JangaFX
JangaFX develops real-time visual effects simulation software for game studios, film production, and independent creators. Its Elemental Suite (EmberGen, LiquiGen, IlluGen, GeoGen) enables fluid, liquid, and terrain simulation in milliseconds, serving AAA studios like Bethesda and Blizzard alongside indie developers.
- Company typePrivate
- Founded2016
- HeadquartersAlbuquerque, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What JangaFX does
JangaFX is a bootstrapped, founder-owned software company founded in 2016 by Nick Seavert, headquartered in Austin, Texas, with a legal entity (JangaFX, LLC) registered in North Carolina. The company develops real-time visual effects simulation software for game studios, film and broadcast production companies, and independent creators. Its flagship product, EmberGen (released November 6, 2019), was the world's first real-time volumetric fluid simulation tool built for production work and is used by most AAA game studios, including Bethesda, Blizzard, Bungie, Riot Games, Valve, Warner Bros., SEGA, and Rebellion. The company has expanded its offering into the Elemental Suite, bundling EmberGen with LiquiGen (real-time liquid simulation), IlluGen (procedural asset generation for real-time VFX and tech art), and GeoGen (terrain and planet generation), alongside a free GameTextureViewer utility and a Presets Marketplace.
JangaFX's underlying technology combines GPU-accelerated rendering, node-based workflows, and custom physics solvers to enable simulation iteration in milliseconds rather than hours. The company employs a team of 25 specialists spanning fluid simulation R&D, rendering architecture, systems design, and principal VFX artistry, including a Resident Physicist. The company explicitly avoided outside investment, growing entirely through software revenue reinvestment.
The business model is software subscription-based, with monthly, annual, and permanent licensing tiers segmented by customer company revenue (Indie <$1M, Studio $1M-$100M, Enterprise >$100M), plus a 30-day free trial and dedicated educational and layoff-assistance licensing programs. Enterprise customers are served through floating license servers for concurrent multi-seat deployments. Go-to-market is product-led, anchored by a 15,000+ member Discord community, YouTube tutorial libraries, forums, and self-serve downloads, with direct enterprise sales layered on top. Distribution is global and direct, with no disclosed reseller or retail channel presence.
JangaFX firmographics
Firmographics- Name
- JangaFX
- Legal name
- JangaFX, LLC
- Website
- https://jangafx.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- JangaFX develops real-time visual effects simulation software for game studios, film production, and independent creators. Its Elemental Suite (EmberGen, LiquiGen, IlluGen, GeoGen) enables fluid, liquid, and terrain simulation in milliseconds, serving AAA studios like Bethesda and Blizzard alongside indie developers.
- Ownership category
- akta.pro rank
JangaFX industry classification
Industry- Product category
- Real-time Visual Effects Simulation Software
- NAICS
- Software Publishers (5132)
- akta.pro primary industry
- Game Engines (General-Purpose & Real-Time 3D) (MPAFAFAA)
- akta.pro secondary industries
- Simulation & FX Animation (Cloth, Hair, Particles) (MPAHACAH), Game UI/UX, Scripting & Visual Authoring Tools (MPAFAFAK)
Keywords
Where JangaFX is headquartered
LocationHeadquarters
- HQ city
- Albuquerque
- HQ country
- United States
- HQ region
- North America
Offices2 records
Markets served
JangaFX business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales
Revenue model
- Software Licenses (Monthly, Annual, Permanent): JangaFX generates revenue primarily through software licensing with multiple tiers: Monthly Subscription (active for 1 month periods with monthly payments), Annual Subscription (active for 1 calendar year, counts as 12 consecutive months toward Permanent License), and Permanent License (granted after 12 consecutive months of payments, allows indefinite use but stops receiving updates upon cancellation). License types include Trial (30-day evaluation), Commercial (Monthly, Annual, Permanent), Floating (concurrent user licensing), and Educational (for qualified students/organizations).
- Tiered Licensing by Company Size: Pricing tiers based on company revenue: Indie Licenses (for companies with gross revenues <$1M), Studio Licenses ($1M-$100M), and Enterprise Licenses (>$100M). This tiered structure allows upselling as customers grow.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Trial License - 30-day free evaluation |
| Subscription | Monthly | Indie, Studio, Enterprise tiers |
| Subscription | Multi-year contract | Permanent License |
| Subscription | Monthly | Floating License |
| Subscription | Annual | Educational License |
| Freemium | Pay-as-you-go | GameTextureViewer - Free |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels8 records
JangaFX product offering
Product offeringCore offering
JangaFX develops and sells real-time visual effects simulation software for games and film production. Its flagship product, EmberGen, is the world's first real-time volumetric fluid simulation tool for production work, enabling instant iteration on fire, smoke, explosions, and liquid effects. The company offers the Elemental Suite—a unified platform bundling EmberGen, LiquiGen (liquid simulation), IlluGen (procedural asset generation), and GeoGen (terrain creation)—plus a free GameTextureViewer utility. The tools are sold via tiered licensing (Indie, Studio, Enterprise) with monthly, annual, and permanent license options.
Product overview
JangaFX offers the Elemental Suite, a unified platform of real-time visual effects tools for games and film production. The suite comprises EmberGen (real-time volumetric fluid simulation for fire, smoke, and explosions), LiquiGen (real-time liquid simulation), IlluGen (procedural asset generation for real-time VFX), and GeoGen (real-time terrain and planet creation). The company also provides a free GameTextureViewer utility and a Presets Marketplace. All tools are designed to democratize capabilities once reserved for elite studios, enabling creators to iterate on complex simulations in milliseconds rather than hours. The company was founded in 2016 and employs 25 people.
Differentiator
Problem solved
Functional benefit
Products and services
- EmberGen Real-time volumetric fluid simulation tool that instantly simulates, renders, and exports flipbooks, image sequences, and VDB volumes. Enables artists to create fire, smoke, explosions, and magic wisps and iterate on simulations in milliseconds instead of hours. Used by VFX artists and game studios for production-quality real-time effects.
- LiquiGen Real-time liquid simulation tool for generating flipbooks, image sequences, and alembic caches. Simulates foam, spray, and bubbles with precise control. Built for VFX artists and game developers needing production-quality liquid effects.
- IlluGen Procedural node-based tool specifically built for real-time visual effects and tech art asset generation. Generates both 2D and 3D assets including tiling noise, normal maps, flowmaps, 3D FX meshes, caustics, masks, and distortions. Designed for VFX artists, tech artists, and game developers.
- GeoGen Real-time terrain and planet generation tool with modern node-based workflows and unique simulations built specifically for games. Designed for environment artists and game developers creating terrain and worlds.
- Elemental Suite Unified software suite bundling EmberGen, LiquiGen, IlluGen, and GeoGen into a single offering for mastering elements in real-time VFX production for games and film. Provides VFX artists, game developers, and film production teams with a comprehensive toolkit for fire, smoke, liquid, terrain, and procedural asset generation.
- GameTextureViewer Free texture and spritesheet animation preview tool for artists. Features GPU-accelerated visualization with automatic sprite sheet division, supports TIF, TGA, JPG, PNG, BMP, PSD, and EXR formats. Targeted at game artists and VFX professionals who need fast, reliable texture browsing.
Quantifiable outcome
- Iterate on complex simulations in seconds rather than hours
- +2 more outcomes
Companies that use JangaFX
Customer profileNamed customers11 records
Segments5 records
Ideal customer profiles4 records
JangaFX technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature8 records
JangaFX partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- The Famous GroupnotableThe Famous Group, a tech-focused production company, partnered with JangaFX for Super Bowl LX mixed-reality animation. JangaFX provided its virtual camera system to simulate SkyCam perspective for 3D renderings of the Golden Gate Bridge and Lombardi Trophy with fog and confetti effects. This was TFG's first use of JangaFX's virtual camera system and marked a high-profile real-world application of the technology on a major broadcast.
Scale indicators5 records
Recent moves11 records
Expansion highlights5 records
JangaFX competitors and assessment
Company assessmentBroad incumbents
- Unity Technologies: Unity ships the Visual Effect Graph for real-time VFX inside its engine and targets the same indie-to-AAA game developer base as JangaFX, representing both a distribution partner and a competitive threat.
- Adobe: Adobe's Substance 3D and After Effects tools are used by many of the same VFX artists and game studios as JangaFX's products, and Adobe represents a broad incumbent in the content-creation suite category.
- NVIDIA (Omniverse / RTX): NVIDIA is both an existing JangaFX customer and a broader platform player whose Omniverse and real-time rendering technologies overlap with JangaFX's simulation-and-rendering workflows, making it both a partner and a potential substitute.
- Autodesk: Autodesk's Maya, 3ds Max, and Bifrost deliver simulation and VFX tools to many of the same studios that use EmberGen. As a broad incumbent, Autodesk competes across the broader VFX production pipeline.
- Unreal Engine (Epic Games): Epic's Unreal Engine ships Niagara, a mature real-time VFX system used by the same AAA game studios JangaFX serves. As a broad game-engine incumbent, it competes for the same production VFX workflow budgets.
Direct peers
- Foundry: Foundry develops Nuke, Katana, and Mari for VFX and game production, targeting the same AAA studios and film/VFX pipelines that JangaFX's EmberGen and LiquiGen are increasingly used in.
- SideFX: SideFX makes Houdini, the dominant procedural VFX and simulation package used across film and games. It is the closest direct competitor to JangaFX's EmberGen/LiquiGen in fluid and volumetric simulation, though Houdini is not real-time.
- Maxon (Cinema 4D): Maxon's Cinema 4D and Redshift tools are used by motion-graphics and VFX artists who also form part of JangaFX's indie and mid-market customer base, with overlapping simulation and procedural asset workflows.
- Blackmagic Design (Fusion/DaVinci Resolve): Blackmagic's Fusion is a node-based compositing and VFX tool used in film and broadcast production — the same workflows JangaFX is targeting through its Super Bowl LX virtual camera partnership.
Emerging players
- Infinite Reality: An emerging player in immersive and real-time 3D experiences that overlaps thematically with JangaFX's real-time simulation positioning across gaming, sports, and entertainment verticals.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
JangaFX social profiles
Digital presenceJangaFX financial estimates
Financial estimateRevenue estimate
Valuation estimate
JangaFX leadership team
Management profileNumber of profiles
Profiles3 records
JangaFX funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
JangaFX M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about JangaFX
What does JangaFX do?
JangaFX develops and sells real-time visual effects simulation software for games and film production. Its flagship product, EmberGen, is the world's first real-time volumetric fluid simulation tool for production work, enabling instant iteration on fire, smoke, explosions, and liquid effects. The company offers the Elemental Suite—a unified platform bundling EmberGen, LiquiGen (liquid simulation), IlluGen (procedural asset generation), and GeoGen (terrain creation)—plus a free GameTextureViewer utility. The tools are sold via tiered licensing (Indie, Studio, Enterprise) with monthly, annual, and permanent license options.
Is JangaFX a public or private company?
JangaFX is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was JangaFX founded?
JangaFX was founded in 2016. It employs 11 to 50 people.
Where is JangaFX based?
JangaFX is headquartered in Albuquerque, United States, in the North America region.
How does JangaFX make money?
Two revenue lines are on record. Software Licenses (Monthly, Annual, Permanent) is the primary driver. The others are tiered Licensing by Company Size.
Who are JangaFX's main competitors?
Broad incumbents on record are Unity Technologies, Adobe, NVIDIA (Omniverse / RTX), Autodesk and Unreal Engine (Epic Games). Direct peers are Foundry, SideFX, Maxon (Cinema 4D) and Blackmagic Design (Fusion/DaVinci Resolve). Infinite Reality is listed as an emerging player.
Does JangaFX have an API?
No public API is recorded for JangaFX.
What industry is JangaFX in?
JangaFX's product category is Real-time Visual Effects Simulation Software. Its primary akta.pro industry code is MPAFAFAA, Game Engines (General-Purpose & Real-Time 3D), with a secondary code of MPAHACAH, Simulation & FX Animation (Cloth, Hair, Particles). Its NAICS code is 5132.