STEAMHouse
STEAMHouse is a Jamaica-based education company founded in 2020 that delivers STEAM programs, including coding, robotics, CXC exam prep, and AI literacy, to K-12 students, schools, foundations, and small businesses through partnerships, workshops, and a forthcoming personalized learning platform called Guinep.
- Company typePrivate
- Founded2020
- HeadquartersSpanish Town, Jamaica
- Headcount1–10
- GTM typeB2B and B2C
- OfferingServices
What STEAMHouse does
STEAMHouse is a Jamaica-headquartered education organization founded in 2020 by Godiva Golding that delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) programs to K-12 students and small businesses. Core offerings include after-school programs, coding and robotics classes, CXC Computer Science and IT exam preparation, digital literacy programs, STEM outreach to underserved communities, and competitive hackathons, including Jamaica's first AI Hackathon for All Ages held in October 2021. The company also runs 'The Makeraya,' a hands-on STEAM experience featuring coding, robotics, and 3D printing, and is developing Guinep, a personalized learning platform for children currently in private beta.
Revenue mechanics center on recurring educational program fees (described as subscription/recurring for STEAM Educational Programs), school partnership contracts, and event/workshop registrations such as the June 2024 'Unleash AI' virtual workshop for small business owners. Pricing is not publicly disclosed; the Unleash AI workshop advertises special rates for groups of five or more. Distribution is hybrid: community-led partnerships with schools, foundations, and non-profits (including the US Embassy and Jamaica's Child Protection & Family Services Agency) co-exist with direct-to-consumer enrollment via website waitlist and registration forms, and a virtual delivery channel for workshops.
The company has cumulatively empowered over 5,000 students since inception, with self-reported outcomes of a 90% increase in interest in pursuing STEM-related jobs among participants. STEAMHouse is privately held, has no disclosed institutional funding, no publicly stated parent company, and operates solely within Jamaica despite a Caribbean-aligned (CXC) curriculum that could support regional expansion.
STEAMHouse firmographics
Firmographics- Name
- STEAMHouse
- Legal name
- STEAMHouse
- Website
- https://steamhouse.io
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- STEAMHouse is a Jamaica-based education company founded in 2020 that delivers STEAM programs, including coding, robotics, CXC exam prep, and AI literacy, to K-12 students, schools, foundations, and small businesses through partnerships, workshops, and a forthcoming personalized learning platform called Guinep.
- Ownership category
- akta.pro rank
STEAMHouse industry classification
Industry- Product category
- STEAM Education Services
- NAICS
- Professional and Management Development Training (61143), Computer Training (61142)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Robotics, Engineering & Makers Camps (EDAMALAE)
- akta.pro secondary industry
- Training Delivery Providers (In-Person, Virtual, Train-the-Trainer) (BPACANAM)
Keywords
Where STEAMHouse is headquartered
LocationHeadquarters
- HQ city
- Spanish Town
- HQ country
- Jamaica
- HQ region
- Latin America
Offices1 record
Markets served
STEAMHouse business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Others
Revenue model
- STEAM Educational Programs: Revenue generated from after-school programs, coding and robotics classes, CXC Computer Science and IT classes, and digital literacy programs for students. Programs are designed for various age groups and delivered in partnership with schools.
Go-to-market motion3 records
Distribution channels4 records
Marketing channels5 records
STEAMHouse product offering
Product offeringCore offering
STEAMHouse delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs to K-12 students across Jamaica, including coding and robotics classes, CXC Computer Science and IT exam preparation, digital literacy programs, hackathons, and after-school enrichment. The company also runs an "Unleash AI" virtual workshop that teaches Jamaican small business owners to use AI tools for task automation, spreadsheet-driven reporting, and AI-generated presentations.
Product overview
STEAMHouse is an education-focused organization offering a portfolio of STEAM programs for children and adults in Jamaica. The core offerings include Hackathons, Coding and Robotics, STEM Outreach, CXC Computer Science and IT Classes, Digital Literacy Programs, and After-School Programs. The Unleash AI Workshop provides AI integration training for small businesses, while Guinep (in private beta) is a forthcoming personalized learning platform for children. Programs are designed to serve multiple segments including schools, foundations, non-profits, and individual learners.
Differentiator
Problem solved
Functional benefit
Brands
- Guinep: Personalized learning platform for children, currently in private beta testing phase.
Products and services
- Coding and Robotics Hands-on educational classes that teach programming languages and robotics, enabling learners to build robots and explore cutting-edge fields like AI and automation. Designed for K-12 students across Jamaica, with delivery through school partnerships and after-school programs.
- CXC Computer Science and IT Classes Academic preparation classes aligned with the Caribbean CXC Computer Science and IT curriculum, led by experienced instructors to prepare students for CXC examinations. Targeted at Jamaican secondary school students and delivered through school partnerships.
- Digital Literacy Programs Comprehensive programs providing essential digital skills to help learners stay ahead in the evolving technology landscape. Designed for K-12 students across Jamaica.
- After-School Programs Supplemental educational programs complementing formal schooling, designed to foster a love for STEAM subjects in a fun and interactive environment for K-12 students.
- Hackathons Competitive events where participants collaborate with peers to solve real-world challenges and develop innovative solutions through technology. Open to learners of all ages across Jamaica.
- STEM Outreach Initiatives making STEAM education accessible to underserved Jamaican communities by bringing hands-on learning experiences to those in need, delivered in partnership with foundations and non-profits.
- Unleash AI Workshop A live virtual AI-integration workshop for Jamaican small business owners covering automating repetitive tasks with AI, integrating AI with spreadsheet data to generate insightful reports, and creating presentations using AI content generation. Conducted virtually with founder Godiva Golding as lead facilitator and group pricing for 5 or more registrants.
Quantifiable outcome
- 90% increase in interest in pursuing STEM-related jobs among program participants
- +1 more outcomes
Companies that use STEAMHouse
Customer profileNamed customers3 records
Segments4 records
Ideal customer profiles4 records
STEAMHouse technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability5 records
STEAMHouse partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and flagship.
- US EmbassycoreThe US Embassy partnered with STEAMHouse to launch a free STEAM club, demonstrating strong institutional support for the organization's educational mission in Jamaica.
- Bethabara Primary SchoolcoreBethabara Primary School partnered with STEAMHouse to incorporate digital skills into their curriculum. Principal Cecil Hamilton reported being very satisfied with the program alignment with educational objectives.
- Mona Heights Primary SchoolcoreMona Heights Primary School collaborated with STEAMHouse for STEAM programs. Principal Alex Hepburn noted the children were very excited and recommended the program be offered on a wider scale.
- Child Protection & Family Services AgencyflagshipSTEAMHouse's 'The Makeraya' was featured at the National Children's Summit organized by the Child Protection & Family Services Agency. The agency found it to be the most exciting part of the summit for children, including coding robots and 3D printing activities.
Scale indicators3 records
Recent moves5 records
Expansion highlights4 records
STEAMHouse competitors and assessment
Company assessmentDirect peers
- Code.org: Code.org is a non-profit that delivers computer science and STEAM education to K-12 students, with a mission to broaden access in schools and underserved communities. It is the closest functional analog to STEAMHouse's school-based coding and digital-literacy delivery model.
- Black Girls CODE: Black Girls CODE provides STEAM-focused tech education and community outreach programs for underrepresented youth, including workshops, hackathons, and after-school classes. Its mission and delivery mechanics closely mirror STEAMHouse's outreach to underserved communities and girls-in-ICT initiatives.
- FIRST Robotics: FIRST operates robotics competitions and STEAM enrichment programs for K-12 students globally, often through school partnerships and community teams. Its robotics and hands-on competition format parallels STEAMHouse's coding-and-robotics classes and hackathons.
- Tynker: Tynker provides a kids' coding and digital-literacy platform used in schools and homes for self-paced STEAM learning. It is comparable to STEAMHouse as a K-12 coding and digital-skills provider, with Tynker representing the productized, technology-mediated alternative to STEAMHouse's instructor-led programs.
- iD Tech: iD Tech runs STEM and STEAM camps and after-school programs for children and teens, including coding, robotics, and AI tracks delivered through partner sites. Its enrichment-program model and curriculum mix closely match STEAMHouse's hackathons, coding, and robotics offerings.
- AI4ALL: AI4ALL is a non-profit that delivers AI education programs to underrepresented high school students through summer camps and partner institutions. It is directly comparable to STEAMHouse's AI Hackathon and AI-literacy outreach positioning.
- Technovation: Technovation runs global technology entrepreneurship programs for girls and underrepresented youth, including hackathons and mentorship. Its mission, target audience, and competition-based delivery align with STEAMHouse's outreach programs and girls-in-ICT initiatives.
- Scratch Foundation: The Scratch Foundation supports creative coding education for children through the Scratch platform, including educator resources and community programs. It overlaps with STEAMHouse as a children's coding and digital-creativity education provider.
Broad incumbents
- Khan Academy: Khan Academy is a large, established free educational platform covering math, computing, and digital literacy for K-12 learners. It competes in the same digital-skills and self-paced learning space as STEAMHouse but operates as a broad incumbent rather than a Jamaica-focused specialist.
Regional players
- Caribbean Science Foundation: The Caribbean Science Foundation promotes STEM education and research capacity-building across the Caribbean through programs and partnerships. It is comparable to STEAMHouse as a regional STEM-outreach player, though it operates at a wider Caribbean level rather than a single-country focus.
Market position
Strengths1 record
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
STEAMHouse social profiles
Digital presenceSTEAMHouse financial estimates
Financial estimateRevenue estimate
Valuation estimate
STEAMHouse leadership team
Management profileNumber of profiles
Profiles1 record
STEAMHouse funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
STEAMHouse M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about STEAMHouse
What does STEAMHouse do?
STEAMHouse delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs to K-12 students across Jamaica, including coding and robotics classes, CXC Computer Science and IT exam preparation, digital literacy programs, hackathons, and after-school enrichment. The company also runs an "Unleash AI" virtual workshop that teaches Jamaican small business owners to use AI tools for task automation, spreadsheet-driven reporting, and AI-generated presentations.
Is STEAMHouse a public or private company?
STEAMHouse is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was STEAMHouse founded?
STEAMHouse was founded in 2020. It employs 1 to 10 people.
Where is STEAMHouse based?
STEAMHouse is headquartered in Spanish Town, Jamaica, in the Latin America region.
How does STEAMHouse make money?
One revenue line is on record: STEAM Educational Programs.
Who are STEAMHouse's main competitors?
Direct peers on record are Code.org, Black Girls CODE, FIRST Robotics, Tynker, iD Tech, AI4ALL, Technovation and Scratch Foundation. Khan Academy is listed as a broad incumbent. Caribbean Science Foundation is listed as a regional player.
Does STEAMHouse have an API?
No public API is recorded for STEAMHouse.
What industry is STEAMHouse in?
STEAMHouse's product category is STEAM Education Services. Its primary akta.pro industry code is EDAMALAE, Robotics, Engineering & Makers Camps, with a secondary code of BPACANAM, Training Delivery Providers (In-Person, Virtual, Train-the-Trainer). Its NAICS code is 61143 and its SIC code is 8200.