Little Chicken Game Company
Amsterdam-based independent game studio (20+ staff) that develops and publishes original cross-platform games — across console, PC, mobile, and VR — and builds branded AR/VR experiences for enterprise clients such as KLM and Albert Heijn.
- Company typePrivate
- Founded2001
- HeadquartersAmsterdam, Netherlands
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Little Chicken Game Company does
Little Chicken Game Company is an independent Dutch game developer and publisher headquartered in Amsterdam, founded circa 2001 and operating with a team of approximately 20 specialists across concept art, 3D art, animation, VFX, game design, and software development. The studio builds and publishes games across PlayStation 4/PSVR, Nintendo Switch, PC, Android, iOS, and tvOS using a Unity3D / C# stack supported by Blender, ZBrush, Substance3D, Photoshop, and Illustrator, with Scrumwise for project management and PlasticSCM for version control. Its catalog of roughly 18 products spans self-published original IP such as Moonlight Peaks (vampire life-sim), Traffic Jams (VR), REKT!/Rekt Party (stunt driving), Track Lab (PSVR music creation), Shadow's Edge (narrative therapy), Shadow Game (documentary/migration), and Jungle Heroes (eco-strategy), alongside branded/enterprise work for major Dutch and European brands.
The business model combines (a) consumer game publishing — freemium with in-app purchases on Aviation Empire Platinum and KLM Jets; premium one-time licenses on Track Lab (€19.99) and Blaze Revolutions (€15 Early Access); and platform-distributed console titles such as REKT! ($5.99 Switch, $1.99 iOS) — with (b) professional-services branded game development for enterprise clients including KLM Royal Dutch Airlines (KLM Jets, Aviation Empire Platinum) and Albert Heijn (Back to the Dinosaurs, Space Journey AR/VR loyalty apps). Distribution is multi-channel: direct-to-consumer via App Store, Google Play, Steam, PlayStation Store, and Nintendo Switch eShop; publisher partnerships with XSEED Games/Marvelous (Moonlight Peaks 2026), Vertigo Games (Traffic Jams), OneBigGame (SXPD), Playstack (Rescue Wings!), and All4Games (Aviation Empire Platinum UK); and direct enterprise delivery via client channels such as game.klm.com.
The company serves three customer segments: consumer gamers across mobile, PC, VR, and console; enterprise/brand clients seeking gamified marketing, AR/VR loyalty, and branded engagement; and non-profit/healthcare organizations for narrative-therapy applications. Recurring enterprise relationships with KLM and Albert Heijn underpin a meaningful services revenue stream, while upcoming 2026 worldwide releases — particularly Moonlight Peaks under XSEED/Marvelous — represent the largest forward revenue catalyst. The studio has accumulated multiple Dutch Game Awards, Cinekid, Esprix, Spin, and Best Mobile App Awards, and was selected for the inaugural EIT Culture & Creativity 100-to-Watch roster in February 2026.
Little Chicken Game Company firmographics
Firmographics- Name
- Little Chicken Game Company
- Legal name
- Little Chicken Game Company
- Website
- https://littlechicken.nl
- Company type
- Private
- Founded year
- 2001
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Amsterdam-based independent game studio (20+ staff) that develops and publishes original cross-platform games — across console, PC, mobile, and VR — and builds branded AR/VR experiences for enterprise clients such as KLM and Albert Heijn.
- Ownership category
- akta.pro rank
Little Chicken Game Company industry classification
Industry- Product category
- Video Game Development and Publishing
- akta.pro primary industry
- Mobile & F2P Game Studios (MPAFAAAB)
- akta.pro secondary industries
- Educational Games & Kids/Families Game Studios (MPAFAAAI), Strategy/4X/Management Game Studios (MPAFAAAK)
Keywords
Where Little Chicken Game Company is headquartered
LocationHeadquarters
- HQ city
- Amsterdam
- HQ country
- Netherlands
- HQ region
- Europe
Offices2 records
Markets served
Little Chicken Game Company business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Development and Publishing: Little Chicken develops and publishes original IP games across mobile, PC, VR, and console platforms. Revenue comes from direct sales, in-app purchases, and premium game purchases.
- Branded/Enterprise Game Development: Development of custom games for corporate clients and brand partners. Examples include KLM Jets and Aviation Empire Platinum for KLM, Albert Heijn VR/AR apps.
- Freemium with In-App Purchases: Free-to-play games with in-app purchase monetization including Mr. City, Jungle Heroes, and Aviation Empire Platinum.
- Premium Console/PC Games: Premium game sales for Track Lab on PlayStation VR, Blaze Revolutions on Steam Early Access, and other titles at fixed price points.
- Advertising Revenue: Some mobile games include ad monetization as part of their free-to-play model.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Track Lab - PlayStation VR premium game |
| Hybrid | Pay-as-you-go | REKT! pricing across platforms |
| One time/ perpetual license | Pay-as-you-go | Blaze Revolutions Steam Early Access |
| Freemium | Pay-as-you-go | KLM Jets - Free mobile game |
| Freemium | Pay-as-you-go | Aviation Empire Platinum - Free-to-play |
Go-to-market motion2 records
Distribution channels10 records
Marketing channels7 records
Little Chicken Game Company product offering
Product offeringCore offering
Little Chicken Game Company is an Amsterdam-based studio that designs, develops, and publishes original video games across mobile (iOS, Android, tvOS), PC (Steam), Nintendo Switch, and PlayStation VR, alongside contract-developed branded games and AR/VR experiences for enterprise clients such as KLM Royal Dutch Airlines and Albert Heijn. The studio handles full-service production from concept art and 3D modeling through animation, VFX, UI, and publishing, operating on a Unity3D, C#, Blender, ZBrush, and Substance3D toolchain under Scrumwise-driven Scrum methodology.
Product overview
Little Chicken Game Company is an Amsterdam-based game developer and publisher creating a diverse portfolio of games across multiple platforms including PC, mobile (iOS/Android), VR, PlayStation VR, and Nintendo Switch. The company develops both original IP (Moonlight Peaks, REKT!, Traffic Jams) and works with major brands (KLM, Albert Heijn) on branded experiences. Their games span genres from supernatural life simulations (Moonlight Peaks), music creation (Track Lab), stunt driving (REKT!/Rekt Party), VR puzzle games (Traffic Jams), narrative adventures (Shadow Game, Shadow's Edge), retail AR/VR apps (Albert Heijn series), and strategy games (Jungle Heroes, Blaze Revolutions, Mr. City). The company publishes its own projects while also collaborating with publishers, platform holders, and partners.
Differentiator
Problem solved
Functional benefit
Products and services
- Moonlight Peaks A supernatural vampire life simulation game where players experience eternal life as a vampire, mastering potion-making, spell-casting, farming, crafting, and shapeshifting while befriending werewolves, witches, and mermaids in a magical town. Targeted at consumer PC/Mac gamers.
- Traffic Jams A VR traffic controller game where players manage chaotic intersections with pedestrians, drivers, and disasters across global locations, narrated by comedic instructor Dennis. Published by Vertigo Games across all major VR platforms.
- Jungle Heroes A strategy game where players replant rainforest, restore ecosystems, and bring back animals while chasing away intruders, with a portion of revenue supporting real-world reforestation projects. Co-developed with Studio Birthplace.
- Rescue Wings! A firefighting airplane game on iOS and Android where players dive into pools to scoop water and extinguish increasingly difficult forest fires, featuring three-star rating systems across multiple levels. Published by Playstack.
- REKT! A high-octane stunt driving game with 50 unlockable automobiles, realistic physics, and adaptive visuals available on Switch (multiplayer), iOS, tvOS, and Android.
- Rekt Party A multiplayer party game for PC/Steam supporting up to 8 players, featuring vehicle tricks (aerial flips, barrel rolls, loops, grinds, drifting), unique car physics, customization options, and curated party game mode playlists.
- Track Lab A music creation game for PlayStation VR where players construct beats using gesture-based controls, featuring guided Evolver mode and full Creation mode tools with PSN performance sharing. Priced €19.99.
- Shadow Game A narrative walking simulator and stealth game depicting the dangerous journey of child migrants across Europe, following Sami through mythical obstacles. Co-developed with documentary maker Prospektor with concept art by Aimée de Jongh.
- Shadow's Edge A 3D narrative therapy game designed to help young people with health challenges, chronic conditions, and emotional health issues by restoring a shattered city using words and art. Developed with the Digging Deep journaling book non-profit team.
- Mr. City A multiplayer mobile city construction game played from the developer/contractor perspective, featuring collaborative construction, competitive bidding, and specialization mechanics. Co-developed with Go Big Gaming.
- Blaze Revolutions A base building and real-time strategy PC game on Steam Early Access, set in a dystopian future where players build a sustainable hemp industry through urban farming, recycling, and hacking to fight oppression. Priced €15 during Early Access.
- KLM Jets A free-to-play mobile paper plane game with papercraft art environments set in Amsterdam and New York City, featuring 25+ KLM Royal Dutch Airlines historical paint job skins and social leaderboards. Developed for KLM Royal Dutch Airlines.
- Aviation Empire Platinum A free-to-play 3D airline management game where players run their own airline, manage nearly 70 KLM airports worldwide, and expand fleet via GPS check-in that unlocks in-game destinations. Published by All4Games for KLM Royal Dutch Airlines.
- Albert Heijn Back to the Dinosaurs An AR/VR retail loyalty app for Albert Heijn featuring Dutch biologist Freek Vonk, with 20 dinosaurs viewable in AR and VR via collectible retail cards. One of the largest Cardboard VR successes worldwide.
- Albert Heijn Space Journey An AR/VR retail loyalty app for Albert Heijn featuring Dutch astronaut André Kuipers, guiding users through space destinations from Earth to the ISS, Moon, and Mars via AR/VR collectible cards. Co-developed with &Samhoud Media.
- SXPD A comic book/action hybrid mobile game featuring an elite female police force in a sci-fi world, combining a 42-page digital comic with 6 playable 3D action chapters. Directed by David Perry with Duke Mighten; published by OneBigGame.
- NoBrainer A mobile photo quiz game for iOS and Android where players create quizzes from their own photos, share codes with friends, and compete on leaderboards comparing scores.
- Runespell Overture (iOS) An iOS/PC role-playing game combining poker mechanics with power-ups and collectible cards, set in alternate medieval Europe with Norwegian mythology, where the player takes the role of Changeling, son of a monster god. Developed with Mystic Box.
Quantifiable outcome
- Nearly every child in the Netherlands reached with Albert Heijn VR/AR campaign
- +3 more outcomes
Companies that use Little Chicken Game Company
Customer profileNamed customers8 records
Segments3 records
Ideal customer profiles2 records
Little Chicken Game Company technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration7 records
Feature4 records
Little Chicken Game Company partnerships and signals
Strategic signalPartnerships
16 partnerships are on record, tiered flagship, core and minor.
- XSEED Games / MarvelousflagshipXSEED Games (independent publishing brand of Marvelous USA) will publish Moonlight Peaks in North America. Sister company Marvelous Europe will publish in Europe for simultaneous worldwide release targeting early 2026. XSEED is known for Story of Seasons and Rune Factory series in the farming/life-sim genre.
- Vertigo GamescoreVertigo Games publishes Traffic Jams VR across all major VR platforms. Vertigo Games also won Best Game Studio at Dutch Game Awards 2021.
- KLM Royal Dutch AirlinescoreKLM commissioned development of KLM Jets mobile game and Aviation Empire Platinum (follow-up to original Aviation Empire with 1.7M+ installs). KLM provides branding, historical paint jobs, and game.klm.com distribution channel.
- Albert HeijncoreAlbert Heijn commissioned VR/AR retail loyalty apps including Back to the Dinosaurs (one of largest Cardboard VR successes worldwide, reaching nearly every child in Netherlands) and Space Journey. Apps feature physical collectible cards at retail stores.
- &Samhoud MediaminorCo-development partner for Albert Heijn Space Journey AR/VR app featuring Dutch astronaut André Kuipers.
- Duke MightenminorGraphic novel writer and artist (DC Comics' Batman: Book of Shadows, Marvel Comics' Punisher 2099, Judge Dredd) co-developed SXPD mobile comic/game hybrid directed by David Perry.
- OneBigGameminorNon-profit publisher that published SXPD mobile game. OneBigGame funds child welfare projects with game profits.
- All4GamesminorUK-based publisher that published Aviation Empire Platinum for KLM Royal Dutch Airlines.
- Studio BirthplaceminorCo-development partner for Jungle Heroes (Birthplace) strategy game. Studio Birthplace handles game mechanics while Little Chicken handles development. Game supports real-world reforestation projects.
- Go Big GamingminorCo-development partner for Mr. City (City Constructors), world's first multiplayer mobile city construction game.
- Mystic BoxminorOriginal developer of Runespell PC game. Little Chicken developed iOS version of the game combining poker mechanics with RPG.
- ProspektorminorDutch documentary makers co-developing Shadow Game, a game about child migrants traveling through Europe. Game is part of a documentary, webdoc series and photo project.
- Aimée de JonghminorConcept artist for Shadow Game documentary game project about child migrants.
- Sony Interactive EntertainmentcorePlatform holder partner for Track Lab on PlayStation VR. Track Lab published on PlayStation Store through SIE.
- PlaystackminorPublisher for Rescue Wings! mobile firefighting game on iOS and Android.
- EIT Culture & CreativityminorEuropean Institute of Innovation and Technology program that selected Little Chicken for first edition of 100-to-Watch roster highlighting innovative startups in Europe's cultural and creative sectors.
Scale indicators6 records
Recent moves7 records
Expansion highlights6 records
Little Chicken Game Company competitors and assessment
Company assessmentDirect peers
- Vlambeer: Small Dutch indie developer (Nuclear Throne, Ridiculous Fishing, Luftrausers). Direct peer given Netherlands origin, mobile/console focus and similar indie-studio ethos, with even smaller headcount.
- Owlchemy Labs: US-based VR specialist (Job Simulator, Vacation Simulator) acquired by Google. Direct peer in multi-platform VR development and indie studio scale, sharing the niche premium VR title approach with Track Lab and Traffic Jams.
- Schell Games: US indie studio (I Expect You To Die, Until You Fall) developing VR, narrative and educational/serious games. Direct peer given the company's combined VR, narrative therapy (Shadow's Edge), and educational/branded content mix.
- Ronimo Games: Utrecht-based Dutch indie game studio (Awesomenauts, Blaze Rush, Swords & Soldiers). Direct peer as a similarly sized Netherlands-based multi-platform indie studio with comparable headcount and a portfolio spanning console, PC, and mobile.
- Paladin Studios: Mid-sized Dutch indie studio behind narrative and experimental titles. Direct peer given similar Netherlands presence, comparable scale, and a multi-platform strategy mixing original IP with select enterprise/branded projects.
- Vertigo Games: Dutch VR-focused publisher and developer based in Rotterdam. Direct peer because Vertigo Games publishes Little Chicken's Traffic Jams VR and shares the Netherlands VR-game development ecosystem with comparable size and platform focus.
- Survios: US-based VR game studio (Sprint Vector, Creed: Rise to Glory). Direct peer as a similarly sized indie focused on VR titles with multi-platform publishing relationships.
- Two Tribes: Dutch indie studio known for Toki Tori and RIVE, focused on multi-platform (console and mobile) puzzle and action games. Direct peer in scale and category, with similar publishing relationships with platform holders.
Broad incumbents
- Triumph Studios: Delft-based Dutch studio, owned by Paradox Interactive, developing Age of Wonders and strategy/simulation titles. Broad incumbent peer as a larger Netherlands-based studio with portfolio strategy and strategy-genre overlap (Blaze Revolutions, Jungle Heroes).
Emerging players
- Codeglue: German multi-platform game developer. Emerging player peer with comparable indie scale and cross-platform HTML5/mobile/console portfolio, overlapping in casual and mid-core game development.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Little Chicken Game Company social profiles
Digital presenceLittle Chicken Game Company financial estimates
Financial estimateRevenue estimate
Valuation estimate
Little Chicken Game Company leadership team
Management profileNumber of profiles
Profiles3 records
Little Chicken Game Company funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Little Chicken Game Company M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Little Chicken Game Company
What does Little Chicken Game Company do?
Little Chicken Game Company is an Amsterdam-based studio that designs, develops, and publishes original video games across mobile (iOS, Android, tvOS), PC (Steam), Nintendo Switch, and PlayStation VR, alongside contract-developed branded games and AR/VR experiences for enterprise clients such as KLM Royal Dutch Airlines and Albert Heijn. The studio handles full-service production from concept art and 3D modeling through animation, VFX, UI, and publishing, operating on a Unity3D, C#, Blender, ZBrush, and Substance3D toolchain under Scrumwise-driven Scrum methodology.
Is Little Chicken Game Company a public or private company?
Little Chicken Game Company is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Little Chicken Game Company founded?
Little Chicken Game Company was founded in 2001. It employs 1 to 10 people.
Where is Little Chicken Game Company based?
Little Chicken Game Company is headquartered in Amsterdam, Netherlands, in the Europe region.
How does Little Chicken Game Company make money?
Five revenue lines are on record. Game Development and Publishing is the primary driver. The others are branded/Enterprise Game Development, freemium with In-App Purchases, premium Console/PC Games and advertising Revenue.
Who are Little Chicken Game Company's main competitors?
Direct peers on record are Vlambeer, Owlchemy Labs, Schell Games, Ronimo Games, Paladin Studios, Vertigo Games, Survios and Two Tribes. Triumph Studios is listed as a broad incumbent. Codeglue is listed as an emerging player.
Does Little Chicken Game Company have an API?
No public API is recorded for Little Chicken Game Company.
What industry is Little Chicken Game Company in?
Little Chicken Game Company's product category is Video Game Development and Publishing. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios, with a secondary code of MPAFAAAI, Educational Games & Kids/Families Game Studios.