Speech Graphics
Speech Graphics builds audio-driven facial animation software (SGX, SG Com, FaceFX) used by 8 of the 10 largest AAA game publishers plus film studios to automate lip sync and nonverbal behavior from audio alone, selling annual enterprise subscriptions globally from Edinburgh.
- Company typePrivate
- Founded2010
- HeadquartersEdinburgh, United Kingdom
- Headcount51–100
- GTM typeB2B
- OfferingSoftware
What Speech Graphics does
Speech Graphics is a private audio-driven facial animation software company founded in 2010 and headquartered in Edinburgh, Scotland. The company builds SGX, an award-winning production software suite that converts audio into facial animation including lip sync and full nonverbal behavior (emotional expressions, head motion, blinks, eye darts, breath) without motion capture, using a proprietary universal muscle-dynamic model of speech production. Complementary products include SG Com, a real-time runtime SDK with 50ms latency on CPU, the upcoming SGX Runtime for in-engine playback (Q2 2026), the FaceFX suite acquired from OC3 Entertainment in September 2025, and Rapport, a sister platform for interactive AI avatar experiences.
The company sells primarily to AAA video game studios (it claims 8 of the world's 10 largest AAA publishers as customers, including Activision, EA, PlayStation Studios, Epic Games, Warner Bros. Games, Capcom, Bandai Namco, Naughty Dog, Square Enix, and Konami), indie and mid-tier studios, and film/entertainment customers such as Universal Pictures. Pricing is quote-based annual subscription licensing for SGX and SG Com, customized by studio size, concurrent users, language modules, and character setup requirements, supplemented by professional services for character setup. The go-to-market is enterprise field sales augmented by industry events (notably GDC), case-study-led content marketing, and a global office footprint spanning Edinburgh, Budapest, San Francisco, Singapore, China, and Japan.
In 2025 the company completed two strategic acquisitions (OC3 Entertainment/FaceFX in September and Aquifer Motion in October through Rapport), released SGX 4.4 and SGX 4.5 with training-free character setup, and expanded into Asian markets. Total disclosed funding to date is approximately $11.9M across rounds from 2018-2022, led at various points by Archangels, Par Equity, Sands Capital Ventures, and the Scottish Investment Bank. Headcount is stated at over 60 employees spanning technology, linguistic, and creative disciplines.
Speech Graphics firmographics
Firmographics- Name
- Speech Graphics
- Legal name
- Speech Graphics Ltd
- Website
- https://speech-graphics.com
- Company type
- Private
- Founded year
- 2010
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Speech Graphics builds audio-driven facial animation software (SGX, SG Com, FaceFX) used by 8 of the 10 largest AAA game publishers plus film studios to automate lip sync and nonverbal behavior from audio alone, selling annual enterprise subscriptions globally from Edinburgh.
- Ownership category
- akta.pro rank
Speech Graphics industry classification
Industry- Product category
- Game Animation Software
- NAICS
- Postproduction Services and Other Motion Picture and Video Industries (51219), Motion Picture and Video Production (512110)
- SIC
- Services-Allied To Motion Picture Production (7819), Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- 3D Character Animation (MPAHACAB)
- akta.pro secondary industry
- Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO) (MPAFAKAM)
Keywords
Where Speech Graphics is headquartered
LocationHeadquarters
- HQ city
- Edinburgh
- HQ country
- United Kingdom
- HQ region
- Europe
Offices6 records
Markets served
Speech Graphics business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- SGX Software Licensing: Annual subscription licensing for SGX production software. Cost calculated based on number of concurrent users, language modules needed, and character setups requiring support. Multiple packages available for studios of different sizes.
- SG Com Licensing: Annual subscription licensing for real-time audio-driven SG Com system. Price dependent on project type, development stage, and use case.
- Professional Services: Character setup services provided by Speech Graphics team as part of initial character control file delivery. Extended mode library support during setup process.
- SGX Runtime Add-on: Available as add-on to SGX License for runtime playback capabilities.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | SGX Production Software - Annual subscription with customizable packages |
| Subscription | Annual | SG Com Real-Time System - Annual subscription with use-case based pricing |
| Subscription | Annual | SGX Runtime - Add-on to SGX License |
Go-to-market motion2 records
Distribution channels2 records
Marketing channels5 records
Speech Graphics product offering
Product offeringCore offering
Speech Graphics develops and licenses audio-driven facial animation software and SDKs that convert audio input into accurate lip sync and nonverbal behaviors (emotional expressions, head motion, blinks, eye darts, breath) for 3D characters, without requiring motion capture. Its SGX production software serves game and film studios for batch-processing thousands of dialogue lines, while SG Com provides a real-time SDK for interactive avatar and AI NPC applications, all built on a proprietary universal muscle-dynamic model of speech production.
Product overview
Speech Graphics offers a comprehensive suite of audio-driven facial animation products. The core product is SGX, an award-winning production software suite comprising SGX Director (desktop timeline editor), SGX Producer (batch processing system), and SGX Studio (Maya/Unreal plugins). Real-time capabilities are delivered through SG Com SDK and the upcoming SGX Runtime. The company also acquired FaceFX from OC3 Entertainment, expanding its market reach. Rapport, a sister platform launched in 2019, provides AI-driven interactive avatar experiences for enterprise applications. Language support spans 14 modules including English dialects, French, German, Italian, Japanese, Korean, Mandarin, Polish, Portuguese, Russian, and Spanish variants.
Differentiator
Problem solved
Functional benefit
Brands
- Rapport: An interactive AI avatar platform built on Speech Graphics' award-winning audio-driven animation technology for real-time interactive experiences across learning, customer engagement, and immersive environments.
- SGX
- SG Com
- SGX Runtime
Products and services
- SGX Production Software Multi-award-winning, audio-driven facial animation production software that automates accurate lip sync and full nonverbal behavior (emotional expressions, head motion, blinks, eye darts, breath) from audio alone, with batch processing for high-quality animation at scale; built on muscle-dynamic simulation and aimed at game and film studios producing AAA titles.
- SG Com Runtime SDK Real-time SDK that converts audio into high-quality facial animation with only 50ms latency on any device CPU, enabling avatar puppeteering, AI NPC animation, and interactive character-driven applications on consoles, mobile, and custom engines.
Quantifiable outcome
- Processing ratio of approximately 1:3 (1 second audio processed in 1/3 second)
- +5 more outcomes
Companies that use Speech Graphics
Customer profileNamed customers23 records
Segments4 records
Ideal customer profiles3 records
Speech Graphics technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration6 records
AI capability3 records
Feature5 records
Speech Graphics partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- OC3 EntertainmentcoreSpeech Graphics acquired the assets of OC3 Entertainment, pioneers behind the FaceFX animation suite, in September 2025. The acquisition allows Speech Graphics to serve video game developers, animation studios, and digital experience designers with greater realism, scalability, and emotional impact while honoring the legacy and community FaceFX has built. Jamie Redmond (CTO and co-founder of OC3 Entertainment) joined Speech Graphics and continues to develop and support FaceFX products while bringing expertise to Speech Graphics solutions.
Scale indicators6 records
Recent moves7 records
Expansion highlights6 records
Speech Graphics competitors and assessment
Company assessmentEmerging players
- D-ID: D-ID provides AI-generated talking-head video and avatar technology for marketing, training, and customer engagement. It competes with Rapport in AI-driven avatar experiences, although focused more on photorealistic 2D/3D video than game-pipeline animation.
- Soul Machines: Soul Machines builds AI-driven digital people and interactive avatars for enterprise customer engagement, training, and entertainment. It overlaps with Speech Graphics' Rapport platform in interactive AI avatar use cases for learning and customer experience.
- HeyGen: HeyGen provides AI-generated avatar video creation tools for marketing, sales, and learning. Like D-ID and Synthesia, it competes with Rapport for AI avatar use cases in enterprise and creator markets.
- Convai: Convai develops AI NPC characters with conversational and animation capabilities for games and virtual environments. It is comparable to Rapport and SG Com as a real-time AI character platform, with similar target use cases in interactive avatar experiences.
- Inworld AI: Inworld AI builds AI-driven NPCs and interactive characters for games and virtual worlds. It is adjacent to Speech Graphics' Rapport and SG Com in real-time interactive character experiences, though focused on dialogue intelligence rather than animation.
- Synthesia: Synthesia is a leading AI video avatar platform used for corporate training, marketing, and communications. It overlaps with Rapport in enterprise AI avatar applications and represents a benchmark for SaaS-scale avatar business models.
Direct peers
- JALI Research: JALI Research builds automated, language-aware facial animation tools for games and digital characters, sharing Speech Graphics' core value proposition of audio-driven lip sync and multilingual support. Both sell into AAA game studios as embedded animation technology.
- NVIDIA (Audio2Face / Omniverse Avatar): NVIDIA's Audio2Face is an audio-driven facial animation technology that converts voice into expressive character animation, directly competing with SGX and SG Com in both game and avatar use cases. Both target studios and developers needing automated lip sync from audio alone.
Broad incumbents
- Apple (Cubic Motion, formerly): Cubic Motion was a leading provider of performance-driven facial animation for games and AR before its acquisition by Apple in 2019. It is the closest historical peer to Speech Graphics in audio/performance facial animation for AAA titles and represents the strategic exit path large tech may pursue for this category.
- Epic Games (MetaHuman Creator / Unreal Engine Animation): Epic Games is both a customer of Speech Graphics (Fortnite lobby integration since 2018) and a potential competitor via MetaHuman Creator and built-in Unreal Engine animation tools. It sets the platform standard for facial rigs that SGX integrates with, making it both a partner and a strategic risk.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks5 records
Key highlights7 records
Customer concentration
Speech Graphics social profiles
Digital presenceSpeech Graphics financial estimates
Financial estimateRevenue estimate
Valuation estimate
Speech Graphics leadership team
Management profileNumber of profiles
Profiles10 records
Speech Graphics subsidiaries and ownership
Company hierarchySubsidiaries3 records
Speech Graphics funding detail
Funding detailFunding overview
Funding rounds5 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Speech Graphics M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Speech Graphics
What does Speech Graphics do?
Speech Graphics develops and licenses audio-driven facial animation software and SDKs that convert audio input into accurate lip sync and nonverbal behaviors (emotional expressions, head motion, blinks, eye darts, breath) for 3D characters, without requiring motion capture. Its SGX production software serves game and film studios for batch-processing thousands of dialogue lines, while SG Com provides a real-time SDK for interactive avatar and AI NPC applications, all built on a proprietary universal muscle-dynamic model of speech production.
Is Speech Graphics a public or private company?
Speech Graphics is a private company. It is classified as venture growth investor backed and is currently operating.
When was Speech Graphics founded?
Speech Graphics was founded in 2010. It employs 51 to 100 people.
Where is Speech Graphics based?
Speech Graphics is headquartered in Edinburgh, United Kingdom, in the Europe region.
How does Speech Graphics make money?
Four revenue lines are on record. SGX Software Licensing is the primary driver. The others are SG Com Licensing, professional Services and SGX Runtime Add-on.
Who are Speech Graphics's main competitors?
Emerging players on record are D-ID, Soul Machines, HeyGen, Convai, Inworld AI and Synthesia. Direct peers are JALI Research and NVIDIA (Audio2Face / Omniverse Avatar). Broad incumbents are Apple (Cubic Motion, formerly) and Epic Games (MetaHuman Creator / Unreal Engine Animation).
Does Speech Graphics have an API?
No public API is recorded for Speech Graphics.
What industry is Speech Graphics in?
Speech Graphics's product category is Game Animation Software. Its primary akta.pro industry code is MPAHACAB, 3D Character Animation, with a secondary code of MPAFAKAM, Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO). Its NAICS code is 51219 and its SIC code is 7819.