Di-O-Matic
- Company typePrivate
- Founded2000
- HeadquartersMontreal, Canada
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
Di-O-Matic firmographics
Firmographics- Name
- Di-O-Matic
- Legal name
- Di-O-Matic, Inc.
- Website
- https://di-o-matic.com
- Company type
- Private
- Founded year
- 2000
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Ownership category
- akta.pro rank
Di-O-Matic industry classification
Industry- Product category
- 3D Character Animation Software
- NAICS
- Software Publishers (51321)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- AI Application Enablement Platforms (Copilot/Agent Frameworks, SDKs) (HDAEANAJ)
Keywords
Where Di-O-Matic is headquartered
LocationHeadquarters
- HQ city
- Montreal
- HQ country
- Canada
- HQ region
- North America
Offices1 record
Markets served
Di-O-Matic business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Revenue model
- Perpetual Software Licenses: One-time purchase perpetual licenses for plugins and software. All Di-O-Matic products come with 12 months complimentary Premium support package. Licenses can be authorized for specific machines.
- Support Package Renewals: Annual support package renewals including Basic (free), Premium ($49/year), Premium+ ($99/year), and VIP ($299/year). VIP includes exclusive tools like vomBatch and Pose-O-Matic.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Morph-O-Matic - Production-proven morphing modifier for 3ds max |
| One time/ perpetual license | Pay-as-you-go | Morph ToolKit - Morph target creation tools for 3ds max |
| One time/ perpetual license | Pay-as-you-go | Voice-O-Matic - Automated lip sync for 3ds max/Maya/XSI |
| One time/ perpetual license | Pay-as-you-go | Facial Studio (3ds max Edition) - Head modeling and deformation suite |
| One time/ perpetual license | Pay-as-you-go | Facial Studio Essential - Simplified head modeling for Windows |
| One time/ perpetual license | Pay-as-you-go | Hercules - Muscle simulation and deformation for 3ds max |
| One time/ perpetual license | Pay-as-you-go | Cluster-O-Matic - Advanced soft-selection modifier for 3ds max |
| One time/ perpetual license | Pay-as-you-go | Lipsync MX - Windows lip sync software |
| One time/ perpetual license | Pay-as-you-go | Character Pack - Complete suite of all 3ds max plugins |
| One time/ perpetual license | Pay-as-you-go | Lipsync Pack - Morph-O-Matic + Voice-O-Matic + vomBatch + Pose-O-Matic |
| One time/ perpetual license | Pay-as-you-go | Muscles Pack - Cluster-O-Matic + Hercules + BonesPro + VIP |
| One time/ perpetual license | Pay-as-you-go | Morph Pack - Morph-O-Matic + Morph ToolKit + Pose-O-Matic + VIP |
| Subscription | Annual | VIP Support Package - Premium support with exclusive tools |
| Subscription | Annual | Premium+ Support Package - Early access and beta testing |
| Subscription | Annual | Premium Support Package - Technical support and minor updates |
| Subscription | Annual | Basic Support Package - Free support tier |
Go-to-market motion2 records
Distribution channels2 records
Marketing channels8 records
Di-O-Matic product offering
Product offeringCore offering
Di-O-Matic develops and sells character animation software plug-ins and standalone applications for 3D artists, animators, and production studios working in Autodesk 3ds max, Maya, and Softimage. Core offerings include Morph-O-Matic (advanced morphing modifier with unlimited channels and progressive morphing), Voice-O-Matic (automated phonetic lip synchronization), Facial Studio (3D head modeling and deformation suite), Hercules (muscle simulation), and Morph ToolKit (morph target creation tools), sold as perpetual licenses with optional tiered support subscriptions.
Product overview
Di-O-Matic is an independent software development company (based in Montreal, Canada, founded in 2000) specializing in character animation software and plug-ins for 3D artists and production studios. The product portfolio is organized as a platform-plus-modules architecture centered around Morph-O-Matic (the award-winning core morphing modifier for 3ds max) and Voice-O-Matic (the automated lip synchronization plugin available for 3ds max, Maya, and Softimage). Supporting products include Morph ToolKit (morph target creation tools), Facial Studio (in three variants: 3ds max plugin, Windows standalone, and Essential), Hercules (muscle deformation plugin), Cluster-O-Matic (advanced selection modifier), Pose-O-Matic (bones-to-morph bridge for Morph-O-Matic), and vomBatch (batch lip-sync processor). The company also offers bundled packages (Character Pack, Lipsync Pack, Morph Pack, Muscles Pack) combining multiple products at discounted pricing, along with support packages (Basic, Premium, Premium+, VIP) providing escalating levels of technical support, updates, and exclusive VIP tools. Products target the film, television, video game, and advertising industries and are used by major studios including Activision, Disney, Blur Studio, and Rockstar Games.
Differentiator
Problem solved
Functional benefit
Products and services
- Morph-O-Matic Award-winning production-proven alternate morpher modifier plug-in for Autodesk 3ds max. Provides advanced morphing capabilities including unlimited morph channels (vs. 100 in built-in Morpher), progressive morphing with cubic spline interpolation, soft-selection support, view-dependent morphing, and game engine export via proprietary .mom file format. Used by leading studios for facial animation of iconic CG characters.
- Voice-O-Matic Automated lip synchronization plug-in that uses an intelligent phonetic engine to break down audio files and assign correct phonemes for facial animation. Available for 3ds max, Maya, and Softimage (XSI). Supports multiple languages including English, Spanish, French, Japanese, Italian, and German. Generates timing and lip position data for CG character facial animations.
- Morph ToolKit Collection of tools for 3ds max designed to enhance and accelerate morph target creation. Includes Attach-O-Matic (attach objects while maintaining modifier stack access), Copy-O-Matic (copy/mirror vertex selections and positions), and Link-O-Matic (link objects to vertices of other objects). Reduces morph target creation time by up to 45%.
- Facial Studio (3ds max Edition) Comprehensive 3ds max plug-in suite for creating 3D heads and facial animations. Features more than 500 controls covering the entire head creation process including eyes, nose, mouth, head shape, teeth, and tongue. Includes 500+ deformations, muscle-based deformations, skin shader with subsurface scattering, texture libraries, and FBX/OBJ export capabilities.
- Facial Studio (Windows Edition) Standalone Windows application for creating 3D heads with facial animation capabilities. Features PhotoMatching technology to reproduce heads from photos, multiple LOD levels, and exports to all major 3D applications via FBX format.
- Facial Studio Essential Entry-level 3D head modeling software for Windows. Creates realistic, caricatured, or cartoon heads with PhotoMatching technology that can reproduce heads from photos in less than 10 minutes. Exports to major 3D applications including 3ds max, Maya, Cinema4D, LightWave via FBX.
- Hercules Innovative muscular animation plug-in for 3ds max that creates high-quality muscle animation for CG characters. Works with all skinning modifiers (Skin, Physique, Bones Pro). Features parametric muscle primitives, secondary motion dynamics (spring-based), ultra-fast skin displacement deformer, and compatibility with CAT, Biped, and Puppetshop.
- Cluster-O-Matic Powerful selection modifier for 3ds max that enables advanced soft-selections and vertex cluster operations. Features anisotropic soft-selection (non-spherical radius), fade selection values, arithmetic operations on clusters, unlimited linked xforms, and integration with the Hercules deformation modifier.
- Pose-O-Matic Plug-in for Morph-O-Matic that enables predefined pose animation for bones-based facial rigs. Allows animators to use morph-like interface to control bone position-rotation-scale. Combines morph targets with bones-based facial rigs for game engine compatible facial animation. VIP membership required.
- vomBatch Batch processing extension for Voice-O-Matic that automates lip synchronization for thousands of audio files without user interaction. Available for 3ds max, Maya, and Softimage. Only available to active Di-O-Matic VIP members. Requires separate Voice-O-Matic license.
- Bulge-O-Matic Advanced spherify modifier for 3ds max that projects object vertices onto a sphere. Allows spherify operations on objects and sub-object selections with negative effects and per-axis deformations. Free plug-in compatible with 3ds max 3 through 2014.
- LipSync MX Basic Windows software for lip synchronization priced at $99, providing entry-level automated lip-sync capabilities outside the Voice-O-Matic plug-in ecosystem.
- Maskarad Windows software for facial animation and lip sync. Announced February 2011 with immediate availability, including a Maskarad Batch version for high-volume processing.
- Character Pack Comprehensive all-in-one bundle of 3ds max plug-ins including Cluster-O-Matic, Facial Studio, Hercules, Morph-O-Matic, Morph ToolKit, Voice-O-Matic, and 1 year VIP support. Includes floating licenses and unlimited rendering nodes.
- Lipsync Pack 3ds max plug-ins bundle for lip synchronization including Morph-O-Matic, Voice-O-Matic, vomBatch, and Pose-O-Matic plus 1 year VIP support package.
- Morph Pack 3ds max plug-ins bundle for morphing workflows including Morph-O-Matic, Pose-O-Matic, and Morph ToolKit.
- Muscles Pack 3ds max plug-ins bundle for muscle deformations and skinning including Cluster-O-Matic, Hercules, BonesPro (partner product), and VIP support.
- ALPServer License server system for managing Di-O-Matic floating licenses across studio networks. Part of the authorization and licensing infrastructure, enabling flexible deployment of plug-in licenses to multiple artists in production environments.
Quantifiable outcome
- Morph target creation time reduced by 40-45% using Morph ToolKit
- +3 more outcomes
Companies that use Di-O-Matic
Customer profileNamed customers17 records
Segments3 records
Ideal customer profiles3 records
Di-O-Matic technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration5 records
AI capability3 records
Feature7 records
Di-O-Matic partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Autodesk Exchange StoreminorDi-O-Matic plugins like Bulge-O-Matic are distributed through the Autodesk Exchange Store, making them easily accessible to the 3ds max user community directly within the software's plugin marketplace.
Scale indicators6 records
Recent moves6 records
Expansion highlights5 records
Di-O-Matic competitors and assessment
Company assessmentDirect peers
- Reallusion: Reallusion makes iClone, Character Creator, and CrazyTalk—character animation and lip-sync tools targeting the same 3D animator persona and indie-to-mid-market studios that Di-O-Matic serves. Overlapping value proposition in facial/body animation and morph-based rigging.
- Speech Graphics: Speech Graphics builds automated facial animation and lip-sync technology driven by audio analysis, the closest direct competitor to Voice-O-Matic. Both target game and film pipelines with phonetic/AI-driven mouth movement generation.
- Cubic Motion: Cubic Motion specializes in real-time facial performance capture and animation for games and film, comparable to Di-O-Matic's facial animation and lip-sync focus. Both serve AAA production pipelines requiring high-fidelity CG character performance.
- NaturalMotion: NaturalMotion builds animation and physics simulation tools (e.g., Morpheme, Euphoria) for character behavior in games, comparable to Di-O-Matic's character animation and muscle deformation focus. Both target high-end game development pipelines.
Broad incumbents
- Adobe (Character Animator / Mixamo): Adobe offers Character Animator (live-performance 2D/3D puppet animation) and Mixamo (auto-rigging/animation) within Creative Cloud. Larger, subscription-backed competitor in the character animation tools category overlapping with Di-O-Matic's morph and lip-sync workflows.
- Autodesk (3ds Max / Maya): Autodesk owns 3ds Max (with built-in Morpher modifier) and Maya (with blend shapes), the host platforms for Di-O-Matic's plugins. Acts both as a critical channel partner (via Autodesk Exchange Store) and a competitive incumbent that could expand native animation capabilities.
- MAXON (Cinema 4D): MAXON develops Cinema 4D, a 3D modeling/animation/motion graphics platform with character and morphing features. Comparable position to Di-O-Matic's 3ds Max plugin stack but as a broader DCC vendor with subscription pricing.
- SideFX (Houdini): SideFX's Houdini is widely used in VFX-heavy game and film pipelines (including those using Di-O-Matic tools) and includes rigging/character animation capabilities. Adjacent competitor for the same professional 3D animator persona.
- Epic Games (Unreal Engine MetaHuman): Epic's Unreal Engine includes MetaHuman Creator for high-fidelity facial animation and rigging, competing with Di-O-Matic's facial/animation pipeline at the leading edge of game and virtual production studios. Cloud-delivered and well-capitalized threat to plugin-based stacks.
Emerging players
- Rad Game Tools: Rad Game Tools publishes Granny (3D animation runtime) and has historically offered lip-sync tooling for game developers. Comparable niche of specialized animation and lip-sync middleware for game pipelines.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Di-O-Matic social profiles
Digital presenceDi-O-Matic financial estimates
Financial estimateRevenue estimate
Valuation estimate
Di-O-Matic leadership team
Management profileNumber of profiles
Di-O-Matic funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Di-O-Matic M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Di-O-Matic
What does Di-O-Matic do?
Di-O-Matic develops and sells character animation software plug-ins and standalone applications for 3D artists, animators, and production studios working in Autodesk 3ds max, Maya, and Softimage. Core offerings include Morph-O-Matic (advanced morphing modifier with unlimited channels and progressive morphing), Voice-O-Matic (automated phonetic lip synchronization), Facial Studio (3D head modeling and deformation suite), Hercules (muscle simulation), and Morph ToolKit (morph target creation tools), sold as perpetual licenses with optional tiered support subscriptions.
Is Di-O-Matic a public or private company?
Di-O-Matic is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Di-O-Matic founded?
Di-O-Matic was founded in 2000. It employs 1 to 10 people.
Where is Di-O-Matic based?
Di-O-Matic is headquartered in Montreal, Canada, in the North America region.
How does Di-O-Matic make money?
Two revenue lines are on record. Perpetual Software Licenses are the primary driver. The others are support Package Renewals.
Who are Di-O-Matic's main competitors?
Direct peers on record are Reallusion, Speech Graphics, Cubic Motion and NaturalMotion. Broad incumbents are Adobe (Character Animator / Mixamo), Autodesk (3ds Max / Maya), MAXON (Cinema 4D), SideFX (Houdini) and Epic Games (Unreal Engine MetaHuman). Rad Game Tools is listed as an emerging player.
Does Di-O-Matic have an API?
Yes. Morph-O-Matic includes a Game Engine Scripting API that allows integration with game engines. This API provides a simple interface to export morph data to game engines. Used by third-party developers (e.g., Mega-Fiers) to create Unity 3D compatible morph export solutions. The API was introduced in version 2.4 (May 2012) with a new Game Engine Integration Scripting API. Developer documentation is at www.di-o-matic.com/products/Plugins/MorphOMatic/Demo/gameengine.html.
What industry is Di-O-Matic in?
Di-O-Matic's product category is 3D Character Animation Software. Its primary akta.pro industry code is HDAEANAJ, AI Application Enablement Platforms (Copilot/Agent Frameworks, SDKs). Its NAICS code is 51321 and its SIC code is 7372.