GameBench
GameBench provides non-intrusive mobile game performance testing tools (FPS, CPU, GPU, memory, network) for game studios, publishers, and network operators on Android, iOS, and Windows, anchored by GameBench Pro, GameBench Injector, and a unified web dashboard.
- Company typePrivate
- Founded2016
- HeadquartersBristol, United Kingdom
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What GameBench does
GameBench Ltd is a UK-based (Bristol/London) private company that builds non-intrusive mobile game performance testing and analytics tools. Founded in 2016 by CTO Karthik Hariharakrishnan after identifying a measurement gap while collaborating with ARM on GPU performance optimization, the company pioneered the first non-intrusive profiling tools for Android and iOS — capturing frame rate, CPU, GPU, memory, network, and power data without rooting, jailbreaking, USB, or source-code access. Its product portfolio comprises GameBench Pro (desktop benchmarking tool, since 2016), GameBench Injector (zero-code post-build APK/IPA instrumentation via CI/CD, launched 2022), the GameBench Web Dashboard (unified SaaS/on-premise analytics with Okta SSO and Jira integration), GameBench FPS Monitor (free Android consumer app launched April 2026), and ProNet (network latency testing for cloud gaming). All instruments feed the unified Web Dashboard.
The company monetizes primarily through enterprise SaaS subscriptions (GameBench Pro, with monthly/annual/custom terms and tiered seat-based pricing that is not publicly disclosed), usage-based licensing for GameBench Injector (1,000–5,000 sessions/day caps, multi-year contracts), professional services (benchmarking for publishers, cloud gaming and video-conferencing analysis for network operators), and a Startup Program offering reduced rates to studios with under 10 employees and under $500K revenue. The free FPS Monitor app drives top-of-funnel awareness but generates no direct revenue. Distribution is direct enterprise sales to large publishers (Zynga, Ubisoft, Niantic, EA, Supercell, Aristocrat, King, Sony) augmented by self-serve trial signup, supplemented by co-marketing with Google Chrome OS for cloud-gaming device validation. The team consists of roughly 10 named individuals, including founder Philip Swinstead (Executive Chairman, a 1960s UK software-industry founder), Cem Cesmig (founder investor via Newtonmore Advisors), and engineering/QA staff with backgrounds spanning low-level systems, Web 1.0, Khronos Group standards work, and telecom network optimization (2G–5G).
GameBench firmographics
Firmographics- Name
- GameBench
- Legal name
- GameBench Ltd
- Website
- https://gamebench.net
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- GameBench provides non-intrusive mobile game performance testing tools (FPS, CPU, GPU, memory, network) for game studios, publishers, and network operators on Android, iOS, and Windows, anchored by GameBench Pro, GameBench Injector, and a unified web dashboard.
- Ownership category
- akta.pro rank
GameBench industry classification
Industry- Product category
- Mobile Game Performance Testing Software
- SIC
- Services-Prepackaged Software (7372), Services-Testing Laboratories (8734)
- akta.pro primary industry
- Testing, Automation, Crash Reporting & Telemetry SDKs (MPAFAFAM)
- akta.pro secondary industry
- Quality Assurance & Testing Services (Functional, Compatibility, Compliance) (MPAFAKAA)
Keywords
Where GameBench is headquartered
LocationHeadquarters
- HQ city
- Bristol
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
GameBench business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
Revenue model
- GameBench Pro Subscription: Time-based subscription model for GameBench Pro. License duration determined by subscription agreement (monthly, annual, or custom term). Access to features determined by subscription tier. Includes data retention and export capabilities. Automatic expiration at end of subscription period unless renewed.
- GameBench Injector Usage-Based License: Unlimited time access to GameBench Injector subject to daily session limits (1,000 to 5,000 sessions per day per license agreement). Licensed for non-production use only. Sessions exceeding daily limits may be throttled or blocked.
- Free Consumer App (FPS Monitor): Free Android app with no ads and no in-app purchases. Provides professional-grade performance metrics to gamers. Generates no direct revenue but builds brand awareness and drives adoption of enterprise tools.
- Professional Services: Expert performance testing and analysis services for game publishers (independent benchmarking and optimization), network operators (cloud gaming analysis, video conferencing analysis), and technology providers. Includes bespoke LABS offering for end-to-end device, application, network, and platform performance evaluation.
- Startup Program: Special rates for small studios (fewer than 10 employees, under $500K annual revenue, independently published games) on GameBench Pro subscriptions and Performance Injector, with dedicated onboarding and technical support.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | GameBench Pro - Subscription (tiers not publicly disclosed) |
| Usage-based | Multi-year contract | GameBench Injector - Usage-Based |
| Freemium | Pay-as-you-go | GameBench FPS Monitor - Free |
| Subscription | Annual | Startup Program - Special Rates |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels7 records
GameBench product offering
Product offeringCore offering
GameBench develops and sells non-intrusive mobile game performance testing and benchmarking tools for Android, iOS, and Windows. Its core offerings include GameBench Pro (real-time on-device profiling of FPS, CPU, GPU, memory, network, and power), GameBench Performance Injector (zero-code post-build instrumentation for CI/CD pipelines), the GameBench Web Dashboard (unified analytics and team collaboration platform), and a free GameBench FPS Monitor app for Android gamers.
Product overview
GameBench offers a portfolio of mobile game performance testing tools anchored by three core products: GameBench Pro (professional benchmarking tool with real-time device monitoring), GameBench Performance Injector (zero-effort CI/CD-integrated instrumentation), and GameBench FPS Monitor (free consumer app for Android gamers). All performance data flows into the unified GameBench Web Dashboard for consolidated analysis. The company also provides professional services including game testing for publishers, cloud gaming analysis, video conferencing analysis, and network infrastructure benchmarking.
Differentiator
Problem solved
Functional benefit
Brands
- GameBench Pro: Professional game performance testing tool - pioneering tool for mobile game performance benchmarking with zero setup requirements
- GameBench Injector
- GameBench Web Dashboard
- GameBench FPS Monitor
- Studio SDK
- ProNet
Products and services
- GameBench Pro Professional mobile game performance testing tool providing real-time metrics for Android, iOS, and Windows. Offers competitive benchmarking against released games without source code access, featuring frame rate, CPU, GPU, memory, and power consumption analysis.
- GameBench Performance Injector Zero-effort post-build instrumentation technology for Android and iOS games enabling performance metrics collection without modifying game source code. Integrates via CI/CD pipeline, drag-and-drop UI, or legacy Native SDK with built-in HTTP server for programmatic recording control.
- GameBench Web Dashboard Unified cloud-hosted web platform consolidating performance data from all GameBench collection methods. Provides Explore dashboard for threshold-based analysis, Session View for detailed metrics, Advanced Search for filtering, and team collaboration with SSO (Okta), role-based access control, and audit logs.
- GameBench FPS Monitor Free Android application providing gamers with real-time performance metrics overlay including FPS, janks, and battery temperature. Uses wireless debugging interface (Android 11+) without root, cables, or PC required. Includes session recording, performance charts, and social sharing.
- GameBench Services Expert performance testing and analysis services including independent game benchmarking and optimization, cloud gaming analysis, video conferencing analysis, and network infrastructure benchmarking using GameBench's controlled cloud streaming platform.
Quantifiable outcome
- Games with stable 60 FPS see up to 50% better Day 7 retention vs. those dropping below 30 FPS
- +3 more outcomes
Companies that use GameBench
Customer profileNamed customers10 records
Segments5 records
Ideal customer profiles4 records
GameBench technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
Feature6 records
GameBench partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered flagship, core and minor.
- Google (Chrome OS)flagshipGameBench collaborated with Google Chrome OS team to independently test and verify three cloud gaming Chromebooks (Acer, ASUS, Lenovo), benchmarking Destiny 2 and Fortnite. The collaboration verified console-class performance with 120 FPS and under 85ms input latency, enabling Google's announcement of 'world's first cloud gaming laptops'.
- ARMcoreGameBench's CTO Karthik Hariharakrishnan collaborated with ARM to help game developers optimize performance on their GPUs, during which a critical gap in mobile game performance measurement was identified, leading to the founding of GameBench in 2016.
- Google (Android)coreGameBench leverages Android's built-in wireless debugging interface (available from Android 11/API 30 onward) to capture real-time performance data without root, USB, or PC. This technical integration underpins both the GameBench FPS Monitor app and wireless testing capabilities.
- StripeminorGameBench uses Stripe as its third-party payment processor for subscription and service fees. Stripe adheres to PCI-DSS standards set by the PCI Security Standards Council.
Scale indicators6 records
Expansion highlights6 records
GameBench competitors and assessment
Company assessmentDirect peers
- HeadSpin: HeadSpin provides mobile and web app performance testing with real-device measurement across global carrier networks. Direct competitor in mobile performance benchmarking, particularly for network-aware and cloud gaming scenarios where GameBench ProNet also operates.
- GameAnalytics: GameAnalytics is a leading free game-specific analytics platform tracking player behavior, in-game economy, and performance. Direct peer in game-focused measurement tooling, though more oriented to player analytics than device-side performance profiling.
- deltaDNA (Unity): deltaDNA was a direct game analytics and player engagement platform acquired by Unity. Historically the closest direct competitor to GameBench on the player-telemetry and engagement side, now embedded in the Unity ecosystem that many GameBench customers already use.
- TestFairy: TestFairy offers mobile app testing with video recording, crash reports, and performance metrics on real devices. Direct competitor in mobile QA testing workflows, often used by the same game studios that evaluate GameBench Pro.
Emerging players
- Apptim: Apptim provides mobile app performance testing on real devices, focusing on render, network, and battery metrics. Closely comparable on the mobile app (not game-specific) performance testing axis, though with a narrower set of game-studio customers.
Broad incumbents
- Firebase Performance Monitoring (Google): Google's Firebase Performance Monitoring provides automatic app performance traces, network request timing, and render metrics for iOS and Android. A broad incumbent with distribution leverage through the Firebase ecosystem, competing on the lower end of the same mobile performance monitoring use case.
- Sentry: Sentry is a leading application error tracking and performance monitoring platform adopted broadly by game studios for crash reporting and release health. Adjacent incumbent in the same performance/quality monitoring category, with much broader scale and enterprise distribution.
- New Relic: New Relic is a general-purpose application performance monitoring (APM) platform with mobile and browser agents. Broad incumbent serving enterprise engineering teams, often present in the same publisher environments where GameBench Pro is used for in-game device profiling.
- Datadog: Datadog provides cloud-scale APM, infrastructure, and real-user monitoring with mobile RUM capabilities. Broad incumbent with significant traction at large game publishers, sometimes overlapping with GameBench's backend-server performance use cases.
- Backtrace.io (Epic Games / Unreal): Backtrace is a crash and error reporting platform acquired by Epic Games, used heavily by Unreal Engine studios for performance and stability monitoring. A broad incumbent that bundles crash/performance monitoring into the Unreal ecosystem, competing for the same game-engine-driven QA budget.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks7 records
Key highlights7 records
Customer concentration
GameBench social profiles
Digital presenceGameBench compliance and trust
Trust signalCompliance1 record
GameBench financial estimates
Financial estimateRevenue estimate
Valuation estimate
GameBench leadership team
Management profileNumber of profiles
Profiles1 record
GameBench funding detail
Funding detailFunding overview
Funding rounds1 record
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
GameBench M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about GameBench
What does GameBench do?
GameBench develops and sells non-intrusive mobile game performance testing and benchmarking tools for Android, iOS, and Windows. Its core offerings include GameBench Pro (real-time on-device profiling of FPS, CPU, GPU, memory, network, and power), GameBench Performance Injector (zero-code post-build instrumentation for CI/CD pipelines), the GameBench Web Dashboard (unified analytics and team collaboration platform), and a free GameBench FPS Monitor app for Android gamers.
Is GameBench a public or private company?
GameBench is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was GameBench founded?
GameBench was founded in 2016. It employs 1 to 10 people.
Where is GameBench based?
GameBench is headquartered in Bristol, United Kingdom, in the Europe region.
How does GameBench make money?
Five revenue lines are on record. GameBench Pro Subscription is the primary driver. The others are gameBench Injector Usage-Based License, free Consumer App (FPS Monitor), professional Services and startup Program.
Who are GameBench's main competitors?
Direct peers on record are HeadSpin, GameAnalytics, deltaDNA (Unity) and TestFairy. Apptim is listed as an emerging player. Broad incumbents are Firebase Performance Monitoring (Google), Sentry, New Relic, Datadog and Backtrace.io (Epic Games / Unreal).
Does GameBench have an API?
Yes. GameBench Pro includes API access for integration purposes, allowing teams to connect performance data with their existing development and workflow tools. The Web Dashboard provides API access enabling programmatic retrieval of performance sessions, metrics, and analysis data. Developer documentation is at docs.gamebench.net.
What industry is GameBench in?
GameBench's product category is Mobile Game Performance Testing Software. Its primary akta.pro industry code is MPAFAFAM, Testing, Automation, Crash Reporting & Telemetry SDKs, with a secondary code of MPAFAKAA, Quality Assurance & Testing Services (Functional, Compatibility, Compliance). Its SIC code is 7372.