Xteam Software Solution
XTeam Software Solution is a privately held Italian software house founded in 2000 that develops cross-platform video games and AI-enabled professional software for audiology, Industry 4.0, digital art, and cultural heritage, with significant revenue dependence on EU research funding programs.
- Company typePrivate
- Founded2000
- HeadquartersRovigo, Italy
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Xteam Software Solution does
XTeam Software Solution (legal name XTeam Software Solutions srls) is a privately held Italian software development house founded in 2000 in Rovigo, operating with 1-10 employees across offices in Rovigo (HQ), Rome, and Malmö, Sweden. The company runs two parallel lines of business: a portfolio of cross-platform video games published on Steam, PlayStation Store, Xbox Store, Nintendo Switch eShop, iOS, and Android, and a suite of professional software products targeting audiology, industrial IoT/Industry 4.0, digital art, and cultural heritage verticals. Core technology spans 2D/3D computer vision, machine learning, Big Data analytics with sensor integration, VR/AR/Mixed Reality, AI-based audio spatialization and hearing loss simulation, and gamification techniques.
The professional software suite includes AudGam PRO and HXCore (audiology), Zatson, ZatsonAR, hxLAB Workbench, hxLAB Core, hxDesigner, hxDirectorsLAB, and hxQuotator (industrial monitoring and Industry 4.0), GeniuX Art and GeniuX Photo EFX (digital art), plus AI-driven research outputs such as XAIE (hearing loss simulation), 3D Tune-In (gamified hearing aid training), SCENT (citizen-science environmental monitoring), ARTEMISIA (hyperspectral art material identification), CIABOT, and ROMA. The videogame catalogue spans narrative adventures (The Ballad Singer), strategy titles (Path of Rome, Retaliation Path of Kingdoms), management sims (Alchemy Emporium), and educational games (Chess Academy).
Revenue derives from one-time software and game licenses, B2B design consultancy services, and EU research funding. Public-sector funding is material: the company has participated in multiple Horizon 2020 projects (XAIE, 3D Tune-In, SCENT, Koselleck MCI) and national/regional programs including SUPREME (EUR 2.81M public funding), DTC Lazio (Artemisia, Ciabot, ROMA), iNEST, VIR2EM, and POR-FESR. Customer segments include audiologists and hearing healthcare providers, manufacturing firms, museums and cultural institutions, amusement parks (notably Antonio Zamperla S.p.A.), and end-consumer gamers. The company operates with no disclosed external investors, parent company, or public listing.
Xteam Software Solution firmographics
Firmographics- Name
- Xteam Software Solution
- Legal name
- XTeam Software Solutions srls
- Website
- https://xteamsoftware.com
- Company type
- Private
- Founded year
- 2000
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- XTeam Software Solution is a privately held Italian software house founded in 2000 that develops cross-platform video games and AI-enabled professional software for audiology, Industry 4.0, digital art, and cultural heritage, with significant revenue dependence on EU research funding programs.
- Ownership category
- akta.pro rank
Xteam Software Solution industry classification
Industry- Product category
- Professional Software and Video Games
- NAICS
- Software Publishers (5132), Custom Computer Programming Services (541511)
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industries
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF), Strategy/4X/Management Game Studios (MPAFAAAK), Outsourcing Studios (Art/Animation/Audio/Engineering Support) (MPAFAAAN), Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows) (EDAFAJAL)
Keywords
Where Xteam Software Solution is headquartered
LocationHeadquarters
- HQ city
- Rovigo
- HQ country
- Italy
- HQ region
- Europe
Offices4 records
Markets served
Xteam Software Solution business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Video Game Sales: Sale of video games across multiple platforms (Steam, PlayStation, Xbox, Nintendo Switch, mobile). Games include strategy games, casual games, educational games, and board game adaptations.
- Professional Software Licenses: Sale of professional software products including AudGam Pro, hxDesigner, Zatson, hxLAB Workbench, hxLAB Core, hxDirectorsLAB for audiology, industrial IoT, and manufacturing sectors.
- EU Research Project Funding: Horizon 2020 projects including XAIE, 3D Tune-In, SCENT, Koselleck MCI, Plugga; national/regional projects including SUPREME (2.8M EUR public funding), DTC Lazio (Artemisia, Ciabot, ROMA), iNEST, VIR2EM.
- Design Consultancy Services: Design consultancy services for companies looking to improve user experiences, efficiency, and workflow through technology solutions.
- Amusement Park Attractions: Design and development of games of skill, interactive light games, interactive scooter lights, strength games for amusement parks.
Go-to-market motion3 records
Distribution channels8 records
Marketing channels6 records
Xteam Software Solution product offering
Product offeringCore offering
XTeam Software Solutions designs and develops professional software and video games. Its professional software portfolio includes audiology simulation tools (AudGam PRO, HXCore), industrial IoT and Industry 4.0 solutions (Zatson, hxLAB, hxDesigner, hxDirectorsLAB), and digital painting/art software (Geniux Art, Geniux Photo EFX). It publishes video games across Steam, PlayStation, Xbox, Nintendo Switch, iOS, and Android. The company also participates in EU research programs (Horizon 2020, POR-FESR, DTC Lazio, iNEST) developing AI/ML, VR/AR, and computer vision technologies.
Product overview
XTeam Software Solutions offers a diversified portfolio spanning professional software and videogames. The professional software suite includes audiology solutions (AudGam PRO, HXCore), industrial IoT/Industry 4.0 tools (Zatson, hxLAB Workbench, hxLAB Core, hxQuotator, hxDesigner), AR products (ZatsonAR), digital art software (Geniux Art, Geniux Photo EFX), and AI-powered research tools (XAIE, 3D Tune-In, SCENT). The videogame portfolio includes narrative adventures (The Ballad Singer), strategy games (Path of Rome, Retaliation), management sims (Alchemy Emporium), and educational games (Chess Academy). Projects operate across multiple platforms including Unity3D, Unreal, VR/AR headsets, and span European research initiatives (Horizon 2020) alongside commercial products.
Differentiator
Problem solved
Functional benefit
Brands
- 3D GeniuX: Innovative software integrating digital images and three-dimensional objects with real-time brush tool technology for 3D texturing and painting.
- GeniuX Art
- hxLAB
- AudGam Pro
- Zatson
- ZatsonAR
Products and services
- AudGam PRO Audiology simulation software for audiologists and hearing aid users from all age groups. Provides a flexible environment to simulate multiple everyday situations for patients from the audiologist's clinic and helps hearing-impaired people learn about the functions of their hearing aids.
- Zatson Advanced monitoring solution for IoT and Industry 4.0 applications, enabling integration with industrial machines for production line monitoring and predictive analytics.
- ZatsonAR Augmented reality product for industrial and professional applications, extending the Zatson monitoring platform with AR visualization.
- hxQuotator Advanced quote management solution for industrial and commercial workflows.
- hxLAB Workbench Advanced management solution for industrial machines, including those with robotic arms, providing operational control and monitoring.
- hxLAB Core Integration solution for industrial machines to optimize performance and improve energy consumption.
- hxDesigner VR/AI integration tool for industrial design applications, enabling 3D concept visualization and factory planning.
- hxDirectorsLAB Industry 4.0 factory visualization tool for chief engineers and project supervisors, showing 3D concepts of new engines and machinery in industrial workshop environments.
- Geniux Art Standalone software for layout, comics and digital painting with an AI system allowing use of pencils, brushes, and digital pens that reproduce the behavior of real counterparts.
- Geniux Photo EFX 32-bit color graphics software designed and produced in Italy for high-quality image editing and digital painting.
- 3D AudGam Toolkit User-configurable toolkit for multi-loudspeaker sound spatialization (2 to 16 speakers) for real-time interaction and virtual reality, allowing dynamic, flexible, and easy-to-control spatialization of multi-input sources.
- 3D Tune-In Novel platform using 3D sound, visuals and gamification techniques to support people using hearing aids and learn about their different functionalities, and the impact these can have on everyday life.
- XAIE AI-based technology that simulates hearing losses and generates personalized audio for audiologists to calibrate hearing aids and cochlear implants through a virtual environment.
- XTLed Editor Advanced Intelligent LED editor for creating and managing LED lighting with IoT integration, compatible with Teensy and ESP32 boards.
- The Ballad Singer Narrative-driven fantasy adventure game about a hooded man who leaves the magic tower of Balanor and begins a new life, available across Steam (Windows/MacOS), PS4, Xbox, Android, and iOS.
- Retaliation Path Of Kingdoms Strategy game where the player must defeat all factions of the kingdom, with each faction having a story that evolves as it conquers territories through narrated interlude scenes.
- Alchemy Emporium Fantasy management game where the player acts as a promising alchemist in a dynamic world with procedurally generated potions, buying ingredients, brewing potions, and selling them for profit.
- Chess Academy Chess training platform featuring millions of master games, instructive positions, and full win/draw/loss statistics for every variation.
- Path of Rome Strategy wargame designed to make the spirit of wargaming available to everyone, including casual gamers and seasoned strategists.
- Sky Routes Video game published on PlayStation 4 and Xbox 360 platforms.
Quantifiable outcome
- SUPREME project secured 2.8M EUR in public funding for Industry 5.0 human-centric manufacturing systems
- +1 more outcomes
Companies that use Xteam Software Solution
Customer profileSegments6 records
Ideal customer profiles5 records
Xteam Software Solution technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability11 records
Feature8 records
Xteam Software Solution partnerships and signals
Strategic signalPartnerships
16 partnerships are on record, tiered minor and core.
- NintendominorPartner logo displayed on website; games published on Nintendo Switch platform.
- SonyminorPartner logo displayed on website; games published on PlayStation platform.
- University of PaduacoreAcademic partner in Horizon 2020 and national projects (SUPREME, innovative digital transformation in entertainment). Contributes research methodology and expertise.
- University of VeronacoreAcademic partner in SUPREME project providing methodological support for Industry 5.0 research.
- Ca' Foscari University VenicecoreAcademic partner in SUPREME project providing methodological support.
- Antonio Zamperla S.p.A.coreIndustrial partner in amusement park attractions and SUPREME project. Led innovative digital transformation project in entertainment industry.
- ABAnaliticaminorEnd-user manufacturing company participating in SUPREME project use cases.
- Delka EnergyminorEnd-user manufacturing company participating in SUPREME project use cases.
- KeylineminorEnd-user manufacturing company participating in SUPREME project use cases.
- RicosminorEnd-user manufacturing company participating in SUPREME project use cases.
- UsterminorEnd-user manufacturing company participating in SUPREME project use cases.
- ZanellaminorEnd-user manufacturing company participating in SUPREME project use cases.
- Istituto Centrale per il RestaurocoreCultural heritage institution for ARTEMISIA project demonstration (TRL 7), focusing on art material analysis.
- Museo Fondazione Carlo BilotticoreArt museum for ARTEMISIA project demonstration, focusing on modern and contemporary art analysis.
- Array SystemcoreCompany partner in innovative digital transformation in entertainment industry project with Antonio Zamperla S.p.A. and University of Padua.
- INFN (National Institute for Nuclear Physics)coreResearch partner with press coverage (INFN Highlights 2023, Artemisia INFN), technology development collaboration.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
Xteam Software Solution competitors and assessment
Company assessmentDirect peers
- LKA: Italian game studio based in Florence known for narrative psychological games (The Town of Light, Martha is Dead). Comparable to Xteam as both are Italian studios publishing across PC and consoles, focusing on narrative/story-rich experiences and combining deep thematic content with multi-platform publishing.
- Ovosonico: Italian indie game studio based in Milan developing narrative-driven atmospheric games for PC and consoles (e.g., Murasaki Baby, Last Day of June). Comparable to Xteam as both are Italian studios with multi-platform game publishing across consoles and PC, combining artistic craftsmanship with technology development.
- Storm in a Teacup: Italian game studio based in Rome developing cinematic narrative games (Close to the Sun, Remothered series). Comparable to Xteam as both are Italian studios with a Rome presence, focusing on immersive atmospheric games and publishing on PC and consoles with a craft-driven, technology-enabled approach.
Others
- Epic Games: Creator of Unreal Engine (and Fortnite), the other primary game engine used by XTeam alongside Unity. Comparable as an enabling technology provider whose platform XTeam depends on for game development and VR experiences; the strategic relationship is ecosystem-level rather than competitive, though Epic's broader publishing ambitions make it a long-term industry force to monitor.
- Unity Technologies: Creator of the Unity game engine, one of the two primary engines used by XTeam across its game portfolio (Unity3D and Unreal). Comparable as an enabling technology provider whose platform XTeam depends on for game development; not a direct competitor but a critical infrastructure dependency for XTeam's multi-platform game publishing operations.
Broad incumbents
- Widex: Danish hearing aid manufacturer and one of the world's largest hearing healthcare companies. Comparable to Xteam as a broad incumbent in the audiology technology space where XTeam's AudGam PRO, XAIE, and 3D Tune-In operate — Widex addresses the same clinical audiologist and hearing aid user market but at significantly larger scale with hardware-centric offerings.
- Bosch: German multinational engineering and technology company with significant Industry 4.0/IoT offerings including connected manufacturing, predictive maintenance, and factory automation. Comparable as a broad incumbent in the industrial IoT and Industry 4.0 space where XTeam's Zatson and hxLAB products compete, though at vastly larger scale with established enterprise sales channels.
- Siemens: German multinational technology company and one of the leading providers of industrial automation and digitalization (MindSphere IoT platform). Comparable as a broad incumbent in industrial IoT, factory monitoring, and Industry 4.0 transformation — the same space where XTeam's SUPREME project and Zatson/hxLAB products operate, though at enterprise scale.
- Sonova: Swiss hearing healthcare company and parent of Phonak, one of the largest hearing aid brands globally. Comparable as a broad incumbent in audiology that increasingly invests in software-driven hearing aid fitting, calibration, and patient engagement — directly adjacent to XTeam's AudGam PRO and XAIE product capabilities.
- GN Hearing: Parent company of ReSound (a XTeam partner per the company data) and one of the largest hearing aid manufacturers globally. Comparable as a broad incumbent in the hearing healthcare space where XTeam's audiology AI simulation products serve, with GN offering both hearing aids and adjacent software/calibration tools at enterprise scale.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Xteam Software Solution social profiles
Digital presenceXteam Software Solution financial estimates
Financial estimateRevenue estimate
Valuation estimate
Xteam Software Solution leadership team
Management profileNumber of profiles
Xteam Software Solution subsidiaries and ownership
Company hierarchySubsidiaries2 records
Xteam Software Solution funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Xteam Software Solution M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Xteam Software Solution
What does Xteam Software Solution do?
XTeam Software Solutions designs and develops professional software and video games. Its professional software portfolio includes audiology simulation tools (AudGam PRO, HXCore), industrial IoT and Industry 4.0 solutions (Zatson, hxLAB, hxDesigner, hxDirectorsLAB), and digital painting/art software (Geniux Art, Geniux Photo EFX). It publishes video games across Steam, PlayStation, Xbox, Nintendo Switch, iOS, and Android. The company also participates in EU research programs (Horizon 2020, POR-FESR, DTC Lazio, iNEST) developing AI/ML, VR/AR, and computer vision technologies.
Is Xteam Software Solution a public or private company?
Xteam Software Solution is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Xteam Software Solution founded?
Xteam Software Solution was founded in 2000. It employs 1 to 10 people.
Where is Xteam Software Solution based?
Xteam Software Solution is headquartered in Rovigo, Italy, in the Europe region.
How does Xteam Software Solution make money?
Five revenue lines are on record. Video Game Sales are the primary driver. The others are professional Software Licenses, EU Research Project Funding, design Consultancy Services and amusement Park Attractions.
Who are Xteam Software Solution's main competitors?
Direct peers on record are LKA, Ovosonico and Storm in a Teacup. Others are Epic Games and Unity Technologies. Broad incumbents are Widex, Bosch, Siemens, Sonova and GN Hearing.
Does Xteam Software Solution have an API?
No public API is recorded for Xteam Software Solution.
What industry is Xteam Software Solution in?
Xteam Software Solution's product category is Professional Software and Video Games. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains. Its NAICS code is 5132 and its SIC code is 7371.