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TIGA

Full company profile

uuid000ex68

Namestring
TIGA
Legal namestring
Independent Games Developers Association Limited
Websiteurl
tiga.org
Company typeenum
Private
Founded yearint
2008
Descriptiontext

TIGA (The Independent Games Developers' Association), legally Independent Games Developers Association Limited, is a UK not-for-profit trade association founded in 2008 and headquartered at One London Wall, London. The organisation represents the UK video games industry across four member segments: game developers, digital publishers, higher education institutions, and service providers. Its stated mission is to make the UK the best place in the world to develop video games, pursued through five core service lines: policy and public affairs advocacy, awards programmes (TIGA Games Industry Awards, TIGA UK Games Education Awards, TIGA STAR Employer Award), education services including university course accreditation (35 accredited courses) and an annual education conference, industry research publications (the Korn Ferry-partnered Salary and Benefits Survey covering over 13% of the UK games workforce, the Skills Report, and the annual Making Games in the UK report produced with Games Investor Consulting), and business guidance resources for studios at various stages of maturity.

The association generates revenue through recurring annual membership subscriptions from UK game developers, publishers, universities, and service providers, supplemented by ticket sales and corporate sponsorship of events such as the TIGA Games Industry Awards, TIGA UK Games Education Awards, and the Start-up, Scale-up and Grow and Education conferences. Pricing is quote-based and not publicly disclosed; delegate places at member events are free for TIGA members. Distribution is direct, primarily through the tiga.org website, direct sales to studios and universities, and partner channels such as the Develop:Brighton conference (where members receive a 10% discount). TIGA does not develop proprietary technology products and operates standard business technology for member communications and event management.

Leadership is provided by CEO Dr Richard Wilson OBE and Chairman Jason Kingsley OBE (also CEO and Creative Director of Rebellion). The organisation is governed by a Board of Directors, is structured as a company limited by guarantee with no external shareholders or venture investors, and has no parent company. Its most consequential strategic achievement to date was successfully campaigning for the introduction of Video Games Tax Relief in 2014, after which UK games development employment grew at an average of 9.9% annually. The association operates exclusively within the United Kingdom, covering all twelve UK regions and nations, and continues to publish guidance on the successor Video Games Expenditure Credit (VGEC) as of June 2026.

Short descriptiontext

TIGA (The Independent Games Developers' Association) is a UK not-for-profit trade association, founded in 2008 and headquartered in London, that represents UK video game developers, digital publishers, universities, and service providers through policy advocacy, industry awards, education accreditation, and primary research.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersLondon, United Kingdom
HQ citystring
London
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
trade association membership, industry advocacy services, games course accreditation, video games industry awards, policy and public affairs
Industry1 code
1Testing, Inspection, Certification & Commissioning (TICx) Technical Services
CodeBPAHAIALPrimaryNo
NAICS code2 codes
  • Business Associations813910
  • Professional Organizations81392
SIC code2 codes
  • Services-Membership Organizations8600
  • Services-Engineering, Accounting, Research, Management8700
Product category
Industry trade association services
Social media profiles2 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Membership Fees
TypeSubscription Recurring
Description

TIGA generates revenue through annual membership fees from UK game developers, digital publishers, universities, and service providers. The membership provides access to networking events, government engagement opportunities, industry research, and award programs.

tiga.org
2Event Tickets and Sponsorships
TypeProfessional Services
Description

Revenue from TIGA Games Industry Awards, TIGA Games Education Awards, conferences, and other industry events through ticket sales and corporate sponsorships.

tiga.org
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Marketing or Sales, Others
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 4 records shown
1TIGA Games Industry Awards
Description

Annual awards programme recognising excellence in the UK video games industry.

tiga.org
+3 more records
Core offering1 text field

TIGA is a not-for-profit trade association that sells annual membership subscriptions to UK game developers, digital publishers, universities, and service providers. Members gain access to industry awards programs, university games course accreditation, research publications (industry salary survey, skills report, Making Games in the UK report), conferences, government and parliamentary policy advocacy, and networking events.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 14.7% annualised growth rate in UK games development workforce (2020-2021)
+2 more records
Product overview1 text field

TIGA (The Independent Games Developers Association) is a not-for-profit trade association representing the UK video games industry, offering a portfolio of programs and services rather than a single unified product. The core offerings include: industry awards programs (TIGA Games Industry Awards, TIGA UK Games Education Awards, TIGA STAR Employer Awards) that recognize excellence; education services (TIGA University Accreditation, TIGA Games Education Conference) that enhance skills; research publications (TIGA Salary and Benefits Survey, TIGA Skills Report, Making Games in the UK) that provide industry intelligence; business guidance resources (TIGA Start-up Scale-up and Grow Guide); and policy advocacy services engaging with Government. TIGA's membership includes UK game developers, digital publishers, universities, and service providers, with the stated vision of making the UK the best place in the world to develop video games.

Product and service12 records
1TIGA Membership
CategoryTrade association membership
Description

Annual subscription membership for UK game developers, digital publishers, universities, and service providers, providing access to awards entry benefits, government engagement, industry research, networking events, and education accreditation.

2TIGA Games Industry Awards
CategoryAwards programme
Description

Annual awards programme for studios and individuals to enter and be recognised for excellence and achievement in the UK video games industry.

3TIGA UK Games Education Awards
CategoryAwards programme
Description

Annual awards programme recognising outstanding students, education providers, and colleges for excellence in games education, including categories such as TIGA Graduate of the Year, Post-Graduate of the Year, and BTEC Learner of the Year.

4TIGA STAR Employer Awards
CategoryEmployer recognition programme
Description

Recognition award for games businesses demonstrating excellence in employment practices and workplace standards within the UK video games industry.

5TIGA University Accreditation
CategoryAccreditation programme
Description

Accreditation programme for UK university games courses against industry standards, ensuring graduates are prepared for careers in game development. As of 2022, 35 courses have achieved TIGA accreditation.

6TIGA Games Education Conference
CategoryIndustry conference
Description

Annual conference bringing together industry leaders and education experts to share best practice and drive excellence in games education and skills development.

7TIGA Start-up, Scale-up and Grow Conference
CategoryIndustry conference
Description

Annual industry conference for game development studios covering start-up, scale-up, and growth-stage business advice and resources.

8TIGA UK Games Software Developers' Salary and Benefits Survey
CategoryResearch publication
Description

Annual survey publication of salaries and benefits in the UK games software development industry, conducted in association with Korn Ferry, now in its 15th year and covering over 13% of the UK games development workforce across 10 job categories.

9TIGA Skills Report
CategoryResearch publication
Description

Annual research report analysing skills shortages in the UK games development sector, identifying affected disciplines and proposed policy measures to address training and recruitment challenges.

10Making Games in the UK Report
CategoryResearch publication
Description

Annual definitive report on the UK video games industry based on extensive surveys and analysis by Games Investor Consulting, covering employment, tax revenues, investment, and GDP contribution.

11Policy and Public Affairs Services
CategoryPolicy advocacy service
Description

Member service engaging with UK Government and Parliament to influence policy, including campaigns for Video Games Tax Relief/Video Games Expenditure Credit and positions on immigration, skills, and online harms.

12TIGA Start-up, Scale-up and Grow Guide
CategoryBusiness guidance publication
Description

Business guidance publication providing advice and resources for game development studios at various stages of business maturity, from start-up to scale-up and growth.

Scale indicator11 records

Each record includes

Type, Value, Description, Source

Partnership10 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-10-01
Description

PlanetPlay has partnered with UNICEF to create the PlayForEveryChild PC Games Collection launching October 2026. 100% of PlanetPlay's net profits will go to UNICEF's work for children including education, healthcare, climate resilience and emergency response.

Strategic tierCoreTypeGTM or Marketing Partner
Description

TIGA is an industry partner for the Develop:Brighton Conference, one of the UK's biggest and most respected game development conferences. TIGA members receive 10% discount on conference passes. The partnership provides networking opportunities and industry visibility for TIGA members.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Research partner conducting comprehensive surveys and analysis of UK games companies for TIGA's annual industry reports including 'Making Games in the UK'. Provides economic impact assessment and market data.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Global human resources solutions business that partners with TIGA on the annual UK Games Software Developers' Salary and Benefits Survey, now in its 15th year, covering over 13% of the UK games development workforce.

Strategic tierCoreTypeOthers
Description

Long-time TIGA Awards Charity Partner that transforms lives of people with physical challenges through innovative use of technology, helping them control video games to the best of their abilities.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

TIGA member PlanetPlay is a non-profit eco-conscious platform enabling games to support climate positive projects. The partnership involves environmental initiatives including Make Green Tuesday Moves sustainability campaigns.

7TIGA Accredited Universities
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Network of UK universities with TIGA-accredited games courses. Includes Norwich University of the Arts, Staffordshire University, Abertay University, University of Hertfordshire, Bournemouth University, Birmingham City University, and others. TIGA accreditation ensures industry-relevant curriculum.

tiga.org
Strategic tierMinorTypeGTM or Marketing Partner
Description

Headline sponsor of TIGA Best Practice in Games Education Conference. Industry partner providing speaker insights and supporting education initiatives.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

TIGA-accredited university conducting research on gambling-related harms in video games as part of UK Research Institute initiative.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

PlanetPlay is a key research partner for UNDP, working together on the Play2Act initiative using in-game polls to gather insights on climate and nature crises, as part of the EU Horizon and UKRI funded GREAT project.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers8 records
TypeDirect peer
Description

UK Interactive Entertainment is the other principal trade body for the UK video games and interactive entertainment sector, covering publishers, developers, and consumer interests. It directly competes with TIGA for member dues, government advocacy mandates, and policy influence in Westminster.

TypeDirect peer
Description

IGDA is the global membership association for game developers, with chapters and policy advocacy spanning multiple regions. It is structurally analogous to TIGA but at international scope, and competes for senior developer mindshare and global policy influence.

TypeRegional player
Description

ESAC is the trade association representing interactive entertainment companies in Canada, performing the same industry-advocacy role as TIGA but for the Canadian market. It is comparable in mission and member-service mix (policy, awards, research).

4BIU (German Games Industry Association)
TypeRegional player
Description

BIU is the trade body for the German games industry, representing publishers and developers in Berlin and the broader DACH market. It is a regional analog to TIGA, providing industry research, policy advocacy, and member services in a different geography.

TypeRegional player
Description

SELL is the French video games trade association representing publishers and developers in France. It performs the same policy advocacy, industry representation, and rating system support function as TIGA, but at a national level in France.

TypeOthers
Description

EGDF is the umbrella federation of European national game developer associations (often including TIGA's peers like IGDA-NA equivalents). It is comparable as a federating layer above TIGA's model and serves as both a partner and an emerging competitor for pan-European advocacy mandates.

7BAFTA
TypeBroad incumbent
Description

BAFTA is the UK's broader creative arts academy covering film, TV, and interactive entertainment with a global awards franchise. Its games awards program directly overlaps with TIGA's TIGA Games Industry Awards, competing for prestige, sponsor attention, and developer recognition.

TypeOthers
Description

ScreenSkills is the UK industry body investing in skills and training across the screen industries, including games. It is comparable to TIGA's education accreditation and Skills Report activities, operating at a broader UK creative-skill level supported by government and industry levies.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

TIGA

Industry trade association servicestiga.org

TIGA (The Independent Games Developers' Association) is a UK not-for-profit trade association, founded in 2008 and headquartered in London, that represents UK video game developers, digital publishers, universities, and service providers through policy advocacy, industry awards, education accreditation, and primary research.

What TIGA does

TIGA (The Independent Games Developers' Association), legally Independent Games Developers Association Limited, is a UK not-for-profit trade association founded in 2008 and headquartered at One London Wall, London. The organisation represents the UK video games industry across four member segments: game developers, digital publishers, higher education institutions, and service providers. Its stated mission is to make the UK the best place in the world to develop video games, pursued through five core service lines: policy and public affairs advocacy, awards programmes (TIGA Games Industry Awards, TIGA UK Games Education Awards, TIGA STAR Employer Award), education services including university course accreditation (35 accredited courses) and an annual education conference, industry research publications (the Korn Ferry-partnered Salary and Benefits Survey covering over 13% of the UK games workforce, the Skills Report, and the annual Making Games in the UK report produced with Games Investor Consulting), and business guidance resources for studios at various stages of maturity.

The association generates revenue through recurring annual membership subscriptions from UK game developers, publishers, universities, and service providers, supplemented by ticket sales and corporate sponsorship of events such as the TIGA Games Industry Awards, TIGA UK Games Education Awards, and the Start-up, Scale-up and Grow and Education conferences. Pricing is quote-based and not publicly disclosed; delegate places at member events are free for TIGA members. Distribution is direct, primarily through the tiga.org website, direct sales to studios and universities, and partner channels such as the Develop:Brighton conference (where members receive a 10% discount). TIGA does not develop proprietary technology products and operates standard business technology for member communications and event management.

Leadership is provided by CEO Dr Richard Wilson OBE and Chairman Jason Kingsley OBE (also CEO and Creative Director of Rebellion). The organisation is governed by a Board of Directors, is structured as a company limited by guarantee with no external shareholders or venture investors, and has no parent company. Its most consequential strategic achievement to date was successfully campaigning for the introduction of Video Games Tax Relief in 2014, after which UK games development employment grew at an average of 9.9% annually. The association operates exclusively within the United Kingdom, covering all twelve UK regions and nations, and continues to publish guidance on the successor Video Games Expenditure Credit (VGEC) as of June 2026.

TIGA firmographics

Firmographics
Name
TIGA
Legal name
Independent Games Developers Association Limited
Website
https://tiga.org
Company type
Private
Founded year
2008
Operating status
Operating
Headcount range
11–50 employees
Short description
TIGA (The Independent Games Developers' Association) is a UK not-for-profit trade association, founded in 2008 and headquartered in London, that represents UK video game developers, digital publishers, universities, and service providers through policy advocacy, industry awards, education accreditation, and primary research.
Ownership category
akta.pro rank

Where TIGA is headquartered

Location

Headquarters

HQ city
London
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

TIGA business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Others

Revenue model

  1. Membership Fees: TIGA generates revenue through annual membership fees from UK game developers, digital publishers, universities, and service providers. The membership provides access to networking events, government engagement opportunities, industry research, and award programs.
  2. Event Tickets and Sponsorships: Revenue from TIGA Games Industry Awards, TIGA Games Education Awards, conferences, and other industry events through ticket sales and corporate sponsorships.

Go-to-market motion1 record

Distribution channels3 records

Marketing channels6 records

TIGA product offering

Product offering

Core offering

TIGA is a not-for-profit trade association that sells annual membership subscriptions to UK game developers, digital publishers, universities, and service providers. Members gain access to industry awards programs, university games course accreditation, research publications (industry salary survey, skills report, Making Games in the UK report), conferences, government and parliamentary policy advocacy, and networking events.

Product overview

TIGA (The Independent Games Developers Association) is a not-for-profit trade association representing the UK video games industry, offering a portfolio of programs and services rather than a single unified product. The core offerings include: industry awards programs (TIGA Games Industry Awards, TIGA UK Games Education Awards, TIGA STAR Employer Awards) that recognize excellence; education services (TIGA University Accreditation, TIGA Games Education Conference) that enhance skills; research publications (TIGA Salary and Benefits Survey, TIGA Skills Report, Making Games in the UK) that provide industry intelligence; business guidance resources (TIGA Start-up Scale-up and Grow Guide); and policy advocacy services engaging with Government. TIGA's membership includes UK game developers, digital publishers, universities, and service providers, with the stated vision of making the UK the best place in the world to develop video games.

Differentiator

Problem solved

Functional benefit

Brands

  • TIGA Games Industry Awards: Annual awards programme recognising excellence in the UK video games industry.
  • TIGA UK Games Education Awards
  • TIGA STAR Employer Award
  • TIGA Games Education Conference

Products and services

  • TIGA Membership Annual subscription membership for UK game developers, digital publishers, universities, and service providers, providing access to awards entry benefits, government engagement, industry research, networking events, and education accreditation.
  • TIGA Games Industry Awards Annual awards programme for studios and individuals to enter and be recognised for excellence and achievement in the UK video games industry.
  • TIGA UK Games Education Awards Annual awards programme recognising outstanding students, education providers, and colleges for excellence in games education, including categories such as TIGA Graduate of the Year, Post-Graduate of the Year, and BTEC Learner of the Year.
  • TIGA STAR Employer Awards Recognition award for games businesses demonstrating excellence in employment practices and workplace standards within the UK video games industry.
  • TIGA University Accreditation Accreditation programme for UK university games courses against industry standards, ensuring graduates are prepared for careers in game development. As of 2022, 35 courses have achieved TIGA accreditation.
  • TIGA Games Education Conference Annual conference bringing together industry leaders and education experts to share best practice and drive excellence in games education and skills development.
  • TIGA Start-up, Scale-up and Grow Conference Annual industry conference for game development studios covering start-up, scale-up, and growth-stage business advice and resources.
  • TIGA UK Games Software Developers' Salary and Benefits Survey Annual survey publication of salaries and benefits in the UK games software development industry, conducted in association with Korn Ferry, now in its 15th year and covering over 13% of the UK games development workforce across 10 job categories.
  • TIGA Skills Report Annual research report analysing skills shortages in the UK games development sector, identifying affected disciplines and proposed policy measures to address training and recruitment challenges.
  • Making Games in the UK Report Annual definitive report on the UK video games industry based on extensive surveys and analysis by Games Investor Consulting, covering employment, tax revenues, investment, and GDP contribution.
  • Policy and Public Affairs Services Member service engaging with UK Government and Parliament to influence policy, including campaigns for Video Games Tax Relief/Video Games Expenditure Credit and positions on immigration, skills, and online harms.
  • TIGA Start-up, Scale-up and Grow Guide Business guidance publication providing advice and resources for game development studios at various stages of business maturity, from start-up to scale-up and growth.

Quantifiable outcome

  • 14.7% annualised growth rate in UK games development workforce (2020-2021)
  • +2 more outcomes

Companies that use TIGA

Customer profile

Named customers10 records

Segments4 records

Ideal customer profiles3 records

TIGA technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

TIGA partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered flagship, core and minor.

  • UNICEFflagshipStrategic or Co-development Partner · 1 October 2026PlanetPlay has partnered with UNICEF to create the PlayForEveryChild PC Games Collection launching October 2026. 100% of PlanetPlay's net profits will go to UNICEF's work for children including education, healthcare, climate resilience and emergency response.
  • Develop:BrightoncoreGTM or Marketing PartnerTIGA is an industry partner for the Develop:Brighton Conference, one of the UK's biggest and most respected game development conferences. TIGA members receive 10% discount on conference passes. The partnership provides networking opportunities and industry visibility for TIGA members.
  • Games Investor ConsultingcoreStrategic or Co-development PartnerResearch partner conducting comprehensive surveys and analysis of UK games companies for TIGA's annual industry reports including 'Making Games in the UK'. Provides economic impact assessment and market data.
  • Korn FerrycoreStrategic or Co-development PartnerGlobal human resources solutions business that partners with TIGA on the annual UK Games Software Developers' Salary and Benefits Survey, now in its 15th year, covering over 13% of the UK games development workforce.
  • SpecialEffectcoreOthersLong-time TIGA Awards Charity Partner that transforms lives of people with physical challenges through innovative use of technology, helping them control video games to the best of their abilities.
  • PlanetPlaycoreStrategic or Co-development PartnerTIGA member PlanetPlay is a non-profit eco-conscious platform enabling games to support climate positive projects. The partnership involves environmental initiatives including Make Green Tuesday Moves sustainability campaigns.
  • TIGA Accredited UniversitiescoreStrategic or Co-development PartnerNetwork of UK universities with TIGA-accredited games courses. Includes Norwich University of the Arts, Staffordshire University, Abertay University, University of Hertfordshire, Bournemouth University, Birmingham City University, and others. TIGA accreditation ensures industry-relevant curriculum.
  • Creative AssemblyminorGTM or Marketing PartnerHeadline sponsor of TIGA Best Practice in Games Education Conference. Industry partner providing speaker insights and supporting education initiatives.
  • Sheffield Hallam UniversityminorStrategic or Co-development PartnerTIGA-accredited university conducting research on gambling-related harms in video games as part of UK Research Institute initiative.
  • United Nations Development Programme (UNDP)flagshipStrategic or Co-development PartnerPlanetPlay is a key research partner for UNDP, working together on the Play2Act initiative using in-game polls to gather insights on climate and nature crises, as part of the EU Horizon and UKRI funded GREAT project.

Scale indicators11 records

Recent moves6 records

Expansion highlights6 records

TIGA competitors and assessment

Company assessment

Direct peers

  • UKIE (UK Interactive Entertainment): UK Interactive Entertainment is the other principal trade body for the UK video games and interactive entertainment sector, covering publishers, developers, and consumer interests. It directly competes with TIGA for member dues, government advocacy mandates, and policy influence in Westminster.
  • International Game Developers Association (IGDA): IGDA is the global membership association for game developers, with chapters and policy advocacy spanning multiple regions. It is structurally analogous to TIGA but at international scope, and competes for senior developer mindshare and global policy influence.

Regional players

  • Entertainment Software Association of Canada (ESAC): ESAC is the trade association representing interactive entertainment companies in Canada, performing the same industry-advocacy role as TIGA but for the Canadian market. It is comparable in mission and member-service mix (policy, awards, research).
  • BIU (German Games Industry Association): BIU is the trade body for the German games industry, representing publishers and developers in Berlin and the broader DACH market. It is a regional analog to TIGA, providing industry research, policy advocacy, and member services in a different geography.
  • SELL (Syndicat des Éditeurs de Logiciels de Loisirs): SELL is the French video games trade association representing publishers and developers in France. It performs the same policy advocacy, industry representation, and rating system support function as TIGA, but at a national level in France.

Others

  • European Games Developer Federation (EGDF): EGDF is the umbrella federation of European national game developer associations (often including TIGA's peers like IGDA-NA equivalents). It is comparable as a federating layer above TIGA's model and serves as both a partner and an emerging competitor for pan-European advocacy mandates.
  • ScreenSkills: ScreenSkills is the UK industry body investing in skills and training across the screen industries, including games. It is comparable to TIGA's education accreditation and Skills Report activities, operating at a broader UK creative-skill level supported by government and industry levies.

Broad incumbents

  • BAFTA: BAFTA is the UK's broader creative arts academy covering film, TV, and interactive entertainment with a global awards franchise. Its games awards program directly overlaps with TIGA's TIGA Games Industry Awards, competing for prestige, sponsor attention, and developer recognition.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

TIGA social profiles

Digital presence

TIGA financial estimates

Financial estimate

Revenue estimate

Valuation estimate

TIGA leadership team

Management profile

Number of profiles

Profiles4 records

TIGA funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

TIGA M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about TIGA

What does TIGA do?

TIGA is a not-for-profit trade association that sells annual membership subscriptions to UK game developers, digital publishers, universities, and service providers. Members gain access to industry awards programs, university games course accreditation, research publications (industry salary survey, skills report, Making Games in the UK report), conferences, government and parliamentary policy advocacy, and networking events.

Is TIGA a public or private company?

TIGA is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was TIGA founded?

TIGA was founded in 2008. It employs 11 to 50 people.

Where is TIGA based?

TIGA is headquartered in London, United Kingdom, in the Europe region.

How does TIGA make money?

Two revenue lines are on record. Membership Fees are the primary driver. The others are event Tickets and Sponsorships.

Who are TIGA's main competitors?

Direct peers on record are UKIE (UK Interactive Entertainment) and International Game Developers Association (IGDA). Regional players are Entertainment Software Association of Canada (ESAC), BIU (German Games Industry Association) and SELL (Syndicat des Éditeurs de Logiciels de Loisirs). Others are European Games Developer Federation (EGDF) and ScreenSkills. BAFTA is listed as a broad incumbent.

Does TIGA have an API?

No public API is recorded for TIGA.

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Contact sales
Live signals
WikipediaRichard Wilson (British businessman): Difference between revisionsThe article profiles Richard Wilson, a British businessman with a background in management and communications, who has held various leadership roles including CEO of TIGA since 2008. During his tenure, he campaigned for Video Games Tax Relief, introduced accreditation systems, and led initiatives that garnered awards and recognition for TIGA.Pocket Gamer.bizJune 2026's Movers and Shakers: Hires and promotions at Roblox, Scopely, Metacore and moreRoblox appointed Marc Johnson as chief communications officer, while Scopely's Esther Prats Martínez returned as associate game designer. Metacore's Jose Saarniniemi became general manager of Merge Mansion, and AppTweak's Laurie Galazzo left as chief revenue officer. Other changes include promotions at King and Rovio, and new hires at Epic Games and Blizzard.Pocket Gamer.bizTIGA appoints nine new members to board of directorsTIGA appointed nine new board members, including Gemma Brown of Dovetail Games and Greg Howson of Supermassive Games. The appointments aim to strengthen advocacy for games businesses and reflect the diversity of the UK games industry. The move follows Elaine Green's appointment as chair.GamesIndustry.bizTIGA appoints nine industry veterans to board of directorsTIGA added nine industry veterans to its board of directors, including Gemma Brown, Ben Gunstone, and others. The appointments aim to strengthen advocacy for UK games companies. Elaine Green was named chair earlier this year.Pocket Gamer.bizTIGA names Elaine Green as new chairTIGA named Elaine Green as its new chair with immediate effect, replacing Jason Kingsley. Green, a Nellyvision co-founder and TIGA board member since 2013, brings decades of games industry experience. She expressed commitment to supporting UK studios and shaping the sector's future.GamesIndustry.bizTIGA appoints Elaine Green as chairTIGA appointed Elaine Green as chair, succeeding Jason Kingsley. Green, director of Nellyvision, has over 20 years in game development and has served on TIGA's board since 2013. She expressed commitment to supporting UK studios of all sizes.GamesIndustry.bizTIGA: PC and console continue to drive UK games developmentTrade body TIGA released data showing UK games studios are prioritizing PC development (46% naming it as main platform) and console production (rising to 50% of industry jobs), while deprioritising mobile platforms. The survey period May 2024 to September 2025 saw a net loss of 1,537 development jobs, representing a 4.5% annualised fall and what TIGA describes as the "most severe downturn on record" in the sector. TIGA CEO Richard Wilson warned that without decisive policy intervention, the UK risks losing thousands of highly skilled jobs to better-supported international competitors.PR NewswireTIGA Analysis Reveals that the Number of People Studying Video Games has Skyrocketed Over the Last 10 yearsTIGA analysis of UK government data reveals that undergraduate enrolments in video games-related courses increased by 279% from 4,065 in 2013/14 to 15,450 in 2023/24. The Minister for Children and Families confirmed the Government is supporting computer games design courses through the £1.3 billion Strategic Priorities Grant, with the Office for Students allocating £289.50 per full-time equivalent student for these programmes. TIGA highlighted that the UK video games industry generates £12 billion in GVA annually and supports over 73,000 jobs, emphasising the need for universities to provide industry-relevant skills to meet talent pipeline demands.Pocket Gamer.bizTIGA, Ukie and Video Games Council call on UK Government to change Video Games Expenditure CreditThree UK video games trade associations (TIGA, Ukie, and the Video Games Council) have jointly called on the UK government to enhance the Video Games Expenditure Credit (VGEC) in a submission ahead of the November 2025 budget, arguing the current incentives are less competitive than other countries. The UK games industry generates £12 billion annually in gross value added, supports over 73,000 jobs, and contributes £2.2bn in tax revenue, but TIGA argues UK studios face a competitive disadvantage due to less generous support compared to other nations. The associations suggested specific reforms including a 53% relief rate on qualifying costs for games with budgets up to £15 million.GamesIndustry.bizUK trade bodies call for new "growth" tax relief to scale-up studios "that will drive our industry for years to come"UK game industry trade bodies Ukie and TIGA have co-signed an open letter calling on the British government to introduce Games Growth Relief, a new tax relief scheme for game development projects up to £15 million. Modelling by the two organizations suggests the relief would deliver up to £482 million in annual GVA to the UK economy and create thousands of high-quality jobs across UK game development hubs. The letter argues this policy would specifically support studios in their scale-up phase, helping promising SMEs transform into globally competitive businesses as part of the government's Creative Industries Sector Plan.