highrise (Hike), Roblox Corporation, IMVU, The Sandbox, Rec Room and Decentraland.

Does UMA have an API?

No public API is recorded for UMA.

What industry is UMA in?

UMA's product category is Game-Based Learning Platform. Its primary akta.pro industry code is MPAFAIAA, UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core), with a secondary code of MPAFAIAI, Creator Economy & Monetization Tools for UGC (tips, subs, rev share, payouts). Its NAICS code is 5182 and its SIC code is 7373.

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