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Secret Lab

Full company profile

uuid000hcrg

Namestring
Secret Lab
Legal namestring
Secret Lab Pty. Ltd.
Company typeenum
Private
Founded yearint
2008
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersHobart Town, Australia
HQ citystring
Hobart Town
HQ countrystring
Australia
HQ regionstring
Oceania
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game development services, interactive storytelling tools, narrative dialogue engine, unity game development, technical book publishing
Industry3 codes
1Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryYes
2Game Development (Unity, Unreal, 2D/3D)
CodeEDAMACAEPrimaryNo
3Simulation-Based Learning & Virtual Labs
CodeEDAGAEAGPrimaryNo
NAICS code4 codes
  • Software Publishers51321
  • Software Publishers5132
  • Computer Training611420
  • Computer Training61142
SIC code1 code
  • Services-Educational Services8200
Product category
Game Development Services
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Client Services - Game Development
TypeProfessional Services
Description

Project-based game development and interactive experience creation services for enterprise and government clients, including building official games, creative installations, apps, and consulting engagements.

secretlab.games
2Original Game Development
TypeOne Time License
Description

Development and monetization of proprietary game titles including Night in the Woods (BAFTA- and IGF-winning) and I Feel Fine (Screen Tasmania-funded).

secretlab.games
3Yarn Spinner Licensing and Consulting
TypeLicensing Royalties
Description

Yarn Spinner is funded by external sources (Australia Council for the Arts, Epic MegaGames, NYU) and generates revenue through custom feature development, integration consulting, and community support via Patreon.

secretlab.games
4Technical Publications
TypeOne Time License
Description

Secret Lab has written nearly 30 technical books on Unity game development, iOS/macOS/watchOS development, Swift programming, and machine learning.

secretlab.games
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 record
1Yarn Spinner
Description

Interactive storytelling tool for creating branching narrative and dialogue in games. Funded by Australia Council for the Arts, Epic MegaGames, and New York University. Used in thousands of games including Night in the Woods, Lost in Random, and A Short Hike.

secretlab.games
Core offering1 text field

Secret Lab is a games and creative technology studio that builds custom video games, interactive experiences, and apps for enterprise, government, and cultural clients (e.g., ABC Play School games, Qantas in-flight entertainment app, CSIRO fitness game, The Museum Game). Its core proprietary product is Yarn Spinner, an interactive storytelling and branching narrative dialogue engine for game developers. The studio also creates original games (Night in the Woods, I Feel Fine), publishes nearly 30 technical books on Unity/iOS/Swift/machine learning, and conducts developer training workshops.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Yarn Spinner is used in thousands of games including BAFTA- and IGF-winning Night in the Woods
+2 more records
Product overview1 text field

Secret Lab operates as a games and creative technology studio with a single primary product offering: Yarn Spinner, an interactive storytelling tool and narrative dialogue engine. Yarn Spinner is their core technology product designed for game developers to create branching narrative and dialogue systems. The company builds custom games and interactive experiences for clients, but Yarn Spinner is the only named software product in their portfolio. Secret Lab also develops original games including Night in the Woods (a BAFTA- and IGF-winning title) and I Feel Fine, but these are game titles rather than software products they sell.

Product and service7 records
1Yarn Spinner
CategorySoftware / Developer Tool
Description

An interactive storytelling tool and branching narrative dialogue engine that enables writers to create branching conversations and narrative content for video games, with powerful features for game integration. Designed for game developers and narrative designers.

2Night in the Woods
CategoryVideo Game
Description

An original narrative adventure game developed by Secret Lab that received BAFTA and IGF recognition for its interactive storytelling and narrative design. Distributed as a finished game title to consumers through standard gaming platforms.

3I Feel Fine
CategoryVideo Game
Description

An original game developed by Secret Lab with funding support from Screen Tasmania.

4Custom Game and Interactive Experience Development
CategoryProfessional Services
Description

Project-based custom game development and interactive experience creation services for enterprise and government clients. Includes branded games, entertainment apps, educational games, interactive installations, and custom Minecraft: Education Edition content.

5Yarn Spinner Consulting and Custom Feature Development
CategoryConsulting Services
Description

Consulting and custom development services for Yarn Spinner, including integration support, custom feature development, and strategy consultation for game studios and developers using the tool.

6Technical Books
CategoryPublications
Description

Nearly 30 published technical books on Unity game development, iOS/macOS/watchOS development, Swift programming, and machine learning. Sold through book retailers and publishers to developers and technical readers.

7Developer Training Workshops
CategoryTraining Services
Description

Training and workshop services covering iOS development, game development, game design, and machine learning. Delivered at conferences, events, and to companies.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Independent UK narrative game studio behind 80 Days and Heaven's Vault, and creators of ink, a competing narrative scripting language for games. Directly comparable as a small studio pairing narrative game IP with a widely used authoring tool.

TypeDirect peer
Description

Developer of articy:draft, a commercial narrative design and dialogue authoring tool for games. Direct competitor to Yarn Spinner in the narrative middleware category, serving similar game-studio customers.

TypeDirect peer
Description

US educational and serious-games studio building learning games for schools, museums, and corporate training. Directly comparable to Secret Lab's project work for ABC, CSIRO, and National Museum of Australia.

TypeDirect peer
Description

Swedish two-person indie studio known for stylistically distinctive narrative mobile games like Year Walk and Device 6. Comparable as a tiny, founder-led studio combining original narrative IP with mobile distribution.

TypeDirect peer
Description

Hobart-based indie studio behind Hollow Knight, one of Australia's most successful indie games. Closest geographic and scale peer to Secret Lab and shares the founder-led Australian indie DNA.

TypeDirect peer
Description

Australian indie studio (Florence, Old Man's Journey) with a similar narrative-game focus and small team size. Comparable as a small Australian studio building award-winning narrative mobile and indie games.

TypeDirect peer
Description

Canadian indie studio behind GNOG and Goodbye Volcano High, focused on narrative and stylistically distinctive small-team games. Comparable as a sub-10-person narrative indie studio with both original IP and external work.

8Twine
TypeEmerging player
Description

Open-source interactive-fiction tool widely used by indie narrative creators. Comparable as a free, community-driven alternative to Yarn Spinner for branching dialogue and narrative authoring.

TypeDirect peer
Description

Serious-games studio building educational simulation games for higher education and corporate training. Directly comparable to Secret Lab's serious-games work for TasNetworks, CSIRO, and CoRE.

TypeBroad incumbent
Description

UK-based studio (now part of Learning Technologies Group) producing games and interactive experiences for museums, broadcasters, and enterprise. Comparable as a more established, broader serious-games competitor to Secret Lab's cultural-institution work.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds3 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Secret Lab

Game Development Servicessecretlab.com.au

Secret Lab firmographics

Firmographics
Name
Secret Lab
Legal name
Secret Lab Pty. Ltd.
Website
https://secretlab.com.au
Company type
Private
Founded year
2008
Operating status
Operating
Headcount range
1–10 employees
Ownership category
akta.pro rank

Secret Lab industry classification

Industry
Product category
Game Development Services
NAICS
Software Publishers (51321), Software Publishers (5132), Computer Training (611420), Computer Training (61142)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
akta.pro secondary industries
Game Development (Unity, Unreal, 2D/3D) (EDAMACAE), Simulation-Based Learning & Virtual Labs (EDAGAEAG)

Keywords

  • Game development services
  • Interactive storytelling tools
  • Narrative dialogue engine
  • Unity game development
  • Technical book publishing

Where Secret Lab is headquartered

Location

Headquarters

HQ city
Hobart Town
HQ country
Australia
HQ region
Oceania

Offices1 record

Markets served

Secret Lab business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Client Services - Game Development: Project-based game development and interactive experience creation services for enterprise and government clients, including building official games, creative installations, apps, and consulting engagements.
  2. Original Game Development: Development and monetization of proprietary game titles including Night in the Woods (BAFTA- and IGF-winning) and I Feel Fine (Screen Tasmania-funded).
  3. Yarn Spinner Licensing and Consulting: Yarn Spinner is funded by external sources (Australia Council for the Arts, Epic MegaGames, NYU) and generates revenue through custom feature development, integration consulting, and community support via Patreon.
  4. Technical Publications: Secret Lab has written nearly 30 technical books on Unity game development, iOS/macOS/watchOS development, Swift programming, and machine learning.

Go-to-market motion1 record

Distribution channels3 records

Marketing channels5 records

Secret Lab product offering

Product offering

Core offering

Secret Lab is a games and creative technology studio that builds custom video games, interactive experiences, and apps for enterprise, government, and cultural clients (e.g., ABC Play School games, Qantas in-flight entertainment app, CSIRO fitness game, The Museum Game). Its core proprietary product is Yarn Spinner, an interactive storytelling and branching narrative dialogue engine for game developers. The studio also creates original games (Night in the Woods, I Feel Fine), publishes nearly 30 technical books on Unity/iOS/Swift/machine learning, and conducts developer training workshops.

Product overview

Secret Lab operates as a games and creative technology studio with a single primary product offering: Yarn Spinner, an interactive storytelling tool and narrative dialogue engine. Yarn Spinner is their core technology product designed for game developers to create branching narrative and dialogue systems. The company builds custom games and interactive experiences for clients, but Yarn Spinner is the only named software product in their portfolio. Secret Lab also develops original games including Night in the Woods (a BAFTA- and IGF-winning title) and I Feel Fine, but these are game titles rather than software products they sell.

Differentiator

Problem solved

Functional benefit

Brands

  • Yarn Spinner: Interactive storytelling tool for creating branching narrative and dialogue in games. Funded by Australia Council for the Arts, Epic MegaGames, and New York University. Used in thousands of games including Night in the Woods, Lost in Random, and A Short Hike.

Products and services

  • Yarn Spinner An interactive storytelling tool and branching narrative dialogue engine that enables writers to create branching conversations and narrative content for video games, with powerful features for game integration. Designed for game developers and narrative designers.
  • Night in the Woods An original narrative adventure game developed by Secret Lab that received BAFTA and IGF recognition for its interactive storytelling and narrative design. Distributed as a finished game title to consumers through standard gaming platforms.
  • I Feel Fine An original game developed by Secret Lab with funding support from Screen Tasmania.
  • Custom Game and Interactive Experience Development Project-based custom game development and interactive experience creation services for enterprise and government clients. Includes branded games, entertainment apps, educational games, interactive installations, and custom Minecraft: Education Edition content.
  • Yarn Spinner Consulting and Custom Feature Development Consulting and custom development services for Yarn Spinner, including integration support, custom feature development, and strategy consultation for game studios and developers using the tool.
  • Technical Books Nearly 30 published technical books on Unity game development, iOS/macOS/watchOS development, Swift programming, and machine learning. Sold through book retailers and publishers to developers and technical readers.
  • Developer Training Workshops Training and workshop services covering iOS development, game development, game design, and machine learning. Delivered at conferences, events, and to companies.

Quantifiable outcome

  • Yarn Spinner is used in thousands of games including BAFTA- and IGF-winning Night in the Woods
  • +2 more outcomes

Companies that use Secret Lab

Customer profile

Named customers10 records

Segments3 records

Ideal customer profiles3 records

Secret Lab technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Secret Lab partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves6 records

Expansion highlights4 records

Secret Lab competitors and assessment

Company assessment

Direct peers

  • Inkle Studios: Independent UK narrative game studio behind 80 Days and Heaven's Vault, and creators of ink, a competing narrative scripting language for games. Directly comparable as a small studio pairing narrative game IP with a widely used authoring tool.
  • Articy Software: Developer of articy:draft, a commercial narrative design and dialogue authoring tool for games. Direct competitor to Yarn Spinner in the narrative middleware category, serving similar game-studio customers.
  • Filament Games: US educational and serious-games studio building learning games for schools, museums, and corporate training. Directly comparable to Secret Lab's project work for ABC, CSIRO, and National Museum of Australia.
  • Simogo: Swedish two-person indie studio known for stylistically distinctive narrative mobile games like Year Walk and Device 6. Comparable as a tiny, founder-led studio combining original narrative IP with mobile distribution.
  • Team Cherry: Hobart-based indie studio behind Hollow Knight, one of Australia's most successful indie games. Closest geographic and scale peer to Secret Lab and shares the founder-led Australian indie DNA.
  • Mountains: Australian indie studio (Florence, Old Man's Journey) with a similar narrative-game focus and small team size. Comparable as a small Australian studio building award-winning narrative mobile and indie games.
  • KO_OP: Canadian indie studio behind GNOG and Goodbye Volcano High, focused on narrative and stylistically distinctive small-team games. Comparable as a sub-10-person narrative indie studio with both original IP and external work.
  • Triseum: Serious-games studio building educational simulation games for higher education and corporate training. Directly comparable to Secret Lab's serious-games work for TasNetworks, CSIRO, and CoRE.

Emerging players

  • Twine: Open-source interactive-fiction tool widely used by indie narrative creators. Comparable as a free, community-driven alternative to Yarn Spinner for branching dialogue and narrative authoring.

Broad incumbents

  • Preloaded: UK-based studio (now part of Learning Technologies Group) producing games and interactive experiences for museums, broadcasters, and enterprise. Comparable as a more established, broader serious-games competitor to Secret Lab's cultural-institution work.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Secret Lab social profiles

Digital presence

Secret Lab financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Secret Lab leadership team

Management profile

Number of profiles

Profiles3 records

Secret Lab funding detail

Funding detail

Funding overview

Funding rounds3 records

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Secret Lab M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Secret Lab

What does Secret Lab do?

Secret Lab is a games and creative technology studio that builds custom video games, interactive experiences, and apps for enterprise, government, and cultural clients (e.g., ABC Play School games, Qantas in-flight entertainment app, CSIRO fitness game, The Museum Game). Its core proprietary product is Yarn Spinner, an interactive storytelling and branching narrative dialogue engine for game developers. The studio also creates original games (Night in the Woods, I Feel Fine), publishes nearly 30 technical books on Unity/iOS/Swift/machine learning, and conducts developer training workshops.

Is Secret Lab a public or private company?

Secret Lab is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Secret Lab founded?

Secret Lab was founded in 2008. It employs 1 to 10 people.

Where is Secret Lab based?

Secret Lab is headquartered in Hobart Town, Australia, in the Oceania region.

How does Secret Lab make money?

Four revenue lines are on record. Client Services - Game Development is the primary driver. The others are original Game Development, yarn Spinner Licensing and Consulting and technical Publications.

Who are Secret Lab's main competitors?

Direct peers on record are Inkle Studios, Articy Software, Filament Games, Simogo, Team Cherry, Mountains, KO_OP and Triseum. Twine is listed as an emerging player. Preloaded is listed as a broad incumbent.

Does Secret Lab have an API?

No public API is recorded for Secret Lab.

What industry is Secret Lab in?

Secret Lab's product category is Game Development Services. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise), with a secondary code of EDAMACAE, Game Development (Unity, Unreal, 2D/3D). Its NAICS code is 51321 and its SIC code is 8200.

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