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STEAMHouse

Full company profile

uuid000gx67

Namestring
STEAMHouse
Legal namestring
STEAMHouse
Websiteurl
steamhouse.io
Company typeenum
Private
Founded yearint
2020
Descriptiontext

STEAMHouse is a Jamaica-headquartered education organization founded in 2020 by Godiva Golding that delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) programs to K-12 students and small businesses. Core offerings include after-school programs, coding and robotics classes, CXC Computer Science and IT exam preparation, digital literacy programs, STEM outreach to underserved communities, and competitive hackathons, including Jamaica's first AI Hackathon for All Ages held in October 2021. The company also runs 'The Makeraya,' a hands-on STEAM experience featuring coding, robotics, and 3D printing, and is developing Guinep, a personalized learning platform for children currently in private beta.

Revenue mechanics center on recurring educational program fees (described as subscription/recurring for STEAM Educational Programs), school partnership contracts, and event/workshop registrations such as the June 2024 'Unleash AI' virtual workshop for small business owners. Pricing is not publicly disclosed; the Unleash AI workshop advertises special rates for groups of five or more. Distribution is hybrid: community-led partnerships with schools, foundations, and non-profits (including the US Embassy and Jamaica's Child Protection & Family Services Agency) co-exist with direct-to-consumer enrollment via website waitlist and registration forms, and a virtual delivery channel for workshops.

The company has cumulatively empowered over 5,000 students since inception, with self-reported outcomes of a 90% increase in interest in pursuing STEM-related jobs among participants. STEAMHouse is privately held, has no disclosed institutional funding, no publicly stated parent company, and operates solely within Jamaica despite a Caribbean-aligned (CXC) curriculum that could support regional expansion.

Short descriptiontext

STEAMHouse is a Jamaica-based education company founded in 2020 that delivers STEAM programs, including coding, robotics, CXC exam prep, and AI literacy, to K-12 students, schools, foundations, and small businesses through partnerships, workshops, and a forthcoming personalized learning platform called Guinep.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSpanish Town, Jamaica
HQ citystring
Spanish Town
HQ countrystring
Jamaica
HQ regionstring
Latin America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
STEAM education programs, K-12 STEM learning, coding and robotics classes, digital literacy training, AI integration workshops
Industry2 codes
1Robotics, Engineering & Makers Camps
CodeEDAMALAEPrimaryYes
2Training Delivery Providers (In-Person, Virtual, Train-the-Trainer)
CodeBPACANAMPrimaryNo
NAICS code2 codes
  • Professional and Management Development Training61143
  • Computer Training61142
SIC code1 code
  • Services-Educational Services8200
Product category
STEAM Education Services
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model1 record
1STEAM Educational Programs
TypeSubscription Recurring
Description

Revenue generated from after-school programs, coding and robotics classes, CXC Computer Science and IT classes, and digital literacy programs for students. Programs are designed for various age groups and delivered in partnership with schools.

steamhouse.io
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Others
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 record
1Guinep
Description

Personalized learning platform for children, currently in private beta testing phase.

steamhouse.io
Core offering1 text field

STEAMHouse delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs to K-12 students across Jamaica, including coding and robotics classes, CXC Computer Science and IT exam preparation, digital literacy programs, hackathons, and after-school enrichment. The company also runs an "Unleash AI" virtual workshop that teaches Jamaican small business owners to use AI tools for task automation, spreadsheet-driven reporting, and AI-generated presentations.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 90% increase in interest in pursuing STEM-related jobs among program participants
+1 more record
Product overview1 text field

STEAMHouse is an education-focused organization offering a portfolio of STEAM programs for children and adults in Jamaica. The core offerings include Hackathons, Coding and Robotics, STEM Outreach, CXC Computer Science and IT Classes, Digital Literacy Programs, and After-School Programs. The Unleash AI Workshop provides AI integration training for small businesses, while Guinep (in private beta) is a forthcoming personalized learning platform for children. Programs are designed to serve multiple segments including schools, foundations, non-profits, and individual learners.

Product and service7 records
1Coding and Robotics
CategorySTEAM education program
Description

Hands-on educational classes that teach programming languages and robotics, enabling learners to build robots and explore cutting-edge fields like AI and automation. Designed for K-12 students across Jamaica, with delivery through school partnerships and after-school programs.

2CXC Computer Science and IT Classes
CategorySTEAM education program
Description

Academic preparation classes aligned with the Caribbean CXC Computer Science and IT curriculum, led by experienced instructors to prepare students for CXC examinations. Targeted at Jamaican secondary school students and delivered through school partnerships.

3Digital Literacy Programs
CategorySTEAM education program
Description

Comprehensive programs providing essential digital skills to help learners stay ahead in the evolving technology landscape. Designed for K-12 students across Jamaica.

4After-School Programs
CategorySTEAM education program
Description

Supplemental educational programs complementing formal schooling, designed to foster a love for STEAM subjects in a fun and interactive environment for K-12 students.

5Hackathons
CategorySTEAM education program
Description

Competitive events where participants collaborate with peers to solve real-world challenges and develop innovative solutions through technology. Open to learners of all ages across Jamaica.

6STEM Outreach
CategorySTEAM education program
Description

Initiatives making STEAM education accessible to underserved Jamaican communities by bringing hands-on learning experiences to those in need, delivered in partnership with foundations and non-profits.

7Unleash AI Workshop
CategoryAI training workshop
Description

A live virtual AI-integration workshop for Jamaican small business owners covering automating repetitive tasks with AI, integrating AI with spreadsheet data to generate insightful reports, and creating presentations using AI content generation. Conducted virtually with founder Godiva Golding as lead facilitator and group pricing for 5 or more registrants.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-02-28
Description

The US Embassy partnered with STEAMHouse to launch a free STEAM club, demonstrating strong institutional support for the organization's educational mission in Jamaica.

2Bethabara Primary School
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Bethabara Primary School partnered with STEAMHouse to incorporate digital skills into their curriculum. Principal Cecil Hamilton reported being very satisfied with the program alignment with educational objectives.

steamhouse.io
3Mona Heights Primary School
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Mona Heights Primary School collaborated with STEAMHouse for STEAM programs. Principal Alex Hepburn noted the children were very excited and recommended the program be offered on a wider scale.

steamhouse.io
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

STEAMHouse's 'The Makeraya' was featured at the National Children's Summit organized by the Child Protection & Family Services Agency. The agency found it to be the most exciting part of the summit for children, including coding robots and 3D printing activities.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Code.org is a non-profit that delivers computer science and STEAM education to K-12 students, with a mission to broaden access in schools and underserved communities. It is the closest functional analog to STEAMHouse's school-based coding and digital-literacy delivery model.

TypeDirect peer
Description

Black Girls CODE provides STEAM-focused tech education and community outreach programs for underrepresented youth, including workshops, hackathons, and after-school classes. Its mission and delivery mechanics closely mirror STEAMHouse's outreach to underserved communities and girls-in-ICT initiatives.

TypeDirect peer
Description

FIRST operates robotics competitions and STEAM enrichment programs for K-12 students globally, often through school partnerships and community teams. Its robotics and hands-on competition format parallels STEAMHouse's coding-and-robotics classes and hackathons.

TypeDirect peer
Description

Tynker provides a kids' coding and digital-literacy platform used in schools and homes for self-paced STEAM learning. It is comparable to STEAMHouse as a K-12 coding and digital-skills provider, with Tynker representing the productized, technology-mediated alternative to STEAMHouse's instructor-led programs.

TypeDirect peer
Description

iD Tech runs STEM and STEAM camps and after-school programs for children and teens, including coding, robotics, and AI tracks delivered through partner sites. Its enrichment-program model and curriculum mix closely match STEAMHouse's hackathons, coding, and robotics offerings.

TypeDirect peer
Description

AI4ALL is a non-profit that delivers AI education programs to underrepresented high school students through summer camps and partner institutions. It is directly comparable to STEAMHouse's AI Hackathon and AI-literacy outreach positioning.

TypeDirect peer
Description

Technovation runs global technology entrepreneurship programs for girls and underrepresented youth, including hackathons and mentorship. Its mission, target audience, and competition-based delivery align with STEAMHouse's outreach programs and girls-in-ICT initiatives.

TypeDirect peer
Description

The Scratch Foundation supports creative coding education for children through the Scratch platform, including educator resources and community programs. It overlaps with STEAMHouse as a children's coding and digital-creativity education provider.

TypeBroad incumbent
Description

Khan Academy is a large, established free educational platform covering math, computing, and digital literacy for K-12 learners. It competes in the same digital-skills and self-paced learning space as STEAMHouse but operates as a broad incumbent rather than a Jamaica-focused specialist.

TypeRegional player
Description

The Caribbean Science Foundation promotes STEM education and research capacity-building across the Caribbean through programs and partnerships. It is comparable to STEAMHouse as a regional STEM-outreach player, though it operates at a wider Caribbean level rather than a single-country focus.

Market position
Strengths1 record

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI capability5 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

STEAMHouse

STEAM Education Servicessteamhouse.io

STEAMHouse is a Jamaica-based education company founded in 2020 that delivers STEAM programs, including coding, robotics, CXC exam prep, and AI literacy, to K-12 students, schools, foundations, and small businesses through partnerships, workshops, and a forthcoming personalized learning platform called Guinep.

What STEAMHouse does

STEAMHouse is a Jamaica-headquartered education organization founded in 2020 by Godiva Golding that delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) programs to K-12 students and small businesses. Core offerings include after-school programs, coding and robotics classes, CXC Computer Science and IT exam preparation, digital literacy programs, STEM outreach to underserved communities, and competitive hackathons, including Jamaica's first AI Hackathon for All Ages held in October 2021. The company also runs 'The Makeraya,' a hands-on STEAM experience featuring coding, robotics, and 3D printing, and is developing Guinep, a personalized learning platform for children currently in private beta.

Revenue mechanics center on recurring educational program fees (described as subscription/recurring for STEAM Educational Programs), school partnership contracts, and event/workshop registrations such as the June 2024 'Unleash AI' virtual workshop for small business owners. Pricing is not publicly disclosed; the Unleash AI workshop advertises special rates for groups of five or more. Distribution is hybrid: community-led partnerships with schools, foundations, and non-profits (including the US Embassy and Jamaica's Child Protection & Family Services Agency) co-exist with direct-to-consumer enrollment via website waitlist and registration forms, and a virtual delivery channel for workshops.

The company has cumulatively empowered over 5,000 students since inception, with self-reported outcomes of a 90% increase in interest in pursuing STEM-related jobs among participants. STEAMHouse is privately held, has no disclosed institutional funding, no publicly stated parent company, and operates solely within Jamaica despite a Caribbean-aligned (CXC) curriculum that could support regional expansion.

STEAMHouse firmographics

Firmographics
Name
STEAMHouse
Legal name
STEAMHouse
Website
https://steamhouse.io
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
1–10 employees
Short description
STEAMHouse is a Jamaica-based education company founded in 2020 that delivers STEAM programs, including coding, robotics, CXC exam prep, and AI literacy, to K-12 students, schools, foundations, and small businesses through partnerships, workshops, and a forthcoming personalized learning platform called Guinep.
Ownership category
akta.pro rank

STEAMHouse industry classification

Industry
Product category
STEAM Education Services
NAICS
Professional and Management Development Training (61143), Computer Training (61142)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Robotics, Engineering & Makers Camps (EDAMALAE)
akta.pro secondary industry
Training Delivery Providers (In-Person, Virtual, Train-the-Trainer) (BPACANAM)

Keywords

  • STEAM education programs
  • K-12 STEM learning
  • Coding and robotics classes
  • Digital literacy training
  • AI integration workshops

Where STEAMHouse is headquartered

Location

Headquarters

HQ city
Spanish Town
HQ country
Jamaica
HQ region
Latin America

Offices1 record

Markets served

STEAMHouse business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Others

Revenue model

  1. STEAM Educational Programs: Revenue generated from after-school programs, coding and robotics classes, CXC Computer Science and IT classes, and digital literacy programs for students. Programs are designed for various age groups and delivered in partnership with schools.

Go-to-market motion3 records

Distribution channels4 records

Marketing channels5 records

STEAMHouse product offering

Product offering

Core offering

STEAMHouse delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs to K-12 students across Jamaica, including coding and robotics classes, CXC Computer Science and IT exam preparation, digital literacy programs, hackathons, and after-school enrichment. The company also runs an "Unleash AI" virtual workshop that teaches Jamaican small business owners to use AI tools for task automation, spreadsheet-driven reporting, and AI-generated presentations.

Product overview

STEAMHouse is an education-focused organization offering a portfolio of STEAM programs for children and adults in Jamaica. The core offerings include Hackathons, Coding and Robotics, STEM Outreach, CXC Computer Science and IT Classes, Digital Literacy Programs, and After-School Programs. The Unleash AI Workshop provides AI integration training for small businesses, while Guinep (in private beta) is a forthcoming personalized learning platform for children. Programs are designed to serve multiple segments including schools, foundations, non-profits, and individual learners.

Differentiator

Problem solved

Functional benefit

Brands

  • Guinep: Personalized learning platform for children, currently in private beta testing phase.

Products and services

  • Coding and Robotics Hands-on educational classes that teach programming languages and robotics, enabling learners to build robots and explore cutting-edge fields like AI and automation. Designed for K-12 students across Jamaica, with delivery through school partnerships and after-school programs.
  • CXC Computer Science and IT Classes Academic preparation classes aligned with the Caribbean CXC Computer Science and IT curriculum, led by experienced instructors to prepare students for CXC examinations. Targeted at Jamaican secondary school students and delivered through school partnerships.
  • Digital Literacy Programs Comprehensive programs providing essential digital skills to help learners stay ahead in the evolving technology landscape. Designed for K-12 students across Jamaica.
  • After-School Programs Supplemental educational programs complementing formal schooling, designed to foster a love for STEAM subjects in a fun and interactive environment for K-12 students.
  • Hackathons Competitive events where participants collaborate with peers to solve real-world challenges and develop innovative solutions through technology. Open to learners of all ages across Jamaica.
  • STEM Outreach Initiatives making STEAM education accessible to underserved Jamaican communities by bringing hands-on learning experiences to those in need, delivered in partnership with foundations and non-profits.
  • Unleash AI Workshop A live virtual AI-integration workshop for Jamaican small business owners covering automating repetitive tasks with AI, integrating AI with spreadsheet data to generate insightful reports, and creating presentations using AI content generation. Conducted virtually with founder Godiva Golding as lead facilitator and group pricing for 5 or more registrants.

Quantifiable outcome

  • 90% increase in interest in pursuing STEM-related jobs among program participants
  • +1 more outcomes

Companies that use STEAMHouse

Customer profile

Named customers3 records

Segments4 records

Ideal customer profiles4 records

STEAMHouse technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability5 records

STEAMHouse partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and flagship.

  • US EmbassycoreStrategic or Co-development Partner · 28 February 2022The US Embassy partnered with STEAMHouse to launch a free STEAM club, demonstrating strong institutional support for the organization's educational mission in Jamaica.
  • Bethabara Primary SchoolcoreStrategic or Co-development PartnerBethabara Primary School partnered with STEAMHouse to incorporate digital skills into their curriculum. Principal Cecil Hamilton reported being very satisfied with the program alignment with educational objectives.
  • Mona Heights Primary SchoolcoreStrategic or Co-development PartnerMona Heights Primary School collaborated with STEAMHouse for STEAM programs. Principal Alex Hepburn noted the children were very excited and recommended the program be offered on a wider scale.
  • Child Protection & Family Services AgencyflagshipStrategic or Co-development PartnerSTEAMHouse's 'The Makeraya' was featured at the National Children's Summit organized by the Child Protection & Family Services Agency. The agency found it to be the most exciting part of the summit for children, including coding robots and 3D printing activities.

Scale indicators3 records

Recent moves5 records

Expansion highlights4 records

STEAMHouse competitors and assessment

Company assessment

Direct peers

  • Code.org: Code.org is a non-profit that delivers computer science and STEAM education to K-12 students, with a mission to broaden access in schools and underserved communities. It is the closest functional analog to STEAMHouse's school-based coding and digital-literacy delivery model.
  • Black Girls CODE: Black Girls CODE provides STEAM-focused tech education and community outreach programs for underrepresented youth, including workshops, hackathons, and after-school classes. Its mission and delivery mechanics closely mirror STEAMHouse's outreach to underserved communities and girls-in-ICT initiatives.
  • FIRST Robotics: FIRST operates robotics competitions and STEAM enrichment programs for K-12 students globally, often through school partnerships and community teams. Its robotics and hands-on competition format parallels STEAMHouse's coding-and-robotics classes and hackathons.
  • Tynker: Tynker provides a kids' coding and digital-literacy platform used in schools and homes for self-paced STEAM learning. It is comparable to STEAMHouse as a K-12 coding and digital-skills provider, with Tynker representing the productized, technology-mediated alternative to STEAMHouse's instructor-led programs.
  • iD Tech: iD Tech runs STEM and STEAM camps and after-school programs for children and teens, including coding, robotics, and AI tracks delivered through partner sites. Its enrichment-program model and curriculum mix closely match STEAMHouse's hackathons, coding, and robotics offerings.
  • AI4ALL: AI4ALL is a non-profit that delivers AI education programs to underrepresented high school students through summer camps and partner institutions. It is directly comparable to STEAMHouse's AI Hackathon and AI-literacy outreach positioning.
  • Technovation: Technovation runs global technology entrepreneurship programs for girls and underrepresented youth, including hackathons and mentorship. Its mission, target audience, and competition-based delivery align with STEAMHouse's outreach programs and girls-in-ICT initiatives.
  • Scratch Foundation: The Scratch Foundation supports creative coding education for children through the Scratch platform, including educator resources and community programs. It overlaps with STEAMHouse as a children's coding and digital-creativity education provider.

Broad incumbents

  • Khan Academy: Khan Academy is a large, established free educational platform covering math, computing, and digital literacy for K-12 learners. It competes in the same digital-skills and self-paced learning space as STEAMHouse but operates as a broad incumbent rather than a Jamaica-focused specialist.

Regional players

  • Caribbean Science Foundation: The Caribbean Science Foundation promotes STEM education and research capacity-building across the Caribbean through programs and partnerships. It is comparable to STEAMHouse as a regional STEM-outreach player, though it operates at a wider Caribbean level rather than a single-country focus.

Market position

Strengths1 record

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights7 records

Customer concentration

STEAMHouse social profiles

Digital presence

STEAMHouse financial estimates

Financial estimate

Revenue estimate

Valuation estimate

STEAMHouse leadership team

Management profile

Number of profiles

Profiles1 record

STEAMHouse funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

STEAMHouse M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about STEAMHouse

What does STEAMHouse do?

STEAMHouse delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs to K-12 students across Jamaica, including coding and robotics classes, CXC Computer Science and IT exam preparation, digital literacy programs, hackathons, and after-school enrichment. The company also runs an "Unleash AI" virtual workshop that teaches Jamaican small business owners to use AI tools for task automation, spreadsheet-driven reporting, and AI-generated presentations.

Is STEAMHouse a public or private company?

STEAMHouse is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was STEAMHouse founded?

STEAMHouse was founded in 2020. It employs 1 to 10 people.

Where is STEAMHouse based?

STEAMHouse is headquartered in Spanish Town, Jamaica, in the Latin America region.

How does STEAMHouse make money?

One revenue line is on record: STEAM Educational Programs.

Who are STEAMHouse's main competitors?

Direct peers on record are Code.org, Black Girls CODE, FIRST Robotics, Tynker, iD Tech, AI4ALL, Technovation and Scratch Foundation. Khan Academy is listed as a broad incumbent. Caribbean Science Foundation is listed as a regional player.

Does STEAMHouse have an API?

No public API is recorded for STEAMHouse.

What industry is STEAMHouse in?

STEAMHouse's product category is STEAM Education Services. Its primary akta.pro industry code is EDAMALAE, Robotics, Engineering & Makers Camps, with a secondary code of BPACANAM, Training Delivery Providers (In-Person, Virtual, Train-the-Trainer). Its NAICS code is 61143 and its SIC code is 8200.

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