Screen Industries Research and Training Centre
SIRT is a Sheridan College research centre at Pinewood Toronto Studios that delivers applied research and specialized training in virtual production, motion capture, AI virtual humans, and real-time 3D workflows to film, television, gaming, and XR clients across Canada.
- Company typePrivate
- Founded2009
- HeadquartersToronto, Canada
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Screen Industries Research and Training Centre does
Screen Industries Research and Training Centre (SIRT) is a research centre of Sheridan College, located at Stage 10 of Pinewood Toronto Studios in Toronto, Canada. Founded in 2009 and operating as a NSERC-designated Technology Access Centre, SIRT delivers applied research and specialized training to film, television, interactive digital media, gaming, virtual/augmented reality, and performing arts clients across Canada. SIRT also holds Unreal Engine Authorized Training Centre status from Epic Games, which formalizes its role as a credentialed trainer for real-time 3D production pipelines.
The centre's core asset is a 10,000 sq. ft. production facility featuring a 7ft x 11ft InfiLed Hyper Pixel LED wall (78 panels) driven by Brompton S8 Tessera processors, a 1,800 sq. ft. motion capture volume with 40 truss-mounted OptiTrack cameras, an Esper photogrammetry rig with 72 Canon cameras for facial capture, 80-foot chroma key screens, ARRI/RED/Blackmagic cameras, and 10Gbps fiber connectivity. Underlying technology stacks include Unreal Engine 5 and Unity for real-time rendering, nDisplay for in-camera visual effects (ICVFX), OCIO and OpenVPCal for color pipeline calibration, and cluster rendering optimization. AI/ML work spans computer vision for 3D capture, photorealistic virtual humans, intelligent NPCs with context-aware behavior for VR training (developed with Spandrel Interactive), and large language model-based conversational agents. The bilingual open-source m-body project (NSERC-funded, four-institution consortium) targets generative character animation.
SIRT operates three revenue streams: (1) government and quasi-government research grants from NSERC, Ontario Centre for Innovation, Canada Foundation for Innovation, and NRC IRAP, supplemented by industry research grants such as the unrestricted grant from Autodesk Research; (2) applied research services delivered as collaborative R&D projects to production and technology firms (Dark Slope Studios, Spandrel Interactive, APG Media, Red Wolf Media); and (3) training programs including the 12-week Virtual Production Catalyst and Mocap U workshops, primarily funded through corporate-sponsored full scholarships from TD, Warner Bros. Discovery Access Programs, and Epic Games rather than participant tuition. Customer segments are horizontally oriented across production companies, educational institutions and students, technology and software companies, and performing arts/cultural organizations. Distribution is direct and regional, leveraging Pinewood co-location and the Sheridan co-op pipeline for talent access.
Screen Industries Research and Training Centre firmographics
Firmographics- Name
- Screen Industries Research and Training Centre
- Legal name
- Screen Industries Research and Training Centre
- Website
- https://sirtcentre.com
- Company type
- Private
- Founded year
- 2009
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- SIRT is a Sheridan College research centre at Pinewood Toronto Studios that delivers applied research and specialized training in virtual production, motion capture, AI virtual humans, and real-time 3D workflows to film, television, gaming, and XR clients across Canada.
- Ownership category
- akta.pro rank
Screen Industries Research and Training Centre industry classification
Industry- Product category
- Applied Research and Training Services for Screen Industries
- NAICS
- Scientific Research and Development Services (5417), Computer Training (611420)
- SIC
- Services-Allied To Motion Picture Production (7819)
- akta.pro primary industry
- Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators) (EDAFAJAJ)
- akta.pro secondary industries
- Digital Learning Content Development (eLearning, Labs, Simulations) (BPAEANAD), Data Science, Machine Learning & AI (Modeling, MLOps, GenAI) (EDABAFAE), Data, Analytics & AI Training (BI, Data Engineering, ML/GenAI) (BPAEANAH)
Keywords
Where Screen Industries Research and Training Centre is headquartered
LocationHeadquarters
- HQ city
- Toronto
- HQ country
- Canada
- HQ region
- North America
Offices1 record
Markets served
Screen Industries Research and Training Centre business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Infrastructure, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Research Grants and Government Funding: SIRT receives funding from government sources including NSERC (Natural Sciences and Engineering Research Council of Canada), Ontario Centre for Innovation (OCI), Canada Foundation for Innovation (CFI), and National Research Council Canada IRAP. The center also receives unrestricted research grants from industry partners like Autodesk Research.
- Training Programs and Workshops: SIRT offers specialized training programs including the 12-week Virtual Production Catalyst program and Mocap U workshops. Programs may be funded through scholarships and grants from corporate sponsors.
- Applied Research Services: Collaborative research partnerships with industry partners where companies engage SIRT for virtual production R&D, technology testing, and workflow development.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Multi-year contract | Virtual Production Catalyst - 12-week program with in-person and online components |
| Subscription | Multi-year contract | Mocap U - Performance capture workshop |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels9 records
Screen Industries Research and Training Centre product offering
Product offeringCore offering
SIRT (Screen Industries Research and Training Centre) is a NSERC-designated Technology Access Centre and research centre of Sheridan College that provides applied research services, customized training programs, and access to a state-of-the-art virtual production facility (Stage 10) at Pinewood Toronto Studios. The organization supports creators and innovators across film, television, interactive digital media, gaming, and VR/AR through collaborative research projects, industry partnerships, and workforce training in virtual production, motion capture, and AI virtual human technologies.
Product overview
SIRT (Screen Industries Research and Training Centre) is a research centre of Sheridan College providing applied research services and specialized training for the screen industries. The organization operates as three interconnected service pillars: Virtual Production training programs (Virtual Production Catalyst and Mocap U), Applied Research Services spanning Virtual Production, AI Virtual Humans, and Software Engineering & AI, and access to the Stage 10 technology facility at Pinewood Toronto Studios. The research case studies—including AI Character Solutions for Interactive VR Training and Advancing Colour Fidelity in Virtual Production—document outcomes from industry collaborations. SIRT functions as a NSERC-designated Technology Access Centre, empowering industry and community partners through leading-edge applied research and customized training to advance innovation in storytelling and content creation.
Differentiator
Problem solved
Functional benefit
Brands
- M-body: An open-source, bilingual, applied research project aiming to accelerate the advancement and adoption of generative character animation technologies, led by researchers from four post-secondary applied research centres and funded by NSERC.
- Virtual Production Catalyst
- Mocap U
Products and services
- Virtual Production Catalyst A 12-week intensive virtual production training program designed to kickstart careers in virtual production, featuring over 20 hours of hands-on LED volume training, a mini-capstone portfolio project, and instruction from industry experts. The program has a 50/50 in-person and online format. Full scholarships are available through TD sponsorship.
- Mocap U Intensive performance capture workshop for actors seeking to expand into video game performances. SIRT hosts and facilitates the performance capture section of the workshop, teaching actors how to do performance capture and voice over for video games.
- Applied Research Services Collaborative applied research addressing real-world challenges in screen industries including film, television, interactive digital media, gaming, and VR/AR. Services include expert R&D teams for pre- and post-production, access to 10,000 sq. ft. sound stage with LED walls and motion capture, Unreal Engine training and workflow support, and funding/grant navigation assistance.
- Stage 10 Virtual Production Facility State-of-the-art production facility at Pinewood Toronto Studios featuring LED Wall and Motion Capture (7ft x 11ft InfiLed Hyper Pixel LED Wall with 78 panels, 4x S8 Tessera Brompton processors, 40 OptiTrack cameras), Virtual Human and Facial Capture (Esper with 72 Canon cameras), Training Centre with high-performance workstations, ARRI/RED/Blackmagic professional cameras, and 80-foot chroma key screens with 10Gbps fiber connectivity.
Quantifiable outcome
- Latency reduction in LED volume systems through cluster rendering optimization
- +2 more outcomes
Companies that use Screen Industries Research and Training Centre
Customer profileNamed customers5 records
Segments4 records
Ideal customer profiles3 records
Screen Industries Research and Training Centre technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability9 records
Feature5 records
Screen Industries Research and Training Centre partnerships and signals
Strategic signalPartnerships
15 partnerships are on record, tiered minor, moderate and core.
- Transport CanadaminorTransport Canada is responsible for developing and overseeing Government of Canada transportation policies and programs. They provide funding to projects that strengthen the transportation network.
- City of TorontomoderateCanada's largest city and hub for culture, business, and innovation. Plays a key role in supporting creative industries, economic development, and technological advancement.
- National Arts Centre (NAC)moderateCanada's premier centre for performing arts, based in Ottawa. Committed to innovation in the arts and expanding access to diverse audiences.
- AutodeskcoreGlobal leader in software for 3D design, engineering, and entertainment. Tools like AutoCAD, Maya, and 3ds Max drive innovation in digital creation. Autodesk Research has provided an unrestricted research grant to SIRT.
- Unreal Engine (Epic Games)coreLeading real-time 3D creation tool used across gaming, virtual production, film, and immersive media. SIRT is an Unreal Engine Authorized Training Centre.
- Pinewood Toronto StudioscoreState-of-the-art film and television production facility offering North America's largest purpose-built sound stages. SIRT's Stage 10 is located at this facility.
- Ballinran EntertainmentminorCanadian production company creating documentaries, factual content, and immersive media experiences with innovative production techniques.
- DarkslopecoreCreative technology company specializing in virtual production, game development, and immersive media. Collaborated with SIRT on color fidelity research for virtual production.
- Autodesk ResearchcoreAutodesk Research explores how technology can be applied to emerging design challenges. They provided an unrestricted research grant to SIRT to explore applied research projects in content creation and storytelling, particularly in interactive digital media, animation, and 3D modeling.
- Red Wolf MediaminorPremier marketing agency offering comprehensive services including production designed to advance businesses. Visited SIRT to explore collaboration opportunities in digital entertainment.
- Dark Slope StudioscorePartnered with SIRT on advancing color fidelity in virtual production, specifically cluster rendering optimization for ICVFX in Unreal Engine 5.
- Spandrel Interactive Inc.coreCollaborated on AI character solutions for interactive VR training experiences, integrating intelligent NPCs with Metahuman avatars for scalable AI-driven simulations in Unreal Engine.
- MonogramminorProvided congratulations on Epic Games grant for virtual production talent development, suggesting ongoing strategic partnership support.
- APG MediaminorPartnering with SIRT to test and perfect LED display solutions for virtual production requirements. CEO David Weatherhead praised the partnership for real-world testing opportunities.
- Generator at SheridancoreSIRT is one of five research, innovation and entrepreneurship centres at Sheridan under the Generator at Sheridan umbrella. Generator is Sheridan's research enterprise supporting innovation across the college.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
Screen Industries Research and Training Centre competitors and assessment
Company assessmentBroad incumbents
- National Film Board of Canada (NFB): Canada's federal public producer of film and interactive media, with a long-standing mandate to advance creative technology and storytelling. Comparable to SIRT in its public-mandate R&D function for screen industries, though at significantly larger scale and with direct production rather than pure research/training focus.
- Foundry: Developer of industry-standard VFX and post-production software (Nuke, Mari, Katana) used across film, TV, and virtual production. Comparable to SIRT in collaborating on creative-technology R&D and in serving the same customer base of film/TV and virtual production professionals.
- Epic Games (Unreal Engine): Developer of Unreal Engine, the real-time 3D platform underpinning most modern virtual production pipelines, and a core technology partner of SIRT (Unreal Engine Authorized Training Centre). Comparable to SIRT in jointly advancing virtual production workflows and in training the next generation of Unreal-based production professionals.
- disguise (d3 Technologies): UK-headquartered technology company providing the integrated hardware/software stack for virtual production, including media servers and stage control. Comparable to SIRT as a core enabler of LED volume workflows and as a research collaborator in the virtual production ecosystem.
- Framestore: Global VFX and virtual production studio with offices in London, Montreal, and other production hubs, delivering work for major film and streaming clients. Comparable to SIRT in operating at the intersection of film technology, virtual production, and applied R&D, though at significantly larger commercial scale.
Direct peers
- Canadian Film Centre (CFC): Toronto-based, federally supported film and screen industry training and research centre operating a hybrid academic/industry model. Comparable to SIRT in its role as a Canadian screen-industries incubator combining professional training, applied research, and industry partnerships under a non-profit umbrella.
- Pixomondo: Global virtual production and VFX company operating LED volume stages across North America, Europe, and Asia. Comparable to SIRT in delivering virtual production services and working with LED walls and real-time engines (Unreal), though as a commercial production house rather than a research/training centre.
- Centre for Digital Media (Vancouver): Vancouver-based non-profit post-secondary institution offering graduate programs at the intersection of film, games, VR/AR, and interactive media. Comparable to SIRT in operating as a research-and-training hybrid serving the screen industries with industry partnerships and applied research outputs.
- NantStudios: El Segundo-based virtual production facility with large-scale LED volume and motion capture infrastructure serving major Hollywood productions. Comparable to SIRT in deploying similar technology stacks (LED volume, motion capture, real-time rendering) and pursuing industry R&D, though at commercial production scale.
- Vancouver Film School (VFS): Canadian private post-secondary institution offering accelerated programs in film, TV, animation, and game design with strong industry placement focus. Comparable to SIRT in providing specialized training for the screen industries and in its location within a major Canadian production hub (Vancouver).
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks7 records
Key highlights7 records
Customer concentration
Screen Industries Research and Training Centre social profiles
Digital presenceScreen Industries Research and Training Centre financial estimates
Financial estimateRevenue estimate
Valuation estimate
Screen Industries Research and Training Centre leadership team
Management profileNumber of profiles
Profiles11 records
Screen Industries Research and Training Centre funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Screen Industries Research and Training Centre M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Screen Industries Research and Training Centre
What does Screen Industries Research and Training Centre do?
SIRT (Screen Industries Research and Training Centre) is a NSERC-designated Technology Access Centre and research centre of Sheridan College that provides applied research services, customized training programs, and access to a state-of-the-art virtual production facility (Stage 10) at Pinewood Toronto Studios. The organization supports creators and innovators across film, television, interactive digital media, gaming, and VR/AR through collaborative research projects, industry partnerships, and workforce training in virtual production, motion capture, and AI virtual human technologies.
Is Screen Industries Research and Training Centre a public or private company?
Screen Industries Research and Training Centre is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Screen Industries Research and Training Centre founded?
Screen Industries Research and Training Centre was founded in 2009. It employs 11 to 50 people.
Where is Screen Industries Research and Training Centre based?
Screen Industries Research and Training Centre is headquartered in Toronto, Canada, in the North America region.
How does Screen Industries Research and Training Centre make money?
Three revenue lines are on record. Research Grants and Government Funding is the primary driver. The others are training Programs and Workshops and applied Research Services.
Who are Screen Industries Research and Training Centre's main competitors?
Broad incumbents on record are National Film Board of Canada (NFB), Foundry, Epic Games (Unreal Engine), disguise (d3 Technologies) and Framestore. Direct peers are Canadian Film Centre (CFC), Pixomondo, Centre for Digital Media (Vancouver), NantStudios and Vancouver Film School (VFS).
Does Screen Industries Research and Training Centre have an API?
No public API is recorded for Screen Industries Research and Training Centre.
What industry is Screen Industries Research and Training Centre in?
Screen Industries Research and Training Centre's product category is Applied Research and Training Services for Screen Industries. Its primary akta.pro industry code is EDAFAJAJ, Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators), with a secondary code of BPAEANAD, Digital Learning Content Development (eLearning, Labs, Simulations). Its NAICS code is 5417 and its SIC code is 7819.