DeadToast Entertainment AB
DeadToast Entertainment AB is a one-person independent video game studio in Malmö, Sweden, operated by a former Media Molecule level designer. It develops action games across PC, Nintendo Switch, Android, and web, with the My Friend Pedro franchise as its flagship IP.
- Company typePrivate
- Founded2005
- HeadquartersMalmö, Sweden
- Headcount1–10
- GTM typeB2C
- OfferingDigital Commerce or Content
What DeadToast Entertainment AB does
DeadToast Entertainment AB is a one-person independent video game development studio headquartered in Malmö, Sweden, founded by a sole operator known as Victor. The company is incorporated as a private Swedish limited company with no disclosed external investors, parent entity, subsidiaries, or institutional ownership; the firmographic record dates incorporation to 2016 while the company's own history attributes the brand to a 2005 web release of 'Project Life'. Victor previously held a Level Designer role at Media Molecule on LittleBigPlanet, LittleBigPlanet 2, and Tearaway before transitioning to full-time independent development, providing the studio with verifiable AAA-franchise craft credentials.
The studio's product portfolio spans four platform verticals: legacy Flash-based web games (Project Life, Bloody Blades, Step Maniac, A Walk in the Park, My Friend Pedro: Arena, Nunchuck Charlie: A Love Story) hosted on Newgrounds; two Android titles (Triangle Face Fun Race, PQONG) on Google Play; and a flagship commercial release, My Friend Pedro: Blood Bullets Bananas, shipped on Nintendo Switch and PC on 20 June 2019. The flagship title is a side-scrolling action game built around three proprietary design pillars — split-aim targeting across multiple enemies, dynamic slow motion, and 'stylish window breach' traversal — wrapped in a 'violent ballet' narrative centered on a sentient banana. Technology stack is conventional indie practice: Adobe Flash for legacy web titles and standard engines for Switch, PC, and Android releases; no APIs, SDKs, MCP services, or third-party platform integrations are disclosed.
Revenue is generated through three streams: one-time purchases of premium console/PC titles on the Nintendo Switch eShop and Steam, freemium/monetized mobile play on Android, and advertising or discovery-driven traffic on web. Pricing is not publicly disclosed and customer relationships are entirely consumer-direct through digital storefronts. The go-to-market motion is direct-to-consumer with marketing executed through digital storefront placement, a dedicated press kit (press.deadtoast.com), and a third-party review-copy request system. There are no documented partnerships, alliances, M&A activity, regulatory actions, certifications, patents, trademarks, or awards in the input.
DeadToast Entertainment AB firmographics
Firmographics- Name
- DeadToast Entertainment AB
- Legal name
- DeadToast Entertainment AB
- Website
- https://deadtoast.com
- Company type
- Private
- Founded year
- 2005
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- DeadToast Entertainment AB is a one-person independent video game studio in Malmö, Sweden, operated by a former Media Molecule level designer. It develops action games across PC, Nintendo Switch, Android, and web, with the My Friend Pedro franchise as its flagship IP.
- Ownership category
- akta.pro rank
DeadToast Entertainment AB industry classification
Industry- Product category
- Video Game Development
- NAICS
- Independent Artists, Writers, and Performers (711510)
- akta.pro primary industry
- Mobile & F2P Game Studios (MPAFAAAB)
- akta.pro secondary industry
- Full-Service Game Publishers (1st/2nd/3rd-Party Publishing) (MPAFABAA)
Keywords
Where DeadToast Entertainment AB is headquartered
LocationHeadquarters
- HQ city
- Malmö
- HQ country
- Sweden
- HQ region
- Europe
Offices1 record
Markets served
DeadToast Entertainment AB business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Technology or R&D, Marketing or Sales
Revenue model
- Video Game Sales: One-time purchase revenue from console and PC game releases. My Friend Pedro: Blood Bullets Banjos was released on Nintendo Switch and PC. Revenue generated through digital storefronts.
- Mobile Game Revenue: Free-to-play mobile games on Google Play Store including Triangle Face Fun Race and PQONG, generating revenue through mobile game monetization.
- Web Games: Free browser-based games available through Newgrounds portal, potentially generating advertising revenue or serving as a discovery channel for larger titles.
Go-to-market motion1 record
Distribution channels4 records
Marketing channels5 records
DeadToast Entertainment AB product offering
Product offeringCore offering
DeadToast Entertainment is a one-person independent video game developer that designs and sells action games across PC, Nintendo Switch, web browsers, and Android. Its flagship title is My Friend Pedro: Blood Bullets Bananas, a stylized 'violent ballet' action game.
Product overview
DeadToast Entertainment AB is an independent video game developer consisting of a single developer (Victor). The company produces a portfolio of games spanning multiple platforms including PC, Nintendo Switch, web browsers, and Android mobile. The flagship product is 'My Friend Pedro: Blood Bullets Bananas', a violent action game featuring strategic split aiming and slow motion mechanics. Additional products include various web games (My Friend Pedro: Arena, Nunchuck Charlie: A Love Story, A Walk in the Park, The Invasion of the Halloween-Monsters, Bloody Blades, Step Maniac, Project Life) released between 2005-2014, and Android mobile games (Triangle Face Fun Race, PQONG).
Differentiator
Problem solved
Functional benefit
Products and services
- My Friend Pedro: Blood Bullets Bananas A violent ballet action game about friendship and imagination, featuring strategic split aiming, slow motion, and explosive combat sequences through a violent underworld, released on Nintendo Switch and PC for action game fans.
- My Friend Pedro: Arena Arena-style web game featuring My Friend Pedro characters, available on Newgrounds for web game players.
- Nunchuck Charlie: A Love Story An action adventure web game where Charlie battles egg-hatched-security-guard-bears, flesh-eating-mullets and pigeon-laser-farts to rescue his teddybear companion.
- A Walk in the Park A platformer web game where players guide both a dog and a wheelchair-bound guitar-playing owner through levels collecting treats and powerups.
- The Invasion of the Halloween-Monsters An action web game where Dr. Schwartz must stop Halloween monsters from stealing candy.
- Bloody Blades A ninja action web game featuring a flying squirrel ninja seeking vengeance.
- Step Maniac An adventure web game about a man who ventures into the woods to escape society.
- Project Life A survival web game about bacteria making choices that determine the fate of the future.
- Triangle Face Fun Race An Android mobile racing game available free-to-play on the Google Play Store for casual mobile gamers.
- PQONG An Android mobile game available on the Google Play Store for casual mobile gamers.
Companies that use DeadToast Entertainment AB
Customer profileSegments3 records
Ideal customer profiles2 records
DeadToast Entertainment AB technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
DeadToast Entertainment AB partnerships and signals
Strategic signalScale indicators3 records
Recent moves4 records
Expansion highlights3 records
DeadToast Entertainment AB competitors and assessment
Company assessmentDirect peers
- Supergiant Games: Small, critically acclaimed indie studio producing stylized, mechanically distinctive action games (Bastion, Hades). They represent the trajectory DeadToast could pursue: building a loyal following through a unique creative voice while remaining a compact team.
- Klei Entertainment: Independent studio known for stylized, mechanically creative action titles (Don't Starve, Mark of the Ninja). Comparable as a mid-sized indie developer with strong visual and gameplay identity across multiple franchises.
- WayForward Technologies: Independent studio known for stylized 2D action games across console and handheld platforms. Comparable as a multi-platform indie developer with a long output history and similar aesthetic sensibilities.
- Hopoo Games: Two-person indie studio behind Risk of Rain and Deadbolt — stylized, mechanically deep action games. Highly comparable as a small-team developer of hardcore-leaning indie action titles.
- Playdead: Independent studio behind Limbo and Inside, two stylized, mechanically tight action-adventure titles. Comparable as a small team (originating from a very small core) whose distinctive aesthetic and mechanics drove commercial success.
- Yacht Club Games: Small indie studio built around a signature 2D action franchise (Shovel Knight). Directly comparable as a compact team that turned a single distinctive mechanic and art style into a multi-platform commercial property.
- Ed McMillen (solo indie developer): Solo/very-small-team indie developer behind The Binding of Isaac and Super Meat Boy. Directly comparable as a creator-led indie action franchise operation built on distinctive mechanics and personal voice.
Broad incumbents
- Devolver Digital: Major indie game publisher whose portfolio includes many stylized action titles similar in spirit to My Friend Pedro. They are a credible publisher-partner candidate for DeadToast and exemplify the kind of platform through which a single-creator studio can scale reach.
- Annapurna Interactive: Publisher of artistic, mechanically distinctive indie games. A potential publishing partner comparable to other boutique publishers who elevate solo developers' reach on Switch and PC storefronts.
- Team17: Long-standing indie publisher with a large portfolio of stylized action and arcade games. Functions as a comparable publishing/distribution route for studios of DeadToast's scale.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights5 records
Customer concentration
DeadToast Entertainment AB social profiles
Digital presenceDeadToast Entertainment AB financial estimates
Financial estimateRevenue estimate
Valuation estimate
DeadToast Entertainment AB leadership team
Management profileNumber of profiles
Profiles1 record
DeadToast Entertainment AB funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
DeadToast Entertainment AB M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about DeadToast Entertainment AB
What does DeadToast Entertainment AB do?
DeadToast Entertainment is a one-person independent video game developer that designs and sells action games across PC, Nintendo Switch, web browsers, and Android. Its flagship title is My Friend Pedro: Blood Bullets Bananas, a stylized 'violent ballet' action game.
Is DeadToast Entertainment AB a public or private company?
DeadToast Entertainment AB is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was DeadToast Entertainment AB founded?
DeadToast Entertainment AB was founded in 2005. It employs 1 to 10 people.
Where is DeadToast Entertainment AB based?
DeadToast Entertainment AB is headquartered in Malmö, Sweden, in the Europe region.
How does DeadToast Entertainment AB make money?
Three revenue lines are on record. Video Game Sales are the primary driver. The others are mobile Game Revenue and web Games.
Who are DeadToast Entertainment AB's main competitors?
Direct peers on record are Supergiant Games, Klei Entertainment, WayForward Technologies, Hopoo Games, Playdead, Yacht Club Games and Ed McMillen (solo indie developer). Broad incumbents are Devolver Digital, Annapurna Interactive and Team17.
Does DeadToast Entertainment AB have an API?
No public API is recorded for DeadToast Entertainment AB.
What industry is DeadToast Entertainment AB in?
DeadToast Entertainment AB's product category is Video Game Development. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios, with a secondary code of MPAFABAA, Full-Service Game Publishers (1st/2nd/3rd-Party Publishing). Its NAICS code is 711510.