Ozone Story
Ozone Story Tech develops real-time 3D character deformation and subdivision technology for animation studios, game developers, and virtual production teams, with its flagship Ozone Subdivs plugin integrated into Unreal Engine 5.6+ workflows.
- Company typePrivate
- Founded2021
- HeadquartersCorona, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Ozone Story does
Ozone Story Tech (legal entity O3 Story Technologies, Inc., DBA Ozone Story Tech) is a private US character-creation technology company founded in 2021 and operating as a remote-first team of approximately 20 people spanning three countries, with a registered address in Corona, California. The company builds a platform of tools for 3D character rigging, deformation, subdivision, and runtime animation, anchored by three products: Ozone Subdivs (a real-time subdivision plugin for Unreal Engine 5.6+ that delivers film-quality mesh smoothing directly in the viewport without custom engine builds or offline baking), Ozone Studio (rigging and character production tooling for Maya, slated for end of 2026), and Ozone Avatars (a runtime API for character performance at scale, currently in development). Its underlying technology is protected by four granted patents across the US and Japan covering real-time character deformation, performance-driven animation, and integrated pipelines across film, TV, and game engines.
The core technology operates inside the industry's two dominant production environments — Maya for character creation and Unreal Engine for real-time rendering — with native plugin integration, Alembic and FBX ingestion, and full compatibility with Unreal's LOD, Chaos physics, and Groom systems. Ozone's engineering staff and founders carry credentials from Pixar, Blue Sky Studios, LucasArts, ILM, DreamWorks, EA, LAIKA, and Wētā, including a two-time VES Award winner. The company is backed by Epic Games as an investor and Epic MegaGrant recipient, with Ozone Subdivs built in close collaboration with Epic and listed on the Fab marketplace.
Ozone monetizes through tiered annual subscriptions — Indie at $9.99/month and Boutique at $897/month (annual billing), with Standard pricing TBA and Enterprise custom-priced for organizations with 200+ employees — supplemented by separate Distribution Licenses covering per-title video game and LBE site rights, and a $9.99 one-time training purchase (The Art of Moving Points). Distribution combines self-serve e-commerce via portal.ozone3d.com with direct enterprise sales, augmented by Fab marketplace exposure and event-driven demand generation at Siggraph, GTC, Unreal Fest, and Annecy. Customers include ReelFX (production-validated on Netflix's Super Giant Robot Brothers), Jim Henson Company (digital puppetry), Pixar/RenderMan (mentorship), House of Moves, SHI International, and Agora.
Ozone Story firmographics
Firmographics- Name
- Ozone Story
- Legal name
- O3 Story Technologies, Inc. DBA Ozone Story Tech
- Website
- https://ozone3d.com
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Ozone Story Tech develops real-time 3D character deformation and subdivision technology for animation studios, game developers, and virtual production teams, with its flagship Ozone Subdivs plugin integrated into Unreal Engine 5.6+ workflows.
- Ownership category
- akta.pro rank
Ozone Story industry classification
Industry- Product category
- 3D Animation Software
- NAICS
- Software Publishers (51321), Software Publishers (513210), Software Publishers (5132), Motion Picture and Video Industries (5121)
- SIC
- Services-Allied To Motion Picture Production (7819), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Real-Time Rendering & Game Engine Tooling (MPAHADAB)
- akta.pro secondary industries
- Game Engines (General-Purpose & Real-Time 3D) (MPAFAFAA), Real-Time Content & Engine Services (Unreal/Unity, Real-Time Rendering Pipelines) (MPADAHAH), Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
Keywords
Where Ozone Story is headquartered
LocationHeadquarters
- HQ city
- Corona
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Ozone Story business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Software Subscriptions (Ozone Subdivs): Tiered subscription model for Ozone Subdivs with Indie ($9.99/month), Boutique ($897/month), Standard (pricing TBA), and Enterprise (contact sales) tiers. Annual billing available for all tiers with discounts. Distribution licenses sold separately for video game/interactive title distributions.
- Training & Education: One-time purchase of educational content including The Art of Moving Points e-book + video training for $9.99.
- Distribution Licenses: Separate distribution licenses for video game / interactive title distributions and location-based entertainment installations. License is good for all platforms and the life of the game / interactive title.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Indie - For independent contractors, students and enthusiasts |
| Subscription | Annual | Boutique - For small teams and production studios |
| Subscription | Annual | Standard - For full-sized teams and production studios |
| Subscription | Multi-year contract | Enterprise - For larger companies and organizations |
| Subscription | Multi-year contract | Distribution License - For video game / interactive title distributions and LBE installations |
| One time/ perpetual license | Pay-as-you-go | Art of Moving Points - E-book and training resource |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels7 records
Ozone Story product offering
Product offeringCore offering
Ozone Story Tech sells real-time 3D character creation software for animation and game production pipelines. Its core products are Ozone Subdivs (a real-time subdivision plugin for Unreal Engine that delivers film-quality mesh smoothing without custom engine builds), Ozone Studio (rigging and character workflow tooling for Maya), and Ozone Avatars (a runtime API for high-fidelity character performance). The platform is targeted at animation studios, game developers, virtual production teams, and individual character artists working in Maya and Unreal Engine.
Product overview
Ozone Story Tech (O3 Story Technologies, Inc.) is a character creation technology company offering a platform of tools for 3D character rigging, deformation, subdivision, and runtime animation. The product suite centers on three platform products: Ozone Subdivs (real-time subdivision plugin for Unreal Engine), Ozone Studio (rigging and character workflow tools for Maya), and Ozone Avatars (runtime API for character performance at scale). Supporting these is The Art of Moving Points, an educational e-book on facial articulation. The platform enables artists to build characters once in Maya and deploy across Unreal Engine without custom engine builds, bridging film-quality fidelity with real-time performance for film, TV, games, and virtual production.
Differentiator
Problem solved
Functional benefit
Brands
- Ozone Subdivs: Real-time subdivision plugin for Unreal Engine enabling film-quality mesh smoothing directly in real-time workflows.
- Ozone Studio
- Ozone Avatar
- Ozone Performance Engine (OPiE)
- The Art of Moving Points
Products and services
- Ozone Subdivs Real-time subdivision plugin for Unreal Engine 5.6+ that lets artists subdivide skeletal meshes directly in the Unreal viewport for film-quality results without custom engine builds or offline baking. Supports unlimited subdivision levels with full LOD, Chaos, and Groom compatibility and pose-aware cooking from FBX and Alembic caches. Built for animation studios, game developers, virtual production teams, and individual artists.
- Ozone Studio Artist-focused rigging and character workflow tooling for Maya, designed to get teams from concept and look-dev to final assets faster with cleaner engine handoff into Unreal Engine pipelines. Spans weight painting, sculpting, rigging, and clip exporting across Maya 2023 environments.
- Ozone Avatars Runtime API and avatar direction system providing high-fidelity character and avatar performance at runtime, built to keep visual quality high while giving teams practical control over performance budgets. Targeted at production-scale and runtime scenarios including digital AI ambassadors.
- The Art of Moving Points Software-agnostic e-book and training resource covering facial articulation theory through text, illustrations, looping reference videos, and interactive galleries, including the Three Curve Principle and deformer-driven facial rigging approach. Aimed at intermediate to advanced character riggers, modelers, and technical artists.
Quantifiable outcome
- 90% faster sculpt pushing performance improvement in some cases
- +1 more outcomes
Companies that use Ozone Story
Customer profileNamed customers6 records
Segments5 records
Ideal customer profiles3 records
Ozone Story technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration7 records
Feature7 records
Ozone Story partnerships and signals
Strategic signalPartnerships
16 partnerships are on record, tiered flagship, core and supporting.
- NVIDIAflagshipPartnership with NVIDIA at GTC conference to bring next-generation AI ambassador to life powered by cinematic character technology and advanced AI systems. Ozone Performance Engine integrated with NVIDIA ACE technologies for real-time, naturally expressive digital characters.
- SHI InternationalflagshipPartnership with SHI to develop Digital AI Ambassador combining Ozone's character performance engine with SHI's digital AI platform and NVIDIA's ACE technologies. Focus on scalable foundation for real-time performance, high-fidelity expression, and interactive character responsiveness.
- Praxis Business AcceleratorcoreOzone CEO Robin Riley and Chief Creative Officer Peter McGowan joined Praxis Business Accelerator cohort - a community of founders, mentors, and builders dedicated to building ventures that serve people and culture. Strengthens foundation as Ozone expands technology reach.
- Epic GamesflagshipOzone Subdivs built in close collaboration with Epic Games. Backed by Epic MegaGrant. Deep integration with Unreal Engine ecosystem. Ozone listed on Fab marketplace alongside Epic Games branding.
- Jim Henson CompanycorePartnership with Jim Henson Company using Ozone to enhance digital puppetry. Featured at Siggraph 2024 with Henson puppet rig operated by Drew Massey. Contributed to AnimRevolution initiative.
- House of MovescorePartnership with House of Moves demonstrating how Ozone unifies animation across film, TV, and games. Ozone-powered characters showcased at House of Moves Austin opening event with StrayVista and IEL.
- JALI ResearchcoreCollaboration with JALI Research for stylized characters with hyper-animated but natural speech and facial expressions. Vicon connection with JALI and House of Moves demonstrated at Siggraph 2024 with real-time language translation through Unreal Engine.
- AMDsupportingAMD partnership providing hardware solutions for booth machines at industry events. Featured at AMD Booth 537 at Siggraph 2023. Case study partnership with AMD Ryzen Threadripper Pro for real-time filmmaking.
- IELsupportingPartnership with IEL for live demos at industry events. Vicon connection with IEL and House of Moves demonstrated real-time character control with JALI language translation.
- LenovosupportingLenovo provided hardware solutions behind booth machines at Siggraph 2024, enabling real-time experiences.
- XencelabssupportingXencelabs tablets instrumental in powering productive workflows at Siggraph 2024 booth demos.
- Pixar / RenderMancoreMentorship partnership with Pixar and RenderMan for First Contact Art Challenge. Ozone mentors including Jason Bickerstaff, Rich Hurrey, Jason Davies, Brad Clark, and Brian Tindall provided mentorship on story-first approach, character design, and rendering with RenderMan.
- CG LumberjacksupportingCG Lumberjack impressed with real-world pipeline solutions at Siggraph 2024, showcasing collaboration ecosystem.
- Kitestring StudiossupportingKitestring Studios partnered with AMD to push limits of real-time filmmaking with current generation CPUs & GPUs, aiming for dual release assets working flawlessly in Unreal Engine for gaming and cinematic quality render. Case study on AMD Ryzen Threadripper Pro.
- ReelFXcoreReelFX (makers of The Book of Life, Free Birds, Open Season 2 & 3, and Rumble) utilized Ozone's core subdivision technology on Netflix Original animated series Super Giant Robot Brothers. Production-proven validation of technology.
- Imaginary SpacessupportingOzone Technology integrated with Imaginary Spaces 'Pipeline In a Box' solution showcased at Siggraph 2023 AMD Booth 537.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
Ozone Story competitors and assessment
Company assessmentDirect peers
- Reallusion: Reallusion develops Character Creator and iClone for character creation, rigging, and real-time animation. Directly comparable to Ozone as a tiered character animation tooling vendor serving both indie creators and studios.
- JALI Research: JALI Research provides facial animation and lip-sync technology for stylized characters. Directly comparable to Ozone's facial articulation and performance-driven animation work; JALI is also an existing Ozone integration partner demonstrated at Siggraph 2024.
- Speech Graphics: Speech Graphics provides facial animation technology driven by audio input, used in games and real-time applications. Comparable to Ozone's facial articulation and avatar runtime work.
- Cubic Motion: Cubic Motion specializes in real-time facial performance capture and animation for games and VFX. Comparable to Ozone's runtime avatar performance and character deformation focus.
Broad incumbents
- SideFX (Houdini): SideFX's Houdini is an industry-standard VFX and animation platform used for character rigging and effects. Overlaps with Ozone's rigging and deformation tooling but as part of a much broader creative suite.
- Mixamo (Adobe): Adobe's Mixamo provides automated character rigging and animation, targeting indie game developers and animators. Comparable indie-tier GTM motion to Ozone's Indie subscription tier.
- Unity Technologies: Unity is one of the two dominant real-time engines. Has its own character and animation tooling and is increasingly relevant to virtual production. Not directly addressable by Ozone today given lack of Unity support.
- Pixar / RenderMan: RenderMan is Pixar's production rendering platform. Overlaps with Ozone's character and rendering focus, and is also an existing mentorship partner via the First Contact Art Challenge.
- Maxon (ZBrush, Cinema 4D): Maxon develops ZBrush and Cinema 4D for 3D sculpting, modeling, and animation broadly used in character production. Comparable as adjacent character-creation tooling at the studio tier.
Emerging players
- Marvelous Designer: Marvelous Designer specializes in 3D cloth and garment simulation for character pipelines. Niche overlap with Ozone's character deformation ecosystem, particularly virtual production and game character work.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Ozone Story social profiles
Digital presenceOzone Story financial estimates
Financial estimateRevenue estimate
Valuation estimate
Ozone Story leadership team
Management profileNumber of profiles
Profiles14 records
Ozone Story funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Ozone Story M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Ozone Story
What does Ozone Story do?
Ozone Story Tech sells real-time 3D character creation software for animation and game production pipelines. Its core products are Ozone Subdivs (a real-time subdivision plugin for Unreal Engine that delivers film-quality mesh smoothing without custom engine builds), Ozone Studio (rigging and character workflow tooling for Maya), and Ozone Avatars (a runtime API for high-fidelity character performance). The platform is targeted at animation studios, game developers, virtual production teams, and individual character artists working in Maya and Unreal Engine.
Is Ozone Story a public or private company?
Ozone Story is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Ozone Story founded?
Ozone Story was founded in 2021. It employs 11 to 50 people.
Where is Ozone Story based?
Ozone Story is headquartered in Corona, United States, in the North America region.
How does Ozone Story make money?
Three revenue lines are on record. Software Subscriptions (Ozone Subdivs) is the primary driver. The others are training & Education and distribution Licenses.
Who are Ozone Story's main competitors?
Direct peers on record are Reallusion, JALI Research, Speech Graphics and Cubic Motion. Broad incumbents are SideFX (Houdini), Mixamo (Adobe), Unity Technologies, Pixar / RenderMan and Maxon (ZBrush, Cinema 4D). Marvelous Designer is listed as an emerging player.
Does Ozone Story have an API?
No public API is recorded for Ozone Story.
What industry is Ozone Story in?
Ozone Story's product category is 3D Animation Software. Its primary akta.pro industry code is MPAHADAB, Real-Time Rendering & Game Engine Tooling, with a secondary code of MPAFAFAA, Game Engines (General-Purpose & Real-Time 3D). Its NAICS code is 51321 and its SIC code is 7819.