Filament Games
Filament Games is a Madison, Wisconsin-based for-hire game development studio founded in 2005 that designs and builds custom learning games exclusively for educational publishers, mission-driven organizations, and large brand partners. The firm delivers cross-platform games across Unity, VR, Roblox, mobile, and web using a proprietary RuleScript design tool.
- Company typePrivate
- Founded2005
- HeadquartersMadison, United States
- Headcount51–100
- GTM typeB2B
- OfferingServices
What Filament Games does
Filament Games is a Madison, Wisconsin-based for-hire game development studio founded in 2005 that exclusively produces learning games for educational publishers, mission-driven organizations, and a small set of large brand partners. The company operates on a project-based contracting model, designing and building custom educational games end-to-end (design, engineering, art, sound, QA, marketing, user testing, project management) and additionally distributing self-published IP titles (notably the robotics sandbox franchise RoboCo and its VR/Roblox variants) through Steam, Meta Horizon Store, and Roblox. Its core technology stack is Unity-based, supporting PC, mobile, web, VR (Meta Quest 2 and 3 with passthrough mixed reality), and Roblox deployments, supplemented by a proprietary RuleScript design tool that enables non-engineering team members to configure robot interactions and level mechanics in real time.
Filament's customer base is anchored by high-visibility institutional clients including McGraw-Hill, Smithsonian Institution, iCivics, Twin Cities PBS, Zaner-Bloser, Google, FIRST Robotics, Wilson Center, Columbia University, University of Wisconsin-Madison, National Geographic, the United Nations, and Scholastic, spanning K-12 curriculum publishers, education-focused non-profits, higher-education research institutions, and a nascent corporate training segment. The company has completed 400+ projects across subjects including literacy, STEM, civics, media literacy, robotics, and agriculture, and has received industry recognition including a SIIA Innovation Incubator award (2012), Webby Award (2019), GEE! Award (2023), and ANTHEM Awards (2025).
Filament Games is a privately held LLC (parent: none, no subsidiaries) with a 50+ person interdisciplinary team of designers, developers, artists, learning scientists, and producers operating primarily from Madison with a distributed remote workforce. Revenue is derived from custom development contracts plus modest self-published platform sales; no public revenue figures, ARR figures, or venture funding rounds are disclosed. Cumulative non-dilutive funding from the National Science Foundation (~$1.81M across 2012, 2016, and 2019 awards) and Wisconsin Economic Development Corporation ($100K in 2020) supports ongoing R&D in game-based learning assessment. Co-founders Dan White and Dan Norton continue to lead the company, supported by Chief Technology Officer and co-founder Alex Stone.
Filament Games firmographics
Firmographics- Name
- Filament Games
- Legal name
- Filament Games, LLC
- Website
- https://filamentgames.com
- Company type
- Private
- Founded year
- 2005
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Filament Games is a Madison, Wisconsin-based for-hire game development studio founded in 2005 that designs and builds custom learning games exclusively for educational publishers, mission-driven organizations, and large brand partners. The firm delivers cross-platform games across Unity, VR, Roblox, mobile, and web using a proprietary RuleScript design tool.
- Ownership category
- akta.pro rank
Filament Games industry classification
Industry- Product category
- Educational Game Development Services
- NAICS
- Doll, Toy, and Game Manufacturing (33993)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
- akta.pro primary industry
- Educational Games & Kids/Families Game Studios (MPAFAAAI)
- akta.pro secondary industries
- Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH), Simulation, Scenario & Serious Games Design (EDAGAKAH)
Keywords
Where Filament Games is headquartered
LocationHeadquarters
- HQ city
- Madison
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Filament Games business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Revenue model
- For-Hire Game Development: Filament Games operates as a full-service digital studio on a for-hire/contract basis, developing custom educational games for clients. Revenue is generated through project-based contracts with educational publishers, institutions, and mission-driven organizations. No self-published consumer products are referenced; the studio functions as a B2B game development agency.
Go-to-market motion2 records
Distribution channels6 records
Marketing channels7 records
Filament Games product offering
Product offeringCore offering
Filament Games is a full-service educational game development studio that creates custom learning games on a for-hire basis for educational publishers, mission-driven non-profits, universities, and enterprises. The studio designs and builds learning games across PC, mobile, web, VR (Meta Quest), and Roblox platforms, combining entertainment-quality game design with research-informed learning science. Beyond contract development, the studio also self-publishes its own robotics sandbox games such as RoboCo, Robot World, and Some Assembly Required.
Product overview
Filament Games is a full-service educational game development studio founded in 2005, offering a portfolio of learning games across multiple platforms (PC, mobile, web, VR). The company's core products include proprietary robotics sandbox games (RoboCo, Robot World on Roblox, Some Assembly Required for Meta Quest) and contract-developed educational games for partners (Superkids Online Fun, Be Scam Ready with Google, iCivics series). The studio operates on a for-hire basis, creating custom educational games in partnership with mission-driven organizations and global brands, supplemented by internal product development and comprehensive game development services (design, engineering, illustration, QA, project management).
Differentiator
Problem solved
Functional benefit
Brands
- Roboco: A robotics sandbox game developed by Filament Games, available on PC and VR platforms, where players design and build robots to solve open-ended challenges.
Products and services
- Custom Educational Game Development Services End-to-end custom game development services for educational publishers, mission-driven organizations, universities, and enterprises, covering design, engineering, art, sound, QA, user testing, and project management for learning games across all major platforms.
- RoboCo Self-published PC robotics sandbox game where players design and build robots piece by piece to solve open-ended challenges and complete engineering courses through creative problem-solving. Targeted at consumers, educators, and robotics enthusiasts.
- Some Assembly Required Self-published VR robotics sandbox game for Meta Quest 2 and 3 where players design and build robots with intuitive hands-on controls to complete mechanical challenges in a secret-filled warehouse environment.
- My Robot! Educational virtual reality game released on Meta Horizon Store where players build and control virtual robots using snap-together kits, learning robotics fundamentals in mixed reality environments. Features free and paid robot construction kits with themed challenges.
- Robot World Multiplayer robotics sandbox game on the Roblox platform developed in collaboration with FIRST Robotics where players build and operate robots in an open-ended environment, competing in team-based challenges inspired by robotics tournaments.
Quantifiable outcome
- 93% of class time is productively utilized in game-based learning sessions (referencing broader educational games market research, not specifically Filament Games titles)
- +2 more outcomes
Companies that use Filament Games
Customer profileNamed customers14 records
Segments5 records
Ideal customer profiles5 records
Filament Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Filament Games partnerships and signals
Strategic signalPartnerships
23 partnerships are on record, tiered core and minor.
- MITcoreMIT is listed among Filament Games' world-class partners. The company has collaborated with MIT-affiliated programs and academics through the GBL Luminaries Program, including Professor Eric Klopfer from MIT, who has worked with the Filament Games team on game-based learning theory and practice.
- Smithsonian InstitutioncoreSmithsonian Institution is a key partner for whom Filament Games has developed science learning games. Featured on the main website as a world-class partner and client. Quote from Smithsonian's Margaret Chmiel highlights the unique combination of skills at Filament.
- National GeographiccoreNational Geographic is listed as a world-class partner on Filament Games' website, indicating collaborative development of exploration and science-themed educational games.
- Meta (Facebook Technologies)coreMeta is a major strategic partner for whom Filament Games has developed VR learning experiences including 'Breaking Boundaries in Science' (which won a Webby Award) and VR titles on Meta Quest 2 and 3. Meta Quest's passthrough technology powers mixed reality learning experiences from Filament.
- RobloxcoreFilament Games is a Roblox Developer partner, having developed 'Robot World,' a multiplayer robotics sandbox game on the Roblox platform in collaboration with FIRST Robotics. Filament is recognized as a Roblox Developer on the platform.
- AmazonminorAmazon is listed among Filament Games' world-class partners, suggesting a commercial or collaborative relationship, possibly involving AWS infrastructure support or Amazon educational content partnerships.
- FIRST RoboticscoreFilament Games collaborated with FIRST Robotics to develop 'Robot World' on Roblox and the standalone 'RoboCo' robotics sandbox game. The companies co-hosted the inaugural FIRST Global RoboCo Challenge in November 2021 with teams from 37 countries. The partnership aims to increase access to meaningful STEM learning through digital robotics.
- iCivicscoreiCivics is one of Filament Games' most prolific partners, with multiple commissioned civics learning games including Immigration Nation (original 2010, remastered 2018), Win the White House, Branches of Power, Uncovering Loyalties with Colonial Williamsburg, Investigation Declaration, Do I Have a Right?, Convene the Council (with Council on Foreign Relations), and Neighborhood Good.
- Twin Cities PBScoreTwin Cities Public Television (Twin Cities PBS) is a long-standing partner for whom Filament Games has developed multiple learning games including 'Sound It Out!' (audio literacy), 'Beeple Elementary' (career awareness), and 'Super Seasons Snapshots' (life science).
- GooglecoreGoogle partnered with Filament Games to develop 'Be Scam Ready,' a free browser-based learning game to help players identify and avoid online fraud. Google is listed as a world-class partner on Filament Games' website.
- Zaner-BlosercoreFilament Games developed 'Superkids Online Fun!' literacy learning game with Zaner-Bloser supporting the Superkids Reading curriculum for kindergarten through second grade, and 'Digital Handwriting,' a touchscreen-based handwriting skills game.
- McGraw-HillcoreMcGraw-Hill is listed as a major world-class partner on the Filament Games website. Filament has developed elementary science curriculum games for McGraw-Hill, with testimonial from Charlotte O'Neal, Product Marketing Manager - Elementary Science.
- ScholasticcoreScholastic is listed as a world-class partner on Filament Games' website, indicating collaborative development of educational games for the K-12 market.
- United NationscoreThe United Nations is listed among Filament Games' world-class partners, suggesting collaborative development of civics, global citizenship, or sustainability-themed educational games.
- Columbia UniversitycoreFilament Games developed 'Beats Empire' with Columbia University — a computational thinking and data analysis game where players run a music studio using market data from a fictional city.
- University of Wisconsin-MadisoncoreFilament Games developed 'Mooving Cows,' an agricultural learning game with UW-Madison focused on best practices for cattle handling on dairy farms.
- Wilson CentercoreFilament Games developed 'Infosphere Invaders,' a media literacy learning game with Wilson Center focused on identifying and responding to disinformation.
- McKinsey Social InitiativeminorFilament Games developed 'MSI Retail Sim' with McKinsey Social Initiative — a workforce learning game focused on retail customer service and business performance improvement.
- SquarePandaminorSquarePanda is listed among Filament Games' world-class partners, suggesting a collaborative relationship in early childhood or elementary education gaming.
- Museum of Science, BostoncoreThe Museum of Science in Boston is listed as a world-class partner, indicating collaborative development of science-themed educational games and experiences.
- TERC (Educational Game Environments Group)coreThrough the GBL Luminaries Program, Filament Games collaborates with TERC's EdGE (Educational Game Environments) group led by Jodi Asbell-Clarke. The partnership supports research on game-based learning assessment, neurodiversity in learning games, and computational thinking development through educational games.
- National Science Foundation (NSF)coreNSF has funded multiple research collaborations with TERC (through the GBL Luminaries Program) focused on game-based learning, including studies on science inquiry in virtual worlds, teacher bridging in game-based learning classrooms, and computational thinking development through Zoombinis.
- Connected CampsminorConnected Camps, co-founded by GBL Luminaries member Katie Salen, runs online programs for kids inside Minecraft. Filament Games maintains a connection through the GBL Luminaries Program and shared academic community around game-based learning.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
Filament Games competitors and assessment
Company assessmentDirect peers
- Schell Games: Schell Games is a Pittsburgh-based full-service game studio that produces both entertainment and serious/educational games for clients including Disney, Universal, and Yale. Directly comparable as a multi-disciplinary B2B studio that develops custom learning, training, and VR experiences in parallel with commercial titles, matching Filament's Unity-based, multi-platform delivery model.
- BreakAway Games: BreakAway Games is a Hunt Valley, MD-based developer of serious games for education, healthcare, defense, and corporate training. Comparable as a peer serious-games studio that develops custom simulation and training experiences for institutional clients, serving overlapping buyer personas in education and government-adjacent training.
- Strange Loop Studios: Strange Loop Studios is a New York-based studio that designs and develops educational video games, including titles developed with the American Museum of Natural History. Comparable as a peer boutique educational-game studio with similar cultural-institution and museum client relationships.
- Triseum: Triseum builds game-based learning experiences for higher education, including the Variant: Limbs of Magic series and ARTé: Mecenas for art-history instruction. Directly comparable as a studio whose core business is custom educational game development for institutional clients in academia and publishers.
- Muzzy Lane Software: Muzzy Lane builds simulation and game-based learning software for higher education, publishers, and workforce training. Directly comparable as a peer custom simulation studio delivering serious-game commissions aligned to educational standards.
- E-Line Media: E-Line Media is a developer of educational and impact-driven games including Never Alone and Endling. It is comparable as a studio whose mission is creating games with social and educational impact, partnering with cultural institutions and researchers - closely aligned with Filament's museum and university collaborations.
- Mursion: Mursion delivers VR-based human-interaction simulations for soft-skills and corporate training using AI-driven virtual humans. Comparable to Filament's VR/simulation practice and corporate-training segment (e.g., the MSI Retail Sim with McKinsey), though Mursion leans toward immersive training rather than K-12 curricula.
- VictoryXR: VictoryXR builds virtual and augmented reality educational content for K-12 and higher-education markets, with products on Meta Quest and other immersive platforms. Comparable as a peer immersive-learning content studio that ships VR education products directly to schools and learners.
Broad incumbents
- BrainPOP: BrainPOP is an established K-12 educational content platform offering animated explainers, games, and quizzes across subjects. Comparable as a broadly distributed education-games and interactive-learning incumbent that competes for the same publisher, district, and educator budgets as Filament's commissioned titles.
- Kidaptive / LeapFrog (educational games portfolio): LeapFrog is a long-standing educational-toys and learning-games incumbent whose products span tablets, consoles, and app ecosystems for K-2 learners. Comparable in adjacent consumer-facing educational-games distribution, particularly with Filament's K-2 literacy work (Zaner-Bloser Superkids) and kids-platform reach.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
Filament Games social profiles
Digital presenceFilament Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Filament Games leadership team
Management profileNumber of profiles
Profiles4 records
Filament Games funding detail
Funding detailFunding overview
Funding rounds4 records
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Filament Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Filament Games
What does Filament Games do?
Filament Games is a full-service educational game development studio that creates custom learning games on a for-hire basis for educational publishers, mission-driven non-profits, universities, and enterprises. The studio designs and builds learning games across PC, mobile, web, VR (Meta Quest), and Roblox platforms, combining entertainment-quality game design with research-informed learning science. Beyond contract development, the studio also self-publishes its own robotics sandbox games such as RoboCo, Robot World, and Some Assembly Required.
Is Filament Games a public or private company?
Filament Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Filament Games founded?
Filament Games was founded in 2005. It employs 51 to 100 people.
Where is Filament Games based?
Filament Games is headquartered in Madison, United States, in the North America region.
How does Filament Games make money?
One revenue line is on record: for-Hire Game Development.
Who are Filament Games's main competitors?
Direct peers on record are Schell Games, BreakAway Games, Strange Loop Studios, Triseum, Muzzy Lane Software, E-Line Media, Mursion and VictoryXR. Broad incumbents are BrainPOP and Kidaptive / LeapFrog (educational games portfolio).
Does Filament Games have an API?
No public API is recorded for Filament Games.
What industry is Filament Games in?
Filament Games's product category is Educational Game Development Services. Its primary akta.pro industry code is MPAFAAAI, Educational Games & Kids/Families Game Studios, with a secondary code of MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise). Its NAICS code is 33993 and its SIC code is 3944.