Developer docs
API playgroundTry for free, no card

Search company profiles

Carbon Studio

Full company profile

uuid000crqa

Namestring
Carbon Studio
Legal namestring
Carbon Studio S.A.
Websiteurl
carbonstudio.pl
Company typeenum
Public
Founded yearint
2015
Descriptiontext

Carbon Studio S.A. is a Poland-based VR and XR game developer founded in 2015 and headquartered in Chorzów (ul. Kościuszki 63) with a production branch at the Gliwice Technopark. The company ships more than seven consumer titles — most prominently The Wizards series (over 200,000 copies sold across versions), Hunt Together, Crimen – Mercenary Tales, Warhammer Age of Sigmar: Tempestfall (under Games Workshop licence), and Mindset — distributed on Meta Quest, Steam, PlayStation VR (PSVR/PSVR2), and Pico. The studio is publicly listed on the Warsaw Stock Exchange NewConnect alternative market under ticker 0RH, with a share capital of PLN 211,355 across 2,113,550 shares following a 2025 G-series issuance. Błażej Szaflik serves as President of the Management Board.

The technical stack is built primarily on Unreal Engine, extended with Unity capability via the April 2024 acquisition of Iron VR S.A. (wholly-owned subsidiary). The company operates three proprietary AI/ML systems: (1) MAGOS, an EU-funded (PLN 4.1M from PARP under the FENG SMART Path programme) “Multiplatform Automatic Genetic Optimisation System” that automatically adapts VR graphics to varied hardware; (2) the GAZE eye-tracking mechanic, deployed commercially in Reach The Clouds on Meta Quest Pro (March 2026); and (3) Home Tips, a Mixed Reality prototype combining spatial computer vision with generative AI for holographic household guidance via hand tracking. Revenue is split across three streams: one-time game sales through storefronts (e.g., Warhammer Age of Sigmar: Tempestfall at $24.99 on Quest 2); professional-service XR contracts for enterprise customers (VR training, virtual showrooms, metaverse spaces, publishing/porting); and co-production/royalty deals — most notably Real Boxing VR: Road to Riyadh (PLN 1.8M net production fee from Vivid Games, fully financed, H1 2027) and the Meta co-development Project Hermes (2026). R&D is partly underwritten by EU and Polish government grants.

In FY2025 Carbon Studio reported net sales of PLN 1.91M, a year-on-year decline from PLN 3.85M in 2024 attributed to absence of new releases. Despite the revenue dip, profitability indicators strengthened: Q3 2025 EBITDA reached PLN 509.6K with net profit of PLN 287.9K; Q1 2026 EBITDA grew 27.8% YoY to PLN 687.5K; and 2025 operating cash flow was positive at PLN 315K. Total assets stood at PLN 10.06M with equity of PLN 4.96M at end-2025. The 30-person team has produced more than seven VR/XR titles, and 600,000+ players have experienced Carbon Studio games worldwide since 2015.

Short descriptiontext

Carbon Studio S.A. is a Poland-based VR/XR game developer publicly listed on the Warsaw Stock Exchange NewConnect (ticker 0RH), shipping 7+ consumer titles on Meta Quest, Steam, PlayStation VR, and Pico, with proprietary AI graphics-optimization technology (MAGOS) and enterprise XR services.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersGliwice, Poland
HQ citystring
Gliwice
HQ countrystring
Poland
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
VR game development, extended reality services, XR enterprise solutions, virtual reality gaming, Mixed Reality applications
Industry3 codes
1VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryYes
2Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryNo
3XR/AR/VR/MR Development Frameworks & Toolchains
CodeMPAFAFAFPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Services-Prepackaged Software7372
Product category
VR Game Development
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1VR Game Sales
TypeOne Time License
Description

Direct sales of VR games through app stores (Meta Quest, Steam, PlayStation VR, Pico) with one-time purchase model per title. Revenue from established titles like The Wizards series, Hunt Together, Crimen, Warhammer Age of Sigmar: Tempestfall, and Mindset.

carbonstudio.pl
2Publishing Partnerships
TypeProfessional Services
Description

Revenue-sharing arrangements with publishers like Vertigo Games for The Wizards publishing, and production fees from co-publishing deals like Real Boxing VR with Vivid Games (PLN 1.8M net production fee).

carbonstudio.pl
3XR Services for Business
TypeProfessional Services
Description

Custom VR/XR/MR and Metaverse solutions development for brands and enterprises, including VR training applications, industrial simulations, virtual showrooms, and branded virtual spaces.

carbonstudio.pl
4EU and Government Funding
TypeLicensing Royalties
Description

R&D project funding from PARP (PLN 4.1M MAGOS project) and Institute of Creative Industries (PLN 160K Wild Roads funding). Grants support AI development and game prototyping.

carbonstudio.pl
5Subscription Revenue
TypeSubscription Recurring
Description

Inclusion of Hunt Together in Meta Quest+ Library generates subscription-based visibility and potential revenue from October 2024 to March 2025.

carbonstudio.pl
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details1 tier
1Warhammer Age of Sigmar: Tempestfall on Meta Quest 2
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$24.99

carbonstudio.pl
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

Carbon Studio develops and publishes Virtual Reality games for consumer platforms (Meta Quest, Steam, PlayStation VR, Pico) with a portfolio of 7+ titles including The Wizards franchise, Hunt Together, Crimen - Mercenary Tales, Warhammer Age of Sigmar: Tempestfall, and Mindset. The studio also delivers custom XR (VR/AR/MR) and Metaverse solutions for enterprises including VR training simulations, virtual showrooms, branded virtual spaces, and VR game porting and publishing services.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Over 600,000 players worldwide have experienced Carbon Studio VR games
+4 more records
Product overview1 text field

Carbon Studio is a Polish VR game developer offering a portfolio of consumer VR games and enterprise XR solutions. Consumer games span multiple genres including fantasy magic adventures (The Wizards series), multiplayer PvP (Hunt Together), puzzle (Mindset), licensed IP (Warhammer Age of Sigmar: Tempestfall), and experimental titles. The company also develops XR for Business services including VR training, virtual showrooms, metaverse solutions, and VR publishing support. Key platforms include Meta Quest, Steam, PlayStation VR, and Pico. The studio is listed on Warsaw Stock Exchange NewConnect and is pursuing AI integration through the MAGOS R&D project for VR graphics optimization and the Home Tips Mixed Reality application.

Product and service12 records
1Alice VR
CategoryConsumer VR Game
Description

Interactive sci-fi story inspired by Alice in Wonderland, set on an alien planet where reality changes with the protagonist's perception. Features narration by Krystyna Czubówna and was Carbon Studio's first commercial VR game.

2The Wizards Series
CategoryConsumer VR Game
Description

Fantasy VR action-adventure series featuring intuitive spellcasting based on natural hand gestures. Includes multiple editions and expansions across Meta Quest, Steam, PlayStation VR, and Pico platforms.

3Hunt Together
CategoryConsumer VR Game
Description

Multiplayer cooperative VR hunting game where players team up as hunters against monsters. Available on Meta Quest and Steam.

4Crimen – Mercenary Tales
CategoryConsumer VR Game
Description

VR adventure game featuring sword fights, archery, humor, and exploration with a 100-achievement system and difficulty options. Released across Meta Quest, PCVR, PlayStation VR2, and Pico platforms.

5Warhammer Age of Sigmar: Tempestfall
CategoryConsumer VR Game
Description

Brutal combat VR game set in the Warhammer Age of Sigmar universe, published under Games Workshop license. Available on Meta Quest 2, PCVR, and Viveport platforms.

6Mindset
CategoryConsumer VR Game
Description

Relaxing VR puzzle game with ambient gameplay designed for stress relief and mental wellness.

7Reach The Clouds
CategoryConsumer VR Game
Description

VR climbing adventure using eye-tracking as core gameplay mechanic. First game to use gaze-based interaction for growing branches on a tree, exclusively on Meta Quest Pro. Features semi-physical climbing and potential eye training applications.

8Real Boxing VR: Road to Riyadh
CategoryConsumer VR Game
Description

Boxing VR game developed in collaboration with Vivid Games S.A. Carbon Studio receives a PLN 1.8 million net production fee, fully financed by publisher, with planned release in H1 2027.

9XR for Business Training Applications
CategoryEnterprise XR Service
Description

Custom VR training applications and realistic simulations for industrial processes, addressing needs for immersive employee training solutions and cost-effective remote training across enterprises.

10XR Virtual Showrooms
CategoryEnterprise XR Service
Description

Immersive product presentation virtual spaces for architecture and e-commerce, enabling interactive product visualization for brands.

11Metaverse Solutions
CategoryEnterprise XR Service
Description

Custom virtual worlds, online events, and branded spaces for companies seeking Metaverse experiences for marketing and audience engagement.

12VR Publishing & Porting Services
CategoryEnterprise XR Service
Description

Porting and publishing of VR games on Meta Quest, Steam, and PlayStation VR platforms. Provides VR studios and publishers with multi-platform deployment capabilities and technical expertise.

Scale indicator12 records

Each record includes

Type, Value, Description, Source

Partnership8 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-02-17
Description

Partnership for production and joint release of Real Boxing VR: Road to Riyadh. Carbon Studio receives PLN 1.8M net production fee paid in five tranches, with full financing from Vivid Games. Release planned for first half 2027.

2TechGliwice
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-01-29
Description

Membership in TechGliwice technology community at Gliwice Technopark. Co-founder Aleksander Caban sharing AI-driven game prototyping expertise through knowledge-sharing initiatives.

carbonstudio.pl
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-09-20
Description

Strategic partnership with Meta for Project Hermes - a VR simulation game developed in collaboration with Meta. Meta supports both production and promotion of the title scheduled for release in 2026. Also involved in Quest+ Library inclusion for Hunt Together.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2022-12-21
Description

Publishing partnership for The Wizards – Dark Times: Brotherhood, bringing co-op multiplayer to the popular VR action-adventure series. Vertigo Games is the VR specialist publishing arm of PLAION Group.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Licensing partner for Warhammer Age of Sigmar: Tempestfall, one of Carbon Studio's major titles featuring the Warhammer IP.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Original publishing partner for Alice VR, providing production support, distribution, PR, and Polish localization including Krystyna Czubówna narration.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Platform partner for PlayStation VR and PSVR2 distribution of The Wizards series, Warhammer Tempestfall, and other titles.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Primary PCVR distribution platform partner for SteamVR releases including The Wizards, Hunt Together, and Crimen.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Los Angeles-based VR game developer behind titles like Creed and Walking Dead: Saints & Sinners. Comparable in scale and focus on premium VR experiences with multi-platform distribution.

TypeDirect peer
Description

Stockholm-based VR game studio and one of the most prolific developers on Meta Quest, SteamVR, and PlayStation VR. Direct competitor in the same VR game development niche with comparable multi-platform titles and similar work-for-hire/porting services.

TypeEmerging player
Description

UK-based VR/immersive experience studio focused on entertainment IP and storytelling. Comparable as an emerging VR player with similar focus on narrative-driven VR experiences and IP-based productions.

4Beat Games
TypeDirect peer
Description

Prague-based VR game studio (Beat Saber) acquired by Meta. Direct competitor with the largest VR rhythm game franchise; relevant as a peer given Meta-owned status and exclusive Quest content publishing advantages.

TypeRegional player
Description

Polish game developer and publisher (Real Boxing series) that is Carbon Studio's partner for Real Boxing VR: Road to Riyadh. Regional peer in the Polish game development ecosystem with complementary mobile and console gaming expertise.

TypeDirect peer
Description

Austin-based VR studio (Vacation Simulator, Job Simulator) acquired by Google. Direct peer in consumer VR games with strong multi-platform presence and comedic/adventure IP similar to Carbon Studio's Wizards franchise.

TypeDirect peer
Description

Pittsburgh-based VR/AR studio producing consumer VR games alongside enterprise training simulations. Highly comparable dual-track model (consumer games + enterprise XR) with similar Unreal Engine-based production capabilities.

TypeDirect peer
Description

Swedish VR game studio focused on premium VR titles across Meta Quest, PSVR2, and SteamVR. Direct competitor in the same VR game development category with comparable portfolio of action, adventure, and licensed-IP titles.

TypeDirect peer
Description

UK-based VR game developer and publisher with both consumer titles and enterprise XR solutions. Highly comparable to Carbon Studio's hybrid consumer-games + business-XR model, including VR training applications and multi-platform distribution.

TypeBroad incumbent
Description

VR-focused publisher and developer (part of PLAION/Koch Media) and Carbon Studio's publishing partner for The Wizards – Dark Times: Brotherhood. Comparable as both a peer and partner, with broader portfolio and stronger publishing infrastructure.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI capability9 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Carbon Studio

VR Game Developmentcarbonstudio.pl

Carbon Studio S.A. is a Poland-based VR/XR game developer publicly listed on the Warsaw Stock Exchange NewConnect (ticker 0RH), shipping 7+ consumer titles on Meta Quest, Steam, PlayStation VR, and Pico, with proprietary AI graphics-optimization technology (MAGOS) and enterprise XR services.

What Carbon Studio does

Carbon Studio S.A. is a Poland-based VR and XR game developer founded in 2015 and headquartered in Chorzów (ul. Kościuszki 63) with a production branch at the Gliwice Technopark. The company ships more than seven consumer titles — most prominently The Wizards series (over 200,000 copies sold across versions), Hunt Together, Crimen – Mercenary Tales, Warhammer Age of Sigmar: Tempestfall (under Games Workshop licence), and Mindset — distributed on Meta Quest, Steam, PlayStation VR (PSVR/PSVR2), and Pico. The studio is publicly listed on the Warsaw Stock Exchange NewConnect alternative market under ticker 0RH, with a share capital of PLN 211,355 across 2,113,550 shares following a 2025 G-series issuance. Błażej Szaflik serves as President of the Management Board.

The technical stack is built primarily on Unreal Engine, extended with Unity capability via the April 2024 acquisition of Iron VR S.A. (wholly-owned subsidiary). The company operates three proprietary AI/ML systems: (1) MAGOS, an EU-funded (PLN 4.1M from PARP under the FENG SMART Path programme) “Multiplatform Automatic Genetic Optimisation System” that automatically adapts VR graphics to varied hardware; (2) the GAZE eye-tracking mechanic, deployed commercially in Reach The Clouds on Meta Quest Pro (March 2026); and (3) Home Tips, a Mixed Reality prototype combining spatial computer vision with generative AI for holographic household guidance via hand tracking. Revenue is split across three streams: one-time game sales through storefronts (e.g., Warhammer Age of Sigmar: Tempestfall at $24.99 on Quest 2); professional-service XR contracts for enterprise customers (VR training, virtual showrooms, metaverse spaces, publishing/porting); and co-production/royalty deals — most notably Real Boxing VR: Road to Riyadh (PLN 1.8M net production fee from Vivid Games, fully financed, H1 2027) and the Meta co-development Project Hermes (2026). R&D is partly underwritten by EU and Polish government grants.

In FY2025 Carbon Studio reported net sales of PLN 1.91M, a year-on-year decline from PLN 3.85M in 2024 attributed to absence of new releases. Despite the revenue dip, profitability indicators strengthened: Q3 2025 EBITDA reached PLN 509.6K with net profit of PLN 287.9K; Q1 2026 EBITDA grew 27.8% YoY to PLN 687.5K; and 2025 operating cash flow was positive at PLN 315K. Total assets stood at PLN 10.06M with equity of PLN 4.96M at end-2025. The 30-person team has produced more than seven VR/XR titles, and 600,000+ players have experienced Carbon Studio games worldwide since 2015.

Carbon Studio firmographics

Firmographics
Name
Carbon Studio
Legal name
Carbon Studio S.A.
Website
https://carbonstudio.pl
Company type
Public
Founded year
2015
Operating status
Operating
Headcount range
11–50 employees
Short description
Carbon Studio S.A. is a Poland-based VR/XR game developer publicly listed on the Warsaw Stock Exchange NewConnect (ticker 0RH), shipping 7+ consumer titles on Meta Quest, Steam, PlayStation VR, and Pico, with proprietary AI graphics-optimization technology (MAGOS) and enterprise XR services.
Ownership category
akta.pro rank

Carbon Studio industry classification

Industry
Product category
VR Game Development
NAICS
Software Publishers (5132)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
VR/AR/XR Game Studios (MPAFAAAE)
akta.pro secondary industries
Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH), XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)

Keywords

  • VR game development
  • Extended reality services
  • XR enterprise solutions
  • Virtual reality gaming
  • Mixed Reality applications

Where Carbon Studio is headquartered

Location

Headquarters

HQ city
Gliwice
HQ country
Poland
HQ region
Europe

Offices2 records

Markets served

Carbon Studio business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. VR Game Sales: Direct sales of VR games through app stores (Meta Quest, Steam, PlayStation VR, Pico) with one-time purchase model per title. Revenue from established titles like The Wizards series, Hunt Together, Crimen, Warhammer Age of Sigmar: Tempestfall, and Mindset.
  2. Publishing Partnerships: Revenue-sharing arrangements with publishers like Vertigo Games for The Wizards publishing, and production fees from co-publishing deals like Real Boxing VR with Vivid Games (PLN 1.8M net production fee).
  3. XR Services for Business: Custom VR/XR/MR and Metaverse solutions development for brands and enterprises, including VR training applications, industrial simulations, virtual showrooms, and branded virtual spaces.
  4. EU and Government Funding: R&D project funding from PARP (PLN 4.1M MAGOS project) and Institute of Creative Industries (PLN 160K Wild Roads funding). Grants support AI development and game prototyping.
  5. Subscription Revenue: Inclusion of Hunt Together in Meta Quest+ Library generates subscription-based visibility and potential revenue from October 2024 to March 2025.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goWarhammer Age of Sigmar: Tempestfall on Meta Quest 2

Go-to-market motion3 records

Distribution channels6 records

Marketing channels7 records

Carbon Studio product offering

Product offering

Core offering

Carbon Studio develops and publishes Virtual Reality games for consumer platforms (Meta Quest, Steam, PlayStation VR, Pico) with a portfolio of 7+ titles including The Wizards franchise, Hunt Together, Crimen - Mercenary Tales, Warhammer Age of Sigmar: Tempestfall, and Mindset. The studio also delivers custom XR (VR/AR/MR) and Metaverse solutions for enterprises including VR training simulations, virtual showrooms, branded virtual spaces, and VR game porting and publishing services.

Product overview

Carbon Studio is a Polish VR game developer offering a portfolio of consumer VR games and enterprise XR solutions. Consumer games span multiple genres including fantasy magic adventures (The Wizards series), multiplayer PvP (Hunt Together), puzzle (Mindset), licensed IP (Warhammer Age of Sigmar: Tempestfall), and experimental titles. The company also develops XR for Business services including VR training, virtual showrooms, metaverse solutions, and VR publishing support. Key platforms include Meta Quest, Steam, PlayStation VR, and Pico. The studio is listed on Warsaw Stock Exchange NewConnect and is pursuing AI integration through the MAGOS R&D project for VR graphics optimization and the Home Tips Mixed Reality application.

Differentiator

Problem solved

Functional benefit

Products and services

  • Alice VR Interactive sci-fi story inspired by Alice in Wonderland, set on an alien planet where reality changes with the protagonist's perception. Features narration by Krystyna Czubówna and was Carbon Studio's first commercial VR game.
  • The Wizards Series Fantasy VR action-adventure series featuring intuitive spellcasting based on natural hand gestures. Includes multiple editions and expansions across Meta Quest, Steam, PlayStation VR, and Pico platforms.
  • Hunt Together Multiplayer cooperative VR hunting game where players team up as hunters against monsters. Available on Meta Quest and Steam.
  • Crimen – Mercenary Tales VR adventure game featuring sword fights, archery, humor, and exploration with a 100-achievement system and difficulty options. Released across Meta Quest, PCVR, PlayStation VR2, and Pico platforms.
  • Warhammer Age of Sigmar: Tempestfall Brutal combat VR game set in the Warhammer Age of Sigmar universe, published under Games Workshop license. Available on Meta Quest 2, PCVR, and Viveport platforms.
  • Mindset Relaxing VR puzzle game with ambient gameplay designed for stress relief and mental wellness.
  • Reach The Clouds VR climbing adventure using eye-tracking as core gameplay mechanic. First game to use gaze-based interaction for growing branches on a tree, exclusively on Meta Quest Pro. Features semi-physical climbing and potential eye training applications.
  • Real Boxing VR: Road to Riyadh Boxing VR game developed in collaboration with Vivid Games S.A. Carbon Studio receives a PLN 1.8 million net production fee, fully financed by publisher, with planned release in H1 2027.
  • XR for Business Training Applications Custom VR training applications and realistic simulations for industrial processes, addressing needs for immersive employee training solutions and cost-effective remote training across enterprises.
  • XR Virtual Showrooms Immersive product presentation virtual spaces for architecture and e-commerce, enabling interactive product visualization for brands.
  • Metaverse Solutions Custom virtual worlds, online events, and branded spaces for companies seeking Metaverse experiences for marketing and audience engagement.
  • VR Publishing & Porting Services Porting and publishing of VR games on Meta Quest, Steam, and PlayStation VR platforms. Provides VR studios and publishers with multi-platform deployment capabilities and technical expertise.

Quantifiable outcome

  • Over 600,000 players worldwide have experienced Carbon Studio VR games
  • +4 more outcomes

Companies that use Carbon Studio

Customer profile

Named customers3 records

Segments3 records

Ideal customer profiles3 records

Carbon Studio technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

AI capability9 records

Feature4 records

Carbon Studio partnerships and signals

Strategic signal

Partnerships

Eight partnerships are on record, tiered core and minor.

  • Vivid GamescoreStrategic or Co-development Partner · 17 February 2026Partnership for production and joint release of Real Boxing VR: Road to Riyadh. Carbon Studio receives PLN 1.8M net production fee paid in five tranches, with full financing from Vivid Games. Release planned for first half 2027.
  • TechGliwiceminorStrategic or Co-development Partner · 29 January 2026Membership in TechGliwice technology community at Gliwice Technopark. Co-founder Aleksander Caban sharing AI-driven game prototyping expertise through knowledge-sharing initiatives.
  • Meta PlatformscoreStrategic or Co-development Partner · 20 September 2024Strategic partnership with Meta for Project Hermes - a VR simulation game developed in collaboration with Meta. Meta supports both production and promotion of the title scheduled for release in 2026. Also involved in Quest+ Library inclusion for Hunt Together.
  • Vertigo GamescoreChannel Partner/ Reseller/ Distributor · 21 December 2022Publishing partnership for The Wizards – Dark Times: Brotherhood, bringing co-op multiplayer to the popular VR action-adventure series. Vertigo Games is the VR specialist publishing arm of PLAION Group.
  • Games WorkshopcoreStrategic or Co-development PartnerLicensing partner for Warhammer Age of Sigmar: Tempestfall, one of Carbon Studio's major titles featuring the Warhammer IP.
  • Klabater (formerly CDP)minorChannel Partner/ Reseller/ DistributorOriginal publishing partner for Alice VR, providing production support, distribution, PR, and Polish localization including Krystyna Czubówna narration.
  • Sony (PlayStation)coreChannel Partner/ Reseller/ DistributorPlatform partner for PlayStation VR and PSVR2 distribution of The Wizards series, Warhammer Tempestfall, and other titles.
  • Valve (Steam)coreChannel Partner/ Reseller/ DistributorPrimary PCVR distribution platform partner for SteamVR releases including The Wizards, Hunt Together, and Crimen.

Scale indicators12 records

Recent moves6 records

Expansion highlights6 records

Carbon Studio competitors and assessment

Company assessment

Direct peers

  • Survios: Los Angeles-based VR game developer behind titles like Creed and Walking Dead: Saints & Sinners. Comparable in scale and focus on premium VR experiences with multi-platform distribution.
  • Resolution Games: Stockholm-based VR game studio and one of the most prolific developers on Meta Quest, SteamVR, and PlayStation VR. Direct competitor in the same VR game development niche with comparable multi-platform titles and similar work-for-hire/porting services.
  • Beat Games: Prague-based VR game studio (Beat Saber) acquired by Meta. Direct competitor with the largest VR rhythm game franchise; relevant as a peer given Meta-owned status and exclusive Quest content publishing advantages.
  • Owlchemy Labs: Austin-based VR studio (Vacation Simulator, Job Simulator) acquired by Google. Direct peer in consumer VR games with strong multi-platform presence and comedic/adventure IP similar to Carbon Studio's Wizards franchise.
  • Schell Games: Pittsburgh-based VR/AR studio producing consumer VR games alongside enterprise training simulations. Highly comparable dual-track model (consumer games + enterprise XR) with similar Unreal Engine-based production capabilities.
  • Fast Travel Games: Swedish VR game studio focused on premium VR titles across Meta Quest, PSVR2, and SteamVR. Direct competitor in the same VR game development category with comparable portfolio of action, adventure, and licensed-IP titles.
  • nDreams: UK-based VR game developer and publisher with both consumer titles and enterprise XR solutions. Highly comparable to Carbon Studio's hybrid consumer-games + business-XR model, including VR training applications and multi-platform distribution.

Emerging players

  • Maze Theory: UK-based VR/immersive experience studio focused on entertainment IP and storytelling. Comparable as an emerging VR player with similar focus on narrative-driven VR experiences and IP-based productions.

Regional players

  • Vivid Games: Polish game developer and publisher (Real Boxing series) that is Carbon Studio's partner for Real Boxing VR: Road to Riyadh. Regional peer in the Polish game development ecosystem with complementary mobile and console gaming expertise.

Broad incumbents

  • Vertigo Games: VR-focused publisher and developer (part of PLAION/Koch Media) and Carbon Studio's publishing partner for The Wizards – Dark Times: Brotherhood. Comparable as both a peer and partner, with broader portfolio and stronger publishing infrastructure.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Carbon Studio social profiles

Digital presence

Carbon Studio financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Carbon Studio leadership team

Management profile

Number of profiles

Profiles2 records

Carbon Studio subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Carbon Studio funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Carbon Studio M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Carbon Studio

What does Carbon Studio do?

Carbon Studio develops and publishes Virtual Reality games for consumer platforms (Meta Quest, Steam, PlayStation VR, Pico) with a portfolio of 7+ titles including The Wizards franchise, Hunt Together, Crimen - Mercenary Tales, Warhammer Age of Sigmar: Tempestfall, and Mindset. The studio also delivers custom XR (VR/AR/MR) and Metaverse solutions for enterprises including VR training simulations, virtual showrooms, branded virtual spaces, and VR game porting and publishing services.

Is Carbon Studio a public or private company?

Carbon Studio is a public company. It is classified as public and is currently operating.

When was Carbon Studio founded?

Carbon Studio was founded in 2015. It employs 11 to 50 people.

Where is Carbon Studio based?

Carbon Studio is headquartered in Gliwice, Poland, in the Europe region.

How does Carbon Studio make money?

Five revenue lines are on record. VR Game Sales are the primary driver. The others are publishing Partnerships, XR Services for Business, EU and Government Funding and subscription Revenue.

Who are Carbon Studio's main competitors?

Direct peers on record are Survios, Resolution Games, Beat Games, Owlchemy Labs, Schell Games, Fast Travel Games and nDreams. Maze Theory is listed as an emerging player. Vivid Games is listed as a regional player. Vertigo Games is listed as a broad incumbent.

Does Carbon Studio have an API?

No public API is recorded for Carbon Studio.

What industry is Carbon Studio in?

Carbon Studio's product category is VR Game Development. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise). Its NAICS code is 5132 and its SIC code is 7372.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales