ACTIVE GAMING MEDIA
- Company typePrivate
- Founded2007
- HeadquartersOsaka-shi, Japan
- Headcount51–100
- GTM typeB2B
- OfferingServices
What ACTIVE GAMING MEDIA does
Active Gaming Media (株式会社アクティブゲーミングメディア) is a Japan-based entertainment localization and content services firm founded in 2007 and headquartered in Osaka, with a secondary Tokyo office. Its core business is professional translation and localization for video games, manga, animation, and adjacent entertainment content, executed through a curated network of 3,000+ registered translators and native-speaker staff from more than 20 countries that enable direct Japanese-to-target-language localization without English as an intermediary. The service portfolio spans game and manga translation, game porting and language implementation, LQA/QA, multilingual voice recording and subtitling, marketing translation, and a recently launched game debugging (FQA) service supported by the Osaka QA Lab opened in July 2025.
The company operates a platform-plus-services model anchored by owned sub-brands that capture multiple stages of the entertainment value chain: PLAYISM (indie game publishing and distribution), Graph (PR and influencer marketing), AUTOMATON (gaming media with 10M+ monthly page views), Client Success (multilingual customer support and community management), and Creative (design and CI/VI). Revenue is generated primarily through project-based professional services billed per word or per project, with secondary revenue from publishing royalties (PLAYISM) and PR/transaction fees (Graph). The go-to-market is sales-led direct B2B, targeting both Japanese game developers expanding abroad and foreign developers/publishers entering the Japanese and Asian markets.
Customer segments are concentrated in video game developers and publishers (primary), manga and comic publishers (primary), and animation/video content producers (secondary), with selected general-business translation work as a tail. Named enterprise references include ZA/UM (Disco Elysium: The Final Cut), Wube Software (Factorio), and the Kenshi developer. The company claims 13,065+ completed projects across 67 countries and 55 languages, a Japan Translation Award nomination in 2023 for its Disco Elysium localization, and is led by CEO Ibai Vinas Ameztoy (ビーニャス・アメストイ・イバイ). No external funding rounds, parent company, or M&A activity are disclosed.
ACTIVE GAMING MEDIA firmographics
Firmographics- Name
- ACTIVE GAMING MEDIA
- Legal name
- 株式会社アクティブゲーミングメディア
- Website
- https://activegamingmedia.com
- Company type
- Private
- Founded year
- 2007
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Ownership category
- akta.pro rank
Where ACTIVE GAMING MEDIA is headquartered
LocationHeadquarters
- HQ city
- Osaka-shi
- HQ country
- Japan
- HQ region
- Asia
Offices2 records
Markets served
ACTIVE GAMING MEDIA business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Translation and Localization Services: Professional game, manga, and entertainment content translation and localization billed per word or project, including LQA (Linguistic Quality Assurance). Revenue is project-based and recurring as clients return for subsequent titles.
- Game Publishing (PLAYISM): Indie game publishing through PLAYISM platform, distributing games globally across multiple platforms (Steam, consoles). Revenue share from game sales.
- Ancillary Entertainment Services: Multilingual voice recording, QA/debugging, PR (Graph), customer support, and community management services bundled with localization or sold separately.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Pay-as-you-go | Project-based translation and localization quoting |
Go-to-market motion1 record
Distribution channels1 record
Marketing channels6 records
ACTIVE GAMING MEDIA product offering
Product offeringCore offering
Active Gaming Media is an entertainment localization agency providing translation, localization, and quality assurance services for video games, manga, and other entertainment content across 55 languages and 67 countries. Its core ENT Localization offering bundles game translation, manga translation, game porting, LQA/QA, multilingual voice recording, and marketing translation, supported by sub-brands for PR (Graph), indie game publishing (PLAYISM), gaming media (AUTOMATON), multilingual customer support (Client Success), and creative services.
Product overview
Active Gaming Media is a game localization and entertainment localization company operating under a platform-plus-services model. The core offering is ENT Localization, which encompasses game translation/localization, manga translation, game porting, LQA/QA services, multilingual voice recording, and marketing translation across 67 countries/regions and 55 languages. Supporting this are subsidiary brands: Graph (PR agency), PLAYISM (indie game publisher), AUTOMATON (gaming media), Client Success (customer support and PR), and Creative (design services). The company also operates an Osaka QA Lab facility and provides game debugging (FQA) services. With over 13,065+ projects completed, the company serves clients from its Osaka headquarters and Tokyo office.
Differentiator
Problem solved
Functional benefit
Brands
- Graph: Global PR agency specializing in game promotion and marketing services
- PLAYISM
- AUTOMATON
- Client Success
Products and services
- ENT Localization Umbrella localization service encompassing game, manga, and entertainment content translation, LQA, QA, voice recording, porting, and marketing translation, sold to game developers, publishers, and entertainment content companies globally.
- Game Translation and Localization Japanese-to-multiple-language and multiple-language-to-Japanese game text translation service, handling 13,065+ projects across 67 countries/regions for game developers and publishers.
- Manga Translation and Localization Professional manga and comic translation service adapting Japanese manga for international audiences and translating foreign comics into Japanese, preserving cultural nuances, onomatopoeia, and visual formatting.
- Game Porting and Language Implementation Game porting service to multiple platforms (Steam, PlayStation, Nintendo Switch, Xbox) with integrated language implementation for global releases.
- LQA and QA Services Linguistic Quality Assurance and functional QA services ensuring localized text displays correctly and that native speakers validate cultural appropriateness, grammar, and user experience for game and entertainment releases.
- Multilingual Voice Recording and Subtitle Translation Voice recording service in 50+ languages with native-speaking actors, plus subtitle translation for games, anime, trailers, and corporate videos, including native-speaker transcription.
- Marketing Translation Translation of marketing materials, promotional copy, advertising content, and localization for marketing campaigns targeting specific regional markets.
- Game Debugging Service (FQA) Software testing and debugging service for games, including functional testing, user acceptance testing, and compatibility testing across PC, console, and mobile platforms.
- Graph Game-focused PR agency sub-brand offering press release creation and distribution, influencer marketing with Japanese influencers, advertising in major gaming media, and communication services for entertainment clients.
- PLAYISM Japanese indie game publisher sub-brand distributing unique indie games worldwide, handling multi-language localization, porting to Steam and consoles, and advertising support on a revenue-share basis.
- AUTOMATON Japanese gaming media sub-brand providing gaming news and information, reaching 10M+ monthly page views and serving as a PR and brand authority channel.
- Client Success Multilingual customer support, community moderation, global PR, and multilingual press release writing and distribution, connecting companies with users through native-speaking support teams.
- Creative Creative services including inbound tourism promotion, corporate image and CI/VI development, promotional planning and management, and product direction for market needs.
Quantifiable outcome
- 13,065+ projects completed across 67 countries and 55 languages
- +1 more outcomes
Companies that use ACTIVE GAMING MEDIA
Customer profileNamed customers3 records
Segments4 records
Ideal customer profiles4 records
ACTIVE GAMING MEDIA technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
ACTIVE GAMING MEDIA partnerships and signals
Strategic signalScale indicators6 records
Recent moves6 records
Expansion highlights5 records
ACTIVE GAMING MEDIA competitors and assessment
Company assessmentDirect peers
- Keywords Studios: Largest global game services platform providing localization, QA, art services, audio, and player support. Closest comparable in service breadth and target customer base to AGM's full-stack game services model.
- Lionbridge Games: Major player in game localization and translation with global language coverage. Direct competitor for translation and LQA services targeting AAA and indie game developers.
- PTW International: Game QA, localization, and player support services firm with Japan presence. Referenced as AGM's co-host on a game overseas-expansion webinar, evidencing direct market overlap in Japanese game services.
- Translated SRL: Professional translation and localization platform combining AI/MT augmentation with human expertise. Comparable in service model and target client mix to AGM's professional services business.
- Welocalize: Global translation and localization services firm operating across media and entertainment verticals. Comparable in offering human-in-the-loop localization at scale.
- Smartling: Translation management platform combining technology infrastructure with human localization services. Comparable in technology-enabled localization services model.
- Acutrans: Boutique localization services firm offering document, multimedia, and software localization. Comparable in professional-services localization model targeting enterprise clients.
Broad incumbents
- RWS Group: Multilingual translation, localization, and IP services across industries including games and entertainment. Broader portfolio than AGM but overlapping on enterprise localization clients.
Regional players
- SHIFT Inc. Japanese software testing and QA company serving overlapping Japanese gaming and tech client base. Regional competitor particularly in the QA/debugging service category where AGM is investing.
Others
- Devolver Digital: Indie game publisher that works extensively with localization and PR partners. Comparable to AGM's PLAYISM publishing arm in indie game distribution model and target developer base.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
ACTIVE GAMING MEDIA social profiles
Digital presenceACTIVE GAMING MEDIA financial estimates
Financial estimateRevenue estimate
Valuation estimate
ACTIVE GAMING MEDIA leadership team
Management profileNumber of profiles
Profiles1 record
ACTIVE GAMING MEDIA funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
ACTIVE GAMING MEDIA M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about ACTIVE GAMING MEDIA
What does ACTIVE GAMING MEDIA do?
Active Gaming Media is an entertainment localization agency providing translation, localization, and quality assurance services for video games, manga, and other entertainment content across 55 languages and 67 countries. Its core ENT Localization offering bundles game translation, manga translation, game porting, LQA/QA, multilingual voice recording, and marketing translation, supported by sub-brands for PR (Graph), indie game publishing (PLAYISM), gaming media (AUTOMATON), multilingual customer support (Client Success), and creative services.
Is ACTIVE GAMING MEDIA a public or private company?
ACTIVE GAMING MEDIA is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was ACTIVE GAMING MEDIA founded?
ACTIVE GAMING MEDIA was founded in 2007. It employs 51 to 100 people.
Where is ACTIVE GAMING MEDIA based?
ACTIVE GAMING MEDIA is headquartered in Osaka-shi, Japan, in the Asia region.
How does ACTIVE GAMING MEDIA make money?
Three revenue lines are on record. Translation and Localization Services are the primary driver. The others are game Publishing (PLAYISM) and ancillary Entertainment Services.
Who are ACTIVE GAMING MEDIA's main competitors?
Direct peers on record are Keywords Studios, Lionbridge Games, PTW International, Translated SRL, Welocalize, Smartling and Acutrans. RWS Group is listed as a broad incumbent. SHIFT Inc. is listed as a regional player. Devolver Digital is listed as an others.
Does ACTIVE GAMING MEDIA have an API?
No public API is recorded for ACTIVE GAMING MEDIA.