Empty Clip Studios
Empty Clip Studios is an independent, bootstrapped San Diego game development studio that creates original indie titles and provides multiplatform porting and development services to entertainment IP holders, leveraging its proprietary RapidFire Engine and ROM Supercharger technology.
- Company typePrivate
- Founded2007
- HeadquartersSan Diego, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Empty Clip Studios does
Empty Clip Studios is an independent game development studio founded in 2007 in San Diego, California, operating as a privately held, bootstrapped company. The studio focuses on multiplatform game development, porting legacy titles, and creating original indie games, serving both IP holders (such as EA Sports, Square Enix, and Ghostbusters) and the consumer retro-gaming market. Over 13 years, it has shipped 32 games across more than 21 platforms totaling 63+ SKUs, including 8 original titles, with the award-winning indie game Symphony among its self-published work. Its most notable recent project is NHL 94 Rewind, released October 30, 2020, in collaboration with EA Sports.
The studio's competitive position rests on two proprietary technologies: the RapidFire Engine, a multiplatform game engine built over 13 years that delivers close-to-the-metal native performance across 21 platforms, and the ROM Supercharger, which can run any 8/16-bit ROM at 100% fidelity on modern hardware without requiring the original source code. These assets support a hybrid revenue model combining one-time license sales of original indie games, professional services for game porting and development work, and potential technology licensing of the engine and ROM Supercharger to other publishers and IP holders. Distribution occurs through major platform marketplaces (Nintendo eShop, PlayStation Store, Xbox Store, Steam, mobile stores) and IP publisher partnerships rather than direct-to-consumer channels.
The studio maintains a small headcount (11-50 employees) and a deliberately lean operating model. No external funding rounds, institutional investors, or acquisition activity are disclosed in available sources. The CEO is Matthew Shores. The marketing footprint is modest, centered on the company website and organic social engagement via Facebook and Twitter/X. Given the absence of post-2020 product launches in available material, the most recent observable strategic activity is the NHL 94 Rewind collaboration, and the company's forward trajectory is difficult to assess from public information.
Empty Clip Studios firmographics
Firmographics- Name
- Empty Clip Studios
- Legal name
- Empty Clip Studios
- Website
- https://emptyclipstudios.com
- Company type
- Private
- Founded year
- 2007
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Empty Clip Studios is an independent, bootstrapped San Diego game development studio that creates original indie titles and provides multiplatform porting and development services to entertainment IP holders, leveraging its proprietary RapidFire Engine and ROM Supercharger technology.
- Ownership category
- akta.pro rank
Empty Clip Studios industry classification
Industry- Product category
- Game Development Services
- NAICS
- Software Publishers (5132), Motion Picture and Sound Recording Industries (512)
- SIC
- Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Co-Development, Porting & Remaster Studios (MPAFAAAM)
- akta.pro secondary industry
- Indie Game Studios (MPAFAAAC)
Keywords
Where Empty Clip Studios is headquartered
LocationHeadquarters
- HQ city
- San Diego
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Empty Clip Studios business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Original Indie Game Development: Creating and publishing fully original indie game titles including award-winning Symphony. Revenue from direct game sales.
- Game Porting and Development Services: Contract development work porting and developing games for major entertainment brands including Final Fantasy and Ghostbusters IP holders.
- Technology Licensing: Licensing RapidFire Engine and ROM Supercharger technology for game modernization projects.
Go-to-market motion2 records
Distribution channels2 records
Marketing channels3 records
Empty Clip Studios product offering
Product offeringCore offering
Empty Clip Studios is an independent game development studio that creates original indie titles (such as the award-winning Symphony) and provides contract game development and porting services for major entertainment IP holders including EA Sports, Square Enix (Final Fantasy), and Ghostbusters. The studio leverages its proprietary multiplatform RapidFire Engine and ROM Supercharger technology to ship games across 21 platforms.
Product overview
Empty Clip Studios is a game development studio that operates primarily through its proprietary multiplatform RapidFire Engine. The company's offerings include their engine technology used internally for game development, the ROM Supercharger technology for running legacy ROMs on modern platforms, original indie titles like the award-winning Symphony, and work-for-hire game development services. They have released 32 games on multiple platforms for over 63 SKUs, including collaboration on high-profile franchises such as NHL 94 Rewind (EA Sports), Final Fantasy, and Ghostbusters.
Differentiator
Problem solved
Functional benefit
Products and services
- RapidFire Engine
Quantifiable outcome
- 22 games shipped on 21 platforms for 45 of 63 total SKUs
- +1 more outcomes
Companies that use Empty Clip Studios
Customer profileNamed customers6 records
Segments2 records
Ideal customer profiles2 records
Empty Clip Studios technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
Empty Clip Studios partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core and minor.
- EA SportscoreCollaborated with EA Sports to develop NHL 94 Rewind, a retro-style throwback game combining 1994 NHL gameplay visuals with modern teams and rosters. Released October 30, 2020.
- Square EnixcoreDevelopment partner for Final Fantasy franchise titles. Created original titles for one of the biggest names in entertainment.
- GhostbusterscoreDevelopment partner for Ghostbusters franchise titles. Worked on game development using the iconic entertainment IP.
- City ConnectionminorDevelopment partner for Hoshiwomiru Hito game published by City Connection.
- SegaminorDevelopment partner for Streets of Kamurocho title utilizing Sega's IP and development tools.
Scale indicators5 records
Recent moves6 records
Expansion highlights4 records
Empty Clip Studios competitors and assessment
Company assessmentDirect peers
- Digital Eclipse: Digital Eclipse is a small studio specializing in retro game remasters, ports, and legacy modernization — directly comparable to Empty Clip's ROM Supercharger and multiplatform porting work, including high-profile remaster releases on modern consoles.
- Dotemu: Dotemu is a French indie studio focused on retro game remasters and ports (e.g., Streets of Rage, Wonder Boy) with both original titles and licensed IP work — closely aligned with Empty Clip's hybrid original/co-development model.
- M2 (M2 Co., Ltd.): M2 is a Japanese studio renowned for retro game remasters and ports (Sega Ages, Castlevania/Contra collections). Its single-minded focus on faithful 8/16-bit modernization on modern platforms mirrors Empty Clip's ROM Supercharger approach.
- WayForward Technologies: WayForward is a long-running independent studio that pairs original IP (Shantae) with high-profile licensed work (Contra 4, DuckTales Remastered, Advance Wars). Its hybrid model closely parallels Empty Clip's mix of original games and licensed co-development.
- Other Ocean Entertainment: Other Ocean is an independent developer specializing in retro ports and co-development (e.g., Capcom Arcade Stadium, Tony Hawk remasters). Its focus on legacy IP modernization on modern platforms is a direct analogue to Empty Clip's work.
- Lizardcube: Lizardcube is a small studio specializing in retro game remasters and ports (Wonder Boy: The Dragon's Trap, Streets of Rage 4 co-development). Its boutique approach to retro IP is highly comparable in scale and philosophy to Empty Clip.
- Abstraction Games: Abstraction Games is a small Netherlands-based studio specializing in porting and remastering games across modern platforms (e.g., Halo, Crash Bandicoot N. Sane Trilogy support, Oddworld remasters). It directly competes with Empty Clip for multiplatform porting contracts from major publishers.
Broad incumbents
- Aspyr Media: Aspyr is an established porting/remaster studio (Star Wars, Civilization, BioShock) now owned by Embracer. It competes in the same multiplatform porting services category as Empty Clip but operates at a meaningfully larger scale and with deeper publisher relationships.
- Saber Interactive: Saber Interactive is a large studio known for co-development and ports (The Witcher 3 Switch, Halo: The Master Chief Collection, Crysis Remastered). It overlaps with Empty Clip's co-development and porting services but at substantially greater scale and AAA scope.
Others
- Petroglyph Games: Petroglyph is an independent studio of comparable headcount that combines original strategy titles with contract work. It serves as a useful comparability reference for a small, founder-led, multi-discipline indie developer rather than direct competition in ports/remasters.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
Empty Clip Studios social profiles
Digital presenceEmpty Clip Studios financial estimates
Financial estimateRevenue estimate
Valuation estimate
Empty Clip Studios leadership team
Management profileNumber of profiles
Profiles1 record
Empty Clip Studios funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Empty Clip Studios M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Empty Clip Studios
What does Empty Clip Studios do?
Empty Clip Studios is an independent game development studio that creates original indie titles (such as the award-winning Symphony) and provides contract game development and porting services for major entertainment IP holders including EA Sports, Square Enix (Final Fantasy), and Ghostbusters. The studio leverages its proprietary multiplatform RapidFire Engine and ROM Supercharger technology to ship games across 21 platforms.
Is Empty Clip Studios a public or private company?
Empty Clip Studios is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Empty Clip Studios founded?
Empty Clip Studios was founded in 2007. It employs 11 to 50 people.
Where is Empty Clip Studios based?
Empty Clip Studios is headquartered in San Diego, United States, in the North America region.
How does Empty Clip Studios make money?
Three revenue lines are on record. Original Indie Game Development is the primary driver. The others are game Porting and Development Services and technology Licensing.
Who are Empty Clip Studios's main competitors?
Direct peers on record are Digital Eclipse, Dotemu, M2 (M2 Co., Ltd.), WayForward Technologies, Other Ocean Entertainment, Lizardcube and Abstraction Games. Broad incumbents are Aspyr Media and Saber Interactive. Petroglyph Games is listed as an others.
Does Empty Clip Studios have an API?
No public API is recorded for Empty Clip Studios.
What industry is Empty Clip Studios in?
Empty Clip Studios's product category is Game Development Services. Its primary akta.pro industry code is MPAFAAAM, Co-Development, Porting & Remaster Studios, with a secondary code of MPAFAAAC, Indie Game Studios. Its NAICS code is 5132 and its SIC code is 7812.