Studio Arts
Studio Arts is a Los Angeles-based private multimedia school that delivers live online training in animation, VFX, graphic design, virtual production, and post-production to entertainment industry professionals and corporate clients such as Dreamworks, Lionsgate, DNEG, and CBS.
- Company typePrivate
- Founded2001
- HeadquartersLos Angeles, United States
- Headcount11–50
- GTM typeB2B and B2C
- OfferingServices
What Studio Arts does
Studio Arts is a privately held, Los Angeles-based multimedia school founded in 2001 that delivers live online training in computer animation, visual effects, graphic design, digital illustration, virtual production, and post-production. Its primary customers are entertainment industry professionals — animators, VFX artists, and production designers at studios such as Dreamworks, Lionsgate, DNEG, Framestore, 20th Television, CBS, FOX, Titmouse, Legacy Effects, and Renegade Animation — seeking to upskill on tools like Unreal Engine, Blender, Maya, ZBrush, After Effects, and DaVinci Resolve, as well as individual creatives and displaced workers pursuing career entry or transition. Instruction is delivered live via Zoom, mostly in evening and weekend formats, by instructors who are themselves working professionals in the entertainment industry.
The school's core product surface is a catalog of individual classes (typically 8 weeks, 30 hours, around $1,000) and Skills Mastery Certificate Programs (120-hour short-term and 240-hour full-term pathways) spanning CG Modeling, Compositing and VFX, Computer Animation, Digital Illustration, Digital Set Design, Graphic Design, Unreal Engine, and Virtual Production. A flagship offering is the Unreal Connectors 90-hour micro-credentialing program co-designed with Epic Games. The institution is a Gold Badge Unreal Engine Authorized Training Center and is licensed by the California Bureau for Private Postsecondary Education.
Studio Arts generates revenue through three channels: direct individual tuition, employer-funded corporate training via California's Employment Training Panel (ETP, covering up to 100% of training costs for eligible California employers), and WIOA-funded individual training for displaced workers. Distribution is online-only (Zoom), with marketing driven by the company website, email, social media, Epic Games' Authorized Training Partner webpage, and WorkSource Center/EDD referrals. The firm employs 11–50 people at its 570 W Avenue 26, Suite 425 headquarters in Los Angeles.
Studio Arts firmographics
Firmographics- Name
- Studio Arts
- Legal name
- Studio Arts
- Website
- https://studioarts.com
- Company type
- Private
- Founded year
- 2001
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Studio Arts is a Los Angeles-based private multimedia school that delivers live online training in animation, VFX, graphic design, virtual production, and post-production to entertainment industry professionals and corporate clients such as Dreamworks, Lionsgate, DNEG, and CBS.
- Ownership category
- akta.pro rank
Studio Arts industry classification
Industry- Product category
- Creative Arts Vocational Training
- NAICS
- Fine Arts Schools (611610), Computer Training (611420), Professional and Management Development Training (611430), Business Schools and Computer and Management Training (6114)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Digital Arts & Design (Graphic Design, Illustration, Animation) (EDAMAAAB)
- akta.pro secondary industries
- Game Development (Unity, Unreal, 2D/3D) (EDAMACAE), Technical & Digital Skills Training (BPACANAB), Training Delivery Services (Onsite/Virtual Instruction, Workshops, Coaching) (BPAEANAN), Certification & Credentialed Creator Programs (MPACALAI)
Keywords
Where Studio Arts is headquartered
LocationHeadquarters
- HQ city
- Los Angeles
- HQ country
- United States
- HQ region
- North America
Offices2 records
Markets served
Studio Arts business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Revenue model
- Individual Class Tuition: Direct course enrollment fees for individual classes such as After Effects 101 ($1,000), Digital Sketch & Draw, Illustrator 1, Photoshop 1, and others. Classes run 8 weeks with 30 hours of instruction.
- Certificate Program Tuition: Full Skills Mastery Programs (120-240 hours) in disciplines including CG Modeling, Computer Animation, Digital Illustration, Digital Set Design, Graphic Design, Unreal Engine, and Virtual Production. Unreal Connectors program costs $4,000.
- ETP Funded Corporate Training: Employer-funded training through California's Employment Training Panel. Funds up to 100% of training costs for eligible California employers for 8-200 hours of employee training.
- WIOA Funded Individual Training: Workforce Innovation and Opportunity Act funding covers 100% tuition for eligible displaced workers and unemployed individuals for up to 8 classes.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | After Effects 101 - 8-week course |
| One time/ perpetual license | Pay-as-you-go | Unreal Connectors - 8-week intensive program |
| One time/ perpetual license | Pay-as-you-go | Unreal Engine Quickstart Workshop |
| Other | Multi-year contract | ETP Funded Corporate Training |
| Other | Multi-year contract | WIOA Individual Training |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels5 records
Studio Arts product offering
Product offeringCore offering
Studio Arts delivers live, online evening and weekend training in computer animation, visual effects, graphic design, digital illustration, virtual production, and AI creative tools, taught by working entertainment industry professionals. Offerings are sold as individual 8-week courses (e.g., After Effects 101, Blender, Photoshop 1, Unreal Engine 101) or as structured 120-240 hour Skills Mastery Certificate Programs in disciplines such as Computer Animation, Compositing and VFX, Digital Illustration, Digital Set Design, Graphic Design, Unreal Engine, and Virtual Production, including the Epic Games-designed 90-hour Unreal Connectors micro-credential. Training is delivered exclusively online via Zoom from the Los Angeles headquarters.
Product overview
Studio Arts is Hollywood's premier 3D animation, visual effects and production design school, offering live online evening and weekend classes along with Skills Mastery Certificate Programs. The education portfolio includes individual courses (After Effects, Blender, Character Development, DaVinci Resolve, Digital Sketching, Illustrator, Marvelous Designer, Photoshop, Script Development, UE Connectors, Unreal Engine 101, Virtual Production ICVFX, UE Animation, UE Sequencer, UE Stage Ops, UE Level Design, Rhino, SketchUp Pro, ZBrush, and AI-focused courses covering Filmmaking, Script to Screen, Creative Workflows, Art Direction, Post Production, and VFX) plus certificate programs in CG Modeling, Compositing and VFX, Computer Animation, Digital Illustration, Digital Set Design, Graphic Design, Unreal Engine, and Virtual Production. Programs are structured as either 240-hour full-term or 120-hour short-term offerings.
Differentiator
Problem solved
Functional benefit
Products and services
- Unreal Connectors An intensive 90-hour micro-credentialing program dedicated to teaching artists visual storytelling using Unreal Engine, taught across 8 weeks (Tuesday, Thursday, Friday evenings) by industry professionals. Designed for those seeking to advance as visual artists using entertainment industry's leading real-time 3D software.
- CG Modeling Certificate Program 240-hour Skills Mastery Certificate Program covering essential skills for creating, transforming and animating 3D models using Blender, Cinema 4D, ZBrush, Rhino, Unreal Engine and other CG software. Includes AI, rigging, lighting and texturing.
- Compositing and VFX Certificate Program 240-hour Skills Mastery Certificate Program teaching the process of combining visual elements from separate sources into single images using techniques including AI, motion tracking, color matching, lighting, keying, and green/blue screen.
- Computer Animation Certificate Program 240-hour Skills Mastery Certificate Program covering essential skills for becoming a computer animation artist using Blender, Maya, Cinema 4D and industry techniques.
- Digital Illustration Certificate Program 240-hour Skills Mastery Certificate Program developing essential skills for digital illustrators, concept artists, board artists and set sketch artists using Adobe Photoshop, Illustrator, Unreal Engine, Blender and SketchUp Pro.
- Digital Set Design Certificate Program 240-hour Skills Mastery Certificate Program covering skills for digital set designers, environment artists and art directors to create full operational sets using SketchUp Pro, Rhino, Blender, Unreal Engine and Twin Motion.
- Graphic Design Certificate Program 240-hour Skills Mastery Certificate Program for graphics design artists covering Adobe Photoshop, Illustrator, After Effects, AI tools, SketchUp Pro, Rhino, Blender and Unreal Engine.
- Unreal Engine Certificate Program 120-hour Certificate Program for becoming an Unreal Engine artist, covering renders, character rigging, lighting, textures, Python scripting, MetaHuman, Twin Motion and other Unreal Engine products.
- Virtual Production Certificate Program 120-hour Certificate Program covering skills for virtual production artists including design, level design, illustration, animation and graphics for pre-vis, post-vis, animatics and moving storyboards using Unreal Engine and related software.
- After Effects 101 Introductory class covering motion graphics, compositing and visual effects features of Adobe After Effects for film, broadcast and online projects. 8-week duration with 30 hours of instruction.
- Blender 3D program providing modeling, animation and VFX training using Blender software, offered as part of the animation curriculum.
- Character Development Course covering character design concept illustrations, models and maquettes for film, television, games and visual productions.
- DaVinci Resolve Post-production course teaching edit-to-finish workflow using Blackmagic Design's Fusion and DaVinci Resolve.
- Digital Sketch & Draw Foundational course in digital sketching for VFX, covering character design, digital matte painting, and techniques for film, games, and television production.
- Illustrator 1 Course covering Adobe Illustrator basics including drawing tools, typography, image trace, live paint, gradient mesh, 3D, symbols and perspective.
- Marvelous Designer Fabric simulation software course for CG artists providing fast, intuitive and effective cloth simulation tools.
- Photoshop 1 Introductory course exploring fundamental Photoshop skills including layers, selection, masking, color corrections, image manipulation and retouching.
- Unreal Engine 101 Introductory class covering Unreal Engine basics including level creation, materials, importing 3D models and animations, and blueprint.
- Virtual Production ICVFX Course covering virtual production techniques using virtual sets to streamline film and TV production.
- UE Character Animation Advanced workshop covering character animation, rigging, Mixamo usage, control rigs, animation layering, cinematic sequencing and prop animation in Unreal Engine.
- ZBrush 101 Course on ZBrush digital sculpting software for creating detailed character and creature models.
- AI for Filmmaking Course exploring AI applications in filmmaking and visual storytelling.
- AI for Script to Screen Course covering AI tools for transforming scripts into screen productions.
- AI for VFX Course on AI tools and techniques for visual effects production.
- Unreal Engine Quickstart Workshop Introductory Unreal Engine workshop covering basics for film, TV, and games industries.
- Employment Training Panel (ETP) Corporate Training Corporate training funded by California's Employment Training Panel for entertainment industry employers, with up to 100% tuition coverage for 8-200 hours of employee training in entertainment production tools. Available to California-based companies with a valid CEAN number.
- WIOA-Funded Individual Training Training funded by the Workforce Innovation and Opportunity Act that covers 100% of tuition for eligible displaced workers and unemployed individuals for up to 8 classes, including 120-hour short-term and 240-hour full-term Skills Mastery Programs. Accessible via California WorkSource Centers and EDD referrals.
Quantifiable outcome
- Training leads to hireable skills and career advancement in entertainment industry
Companies that use Studio Arts
Customer profileNamed customers10 records
Segments4 records
Ideal customer profiles3 records
Studio Arts technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Studio Arts partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- Epic GamescoreStudio Arts is a Gold Badge Unreal Engine Authorized Training Center with curriculum developed alongside Epic Games. Training content is accepted and supported by Epic Games, and Studio Arts is featured on the official Unreal Engine Authorized Training Partner webpage. The Unreal Connectors micro-credentialing program was designed by Epic Games as a field-tested course.
- Bureau for Private Postsecondary Education (BPPE)coreStudio Arts is licensed/approved to operate by the California Bureau for Private Postsecondary Education. This regulatory approval means the institution has met minimum state standards under the California Private Postsecondary Education Act. Approval to operate signifies compliance with minimum standards.
Scale indicators4 records
Recent moves6 records
Expansion highlights4 records
Studio Arts competitors and assessment
Company assessmentDirect peers
- School of Motion: Online motion-design and After Effects training school with cohort-based bootcamps; overlaps with Studio Arts' After Effects, motion graphics, and design certificate offerings for entertainment-industry professionals.
- Gnomon: Los Angeles-based VFX, animation, and games school with certificates and individual classes; the most directly comparable in-person/online specialty competitor in the same Hollywood creative-training niche as Studio Arts.
- CGMA (Computer Graphics Master Academy): Online specialty school offering multi-week mentored courses in CG, VFX, and games from working professionals; competes for the same working-professional upskilling cohort as Studio Arts' Skills Mastery programs.
- iAnimate: Online animation training studio focused on character animation workshops taught by working animators; competes directly for the same animation certificate-dollar and working-professional learner as Studio Arts.
- fxphd: Subscription-based online VFX and post-production training library covering Nuke, Houdini, Maya, and Unreal; comparable to Studio Arts on online VFX instruction for working artists.
- Brainstorm School: Online entertainment-arts school delivering Unreal Engine, virtual production, and VFX certificate tracks to working artists; competes with Studio Arts on Unreal Engine Authorized Training and Virtual Production certificates.
- AnimSquad: Mentor-driven online animation school targeting working animators; competing for the same working-professional animation cohort that Studio Arts reaches through direct-to-consumer enrollment.
Broad incumbents
- Vancouver Film School: Larger, established entertainment-arts college with longer-format diploma programs in animation, VFX, and game design; overlaps with Studio Arts on core subject matter despite full-time, year-long program structure.
- Full Sail University: Accredited entertainment and media college offering degree programs in animation, game design, and graphic design; a broader incumbent in the same creative-arts training space serving overlapping career-track ambitions.
Others
- Epic Games (Unreal Online Learning): Not a direct school but Epic Games' own free and paid Unreal Engine learning platform; an ecosystem participant that could absorb entry-level Unreal training demand that Studio Arts currently monetizes.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Studio Arts social profiles
Digital presenceStudio Arts compliance and trust
Trust signalCompliance2 records
Studio Arts financial estimates
Financial estimateRevenue estimate
Valuation estimate
Studio Arts leadership team
Management profileNumber of profiles
Profiles7 records
Studio Arts funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Studio Arts M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Studio Arts
What does Studio Arts do?
Studio Arts delivers live, online evening and weekend training in computer animation, visual effects, graphic design, digital illustration, virtual production, and AI creative tools, taught by working entertainment industry professionals. Offerings are sold as individual 8-week courses (e.g., After Effects 101, Blender, Photoshop 1, Unreal Engine 101) or as structured 120-240 hour Skills Mastery Certificate Programs in disciplines such as Computer Animation, Compositing and VFX, Digital Illustration, Digital Set Design, Graphic Design, Unreal Engine, and Virtual Production, including the Epic Games-designed 90-hour Unreal Connectors micro-credential. Training is delivered exclusively online via Zoom from the Los Angeles headquarters.
Is Studio Arts a public or private company?
Studio Arts is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Studio Arts founded?
Studio Arts was founded in 2001. It employs 11 to 50 people.
Where is Studio Arts based?
Studio Arts is headquartered in Los Angeles, United States, in the North America region.
How does Studio Arts make money?
Four revenue lines are on record. Individual Class Tuition is the primary driver. The others are certificate Program Tuition, ETP Funded Corporate Training and WIOA Funded Individual Training.
Who are Studio Arts's main competitors?
Direct peers on record are School of Motion, Gnomon, CGMA (Computer Graphics Master Academy), iAnimate, fxphd, Brainstorm School and AnimSquad. Broad incumbents are Vancouver Film School and Full Sail University. Epic Games (Unreal Online Learning) is listed as an others.
Does Studio Arts have an API?
No public API is recorded for Studio Arts.
What industry is Studio Arts in?
Studio Arts's product category is Creative Arts Vocational Training. Its primary akta.pro industry code is EDAMAAAB, Digital Arts & Design (Graphic Design, Illustration, Animation), with a secondary code of EDAMACAE, Game Development (Unity, Unreal, 2D/3D). Its NAICS code is 611610 and its SIC code is 8200.