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ActionFit

Full company profile

uuid0009dye

Namestring
ActionFit
Legal namestring
ACTIONFIT, INC.
Websiteurl
actionfit.co.kr
Company typeenum
Private
Founded yearint
2020
Descriptiontext

ActionFit (액션핏) is a Seoul-based mobile game publisher and developer founded in 2020 by CEO Inhoo Park. The company operates a hybrid model: it develops and publishes its own titles while also serving as the global publishing and marketing partner for Korean independent game studios. Its flagship title, 'Drop the Cat' (빠지냥), achieved 10 billion KRW in revenue within four months of launch across the US and Japanese markets, and the company has collectively surpassed 30 million cumulative downloads and 40 billion KRW in cumulative revenue as of 2025.

ActionFit's core capability is end-to-end mobile game publishing — encompassing marketing, localization, user acquisition, and global distribution through Apple App Store and Google Play — supplemented by in-house development expertise. The company has collaborated with over 20 Korean game studios since founding, providing the global go-to-market infrastructure that smaller Korean developers typically lack. Its revenue model is freemium, monetizing through in-app purchases across its consumer portfolio of mobile games. The company also operates actable.kr, a playable games platform extending its distribution surface beyond single-title publishing.

Commercially, ActionFit distributes mobile games globally with current demonstrable traction in the US and Japan. The customer base is bifurcated: end consumers are individual mobile gamers (casual and hyper-casual segments), while the B2B counterpart is a portfolio of Korean independent game development studios seeking global publishing partnerships. The company is privately held, raised a Series 2 funding round in July 2025 led by Kolon Investment with participation from Kona Venture Partners, Korea Omega Investment, and Translink Investment, and operates with a 1-10 person team from its headquarters in Seocho-gu, Seoul.

Short descriptiontext

ActionFit is a Seoul-based mobile game publisher and developer founded in 2020 that combines in-house game development with global publishing services for 20+ Korean studios. Its freemium titles have generated 30 million+ downloads and 40 billion KRW in cumulative revenue across global markets.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSeoul, South Korea
HQ citystring
Seoul
HQ countrystring
South Korea
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
mobile game publishing, mobile game development, casual mobile games, game marketing services, global game distribution
Industry4 codes
1Mobile Game Publishing & App Game Stores
CodeBPAMAKABPrimaryYes
2Mobile & F2P Game Studios
CodeMPAFAAABPrimaryNo
3Player Acquisition & Growth Operations (UA Ops, ASO, Creative Ops)
CodeMPAFAKAKPrimaryNo
4Live Operations & Game Management (Events, Economy Tuning, Content Drops)
CodeMPAFAKACPrimaryNo
NAICS code2 codes
  • Software Publishers5132
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers516210
SIC code2 codes
  • Services-Motion Picture & Video Tape Distribution7822
  • Services-Advertising7310
Product category
Mobile Gaming
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Mobile Game Sales
TypeFreemium
Description

Revenue generated from mobile game downloads, in-app purchases, and game monetization. The company has achieved 40 billion KRW in cumulative revenue since 2020 with over 30 million cumulative downloads.

actionfit.co.kr
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

ActionFit develops and publishes mobile games globally, with its flagship title "Drop the Cat" (빠지냥) achieving 10 billion KRW in revenue within 4 months of launch in the US and Japan markets. The company also provides publishing, marketing, and distribution services to Korean game development studios, having collaborated with over 20 studios since its 2020 founding. Its offering is built on a freemium mobile game model distributed through Google Play and Apple App Store.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 30 million+ cumulative downloads across game portfolio
+3 more records
Product overview1 text field

ActionFit is a Korean mobile gaming company that operates as both a game developer and publisher. The company has published multiple mobile games and collaborated with over 20 Korean game studios to successfully launch titles in global markets. Notable games include 'Drop the Cat' (빠지냥), which achieved 100 billion KRW in cumulative revenue within 4 months of launch. The company also operates a playable games platform (actable.kr) and offers publishing services for other developers.

Product and service1 record
1Drop the Cat (빠지냥)
Scale indicator4 records

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
1111% Inc.
TypeDirect peer
Description

111% is a Korean mobile game publisher known for titles like Crazy Arcade, with a similar publishing-plus-development structure serving Korean studios and global markets.

TypeBroad incumbent
Description

Kakao Games is a major Korean game publisher with a broad portfolio across mobile, PC, and console — operates in the same Korean publishing ecosystem as ActionFit but at much greater scale and with broader genre coverage.

TypeDirect peer
Description

CrazyLabs (formerly TabTale) is a global mobile game publisher specializing in hyper-casual titles with strong UA operations — directly comparable in product category and publishing motion to ActionFit.

TypeDirect peer
Description

Homa Games is a mobile game publishing and UA-tech platform focused on hyper-casual titles — comparable in product category, publishing model, and tech-enabled approach to UA.

TypeBroad incumbent
Description

Com2uS is a major Korean mobile game publisher with global hits like Summoners War — a broader incumbent in the Korean mobile publishing space with established global distribution and live-ops infrastructure.

TypeDirect peer
Description

Voodoo is the leading global hyper-casual mobile game publisher with a portfolio of high-download titles — directly comparable in mobile game publishing model, though operating at significantly larger scale.

TypeDirect peer
Description

Supersonic Studios, now part of Unity, is a mobile game publisher focused on hyper-casual titles — directly comparable in product category, target audience, and publishing motion to ActionFit.

TypeDirect peer
Description

Habby is a mobile game publisher best known for Archero and Survivor.io, with a hit-driven portfolio of casual/hyper-casual titles and a small core team — the closest structural parallel to ActionFit's profile and go-to-market.

TypeDirect peer
Description

Rollic is a hyper-casual mobile game publisher, now owned by Zynga — directly comparable in mobile game publishing model and target audience, though acquired into a much larger corporate parent.

TypeRegional player
Description

JoyCity is a Korean mobile and PC game publisher (Golf Clash, Pirates of the Caribbean: Tides of War) operating regionally with a comparable publishing-plus-development profile, though serving Western markets more than Korean studios.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors4 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

ActionFit

Mobile Gamingactionfit.co.kr

ActionFit is a Seoul-based mobile game publisher and developer founded in 2020 that combines in-house game development with global publishing services for 20+ Korean studios. Its freemium titles have generated 30 million+ downloads and 40 billion KRW in cumulative revenue across global markets.

What ActionFit does

ActionFit (액션핏) is a Seoul-based mobile game publisher and developer founded in 2020 by CEO Inhoo Park. The company operates a hybrid model: it develops and publishes its own titles while also serving as the global publishing and marketing partner for Korean independent game studios. Its flagship title, 'Drop the Cat' (빠지냥), achieved 10 billion KRW in revenue within four months of launch across the US and Japanese markets, and the company has collectively surpassed 30 million cumulative downloads and 40 billion KRW in cumulative revenue as of 2025.

ActionFit's core capability is end-to-end mobile game publishing — encompassing marketing, localization, user acquisition, and global distribution through Apple App Store and Google Play — supplemented by in-house development expertise. The company has collaborated with over 20 Korean game studios since founding, providing the global go-to-market infrastructure that smaller Korean developers typically lack. Its revenue model is freemium, monetizing through in-app purchases across its consumer portfolio of mobile games. The company also operates actable.kr, a playable games platform extending its distribution surface beyond single-title publishing.

Commercially, ActionFit distributes mobile games globally with current demonstrable traction in the US and Japan. The customer base is bifurcated: end consumers are individual mobile gamers (casual and hyper-casual segments), while the B2B counterpart is a portfolio of Korean independent game development studios seeking global publishing partnerships. The company is privately held, raised a Series 2 funding round in July 2025 led by Kolon Investment with participation from Kona Venture Partners, Korea Omega Investment, and Translink Investment, and operates with a 1-10 person team from its headquarters in Seocho-gu, Seoul.

ActionFit firmographics

Firmographics
Name
ActionFit
Legal name
ACTIONFIT, INC.
Website
https://actionfit.co.kr
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
1–10 employees
Short description
ActionFit is a Seoul-based mobile game publisher and developer founded in 2020 that combines in-house game development with global publishing services for 20+ Korean studios. Its freemium titles have generated 30 million+ downloads and 40 billion KRW in cumulative revenue across global markets.
Ownership category
akta.pro rank

ActionFit industry classification

Industry
Product category
Mobile Gaming
NAICS
Software Publishers (5132), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
SIC
Services-Motion Picture & Video Tape Distribution (7822), Services-Advertising (7310)
akta.pro primary industry
Mobile Game Publishing & App Game Stores (BPAMAKAB)
akta.pro secondary industries
Mobile & F2P Game Studios (MPAFAAAB), Player Acquisition & Growth Operations (UA Ops, ASO, Creative Ops) (MPAFAKAK), Live Operations & Game Management (Events, Economy Tuning, Content Drops) (MPAFAKAC)

Keywords

  • Mobile game publishing
  • Mobile game development
  • Casual mobile games
  • Game marketing services
  • Global game distribution

Where ActionFit is headquartered

Location

Headquarters

HQ city
Seoul
HQ country
South Korea
HQ region
Asia

Offices1 record

Markets served

ActionFit business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Mobile Game Sales: Revenue generated from mobile game downloads, in-app purchases, and game monetization. The company has achieved 40 billion KRW in cumulative revenue since 2020 with over 30 million cumulative downloads.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels5 records

ActionFit product offering

Product offering

Core offering

ActionFit develops and publishes mobile games globally, with its flagship title "Drop the Cat" (빠지냥) achieving 10 billion KRW in revenue within 4 months of launch in the US and Japan markets. The company also provides publishing, marketing, and distribution services to Korean game development studios, having collaborated with over 20 studios since its 2020 founding. Its offering is built on a freemium mobile game model distributed through Google Play and Apple App Store.

Product overview

ActionFit is a Korean mobile gaming company that operates as both a game developer and publisher. The company has published multiple mobile games and collaborated with over 20 Korean game studios to successfully launch titles in global markets. Notable games include 'Drop the Cat' (빠지냥), which achieved 100 billion KRW in cumulative revenue within 4 months of launch. The company also operates a playable games platform (actable.kr) and offers publishing services for other developers.

Differentiator

Problem solved

Functional benefit

Products and services

  • Drop the Cat (빠지냥)

Quantifiable outcome

  • 30 million+ cumulative downloads across game portfolio
  • +3 more outcomes

Companies that use ActionFit

Customer profile

Segments2 records

Ideal customer profiles2 records

ActionFit technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

ActionFit partnerships and signals

Strategic signal

Scale indicators4 records

Recent moves5 records

Expansion highlights4 records

ActionFit competitors and assessment

Company assessment

Direct peers

  • 111% Inc. 111% is a Korean mobile game publisher known for titles like Crazy Arcade, with a similar publishing-plus-development structure serving Korean studios and global markets.
  • CrazyLabs: CrazyLabs (formerly TabTale) is a global mobile game publisher specializing in hyper-casual titles with strong UA operations — directly comparable in product category and publishing motion to ActionFit.
  • Homa Games: Homa Games is a mobile game publishing and UA-tech platform focused on hyper-casual titles — comparable in product category, publishing model, and tech-enabled approach to UA.
  • Voodoo: Voodoo is the leading global hyper-casual mobile game publisher with a portfolio of high-download titles — directly comparable in mobile game publishing model, though operating at significantly larger scale.
  • Supersonic (a Unity company): Supersonic Studios, now part of Unity, is a mobile game publisher focused on hyper-casual titles — directly comparable in product category, target audience, and publishing motion to ActionFit.
  • Habby: Habby is a mobile game publisher best known for Archero and Survivor.io, with a hit-driven portfolio of casual/hyper-casual titles and a small core team — the closest structural parallel to ActionFit's profile and go-to-market.
  • Rollic (a Zynga company): Rollic is a hyper-casual mobile game publisher, now owned by Zynga — directly comparable in mobile game publishing model and target audience, though acquired into a much larger corporate parent.

Broad incumbents

  • Kakao Games: Kakao Games is a major Korean game publisher with a broad portfolio across mobile, PC, and console — operates in the same Korean publishing ecosystem as ActionFit but at much greater scale and with broader genre coverage.
  • Com2uS: Com2uS is a major Korean mobile game publisher with global hits like Summoners War — a broader incumbent in the Korean mobile publishing space with established global distribution and live-ops infrastructure.

Regional players

  • JoyCity: JoyCity is a Korean mobile and PC game publisher (Golf Clash, Pirates of the Caribbean: Tides of War) operating regionally with a comparable publishing-plus-development profile, though serving Western markets more than Korean studios.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks5 records

Key highlights7 records

Customer concentration

ActionFit social profiles

Digital presence

ActionFit financial estimates

Financial estimate

Revenue estimate

Valuation estimate

ActionFit leadership team

Management profile

Number of profiles

Profiles1 record

ActionFit funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors4 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

ActionFit M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about ActionFit

What does ActionFit do?

ActionFit develops and publishes mobile games globally, with its flagship title "Drop the Cat" (빠지냥) achieving 10 billion KRW in revenue within 4 months of launch in the US and Japan markets. The company also provides publishing, marketing, and distribution services to Korean game development studios, having collaborated with over 20 studios since its 2020 founding. Its offering is built on a freemium mobile game model distributed through Google Play and Apple App Store.

Is ActionFit a public or private company?

ActionFit is a private company. It is classified as venture growth investor backed and is currently operating.

When was ActionFit founded?

ActionFit was founded in 2020. It employs 1 to 10 people.

Where is ActionFit based?

ActionFit is headquartered in Seoul, South Korea, in the Asia region.

How does ActionFit make money?

One revenue line is on record: mobile Game Sales.

Who are ActionFit's main competitors?

Direct peers on record are 111% Inc., CrazyLabs, Homa Games, Voodoo, Supersonic (a Unity company), Habby and Rollic (a Zynga company). Broad incumbents are Kakao Games and Com2uS. JoyCity is listed as a regional player.

Does ActionFit have an API?

No public API is recorded for ActionFit.

What industry is ActionFit in?

ActionFit's product category is Mobile Gaming. Its primary akta.pro industry code is BPAMAKAB, Mobile Game Publishing & App Game Stores, with a secondary code of MPAFAAAB, Mobile & F2P Game Studios. Its NAICS code is 5132 and its SIC code is 7822.

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