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Meez

Full company profile

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Namestring
Meez
Websiteurl
meez.com
Company typeenum
Private
Founded yearint
2006
Short descriptiontext

Meez, founded in 2006 in San Francisco, was an online social community that enabled users to personalize their digital identity, socialize, and share media content with friends.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
social networking platform, avatar customization, digital identity, online social community, media sharing
Industry2 codes
1Metaverse & Social Virtual Worlds
CodeBPAMAKAFPrimaryYes
2Virtual Worlds & Social Sandbox Experiences (persistent social spaces)
CodeMPAFAIAGPrimaryNo
Product category
Social Networking
Social media profiles2 records
Cost components5 values
Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Meez operates an online social community platform where users can personalize their digital identity (e.g., avatars), socialize with others, share media content, and connect with friends. The product is a web-based social networking service targeted at individual consumers seeking to express themselves online and engage in virtual social interaction.

Differentiator
Functional benefit
Problem solved
Product and service1 record
1Meez Online Social Community
CategorySocial Networking Platform
Description

Web-based social community platform that enables individual users to personalize their digital identity, create customized avatars, socialize with other members, share media content, and connect with friends. Targeted at general consumer users seeking virtual social interaction.

No data
Peers8 records
TypeDirect peer
Description

Avatar-based 3D social network and chat platform with deep UGC avatar/item economy. Closest historical analog to Meez — same core proposition of personalized 3D identity, social spaces, and creator monetization, making it the most comparable peer.

TypeDirect peer
Description

Pioneer of user-created 3D virtual worlds with avatar identity and social hubs. Operates the same product category as Meez and is the historical template for avatar-driven UGC social platforms.

TypeDirect peer
Description

Long-running social virtual world where users personalize avatars, decorate rooms, and socialize. Directly comparable on the identity-personalization-plus-social model that defined Meez.

TypeDirect peer
Description

3D social virtual world with avatar identity, UGC content, and in-world economy. Direct mid-2000s-era competitor to Meez in avatar-driven social networking.

TypeDirect peer
Description

Browser-based 3D virtual world platform with persistent social spaces and avatar identity. Closely comparable as a simultaneous-era peer of Meez in the avatar virtual world category.

TypeDirect peer
Description

3D avatar-based social virtual world emphasizing personal identity, travel between worlds, and community. A near-twin of Meez in product concept and target user.

TypeBroad incumbent
Description

Massive-scale avatar-driven social platform and game creation system. Overlaps Meez on avatar identity, social spaces, and UGC, but operates as a broader gaming/creation ecosystem at vastly greater scale.

TypeEmerging player
Description

Spatial computing platform for avatar-driven virtual worlds and metaverse infrastructure. Comparable to Meez's social-virtual-world ambition but positioned as enabling infrastructure rather than a destination consumer product.

Market position
Customer concentration

Classification, Details

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors2 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Meez

Social Networkingmeez.com

Meez, founded in 2006 in San Francisco, was an online social community that enabled users to personalize their digital identity, socialize, and share media content with friends.

Meez firmographics

Firmographics
Name
Meez
Website
https://meez.com
Company type
Private
Founded year
2006
Operating status
Operating
Headcount range
11–50 employees
Short description
Meez, founded in 2006 in San Francisco, was an online social community that enabled users to personalize their digital identity, socialize, and share media content with friends.
Ownership category
akta.pro rank

Meez industry classification

Industry
Product category
Social Networking
akta.pro primary industry
Metaverse & Social Virtual Worlds (BPAMAKAF)
akta.pro secondary industry
Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG)

Keywords

  • Social networking platform
  • Avatar customization
  • Digital identity
  • Online social community
  • Media sharing

Where Meez is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Markets served

Meez business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure

Meez product offering

Product offering

Core offering

Meez operates an online social community platform where users can personalize their digital identity (e.g., avatars), socialize with others, share media content, and connect with friends. The product is a web-based social networking service targeted at individual consumers seeking to express themselves online and engage in virtual social interaction.

Differentiator

Problem solved

Functional benefit

Products and services

  • Meez Online Social Community Web-based social community platform that enables individual users to personalize their digital identity, create customized avatars, socialize with other members, share media content, and connect with friends. Targeted at general consumer users seeking virtual social interaction.

Companies that use Meez

Customer profile

Ideal customer profiles1 record

Meez technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Meez competitors and assessment

Company assessment

Direct peers

  • IMVU: Avatar-based 3D social network and chat platform with deep UGC avatar/item economy. Closest historical analog to Meez — same core proposition of personalized 3D identity, social spaces, and creator monetization, making it the most comparable peer.
  • Linden Lab (Second Life): Pioneer of user-created 3D virtual worlds with avatar identity and social hubs. Operates the same product category as Meez and is the historical template for avatar-driven UGC social platforms.
  • Habbo / Sulake: Long-running social virtual world where users personalize avatars, decorate rooms, and socialize. Directly comparable on the identity-personalization-plus-social model that defined Meez.
  • Kaneva: 3D social virtual world with avatar identity, UGC content, and in-world economy. Direct mid-2000s-era competitor to Meez in avatar-driven social networking.
  • Active Worlds: Browser-based 3D virtual world platform with persistent social spaces and avatar identity. Closely comparable as a simultaneous-era peer of Meez in the avatar virtual world category.
  • There (There.com): 3D avatar-based social virtual world emphasizing personal identity, travel between worlds, and community. A near-twin of Meez in product concept and target user.

Broad incumbents

  • Roblox: Massive-scale avatar-driven social platform and game creation system. Overlaps Meez on avatar identity, social spaces, and UGC, but operates as a broader gaming/creation ecosystem at vastly greater scale.

Emerging players

  • High Fidelity: Spatial computing platform for avatar-driven virtual worlds and metaverse infrastructure. Comparable to Meez's social-virtual-world ambition but positioned as enabling infrastructure rather than a destination consumer product.

Market position

Customer concentration

Meez social profiles

Digital presence

Meez financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Meez leadership team

Management profile

Number of profiles

Profiles1 record

Meez funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors2 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Meez M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Meez

What does Meez do?

Meez operates an online social community platform where users can personalize their digital identity (e.g., avatars), socialize with others, share media content, and connect with friends. The product is a web-based social networking service targeted at individual consumers seeking to express themselves online and engage in virtual social interaction.

When was Meez founded?

Meez was founded in 2006. It employs 11 to 50 people.

Where is Meez based?

Meez is headquartered in San Francisco, United States, in the North America region.

Who are Meez's main competitors?

Direct peers on record are IMVU, Linden Lab (Second Life), Habbo / Sulake, Kaneva, Active Worlds and There (There.com). Roblox is listed as a broad incumbent. High Fidelity is listed as an emerging player.

Does Meez have an API?

No public API is recorded for Meez.

What industry is Meez in?

Meez's product category is Social Networking. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds, with a secondary code of MPAFAIAG, Virtual Worlds & Social Sandbox Experiences (persistent social spaces).

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Live signals
TechCrunch20K reasons to stay in your basement, if you're a Flash developerMeez and FlashGameLicense have partnered to launch the Meez Inside Avatar Games Contest, offering $20,000 in total prize money for Flash game developers. The contest runs through September 8, 2008, with a grand prize of $10,000, second place $5,000, third place $2,500, and five honorable mentions at $1,000 each. Participants must use Meez Inside Games developer tools, including the Avatar API, to create avatar-based games judged on overall cool factor, graphics, audio, and user engagement.TechCrunch20K Reasons To Stay In Your Basement, If You're a Flash DeveloperMeez has partnered with FlashGameLicense to launch the Meez Inside Avatar Games Contest, offering $20,000 in prize money for Flash game developers.TechCrunchIs Glam A Sham?Glam Media is attempting to raise $200 million in a private financing round, having hired Allen & Company to represent them, while projecting $21 million in revenue this year and $150 million next year against expected losses of $3.7 million. The article argues that Glam's reported 19.1 million unique monthly users is misleading because Glam, essentially an ad network, counts traffic from partner sites like MyYearbook, Kaboodle, and Meez toward its own numbers, while its flagship site brings in only 654,000 actual visitors. The article contends this represents a potential mislead of public and potential investors about the company's true reach and market position.