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Empty Clip Studios

Full company profile

uuid000gg3o

Namestring
Empty Clip Studios
Legal namestring
Empty Clip Studios
Company typeenum
Private
Founded yearint
2007
Descriptiontext

Empty Clip Studios is an independent game development studio founded in 2007 in San Diego, California, operating as a privately held, bootstrapped company. The studio focuses on multiplatform game development, porting legacy titles, and creating original indie games, serving both IP holders (such as EA Sports, Square Enix, and Ghostbusters) and the consumer retro-gaming market. Over 13 years, it has shipped 32 games across more than 21 platforms totaling 63+ SKUs, including 8 original titles, with the award-winning indie game Symphony among its self-published work. Its most notable recent project is NHL 94 Rewind, released October 30, 2020, in collaboration with EA Sports.

The studio's competitive position rests on two proprietary technologies: the RapidFire Engine, a multiplatform game engine built over 13 years that delivers close-to-the-metal native performance across 21 platforms, and the ROM Supercharger, which can run any 8/16-bit ROM at 100% fidelity on modern hardware without requiring the original source code. These assets support a hybrid revenue model combining one-time license sales of original indie games, professional services for game porting and development work, and potential technology licensing of the engine and ROM Supercharger to other publishers and IP holders. Distribution occurs through major platform marketplaces (Nintendo eShop, PlayStation Store, Xbox Store, Steam, mobile stores) and IP publisher partnerships rather than direct-to-consumer channels.

The studio maintains a small headcount (11-50 employees) and a deliberately lean operating model. No external funding rounds, institutional investors, or acquisition activity are disclosed in available sources. The CEO is Matthew Shores. The marketing footprint is modest, centered on the company website and organic social engagement via Facebook and Twitter/X. Given the absence of post-2020 product launches in available material, the most recent observable strategic activity is the NHL 94 Rewind collaboration, and the company's forward trajectory is difficult to assess from public information.

Short descriptiontext

Empty Clip Studios is an independent, bootstrapped San Diego game development studio that creates original indie titles and provides multiplatform porting and development services to entertainment IP holders, leveraging its proprietary RapidFire Engine and ROM Supercharger technology.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSan Diego, United States
HQ citystring
San Diego
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game development services, multiplatform game engine, indie game development, game porting services, retro game modernization
Industry2 codes
1Co-Development, Porting & Remaster Studios
CodeMPAFAAAMPrimaryYes
2Indie Game Studios
CodeMPAFAAACPrimaryNo
NAICS code2 codes
  • Software Publishers5132
  • Motion Picture and Sound Recording Industries512
SIC code1 code
  • Services-Motion Picture & Video Tape Production7812
Product category
Game Development Services
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Original Indie Game Development
TypeOne Time License
Description

Creating and publishing fully original indie game titles including award-winning Symphony. Revenue from direct game sales.

emptyclipstudios.com
2Game Porting and Development Services
TypeProfessional Services
Description

Contract development work porting and developing games for major entertainment brands including Final Fantasy and Ghostbusters IP holders.

emptyclipstudios.com
3Technology Licensing
TypeLicensing Royalties
Description

Licensing RapidFire Engine and ROM Supercharger technology for game modernization projects.

emptyclipstudios.com
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Empty Clip Studios is an independent game development studio that creates original indie titles (such as the award-winning Symphony) and provides contract game development and porting services for major entertainment IP holders including EA Sports, Square Enix (Final Fantasy), and Ghostbusters. The studio leverages its proprietary multiplatform RapidFire Engine and ROM Supercharger technology to ship games across 21 platforms.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 22 games shipped on 21 platforms for 45 of 63 total SKUs
+1 more record
Product overview1 text field

Empty Clip Studios is a game development studio that operates primarily through its proprietary multiplatform RapidFire Engine. The company's offerings include their engine technology used internally for game development, the ROM Supercharger technology for running legacy ROMs on modern platforms, original indie titles like the award-winning Symphony, and work-for-hire game development services. They have released 32 games on multiple platforms for over 63 SKUs, including collaboration on high-profile franchises such as NHL 94 Rewind (EA Sports), Final Fantasy, and Ghostbusters.

Product and service1 record
1RapidFire Engine
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Collaborated with EA Sports to develop NHL 94 Rewind, a retro-style throwback game combining 1994 NHL gameplay visuals with modern teams and rosters. Released October 30, 2020.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Development partner for Final Fantasy franchise titles. Created original titles for one of the biggest names in entertainment.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Development partner for Ghostbusters franchise titles. Worked on game development using the iconic entertainment IP.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Development partner for Hoshiwomiru Hito game published by City Connection.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Development partner for Streets of Kamurocho title utilizing Sega's IP and development tools.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Digital Eclipse is a small studio specializing in retro game remasters, ports, and legacy modernization — directly comparable to Empty Clip's ROM Supercharger and multiplatform porting work, including high-profile remaster releases on modern consoles.

TypeDirect peer
Description

Dotemu is a French indie studio focused on retro game remasters and ports (e.g., Streets of Rage, Wonder Boy) with both original titles and licensed IP work — closely aligned with Empty Clip's hybrid original/co-development model.

3M2 (M2 Co., Ltd.)
TypeDirect peer
Description

M2 is a Japanese studio renowned for retro game remasters and ports (Sega Ages, Castlevania/Contra collections). Its single-minded focus on faithful 8/16-bit modernization on modern platforms mirrors Empty Clip's ROM Supercharger approach.

TypeBroad incumbent
Description

Aspyr is an established porting/remaster studio (Star Wars, Civilization, BioShock) now owned by Embracer. It competes in the same multiplatform porting services category as Empty Clip but operates at a meaningfully larger scale and with deeper publisher relationships.

TypeBroad incumbent
Description

Saber Interactive is a large studio known for co-development and ports (The Witcher 3 Switch, Halo: The Master Chief Collection, Crysis Remastered). It overlaps with Empty Clip's co-development and porting services but at substantially greater scale and AAA scope.

TypeDirect peer
Description

WayForward is a long-running independent studio that pairs original IP (Shantae) with high-profile licensed work (Contra 4, DuckTales Remastered, Advance Wars). Its hybrid model closely parallels Empty Clip's mix of original games and licensed co-development.

TypeDirect peer
Description

Other Ocean is an independent developer specializing in retro ports and co-development (e.g., Capcom Arcade Stadium, Tony Hawk remasters). Its focus on legacy IP modernization on modern platforms is a direct analogue to Empty Clip's work.

TypeDirect peer
Description

Lizardcube is a small studio specializing in retro game remasters and ports (Wonder Boy: The Dragon's Trap, Streets of Rage 4 co-development). Its boutique approach to retro IP is highly comparable in scale and philosophy to Empty Clip.

TypeOthers
Description

Petroglyph is an independent studio of comparable headcount that combines original strategy titles with contract work. It serves as a useful comparability reference for a small, founder-led, multi-discipline indie developer rather than direct competition in ports/remasters.

TypeDirect peer
Description

Abstraction Games is a small Netherlands-based studio specializing in porting and remastering games across modern platforms (e.g., Halo, Crash Bandicoot N. Sane Trilogy support, Oddworld remasters). It directly competes with Empty Clip for multiplatform porting contracts from major publishers.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Empty Clip Studios

Game Development Servicesemptyclipstudios.com

Empty Clip Studios is an independent, bootstrapped San Diego game development studio that creates original indie titles and provides multiplatform porting and development services to entertainment IP holders, leveraging its proprietary RapidFire Engine and ROM Supercharger technology.

What Empty Clip Studios does

Empty Clip Studios is an independent game development studio founded in 2007 in San Diego, California, operating as a privately held, bootstrapped company. The studio focuses on multiplatform game development, porting legacy titles, and creating original indie games, serving both IP holders (such as EA Sports, Square Enix, and Ghostbusters) and the consumer retro-gaming market. Over 13 years, it has shipped 32 games across more than 21 platforms totaling 63+ SKUs, including 8 original titles, with the award-winning indie game Symphony among its self-published work. Its most notable recent project is NHL 94 Rewind, released October 30, 2020, in collaboration with EA Sports.

The studio's competitive position rests on two proprietary technologies: the RapidFire Engine, a multiplatform game engine built over 13 years that delivers close-to-the-metal native performance across 21 platforms, and the ROM Supercharger, which can run any 8/16-bit ROM at 100% fidelity on modern hardware without requiring the original source code. These assets support a hybrid revenue model combining one-time license sales of original indie games, professional services for game porting and development work, and potential technology licensing of the engine and ROM Supercharger to other publishers and IP holders. Distribution occurs through major platform marketplaces (Nintendo eShop, PlayStation Store, Xbox Store, Steam, mobile stores) and IP publisher partnerships rather than direct-to-consumer channels.

The studio maintains a small headcount (11-50 employees) and a deliberately lean operating model. No external funding rounds, institutional investors, or acquisition activity are disclosed in available sources. The CEO is Matthew Shores. The marketing footprint is modest, centered on the company website and organic social engagement via Facebook and Twitter/X. Given the absence of post-2020 product launches in available material, the most recent observable strategic activity is the NHL 94 Rewind collaboration, and the company's forward trajectory is difficult to assess from public information.

Empty Clip Studios firmographics

Firmographics
Name
Empty Clip Studios
Legal name
Empty Clip Studios
Website
https://emptyclipstudios.com
Company type
Private
Founded year
2007
Operating status
Operating
Headcount range
11–50 employees
Short description
Empty Clip Studios is an independent, bootstrapped San Diego game development studio that creates original indie titles and provides multiplatform porting and development services to entertainment IP holders, leveraging its proprietary RapidFire Engine and ROM Supercharger technology.
Ownership category
akta.pro rank

Empty Clip Studios industry classification

Industry
Product category
Game Development Services
NAICS
Software Publishers (5132), Motion Picture and Sound Recording Industries (512)
SIC
Services-Motion Picture & Video Tape Production (7812)
akta.pro primary industry
Co-Development, Porting & Remaster Studios (MPAFAAAM)
akta.pro secondary industry
Indie Game Studios (MPAFAAAC)

Keywords

  • Game development services
  • Multiplatform game engine
  • Indie game development
  • Game porting services
  • Retro game modernization

Where Empty Clip Studios is headquartered

Location

Headquarters

HQ city
San Diego
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Empty Clip Studios business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Original Indie Game Development: Creating and publishing fully original indie game titles including award-winning Symphony. Revenue from direct game sales.
  2. Game Porting and Development Services: Contract development work porting and developing games for major entertainment brands including Final Fantasy and Ghostbusters IP holders.
  3. Technology Licensing: Licensing RapidFire Engine and ROM Supercharger technology for game modernization projects.

Go-to-market motion2 records

Distribution channels2 records

Marketing channels3 records

Empty Clip Studios product offering

Product offering

Core offering

Empty Clip Studios is an independent game development studio that creates original indie titles (such as the award-winning Symphony) and provides contract game development and porting services for major entertainment IP holders including EA Sports, Square Enix (Final Fantasy), and Ghostbusters. The studio leverages its proprietary multiplatform RapidFire Engine and ROM Supercharger technology to ship games across 21 platforms.

Product overview

Empty Clip Studios is a game development studio that operates primarily through its proprietary multiplatform RapidFire Engine. The company's offerings include their engine technology used internally for game development, the ROM Supercharger technology for running legacy ROMs on modern platforms, original indie titles like the award-winning Symphony, and work-for-hire game development services. They have released 32 games on multiple platforms for over 63 SKUs, including collaboration on high-profile franchises such as NHL 94 Rewind (EA Sports), Final Fantasy, and Ghostbusters.

Differentiator

Problem solved

Functional benefit

Products and services

  • RapidFire Engine

Quantifiable outcome

  • 22 games shipped on 21 platforms for 45 of 63 total SKUs
  • +1 more outcomes

Companies that use Empty Clip Studios

Customer profile

Named customers6 records

Segments2 records

Ideal customer profiles2 records

Empty Clip Studios technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Empty Clip Studios partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core and minor.

  • EA SportscoreStrategic or Co-development PartnerCollaborated with EA Sports to develop NHL 94 Rewind, a retro-style throwback game combining 1994 NHL gameplay visuals with modern teams and rosters. Released October 30, 2020.
  • Square EnixcoreStrategic or Co-development PartnerDevelopment partner for Final Fantasy franchise titles. Created original titles for one of the biggest names in entertainment.
  • GhostbusterscoreStrategic or Co-development PartnerDevelopment partner for Ghostbusters franchise titles. Worked on game development using the iconic entertainment IP.
  • City ConnectionminorStrategic or Co-development PartnerDevelopment partner for Hoshiwomiru Hito game published by City Connection.
  • SegaminorStrategic or Co-development PartnerDevelopment partner for Streets of Kamurocho title utilizing Sega's IP and development tools.

Scale indicators5 records

Recent moves6 records

Expansion highlights4 records

Empty Clip Studios competitors and assessment

Company assessment

Direct peers

  • Digital Eclipse: Digital Eclipse is a small studio specializing in retro game remasters, ports, and legacy modernization — directly comparable to Empty Clip's ROM Supercharger and multiplatform porting work, including high-profile remaster releases on modern consoles.
  • Dotemu: Dotemu is a French indie studio focused on retro game remasters and ports (e.g., Streets of Rage, Wonder Boy) with both original titles and licensed IP work — closely aligned with Empty Clip's hybrid original/co-development model.
  • M2 (M2 Co., Ltd.): M2 is a Japanese studio renowned for retro game remasters and ports (Sega Ages, Castlevania/Contra collections). Its single-minded focus on faithful 8/16-bit modernization on modern platforms mirrors Empty Clip's ROM Supercharger approach.
  • WayForward Technologies: WayForward is a long-running independent studio that pairs original IP (Shantae) with high-profile licensed work (Contra 4, DuckTales Remastered, Advance Wars). Its hybrid model closely parallels Empty Clip's mix of original games and licensed co-development.
  • Other Ocean Entertainment: Other Ocean is an independent developer specializing in retro ports and co-development (e.g., Capcom Arcade Stadium, Tony Hawk remasters). Its focus on legacy IP modernization on modern platforms is a direct analogue to Empty Clip's work.
  • Lizardcube: Lizardcube is a small studio specializing in retro game remasters and ports (Wonder Boy: The Dragon's Trap, Streets of Rage 4 co-development). Its boutique approach to retro IP is highly comparable in scale and philosophy to Empty Clip.
  • Abstraction Games: Abstraction Games is a small Netherlands-based studio specializing in porting and remastering games across modern platforms (e.g., Halo, Crash Bandicoot N. Sane Trilogy support, Oddworld remasters). It directly competes with Empty Clip for multiplatform porting contracts from major publishers.

Broad incumbents

  • Aspyr Media: Aspyr is an established porting/remaster studio (Star Wars, Civilization, BioShock) now owned by Embracer. It competes in the same multiplatform porting services category as Empty Clip but operates at a meaningfully larger scale and with deeper publisher relationships.
  • Saber Interactive: Saber Interactive is a large studio known for co-development and ports (The Witcher 3 Switch, Halo: The Master Chief Collection, Crysis Remastered). It overlaps with Empty Clip's co-development and porting services but at substantially greater scale and AAA scope.

Others

  • Petroglyph Games: Petroglyph is an independent studio of comparable headcount that combines original strategy titles with contract work. It serves as a useful comparability reference for a small, founder-led, multi-discipline indie developer rather than direct competition in ports/remasters.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

Empty Clip Studios social profiles

Digital presence

Empty Clip Studios financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Empty Clip Studios leadership team

Management profile

Number of profiles

Profiles1 record

Empty Clip Studios funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Empty Clip Studios M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Empty Clip Studios

What does Empty Clip Studios do?

Empty Clip Studios is an independent game development studio that creates original indie titles (such as the award-winning Symphony) and provides contract game development and porting services for major entertainment IP holders including EA Sports, Square Enix (Final Fantasy), and Ghostbusters. The studio leverages its proprietary multiplatform RapidFire Engine and ROM Supercharger technology to ship games across 21 platforms.

Is Empty Clip Studios a public or private company?

Empty Clip Studios is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Empty Clip Studios founded?

Empty Clip Studios was founded in 2007. It employs 11 to 50 people.

Where is Empty Clip Studios based?

Empty Clip Studios is headquartered in San Diego, United States, in the North America region.

How does Empty Clip Studios make money?

Three revenue lines are on record. Original Indie Game Development is the primary driver. The others are game Porting and Development Services and technology Licensing.

Who are Empty Clip Studios's main competitors?

Direct peers on record are Digital Eclipse, Dotemu, M2 (M2 Co., Ltd.), WayForward Technologies, Other Ocean Entertainment, Lizardcube and Abstraction Games. Broad incumbents are Aspyr Media and Saber Interactive. Petroglyph Games is listed as an others.

Does Empty Clip Studios have an API?

No public API is recorded for Empty Clip Studios.

What industry is Empty Clip Studios in?

Empty Clip Studios's product category is Game Development Services. Its primary akta.pro industry code is MPAFAAAM, Co-Development, Porting & Remaster Studios, with a secondary code of MPAFAAAC, Indie Game Studios. Its NAICS code is 5132 and its SIC code is 7812.

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