Nomada Studio
Barcelona-based independent video game studio founded in 2018 that develops narrative-driven, wordless puzzle-platformer titles (GRIS, Neva) on the Unity engine, featuring distinctive art by Conrad Roset and published globally by Devolver Digital across PC, console, and mobile storefronts.
- Company typePrivate
- Founded2018
- HeadquartersBarcelona, Spain
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
Nomada Studio firmographics
Firmographics- Name
- Nomada Studio
- Legal name
- NOMADA GAME STUDIO SL
- Website
- https://nomada.studio
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Barcelona-based independent video game studio founded in 2018 that develops narrative-driven, wordless puzzle-platformer titles (GRIS, Neva) on the Unity engine, featuring distinctive art by Conrad Roset and published globally by Devolver Digital across PC, console, and mobile storefronts.
- Ownership category
- akta.pro rank
Nomada Studio industry classification
Industry- Product category
- Indie Video Game Development
- NAICS
- Software Publishers (5132)
- akta.pro primary industry
- Narrative/Adventure & RPG Game Studios (MPAFAAAL)
- akta.pro secondary industry
- Game UI/UX, Scripting & Visual Authoring Tools (MPAFAFAK)
Keywords
Where Nomada Studio is headquartered
LocationHeadquarters
- HQ city
- Barcelona
- HQ country
- Spain
- HQ region
- Europe
Offices1 record
Markets served
Nomada Studio business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Video Game Sales: Nomada Studio generates revenue through the direct sale of its video game titles at retail prices across multiple digital distribution platforms. Games are sold as one-time purchases with no recurring fees. Neva was released at $19 and was later discounted to $9 on the PlayStation Store.
- R&D Subsidies and Grants: The company received a subsidy from CDTI PID for its R&D project (2024-2025), partially funded by European Regional Development Fund (ERDF) with a presented budget of 311,086 EUR, representing non-dilutive funding support.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Neva - Base Edition |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels3 records
Nomada Studio product offering
Product offeringCore offering
Nomada Studio develops and publishes narrative-driven 2D puzzle-platformer video games, including GRIS (2018) and Neva (2024). Each title features wordless emotional storytelling, distinctive hand-painted art direction by Conrad Roset, and original scores, distributed as one-time purchases across Steam, Nintendo Switch, PlayStation, Xbox, and iOS storefronts.
Product overview
Nomada Studio is a Barcelona-based video game developer offering a portfolio of narrative-driven puzzle-platformer games. Their core products include GRIS (2018), a debut title published by Devolver Digital featuring wordless storytelling through a young girl named Gris, and Neva (2024), a critically acclaimed puzzle-platformer centered on the emotional bond between Alba and a wolf companion. A prequel, Neva: The Prologue, was announced in February 2026. Both games share a distinctive artistic style with wordless narratives and focus on emotional themes.
Differentiator
Problem solved
Functional benefit
Products and services
- GRIS GRIS is a single-player 2D puzzle-platformer and Nomada Studio's debut title, published by Devolver Digital. It is a serene, contemplative experience about a young girl named Gris who navigates a faded world of sorrow, with her dress granting new abilities. The game features wordless storytelling, hand-painted art by Conrad Roset, and an original score by Berlinist, and is available on Steam, Nintendo Switch, PlayStation, Xbox, and iOS.
- Neva Neva is a 2024 single-player 2D puzzle-platformer that follows Alba, a young woman bound to a curious wolf cub, as they journey through a decaying world. The game explores themes of parenthood and the evolving bond between human and wolf, with wordless storytelling, hand-painted art, and action-adventure mechanics. It is available on Steam, Nintendo Switch, PlayStation, Xbox Series X|S, and iOS.
- Neva: The Prologue Neva: The Prologue is a prequel to the 2024 puzzle-platformer Neva, continuing the wordless storytelling and emotional narrative about parenthood through a wolf companion, scheduled for release on February 19, 2026.
Companies that use Nomada Studio
Customer profileSegments1 record
Ideal customer profiles1 record
Nomada Studio technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
Nomada Studio partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Devolver DigitalcoreDevolver Digital is the publisher of GRIS, Nomada Studio's debut title. GRIS is published by Devolver Digital and described as an experience free of danger, frustration or death, with a serene and evocative narrative. Devolver Digital handles the publishing and distribution of GRIS across supported platforms.
Scale indicators2 records
Recent moves5 records
Expansion highlights5 records
Nomada Studio competitors and assessment
Company assessmentDirect peers
- Hello Games: UK-based small studio behind No Man's Sky, Joe Danger, and Light No Fire. Comparable on small-team indie model and ability to deliver ambitious, art-driven titles on multiple platforms.
- Moon Studios: Austrian indie developer of Ori and the Blind Forest and Ori and the Will of the Wisps, narrative-driven 2D platformers with painterly art. Comparable to Nomada on platform, art-driven narrative focus, and indie studio scale.
- Tequila Works: Madrid-based indie studio behind Rime, The Sexy Brutale, and GYLT, focused on narrative-driven, art-forward single-player games. Comparable to Nomada on Spanish/European indie heritage, art-driven narrative focus, and small studio model.
- Studio MDHR: Canadian indie studio behind Cuphead, a hand-drawn, art-driven single-player action game. Direct peer on signature artistic style, small-team production, and critical/commercial indie hit status.
- Playdead: Danish indie studio behind Limbo and Inside, two critically acclaimed 2D puzzle-platformers with minimalist art and wordless storytelling. Highly comparable to Nomada on genre, tone, single-player focus, and small-team indie production.
- thatgamecompany: US-based studio behind Journey, Flower, and Sky: Children of the Light, known for emotionally resonant, art-driven, wordless or near-wordless narratives. Shares Nomada's emphasis on aesthetic-driven emotional experiences and broad multi-platform release.
- Supergiant Games: Small US indie studio behind Bastion, Transistor, Hades, and Pyre, repeatedly delivering critically acclaimed narrative-driven games with strong art direction. Comparable on small-team model, narrative focus, and consistent output cadence.
- Giant Squid Studios: Independent studio founded by Matt Nava (ex-thatgamecompany art director) behind ABZÛ and The Pathless, focused on contemplative, art-driven single-player experiences. Direct peer in art-first, narrative-light indie games.
Broad incumbents
- Annapurna Interactive: Publisher and developer of art-driven narrative indie games (What Remains of Edith Finch, Stray, Cocoon). Operates in the same narrative indie category as Nomada's games and competes for player attention and awards in this segment.
Others
- Devolver Digital: Publisher of GRIS and a major indie publisher across narrative and art-driven titles (Hotline Miami, Inscryption, etc.). Not a peer in product, but a key ecosystem partner and counterparty shaping Nomada's go-to-market.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights7 records
Customer concentration
Nomada Studio social profiles
Digital presenceNomada Studio financial estimates
Financial estimateRevenue estimate
Valuation estimate
Nomada Studio leadership team
Management profileNumber of profiles
Profiles3 records
Nomada Studio funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Nomada Studio M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Nomada Studio
What does Nomada Studio do?
Nomada Studio develops and publishes narrative-driven 2D puzzle-platformer video games, including GRIS (2018) and Neva (2024). Each title features wordless emotional storytelling, distinctive hand-painted art direction by Conrad Roset, and original scores, distributed as one-time purchases across Steam, Nintendo Switch, PlayStation, Xbox, and iOS storefronts.
Is Nomada Studio a public or private company?
Nomada Studio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Nomada Studio founded?
Nomada Studio was founded in 2018. It employs 11 to 50 people.
Where is Nomada Studio based?
Nomada Studio is headquartered in Barcelona, Spain, in the Europe region.
How does Nomada Studio make money?
Two revenue lines are on record. Video Game Sales are the primary driver. The others are R&D Subsidies and Grants.
Who are Nomada Studio's main competitors?
Direct peers on record are Hello Games, Moon Studios, Tequila Works, Studio MDHR, Playdead, thatgamecompany, Supergiant Games and Giant Squid Studios. Annapurna Interactive is listed as a broad incumbent. Devolver Digital is listed as an others.
Does Nomada Studio have an API?
No public API is recorded for Nomada Studio.
What industry is Nomada Studio in?
Nomada Studio's product category is Indie Video Game Development. Its primary akta.pro industry code is MPAFAAAL, Narrative/Adventure & RPG Game Studios, with a secondary code of MPAFAFAK, Game UI/UX, Scripting & Visual Authoring Tools. Its NAICS code is 5132.