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Pathea

Full company profile

uuid000f97a

Namestring
Pathea
Legal namestring
Pathea Co., Ltd
Websiteurl
pathea.net
Company typeenum
Private
Founded yearint
2012
Descriptiontext

Pathea is an independent video game development studio founded in 2012 and headquartered in Chongqing, China, operating under the trade name Pathea Games. The studio develops and publishes multi-platform games spanning life simulation (the My Time series: Portia, Sandrock, Evershine), open-world sandbox (Planet Explorers), puzzle-adventure (Ever Forward), management simulation (Let's School), competitive sports (Super Buckyball Tournament), and action RPG (The God Slayer). Its primary franchise, the My Time series, is a cozy life-sim line with crafting, building, farming, dating, and RPG progression mechanics targeted at fans of the genre popularized by Stardew Valley.

Pathea's core technology is built on the Unity 3D engine, with proprietary voxel-based OpenCL systems — most notably in Planet Explorers — that enable player-driven terrain modification and object creation across a 9x17km open-world continent. The studio's products are distributed globally through Steam, GOG, Humble Store, PlayStation Store, Xbox Store (including Game Pass for Super Buckyball Tournament), Nintendo Switch eShop, iOS App Store, and Google Play, plus its own merch storefront and Amazon. Revenue is generated primarily through one-time digital game sales, with ancillary income from DLC, official merchandise, and crowdfunding campaigns (Kickstarter was used for Planet Explorers and My Time at Evershine).

Pathea operates a product-led, community-driven go-to-market model. There is no institutional investor or parent company disclosed in the source data; the studio appears to be founder/team-owned. Community engagement is maintained through Discord, Reddit, Steam Community, itch.io, GameJolt, and DeviantArt channels. The company has shipped at least eight titles across a decade and continues to release new products through 2025, with no public listing, acquisitions, or ownership changes on record.

Short descriptiontext

Pathea is an independent, Chongqing-based video game studio that develops and publishes multi-platform games — led by the My Time life-sim franchise — distributed globally across PC, console, and mobile storefronts.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersChongqing Shi, China
HQ citystring
Chongqing Shi
HQ countrystring
China
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
indie game development, life simulation games, sandbox adventure games, multi-platform game studio, action RPG games
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Services-Prepackaged Software7372
Product category
Indie Video Games
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Game Sales
TypeOne Time License
Description

Direct sales of PC and console games through digital storefronts. Games like My Time at Portia, My Time at Sandrock, Planet Explorers, and Ever Forward are sold as one-time purchases with optional DLC.

pathea.net
2Platform Distribution
TypeTransaction Fee
Description

Revenue from major gaming platforms including Steam, GOG, PlayStation Store, Xbox, Nintendo Switch eShop, iOS App Store, and Google Play with platform-specific distribution agreements.

pathea.net
3Merchandise Sales
TypeHardware Sales
Description

Official game merchandise sold through the company's own storefront and Amazon marketplace.

pathea.net
4Kickstarter/Crowdfunding
TypeTransaction Fee
Description

Crowdfunding campaigns for game development, such as My Time at Evershine on Kickstarter, and Planet Explorers Kickstarter.

pathea.net
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels9 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain
Pricing details2 tiers
1Standard Game Purchase
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Games are sold as one-time purchases. Prices vary by platform and region. My Time at Portia, My Time at Sandrock, Planet Explorers, Ever Forward all available for individual purchase.

pathea.net
2Kickstarter Backing
ModelOtherBilling cadencePay-as-you-go
Notes

Backer tiers for crowdfunding campaigns offering various rewards including game copies, exclusive items, and merchandise.

pathea.net
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 8 records shown
1My Time at Portia
Description

A life simulation RPG set in the post-apocalyptic town of Portia.

pathea.net
+7 more records
Core offering1 text field

Pathea is an independent game studio that develops and self-publishes video games across life simulation, open-world sandbox, action RPG, puzzle, sports, and management-simulation genres. Its products are distributed globally as one-time digital purchases on PC (Steam, GOG, Humble), consoles (PlayStation, Xbox, Nintendo Switch), and mobile (iOS, Android), with supporting DLC, crowdfunding campaigns, and branded merchandise.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Pathea is an independent game studio that creates titles based on new technology, new ideas, and user-generated content. The company's portfolio includes the My Time series of life simulation games (My Time at Portia, My Time at Sandrock, and the upcoming My Time at Evershine), open-world sandbox adventures (Planet Explorers), puzzle games (Ever Forward), action RPGs (The God Slayer), sports games (Super Buckyball Tournament), and management simulations (Let's School). These games are distributed across multiple platforms including Steam, PlayStation, Xbox, Nintendo Switch, iOS, and Android.

Product and service8 records
1My Time at Portia
CategoryLife simulation
Description

Life simulation sandbox game set in a post-apocalyptic town where players restore a workshop, fulfill commissions, grow crops, raise animals, and befriend quirky inhabitants through building, crafting, mining, and dating mechanics.

2My Time at Sandrock
CategoryLife simulation
Description

Sequel to My Time at Portia; a sandbox life simulation game where players take on the role of a Builder in Sandrock, gathering resources, constructing machines, and restoring the town from economic ruin.

3My Time at Evershine
CategoryLife simulation
Description

Next installment in the My Time series featuring a new art style and evolved gameplay features combining RPG, co-op, building, mining, dating sim, and open-world elements.

4The God Slayer
CategoryAction RPG
Description

Open-world action RPG where players embody an Elemancer with elemental powers and vengeance, fighting to dethrone deities.

5Ever Forward
CategoryPuzzle adventure
Description

Puzzle adventure game following a girl trapped between reality and imagination who must find her way home.

6Super Buckyball Tournament
CategorySports / multiplayer
Description

Martial arts football sports game where players draft teams and compete in a galaxy-renowned tournament, featuring pass, kick, and fight gameplay.

7Planet Explorers
CategoryOpen-world sandbox RPG
Description

Open-world voxel-based sandbox adventure RPG set on a distant planet in 2287, featuring terrain modification, building, crafting, combat, mission systems, and both single-player and multiplayer modes. Built on Unity 3D engine with OpenCL.

8Let's School
CategoryManagement simulation
Description

School management simulation game allowing players to run and customize their own school.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierMinorTypeOthersAnnounced on2026-04-03
Description

CJ ENM is listed as a producer and distributor for Bong Joon-ho's animated feature 'Ally'. This appears to be a film production partnership unrelated to Pathea's game development business.

2Penture Invest
Strategic tierMinorTypeOthersAnnounced on2026-04-03
Description

Penture Invest is listed as a producer for Bong Joon-ho's animated feature 'Ally'. This appears to be a film production partnership unrelated to Pathea's game development business.

koreatimes.co.kr
Strategic tierMinorTypeOthersAnnounced on2026-04-03
Description

Pathe Films is listed as a distributor for Bong Joon-ho's animated feature 'Ally'. This appears to be a film production partnership unrelated to Pathea's game development business. Note: Pathe Films is a separate French film company, not to be confused with Pathea Games.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

UK-based indie developer of Starbound and publisher of Stardew Valley. Directly comparable as an indie studio/publisher focusing on sandbox, crafting, and life-sim gameplay with multi-platform distribution, mirroring Pathea's genre focus and indie scale.

TypeDirect peer
Description

Solo developer of Stardew Valley, the defining cozy life-sim/farming sandbox RPG. Highly comparable to Pathea's My Time franchise in mechanics (farming, crafting, NPC relationships, building) and target audience, though operating at solo-developer scale.

TypeBroad incumbent
Description

London-listed indie games publisher with portfolio across life-sim, simulation, sandbox, and action genres. Comparable as a multi-platform indie publisher/incumbent whose distribution model and portfolio breadth make it both a potential partner and competitor to Pathea's self-publishing approach.

TypeBroad incumbent
Description

China-founded global games publisher (Genshin Impact, Honkai). Comparable as a Chinese-headquartered, globally distributed games studio, though operating at vastly larger scale and live-service model. Relevant for talent and publishing peer reference within the Chinese ecosystem.

TypeBroad incumbent
Description

Polish indie publisher/developer behind This War of Mine and Frostpunk. Comparable as an established indie studio with multi-platform distribution, strong narrative IP, and global reach - broader portfolio but similar mid-sized indie operations.

TypeDirect peer
Description

Australian indie developer of Hollow Knight and its sequel Silksong. Comparable small-team indie studio with single deeply-iterated franchise, multi-platform distribution (PC/console/Switch), and heavy community/Discord engagement - paralleling Pathea's indie playbook.

TypeDirect peer
Description

Chinese indie game developer and publisher behind titles such as Genesis Noir and others. Comparable as a China-based indie studio with global distribution ambitions, similar indie scale, and exposure to the Chinese game licensing environment.

TypeDirect peer
Description

Independent developer of Hades, Bastion, Transistor, and Pyre - a small US indie studio with similar headcount (~40-50), strong franchise IP, cross-platform releases, and critical acclaim. Directly comparable in indie scale, IP-led strategy, and digital distribution footprint.

TypeBroad incumbent
Description

UK-based developer of the Worms franchise and long-standing indie publisher (Overcooked, The Escapists). Comparable as a long-running, multi-platform indie game developer/publisher serving similar casual/family-friendly gaming audiences as Pathea.

TypeDirect peer
Description

China-headquartered indie game publisher and developer operating titles across PC, console, and mobile globally. Comparable to Pathea as a Chinese indie studio distributing Western-targeted games with diversified genre portfolio.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment1 record

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Pathea

Indie Video Gamespathea.net

Pathea is an independent, Chongqing-based video game studio that develops and publishes multi-platform games — led by the My Time life-sim franchise — distributed globally across PC, console, and mobile storefronts.

What Pathea does

Pathea is an independent video game development studio founded in 2012 and headquartered in Chongqing, China, operating under the trade name Pathea Games. The studio develops and publishes multi-platform games spanning life simulation (the My Time series: Portia, Sandrock, Evershine), open-world sandbox (Planet Explorers), puzzle-adventure (Ever Forward), management simulation (Let's School), competitive sports (Super Buckyball Tournament), and action RPG (The God Slayer). Its primary franchise, the My Time series, is a cozy life-sim line with crafting, building, farming, dating, and RPG progression mechanics targeted at fans of the genre popularized by Stardew Valley.

Pathea's core technology is built on the Unity 3D engine, with proprietary voxel-based OpenCL systems — most notably in Planet Explorers — that enable player-driven terrain modification and object creation across a 9x17km open-world continent. The studio's products are distributed globally through Steam, GOG, Humble Store, PlayStation Store, Xbox Store (including Game Pass for Super Buckyball Tournament), Nintendo Switch eShop, iOS App Store, and Google Play, plus its own merch storefront and Amazon. Revenue is generated primarily through one-time digital game sales, with ancillary income from DLC, official merchandise, and crowdfunding campaigns (Kickstarter was used for Planet Explorers and My Time at Evershine).

Pathea operates a product-led, community-driven go-to-market model. There is no institutional investor or parent company disclosed in the source data; the studio appears to be founder/team-owned. Community engagement is maintained through Discord, Reddit, Steam Community, itch.io, GameJolt, and DeviantArt channels. The company has shipped at least eight titles across a decade and continues to release new products through 2025, with no public listing, acquisitions, or ownership changes on record.

Pathea firmographics

Firmographics
Name
Pathea
Legal name
Pathea Co., Ltd
Website
https://pathea.net
Company type
Private
Founded year
2012
Operating status
Operating
Headcount range
51–100 employees
Short description
Pathea is an independent, Chongqing-based video game studio that develops and publishes multi-platform games — led by the My Time life-sim franchise — distributed globally across PC, console, and mobile storefronts.
Ownership category
akta.pro rank

Where Pathea is headquartered

Location

Headquarters

HQ city
Chongqing Shi
HQ country
China
HQ region
Asia

Offices1 record

Markets served

Pathea business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain

Revenue model

  1. Game Sales: Direct sales of PC and console games through digital storefronts. Games like My Time at Portia, My Time at Sandrock, Planet Explorers, and Ever Forward are sold as one-time purchases with optional DLC.
  2. Platform Distribution: Revenue from major gaming platforms including Steam, GOG, PlayStation Store, Xbox, Nintendo Switch eShop, iOS App Store, and Google Play with platform-specific distribution agreements.
  3. Merchandise Sales: Official game merchandise sold through the company's own storefront and Amazon marketplace.
  4. Kickstarter/Crowdfunding: Crowdfunding campaigns for game development, such as My Time at Evershine on Kickstarter, and Planet Explorers Kickstarter.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goStandard Game Purchase
OtherPay-as-you-goKickstarter Backing

Go-to-market motion1 record

Distribution channels9 records

Marketing channels7 records

Pathea product offering

Product offering

Core offering

Pathea is an independent game studio that develops and self-publishes video games across life simulation, open-world sandbox, action RPG, puzzle, sports, and management-simulation genres. Its products are distributed globally as one-time digital purchases on PC (Steam, GOG, Humble), consoles (PlayStation, Xbox, Nintendo Switch), and mobile (iOS, Android), with supporting DLC, crowdfunding campaigns, and branded merchandise.

Product overview

Pathea is an independent game studio that creates titles based on new technology, new ideas, and user-generated content. The company's portfolio includes the My Time series of life simulation games (My Time at Portia, My Time at Sandrock, and the upcoming My Time at Evershine), open-world sandbox adventures (Planet Explorers), puzzle games (Ever Forward), action RPGs (The God Slayer), sports games (Super Buckyball Tournament), and management simulations (Let's School). These games are distributed across multiple platforms including Steam, PlayStation, Xbox, Nintendo Switch, iOS, and Android.

Differentiator

Problem solved

Functional benefit

Brands

  • My Time at Portia: A life simulation RPG set in the post-apocalyptic town of Portia.
  • My Time at Sandrock
  • My Time at Evershine
  • Planet Explorers
  • Super Buckyball Tournament
  • Ever Forward
  • The God Slayer
  • Let's School

Products and services

  • My Time at Portia Life simulation sandbox game set in a post-apocalyptic town where players restore a workshop, fulfill commissions, grow crops, raise animals, and befriend quirky inhabitants through building, crafting, mining, and dating mechanics.
  • My Time at Sandrock Sequel to My Time at Portia; a sandbox life simulation game where players take on the role of a Builder in Sandrock, gathering resources, constructing machines, and restoring the town from economic ruin.
  • My Time at Evershine Next installment in the My Time series featuring a new art style and evolved gameplay features combining RPG, co-op, building, mining, dating sim, and open-world elements.
  • The God Slayer Open-world action RPG where players embody an Elemancer with elemental powers and vengeance, fighting to dethrone deities.
  • Ever Forward Puzzle adventure game following a girl trapped between reality and imagination who must find her way home.
  • Super Buckyball Tournament Martial arts football sports game where players draft teams and compete in a galaxy-renowned tournament, featuring pass, kick, and fight gameplay.
  • Planet Explorers Open-world voxel-based sandbox adventure RPG set on a distant planet in 2287, featuring terrain modification, building, crafting, combat, mission systems, and both single-player and multiplayer modes. Built on Unity 3D engine with OpenCL.
  • Let's School School management simulation game allowing players to run and customize their own school.

Companies that use Pathea

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles3 records

Pathea technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Pathea partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered minor.

  • CJ ENMminorOthers · 3 April 2026CJ ENM is listed as a producer and distributor for Bong Joon-ho's animated feature 'Ally'. This appears to be a film production partnership unrelated to Pathea's game development business.
  • Penture InvestminorOthers · 3 April 2026Penture Invest is listed as a producer for Bong Joon-ho's animated feature 'Ally'. This appears to be a film production partnership unrelated to Pathea's game development business.
  • Pathe FilmsminorOthers · 3 April 2026Pathe Films is listed as a distributor for Bong Joon-ho's animated feature 'Ally'. This appears to be a film production partnership unrelated to Pathea's game development business. Note: Pathe Films is a separate French film company, not to be confused with Pathea Games.

Scale indicators2 records

Recent moves6 records

Expansion highlights5 records

Pathea competitors and assessment

Company assessment

Direct peers

  • Chucklefish: UK-based indie developer of Starbound and publisher of Stardew Valley. Directly comparable as an indie studio/publisher focusing on sandbox, crafting, and life-sim gameplay with multi-platform distribution, mirroring Pathea's genre focus and indie scale.
  • ConcernedApe (Stardew Valley): Solo developer of Stardew Valley, the defining cozy life-sim/farming sandbox RPG. Highly comparable to Pathea's My Time franchise in mechanics (farming, crafting, NPC relationships, building) and target audience, though operating at solo-developer scale.
  • Team Cherry: Australian indie developer of Hollow Knight and its sequel Silksong. Comparable small-team indie studio with single deeply-iterated franchise, multi-platform distribution (PC/console/Switch), and heavy community/Discord engagement - paralleling Pathea's indie playbook.
  • Coconut Island Games: Chinese indie game developer and publisher behind titles such as Genesis Noir and others. Comparable as a China-based indie studio with global distribution ambitions, similar indie scale, and exposure to the Chinese game licensing environment.
  • Supergiant Games: Independent developer of Hades, Bastion, Transistor, and Pyre - a small US indie studio with similar headcount (~40-50), strong franchise IP, cross-platform releases, and critical acclaim. Directly comparable in indie scale, IP-led strategy, and digital distribution footprint.
  • XD Inc. (XD Network): China-headquartered indie game publisher and developer operating titles across PC, console, and mobile globally. Comparable to Pathea as a Chinese indie studio distributing Western-targeted games with diversified genre portfolio.

Broad incumbents

  • Devolver Digital: London-listed indie games publisher with portfolio across life-sim, simulation, sandbox, and action genres. Comparable as a multi-platform indie publisher/incumbent whose distribution model and portfolio breadth make it both a potential partner and competitor to Pathea's self-publishing approach.
  • HoYoverse (miHoYo): China-founded global games publisher (Genshin Impact, Honkai). Comparable as a Chinese-headquartered, globally distributed games studio, though operating at vastly larger scale and live-service model. Relevant for talent and publishing peer reference within the Chinese ecosystem.
  • 11 bit studios: Polish indie publisher/developer behind This War of Mine and Frostpunk. Comparable as an established indie studio with multi-platform distribution, strong narrative IP, and global reach - broader portfolio but similar mid-sized indie operations.
  • Team17: UK-based developer of the Worms franchise and long-standing indie publisher (Overcooked, The Escapists). Comparable as a long-running, multi-platform indie game developer/publisher serving similar casual/family-friendly gaming audiences as Pathea.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Pathea social profiles

Digital presence

Pathea financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Pathea leadership team

Management profile

Number of profiles

Pathea funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Pathea M&A and investment

M&A and investment

M&A

Investments1 record

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Pathea

What does Pathea do?

Pathea is an independent game studio that develops and self-publishes video games across life simulation, open-world sandbox, action RPG, puzzle, sports, and management-simulation genres. Its products are distributed globally as one-time digital purchases on PC (Steam, GOG, Humble), consoles (PlayStation, Xbox, Nintendo Switch), and mobile (iOS, Android), with supporting DLC, crowdfunding campaigns, and branded merchandise.

Is Pathea a public or private company?

Pathea is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Pathea founded?

Pathea was founded in 2012. It employs 51 to 100 people.

Where is Pathea based?

Pathea is headquartered in Chongqing Shi, China, in the Asia region.

How does Pathea make money?

Four revenue lines are on record. Game Sales are the primary driver. The others are platform Distribution, merchandise Sales and kickstarter/Crowdfunding.

Who are Pathea's main competitors?

Direct peers on record are Chucklefish, ConcernedApe (Stardew Valley), Team Cherry, Coconut Island Games, Supergiant Games and XD Inc. (XD Network). Broad incumbents are Devolver Digital, HoYoverse (miHoYo), 11 bit studios and Team17.

Does Pathea have an API?

No public API is recorded for Pathea.

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Live signals