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Virtual World Society

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uuid000dugd

Namestring
Virtual World Society
Legal namestring
Virtual World Society
Company typeenum
Private
Founded yearstring
-
Descriptiontext

Virtual World Society (VWS) is an independent US-based 501(c)(3) nonprofit headquartered in Seattle that operates as a mission-driven convening and thought-leadership platform at the intersection of spatial computing, immersive systems (VR/AR/MR), and artificial intelligence. Its stated objective is to ensure these emerging technologies are designed, deployed, and governed to expand human agency rather than diminish it. VWS serves four primary persona segments — policymakers and government leaders, technologists and industry leaders, educators and community organizations, and civil society change-makers — through global convenings, expert councils, demonstration projects, standards/briefs/playbooks, podcasts, essays, and a flagship immersive experience.

Its core product is "Bridge to One," a personalized, emotionally rich XR decision-journey launched in 2024 that transports participants through three diverging AI-driven futures (global conflict, a fractured bifurcated world, and a thriving post-scarcity abundance era). The experience is positioned as a modern "Christmas Carol" for the post-AGI age, targeted at policymakers, technologists, and leaders, and was co-produced with immersive studio Phenomena under creator/Chairman Alvin Wang Graylin. Distribution runs through Meta Horizon-compatible XR hardware, with personalization data (preferred names, audio, visual media) processed locally on-device per VWS's privacy policy. Beyond Bridge to One, VWS produces proof-of-concept demonstration projects in education, culture, and community impact, and operates AI education and training programs.

VWS does not sell products or services. Revenue is generated entirely through donations accepted via PayPal, with project-specific donor support disclosed for Bridge to One. The organization is governed by an 11-member board including founder Tom Furness (Honorary Board Member), Chairman Alvin Graylin, and recognized XR pioneers Louis Rosenberg, Avi Bar-Zeev, Mark Billinghurst, and Leslie Shannon, alongside one named full-time staff member in admin and marketing. Visible partners include Accenture, PwC, IEEE, and AWE. There are no disclosed funding rounds, patents, certifications, or M&A activity; growth and revenue figures are not publicly available.

Short descriptiontext

Virtual World Society is a US-based 501(c)(3) nonprofit that convenes policymakers, technologists, educators, and civil society to shape governance and human-centered standards for spatial computing, immersive systems, and AI. Its flagship product is the Bridge to One immersive XR experience on potential AI futures.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSeattle, United States
HQ citystring
Seattle
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
nonprofit technology advocacy, immersive experience design, emerging technology policy, spatial computing projects, human-centered technology
Industry3 codes
1Metaverse & Social Virtual Worlds
CodeBPAMAKAFPrimaryYes
2Corporate Virtual Events (All-Hands, Town Halls, Product Launches)
CodeMPAGAOAIPrimaryNo
3STEM & Lab Simulation Media (Virtual Labs, AR/VR)
CodeEDAGALAFPrimaryNo
NAICS code2 codes
  • Broadcasting and Content Providers516
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers51621
SIC code2 codes
  • Services-Motion Picture & Video Tape Production7812
  • Services-Computer Programming Services7371
Product category
Nonprofit Technology Advocacy
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Donations and Charitable Contributions
TypeAffiliate Referral
Description

As a 501(c)(3) nonprofit organization, Virtual World Society operates primarily through donations from individuals and organizations. The organization accepts donations via PayPal.

virtualworldsociety.org
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Others
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 record
1Bridge to One
Description

A personalized, emotionally rich decision-journey that transports participants through three diverging AI futures: global conflict, a fractured bifurcated world, and a thriving post-scarcity era of abundance.

virtualworldsociety.org
Core offering1 text field

Virtual World Society (VWS) is a 501(c)(3) nonprofit that convenes leading minds from industry, academia, government, and civil society, builds demonstration projects that benefit humanity, and produces frameworks and recommendations to enable responsible, human-centered technology. Its flagship product is "Bridge To One," an immersive metaverse experience combining photorealistic 3D models, geospatial data, and spatial computing, VR, AR, MR, and AI to take users on an emotional journey through the world's most precious places.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Virtual World Society is an independent nonprofit organization that operates as a platform-plus-programs model. Its primary named product is Bridge To One, an immersive experience created in collaboration with Phenomena that guides participants through three potential AI-driven futures. Beyond this core experience, the organization offers thought leadership initiatives (global convenings, essays, podcasts), demonstration projects (pilot programs in education, culture, and community impact), and frameworks for change-makers (standards, briefs, and playbooks for human-centered technology). The organization also runs AI education and training programs, convenings, and community support initiatives, all centered on ensuring spatial, immersive, and intelligent technologies serve humanity.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeOthers
Description

Displayed as partner logo on VWS website. Nature of partnership not explicitly detailed but appears as part of VWS's network of partners and peers.

Strategic tierCoreTypeOthers
Description

Displayed as partner logo on VWS website. Nature of partnership not explicitly detailed but appears as part of VWS's network of partners and peers.

Strategic tierCoreTypeOthers
Description

Displayed as partner logo on VWS website. Nature of partnership not explicitly detailed but appears as part of VWS's network of partners and peers.

Strategic tierCoreTypeOthers
Description

Displayed as partner logo on VWS website. Nature of partnership not explicitly detailed but appears as part of VWS's network of partners and peers.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Production partner for Bridge to One immersive experience. Phenomena collaborated with Alvin Wang Graylin and VWS to create the personalized decision-journey through three potential AI futures. Development team included Awane Jones, Justin Able, Luke Madle, and Steve Jones from Phenomena.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Nonprofit focused on steering transformative technologies - especially AI - to benefit humanity. Directly comparable to VWS in mission, independent nonprofit structure, and emphasis on governance frameworks, though FLI is significantly larger and more policy-influential.

TypeDirect peer
Description

Multistakeholder nonprofit convening industry, academia, and civil society on AI best practices. Closely comparable to VWS's convening model and standards/frameworks output, with a broader multi-stakeholder base.

TypeDirect peer
Description

Research institute examining the social implications of AI and producing policy frameworks. Comparable to VWS in producing standards, briefs, and playbooks for human-centered AI governance, with stronger academic research orientation.

TypeBroad incumbent
Description

Industry trade association representing XR hardware, software, and content companies. Comparable to VWS as a convening body around immersive technology, though industry-funded rather than independent nonprofit and focused on commercial policy rather than human-centered frameworks.

TypeBroad incumbent
Description

IEEE program developing standards and ethical guidelines for emerging technologies. Already a named VWS partner; comparable in producing frameworks for human-centered technology and standards for AI/spatial systems.

TypeDirect peer
Description

Nonprofit building safety, privacy, and ethics frameworks for XR and emerging technologies. Closely comparable to VWS in mission, scope (immersive systems governance), and independent nonprofit structure.

TypeBroad incumbent
Description

Industry-led forum coordinating interoperability standards for metaverse and immersive technologies. Comparable to VWS in convening stakeholders around immersive technology standards, though industry-led rather than independently nonprofit.

TypeBroad incumbent
Description

International organization convening leaders to shape governance of emerging technologies. Comparable to VWS in convening function and policy framework production, though orders of magnitude larger and more established.

TypeOthers
Description

Production studio that co-developed Bridge to One with VWS. Comparable as a partner and as an immersive storytelling production capability, relevant for understanding VWS's product execution capacity.

TypeEmerging player
Description

Organization focused on exponential technologies and their societal implications, with education programs and convenings. Comparable to VWS in futurism framing and education/community programming, though more commercially oriented.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Virtual World Society

Nonprofit Technology Advocacyvirtualworldsociety.org

Virtual World Society is a US-based 501(c)(3) nonprofit that convenes policymakers, technologists, educators, and civil society to shape governance and human-centered standards for spatial computing, immersive systems, and AI. Its flagship product is the Bridge to One immersive XR experience on potential AI futures.

What Virtual World Society does

Virtual World Society (VWS) is an independent US-based 501(c)(3) nonprofit headquartered in Seattle that operates as a mission-driven convening and thought-leadership platform at the intersection of spatial computing, immersive systems (VR/AR/MR), and artificial intelligence. Its stated objective is to ensure these emerging technologies are designed, deployed, and governed to expand human agency rather than diminish it. VWS serves four primary persona segments — policymakers and government leaders, technologists and industry leaders, educators and community organizations, and civil society change-makers — through global convenings, expert councils, demonstration projects, standards/briefs/playbooks, podcasts, essays, and a flagship immersive experience.

Its core product is "Bridge to One," a personalized, emotionally rich XR decision-journey launched in 2024 that transports participants through three diverging AI-driven futures (global conflict, a fractured bifurcated world, and a thriving post-scarcity abundance era). The experience is positioned as a modern "Christmas Carol" for the post-AGI age, targeted at policymakers, technologists, and leaders, and was co-produced with immersive studio Phenomena under creator/Chairman Alvin Wang Graylin. Distribution runs through Meta Horizon-compatible XR hardware, with personalization data (preferred names, audio, visual media) processed locally on-device per VWS's privacy policy. Beyond Bridge to One, VWS produces proof-of-concept demonstration projects in education, culture, and community impact, and operates AI education and training programs.

VWS does not sell products or services. Revenue is generated entirely through donations accepted via PayPal, with project-specific donor support disclosed for Bridge to One. The organization is governed by an 11-member board including founder Tom Furness (Honorary Board Member), Chairman Alvin Graylin, and recognized XR pioneers Louis Rosenberg, Avi Bar-Zeev, Mark Billinghurst, and Leslie Shannon, alongside one named full-time staff member in admin and marketing. Visible partners include Accenture, PwC, IEEE, and AWE. There are no disclosed funding rounds, patents, certifications, or M&A activity; growth and revenue figures are not publicly available.

Virtual World Society firmographics

Firmographics
Name
Virtual World Society
Legal name
Virtual World Society
Website
https://virtualworldsociety.org
Company type
Private
Operating status
Operating
Headcount range
1–10 employees
Short description
Virtual World Society is a US-based 501(c)(3) nonprofit that convenes policymakers, technologists, educators, and civil society to shape governance and human-centered standards for spatial computing, immersive systems, and AI. Its flagship product is the Bridge to One immersive XR experience on potential AI futures.
Ownership category
akta.pro rank

Virtual World Society industry classification

Industry
Product category
Nonprofit Technology Advocacy
NAICS
Broadcasting and Content Providers (516), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (51621)
SIC
Services-Motion Picture & Video Tape Production (7812), Services-Computer Programming Services (7371)
akta.pro primary industry
Metaverse & Social Virtual Worlds (BPAMAKAF)
akta.pro secondary industries
Corporate Virtual Events (All-Hands, Town Halls, Product Launches) (MPAGAOAI), STEM & Lab Simulation Media (Virtual Labs, AR/VR) (EDAGALAF)

Keywords

  • Nonprofit technology advocacy
  • Immersive experience design
  • Emerging technology policy
  • Spatial computing projects
  • Human-centered technology

Where Virtual World Society is headquartered

Location

Headquarters

HQ city
Seattle
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Virtual World Society business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Others

Revenue model

  1. Donations and Charitable Contributions: As a 501(c)(3) nonprofit organization, Virtual World Society operates primarily through donations from individuals and organizations. The organization accepts donations via PayPal.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels5 records

Virtual World Society product offering

Product offering

Core offering

Virtual World Society (VWS) is a 501(c)(3) nonprofit that convenes leading minds from industry, academia, government, and civil society, builds demonstration projects that benefit humanity, and produces frameworks and recommendations to enable responsible, human-centered technology. Its flagship product is "Bridge To One," an immersive metaverse experience combining photorealistic 3D models, geospatial data, and spatial computing, VR, AR, MR, and AI to take users on an emotional journey through the world's most precious places.

Product overview

Virtual World Society is an independent nonprofit organization that operates as a platform-plus-programs model. Its primary named product is Bridge To One, an immersive experience created in collaboration with Phenomena that guides participants through three potential AI-driven futures. Beyond this core experience, the organization offers thought leadership initiatives (global convenings, essays, podcasts), demonstration projects (pilot programs in education, culture, and community impact), and frameworks for change-makers (standards, briefs, and playbooks for human-centered technology). The organization also runs AI education and training programs, convenings, and community support initiatives, all centered on ensuring spatial, immersive, and intelligent technologies serve humanity.

Differentiator

Problem solved

Functional benefit

Brands

  • Bridge to One: A personalized, emotionally rich decision-journey that transports participants through three diverging AI futures: global conflict, a fractured bifurcated world, and a thriving post-scarcity era of abundance.

Companies that use Virtual World Society

Customer profile

Segments4 records

Ideal customer profiles2 records

Virtual World Society technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Virtual World Society partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core.

  • AccenturecoreOthersDisplayed as partner logo on VWS website. Nature of partnership not explicitly detailed but appears as part of VWS's network of partners and peers.
  • PwCcoreOthersDisplayed as partner logo on VWS website. Nature of partnership not explicitly detailed but appears as part of VWS's network of partners and peers.
  • IEEEcoreOthersDisplayed as partner logo on VWS website. Nature of partnership not explicitly detailed but appears as part of VWS's network of partners and peers.
  • AWE (Augmented World Expo)coreOthersDisplayed as partner logo on VWS website. Nature of partnership not explicitly detailed but appears as part of VWS's network of partners and peers.
  • PhenomenacoreStrategic or Co-development PartnerProduction partner for Bridge to One immersive experience. Phenomena collaborated with Alvin Wang Graylin and VWS to create the personalized decision-journey through three potential AI futures. Development team included Awane Jones, Justin Able, Luke Madle, and Steve Jones from Phenomena.

Scale indicators2 records

Recent moves6 records

Expansion highlights5 records

Virtual World Society competitors and assessment

Company assessment

Direct peers

  • Future of Life Institute: Nonprofit focused on steering transformative technologies - especially AI - to benefit humanity. Directly comparable to VWS in mission, independent nonprofit structure, and emphasis on governance frameworks, though FLI is significantly larger and more policy-influential.
  • Partnership on AI: Multistakeholder nonprofit convening industry, academia, and civil society on AI best practices. Closely comparable to VWS's convening model and standards/frameworks output, with a broader multi-stakeholder base.
  • AI Now Institute: Research institute examining the social implications of AI and producing policy frameworks. Comparable to VWS in producing standards, briefs, and playbooks for human-centered AI governance, with stronger academic research orientation.
  • XR Safety Initiative (XRSI): Nonprofit building safety, privacy, and ethics frameworks for XR and emerging technologies. Closely comparable to VWS in mission, scope (immersive systems governance), and independent nonprofit structure.

Broad incumbents

  • XR Association: Industry trade association representing XR hardware, software, and content companies. Comparable to VWS as a convening body around immersive technology, though industry-funded rather than independent nonprofit and focused on commercial policy rather than human-centered frameworks.
  • IEEE Global Initiative on Ethics of Autonomous and Intelligent Systems: IEEE program developing standards and ethical guidelines for emerging technologies. Already a named VWS partner; comparable in producing frameworks for human-centered technology and standards for AI/spatial systems.
  • Metaverse Standards Forum: Industry-led forum coordinating interoperability standards for metaverse and immersive technologies. Comparable to VWS in convening stakeholders around immersive technology standards, though industry-led rather than independently nonprofit.
  • World Economic Forum (Centre for the Fourth Industrial Revolution): International organization convening leaders to shape governance of emerging technologies. Comparable to VWS in convening function and policy framework production, though orders of magnitude larger and more established.

Others

  • Phenomena: Production studio that co-developed Bridge to One with VWS. Comparable as a partner and as an immersive storytelling production capability, relevant for understanding VWS's product execution capacity.

Emerging players

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights5 records

Customer concentration

Virtual World Society social profiles

Digital presence

Virtual World Society financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Virtual World Society leadership team

Management profile

Number of profiles

Virtual World Society funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Virtual World Society M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Virtual World Society

What does Virtual World Society do?

Virtual World Society (VWS) is a 501(c)(3) nonprofit that convenes leading minds from industry, academia, government, and civil society, builds demonstration projects that benefit humanity, and produces frameworks and recommendations to enable responsible, human-centered technology. Its flagship product is "Bridge To One," an immersive metaverse experience combining photorealistic 3D models, geospatial data, and spatial computing, VR, AR, MR, and AI to take users on an emotional journey through the world's most precious places.

Is Virtual World Society a public or private company?

Virtual World Society is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Virtual World Society founded?

Virtual World Society was founded in -1. It employs 1 to 10 people.

Where is Virtual World Society based?

Virtual World Society is headquartered in Seattle, United States, in the North America region.

How does Virtual World Society make money?

One revenue line is on record: donations and Charitable Contributions.

Who are Virtual World Society's main competitors?

Direct peers on record are Future of Life Institute, Partnership on AI, AI Now Institute and XR Safety Initiative (XRSI). Broad incumbents are XR Association, IEEE Global Initiative on Ethics of Autonomous and Intelligent Systems, Metaverse Standards Forum and World Economic Forum (Centre for the Fourth Industrial Revolution). Phenomena is listed as an others. Singularity Group (Singularity University / Singularity Forum) is listed as an emerging player.

Does Virtual World Society have an API?

No public API is recorded for Virtual World Society.

What industry is Virtual World Society in?

Virtual World Society's product category is Nonprofit Technology Advocacy. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds, with a secondary code of MPAGAOAI, Corporate Virtual Events (All-Hands, Town Halls, Product Launches). Its NAICS code is 516 and its SIC code is 7812.

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