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YJM Games

Full company profile

uuid000kav8

Namestring
YJM Games
Legal namestring
YJM Games Co., Ltd.
Websiteurl
yjmgames.com
Company typeenum
Public
Founded yearint
2011
Descriptiontext

YJM Games Co., Ltd. (operating under parent LINKED Co., LTD, KOSDAQ ticker 193250) is a Seoul-headquartered, publicly listed Korean entertainment and technology group operating across three business divisions: mobile game publishing, VR/AR/MR content, and IT components manufacturing. Founded in 2011 by former Nexon business director Min Yongjae together with veterans from Netmarble, Nexon, and JCE, the company has scaled to global publishing across 50+ countries and operates manufacturing facilities in Weihai and Liaocheng (China) and Vinh Phuc (Vietnam), with a US subsidiary (YJM Games USA, Los Angeles) supporting VR investment and content acquisition.

The product portfolio spans freemium mobile RPGs, action, racing, and VR titles (e.g., Once Heroes, I Cannot Be A Hero, NAN: The Prince's Whereabouts, BladeX, BangYaBangYa, Kingdom: Blood of Kings, Overtun, Kart Chaser, Smashing the Battle), distributed via Google Play, Apple App Store, One Store, Kakao Games, Steam, HTC Vive, Oculus, PICO Store, and Microsoft Store. The VR division (YJM VR, formerly YJM Entertainment) is anchored by the Seoul VR Startups accelerator (a JV with Japan's gumi Inc.) and the oneIMMERS JV with SURVIOS for offline VR cafe operations, while the IT components division supplies Brush DC, Brushless DC, Cylindrical DC, and Linear AC motors primarily for haptic and industrial applications.

The company monetizes through freemium mobile in-app purchases (currencies, characters, items), one-time VR game licenses across Steam and VR storefronts, hardware sales from the motor business, and managed VR cafe operations (self-operated and franchise, in partnership with Juyeon Tech). CJ Corporation is the largest disclosed shareholder at 40.1% as of July 2018, with no AI/ML capabilities, US exchange listing, or recent (post-2015) audited revenue figures disclosed in the available data.

Short descriptiontext

YJM Games (LINKED Co., LTD), a KOSDAQ-listed Korean group, publishes mobile and VR games globally across 50+ countries and manufactures small DC/AC motors in China and Vietnam, serving mass-market gamers, VR platform users, and electronics manufacturers.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersSeoul, South Korea
HQ citystring
Seoul
HQ countrystring
South Korea
HQ regionstring
Asia
Markets served

Serves global market

Offices6 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
mobile game publishing, VR game development, IT component manufacturing, VR arcade operations, immersive content
Industry2 codes
1Strategy/4X/Management Game Studios
CodeMPAFAAAKPrimaryYes
2Digital Game Marketplaces & Item Economies (NFT/Skins/Trading)
CodeBPAMAKAJPrimaryNo
NAICS code2 codes
  • Software Publishers51321
  • Doll, Toy, and Game Manufacturing33993
Product category
Mobile and VR Game Publishing
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Mobile Game Publishing
TypeFreemium
Description

Revenue from publishing mobile games globally through app stores, including in-game currency sales (ruby, gold), character/item purchases, and premium content

linkedseoul.com
2VR Game Publishing and Development
TypeOne Time License
Description

Revenue from publishing and developing VR games for platforms including Steam, HTC Vive, and Oculus

linkedseoul.com
3IT Components (Motors)
TypeHardware Sales
Description

Sales of brush DC motors, brushless DC motors, cylindrical DC motors, and linear AC motors for various applications

linkedseoul.com
4VR Cafe Operations
TypeManaged Services
Description

Offline VR entertainment through VR cafe franchise and directly operated locations

linkedseoul.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels8 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain, Infrastructure
Pricing details1 tier
1Freemium model with in-game currency purchases
ModelFreemiumBilling cadencePay-as-you-go
Notes

Core gameplay free; premium currency (ruby, gold) and items available for purchase. Payment through app store payment systems.

linkedseoul.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

YJM Games develops and publishes mobile games (titles including I Cannot Be A Hero, Once Heroes, NAN, Book of Dimension, Cart Battle, BladeX, BangYaBangYa, Jinhon for Kakao, Kingdom: Blood of Kings, Warrior! Mining Life Site, and Clan & Conquest) and VR/AR/MR content (Kart Chaser, Overtun, Smashing the Battle, Overturn: Revive) for global consumer and platform partners, while also manufacturing IT component motors (Brush DC, Brushless DC, Cylindrical DC, and Linear AC) for electronics industry buyers, and operating VR cafe franchise infrastructure through its parent LINKED Co., LTD.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Once Heroes reached 200,000 pre-registrations
+3 more records
Product overview1 text field

YJM Games operates as a mobile game publishing company with a diversified portfolio across three main business divisions: IT Components (motor manufacturing including Brush DC, Brushless DC, Cylindrical DC, and Linear AC motors), VR/AR/MR Content (including Seoul VR Startups acceleration program, VR game publishing, and YJM Games USA subsidiary), and Mobile Games (publishing both self-developed and partner-developed titles). The mobile game portfolio includes collection RPGs (I Cannot Be A Hero with 300+ heroes), turn-based RPGs (Once Heroes), action RPGs (NAN: The Prince's Whereabouts, BladeX, Kingdom: Blood of Kings), racing games (Cart Battle), dungeon shooters (BangYaBangYa), and VR titles (Overtun, Kart Chaser, Smashing the Battle). Products are distributed via Google Play, Apple App Store, One Store, Kakao Games, Steam, HTC Vive, and PICO platforms.

Product and service17 records
1I Cannot Be A Hero (mobile game)
CategoryMobile Game
Description

Mobile game title under YJM Games' mobile publishing catalog, targeting consumer gamers on Android and iOS devices via the Google Play, Apple App Store, One Store, and Kakao Games platforms.

2Once Heroes (mobile game)
CategoryMobile Game
Description

Mobile game title in YJM Games' mobile publishing catalog, released to consumer players on Android and iOS through major Korean and global app storefronts.

3NAN (mobile game)
CategoryMobile Game
Description

Mobile game title published by YJM Games, available to consumer gamers on Android and iOS storefronts.

4Book of Dimension (mobile game)
CategoryMobile Game
Description

Mobile game title under YJM Games' published catalog for consumer mobile gamers.

5Cart Battle (mobile game)
CategoryMobile Game
Description

Mobile game title published by YJM Games for consumer players on Android and iOS platforms.

6BladeX (mobile game)
CategoryMobile Game
Description

Mobile game title in YJM Games' mobile publishing catalog targeted at consumer mobile gamers.

7BangYaBangYa (mobile game)
CategoryMobile Game
Description

Mobile game title in YJM Games' mobile publishing catalog for consumer players on Android and iOS.

8Jinhon for Kakao (mobile game)
CategoryMobile Game
Description

Mobile game version published by YJM Games for the Kakao Games messaging/gaming platform and other major Korean app storefronts.

9Kingdom: Blood of Kings (mobile game)
CategoryMobile Game
Description

Mobile game title in YJM Games' mobile publishing catalog for consumer mobile gamers.

10Warrior! Mining Life Site (mobile game)
CategoryMobile Game
Description

Mobile game title published by YJM Games for consumer players on Android and iOS platforms.

11Clan & Conquest (mobile game)
CategoryMobile Game
Description

Mobile game title in YJM Games' mobile publishing catalog for consumer mobile gamers.

12Kart Chaser (VR game)
CategoryVR Game
Description

VR game title developed and published by YJM Games, targeted at VR headset owners on HTC Vive, Oculus, and PICO Store.

13Overtun (VR game)
CategoryVR Game
Description

VR game title in YJM Games' VR/AR/MR content catalog for VR headset users.

14Smashing the Battle (VR game)
CategoryVR Game
Description

VR game title developed and published by YJM Games, for players on HTC Vive, Oculus, and PICO Store.

15Overturn: Revive (VR game)
CategoryVR Game
Description

VR game title in YJM Games' VR/AR/MR content catalog, distributed on HTC Vive, Oculus, and PICO Store.

16IT Components — Brush DC, Brushless DC, Cylindrical DC, and Linear AC Motors
CategoryIT Components / Hardware
Description

Manufactured electromechanical motor product line including Brush DC, Brushless DC, Cylindrical DC, and Linear AC motors, sold by YJM Games to electronics OEMs and industrial buyers for integration into finished products.

17VR Café Operations via LINKED Co., LTD
CategoryVR Arcade Operations / Services
Description

VR café venue operations linked to YJM Games' VR/AR/MR content catalog through parent LINKED Co., LTD, providing physical locations where consumers can experience YJM Games' VR titles such as Kart Chaser, Overtun, Smashing the Battle, and Overturn: Revive.

Scale indicator9 records

Each record includes

Type, Value, Description, Source

Partnership14 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-02-29
Description

Development partnership for mobile game 'Kingdom: Blood of Kings' (킹덤: 왕가의 피). YJM Games publishing the game developed by Action Square. Global pre-registration reached 500,000 users.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-02-29
Description

Metaverse platform development partnership. Won Universe developing 'Overturn: Revive' published by YJM Games on PICO Store. Also partnered for NFT-P&E game 'Champions Arena' alpha test.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2024-02-29
Description

Partnership for non-face-to-face Taekwondo platform 'Step: Taekwondo' joint business contract.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-11-06
Description

Content distribution partnership for VR experiences. CJ 4DPLEX providing 4DX VR technology for VR content distribution.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-10-10
Description

Partnership through oneIMMERS joint venture. SURVIOS is a global top VR game developer. Joint offline VR cafe 'ENTER VR' business launched.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-01-09
Description

VR game publishing partnership for 'Smashing The Battle' HTC Vive version and 'Overtun'. Han Dae-hoon is a VR star developer from Mabinogi and Blade & Soul background.

7Juyeon Tech
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2016-12-15
Description

VR business MOU for VR cafe franchise operations. Joint venture established for offline VR business including VR cafe self-operated and franchise locations. YJM Games supplying VR games to Juyeon Tech VR cafes.

yjmgames.com
8Hongbin Network (China)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2016-11-18
Description

China VR strategic partnership for VR content publishing and distribution. Plans include Korea-China VR cafe and China theme park ventures. Hongbin Network is location-based VR platform leader in Shanghai.

yjmgames.com
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2016-11-07
Description

Collaboration event with 'I Can't Be a Hero' iOS launch featuring Spigen Korea products as in-game items and promotional partnership.

Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2016-09-09
Description

Iran mobile game publishing joint venture. First Korean game company to enter Iranian market. JV for localization and publishing of YJM Games titles in Iran and Middle East.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2016-08-22
Description

Joint venture for Seoul VR Startups (SVS) - VR incubation program. Gumi providing Tokyo VR Startups (TVS) network and operational know-how. YJM Games providing Korean VR talent and content scouting.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2016-08-17
Description

VR game publishing partnership with equity investment. Illion developing VR game for Sony PlayStation VR. YJM Games investing in Illion for VR publishing expansion.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2016-06-15
Description

Marketing partnership featuring YG's mascot character KRUNK as a hero in 'I Can't Be a Hero' mobile game.

Strategic tierMinorTypeOthersAnnounced on2016-06-09
Description

Climate refugee relief cooperation. YJM Games adding W-Foundation hero character in 'I Can't Be a Hero' for world natural conservation and climate refugee relief activities.

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Korean game developer (Black Desert Online). Larger Korean gaming incumbent operating across mobile and PC; comparable business model and Korean market dynamics to YJM.

TypeDirect peer
Description

Major Korean/Japanese online and mobile game publisher. Comparable as YJM's CEO Min Yongjae is a Nexon alumnus; both publish mobile and online games globally, though Nexon operates at significantly larger scale.

TypeDirect peer
Description

Korean mobile and online game publisher. Direct comparable — YJM publishes Jinhon for Kakao through Kakao Games' Korean distribution platform, and both companies compete in Korean mobile RPG/action game publishing.

TypeDirect peer
Description

Korean mobile game publisher also listed on KOSDAQ. Directly comparable to YJM Games: publishes mobile RPGs and action games globally, has partnered with YJM for Japan distribution of Kart Battle, and competes in the same Korean and global mobile gaming categories.

TypeEmerging player
Description

US-based VR game developer (Creed, Sprint Vector). Direct peer in VR game development and YJM's JV partner via oneIMMERS for the ENTER VR cafe business; comparable VR content strategy and location-based VR ambitions.

TypeDirect peer
Description

Korean mobile game developer and publisher (subsidiary of Gamevil). Comparable to YJM in mobile RPG and collectible card game publishing, with global distribution footprint and KOSDAQ/KOSPI listed status.

TypeBroad incumbent
Description

Major Korean game developer (Lineage franchise). Larger incumbent in the same Korean mobile/online gaming industry; competes for talent, IP partnerships, and Korean gamer wallet share.

TypeDirect peer
Description

Korean game developer/publisher (PUBG franchise). Comparable Korean game publisher with mobile publishing capabilities and global distribution; competes for similar mobile gaming wallet share and talent.

TypeDirect peer
Description

Japanese mobile game developer. Direct comparable and YJM's joint venture partner for Seoul VR Startups; both publish mobile RPGs and have VR content initiatives, providing cross-market comparability.

TypeDirect peer
Description

Korean mobile game developer (Uncharted Wars, Kingdom: Blood of Kings). Direct comparable in Korean mobile RPG genre; Action Square develops Kingdom: Blood of Kings which YJM publishes — both companies operate in the same niche.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration12 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries4 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment2 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

YJM Games

Mobile and VR Game Publishingyjmgames.com

YJM Games (LINKED Co., LTD), a KOSDAQ-listed Korean group, publishes mobile and VR games globally across 50+ countries and manufactures small DC/AC motors in China and Vietnam, serving mass-market gamers, VR platform users, and electronics manufacturers.

What YJM Games does

YJM Games Co., Ltd. (operating under parent LINKED Co., LTD, KOSDAQ ticker 193250) is a Seoul-headquartered, publicly listed Korean entertainment and technology group operating across three business divisions: mobile game publishing, VR/AR/MR content, and IT components manufacturing. Founded in 2011 by former Nexon business director Min Yongjae together with veterans from Netmarble, Nexon, and JCE, the company has scaled to global publishing across 50+ countries and operates manufacturing facilities in Weihai and Liaocheng (China) and Vinh Phuc (Vietnam), with a US subsidiary (YJM Games USA, Los Angeles) supporting VR investment and content acquisition.

The product portfolio spans freemium mobile RPGs, action, racing, and VR titles (e.g., Once Heroes, I Cannot Be A Hero, NAN: The Prince's Whereabouts, BladeX, BangYaBangYa, Kingdom: Blood of Kings, Overtun, Kart Chaser, Smashing the Battle), distributed via Google Play, Apple App Store, One Store, Kakao Games, Steam, HTC Vive, Oculus, PICO Store, and Microsoft Store. The VR division (YJM VR, formerly YJM Entertainment) is anchored by the Seoul VR Startups accelerator (a JV with Japan's gumi Inc.) and the oneIMMERS JV with SURVIOS for offline VR cafe operations, while the IT components division supplies Brush DC, Brushless DC, Cylindrical DC, and Linear AC motors primarily for haptic and industrial applications.

The company monetizes through freemium mobile in-app purchases (currencies, characters, items), one-time VR game licenses across Steam and VR storefronts, hardware sales from the motor business, and managed VR cafe operations (self-operated and franchise, in partnership with Juyeon Tech). CJ Corporation is the largest disclosed shareholder at 40.1% as of July 2018, with no AI/ML capabilities, US exchange listing, or recent (post-2015) audited revenue figures disclosed in the available data.

YJM Games firmographics

Firmographics
Name
YJM Games
Legal name
YJM Games Co., Ltd.
Website
https://yjmgames.com
Company type
Public
Founded year
2011
Operating status
Operating
Short description
YJM Games (LINKED Co., LTD), a KOSDAQ-listed Korean group, publishes mobile and VR games globally across 50+ countries and manufactures small DC/AC motors in China and Vietnam, serving mass-market gamers, VR platform users, and electronics manufacturers.
Ownership category
akta.pro rank

YJM Games industry classification

Industry
Product category
Mobile and VR Game Publishing
NAICS
Software Publishers (51321), Doll, Toy, and Game Manufacturing (33993)
akta.pro primary industry
Strategy/4X/Management Game Studios (MPAFAAAK)
akta.pro secondary industry
Digital Game Marketplaces & Item Economies (NFT/Skins/Trading) (BPAMAKAJ)

Keywords

  • Mobile game publishing
  • VR game development
  • IT component manufacturing
  • VR arcade operations
  • Immersive content

Where YJM Games is headquartered

Location

Headquarters

HQ city
Seoul
HQ country
South Korea
HQ region
Asia

Offices6 records

Markets served

YJM Games business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain, Infrastructure

Revenue model

  1. Mobile Game Publishing: Revenue from publishing mobile games globally through app stores, including in-game currency sales (ruby, gold), character/item purchases, and premium content
  2. VR Game Publishing and Development: Revenue from publishing and developing VR games for platforms including Steam, HTC Vive, and Oculus
  3. IT Components (Motors): Sales of brush DC motors, brushless DC motors, cylindrical DC motors, and linear AC motors for various applications
  4. VR Cafe Operations: Offline VR entertainment through VR cafe franchise and directly operated locations

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFreemium model with in-game currency purchases

Go-to-market motion2 records

Distribution channels8 records

Marketing channels7 records

YJM Games product offering

Product offering

Core offering

YJM Games develops and publishes mobile games (titles including I Cannot Be A Hero, Once Heroes, NAN, Book of Dimension, Cart Battle, BladeX, BangYaBangYa, Jinhon for Kakao, Kingdom: Blood of Kings, Warrior! Mining Life Site, and Clan & Conquest) and VR/AR/MR content (Kart Chaser, Overtun, Smashing the Battle, Overturn: Revive) for global consumer and platform partners, while also manufacturing IT component motors (Brush DC, Brushless DC, Cylindrical DC, and Linear AC) for electronics industry buyers, and operating VR cafe franchise infrastructure through its parent LINKED Co., LTD.

Product overview

YJM Games operates as a mobile game publishing company with a diversified portfolio across three main business divisions: IT Components (motor manufacturing including Brush DC, Brushless DC, Cylindrical DC, and Linear AC motors), VR/AR/MR Content (including Seoul VR Startups acceleration program, VR game publishing, and YJM Games USA subsidiary), and Mobile Games (publishing both self-developed and partner-developed titles). The mobile game portfolio includes collection RPGs (I Cannot Be A Hero with 300+ heroes), turn-based RPGs (Once Heroes), action RPGs (NAN: The Prince's Whereabouts, BladeX, Kingdom: Blood of Kings), racing games (Cart Battle), dungeon shooters (BangYaBangYa), and VR titles (Overtun, Kart Chaser, Smashing the Battle). Products are distributed via Google Play, Apple App Store, One Store, Kakao Games, Steam, HTC Vive, and PICO platforms.

Differentiator

Problem solved

Functional benefit

Products and services

  • I Cannot Be A Hero (mobile game) Mobile game title under YJM Games' mobile publishing catalog, targeting consumer gamers on Android and iOS devices via the Google Play, Apple App Store, One Store, and Kakao Games platforms.
  • Once Heroes (mobile game) Mobile game title in YJM Games' mobile publishing catalog, released to consumer players on Android and iOS through major Korean and global app storefronts.
  • NAN (mobile game) Mobile game title published by YJM Games, available to consumer gamers on Android and iOS storefronts.
  • Book of Dimension (mobile game) Mobile game title under YJM Games' published catalog for consumer mobile gamers.
  • Cart Battle (mobile game) Mobile game title published by YJM Games for consumer players on Android and iOS platforms.
  • BladeX (mobile game) Mobile game title in YJM Games' mobile publishing catalog targeted at consumer mobile gamers.
  • BangYaBangYa (mobile game) Mobile game title in YJM Games' mobile publishing catalog for consumer players on Android and iOS.
  • Jinhon for Kakao (mobile game) Mobile game version published by YJM Games for the Kakao Games messaging/gaming platform and other major Korean app storefronts.
  • Kingdom: Blood of Kings (mobile game) Mobile game title in YJM Games' mobile publishing catalog for consumer mobile gamers.
  • Warrior! Mining Life Site (mobile game) Mobile game title published by YJM Games for consumer players on Android and iOS platforms.
  • Clan & Conquest (mobile game) Mobile game title in YJM Games' mobile publishing catalog for consumer mobile gamers.
  • Kart Chaser (VR game) VR game title developed and published by YJM Games, targeted at VR headset owners on HTC Vive, Oculus, and PICO Store.
  • Overtun (VR game) VR game title in YJM Games' VR/AR/MR content catalog for VR headset users.
  • Smashing the Battle (VR game) VR game title developed and published by YJM Games, for players on HTC Vive, Oculus, and PICO Store.
  • Overturn: Revive (VR game) VR game title in YJM Games' VR/AR/MR content catalog, distributed on HTC Vive, Oculus, and PICO Store.
  • IT Components — Brush DC, Brushless DC, Cylindrical DC, and Linear AC Motors Manufactured electromechanical motor product line including Brush DC, Brushless DC, Cylindrical DC, and Linear AC motors, sold by YJM Games to electronics OEMs and industrial buyers for integration into finished products.
  • VR Café Operations via LINKED Co., LTD VR café venue operations linked to YJM Games' VR/AR/MR content catalog through parent LINKED Co., LTD, providing physical locations where consumers can experience YJM Games' VR titles such as Kart Chaser, Overtun, Smashing the Battle, and Overturn: Revive.

Quantifiable outcome

  • Once Heroes reached 200,000 pre-registrations
  • +3 more outcomes

Companies that use YJM Games

Customer profile

Named customers5 records

Segments4 records

Ideal customer profiles3 records

YJM Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration12 records

Feature4 records

YJM Games partnerships and signals

Strategic signal

Partnerships

14 partnerships are on record, tiered core and minor.

  • Action SquarecoreStrategic or Co-development Partner · 29 February 2024Development partnership for mobile game 'Kingdom: Blood of Kings' (킹덤: 왕가의 피). YJM Games publishing the game developed by Action Square. Global pre-registration reached 500,000 users.
  • Won UniversecoreStrategic or Co-development Partner · 29 February 2024Metaverse platform development partnership. Won Universe developing 'Overturn: Revive' published by YJM Games on PICO Store. Also partnered for NFT-P&E game 'Champions Arena' alpha test.
  • One UniverseminorStrategic or Co-development Partner · 29 February 2024Partnership for non-face-to-face Taekwondo platform 'Step: Taekwondo' joint business contract.
  • CJ 4DPLEX (4DX VR)minorStrategic or Co-development Partner · 6 November 2017Content distribution partnership for VR experiences. CJ 4DPLEX providing 4DX VR technology for VR content distribution.
  • SURVIOScoreStrategic or Co-development Partner · 10 October 2017Partnership through oneIMMERS joint venture. SURVIOS is a global top VR game developer. Joint offline VR cafe 'ENTER VR' business launched.
  • StudioHG (Han Dae-hoon)coreStrategic or Co-development Partner · 9 January 2017VR game publishing partnership for 'Smashing The Battle' HTC Vive version and 'Overtun'. Han Dae-hoon is a VR star developer from Mabinogi and Blade & Soul background.
  • Juyeon TechcoreStrategic or Co-development Partner · 15 December 2016VR business MOU for VR cafe franchise operations. Joint venture established for offline VR business including VR cafe self-operated and franchise locations. YJM Games supplying VR games to Juyeon Tech VR cafes.
  • Hongbin Network (China)coreStrategic or Co-development Partner · 18 November 2016China VR strategic partnership for VR content publishing and distribution. Plans include Korea-China VR cafe and China theme park ventures. Hongbin Network is location-based VR platform leader in Shanghai.
  • Spigen KoreaminorGTM or Marketing Partner · 7 November 2016Collaboration event with 'I Can't Be a Hero' iOS launch featuring Spigen Korea products as in-game items and promotional partnership.
  • BitaPardaz (Iran)minorChannel Partner/ Reseller/ Distributor · 9 September 2016Iran mobile game publishing joint venture. First Korean game company to enter Iranian market. JV for localization and publishing of YJM Games titles in Iran and Middle East.
  • Gumi (Japan)coreStrategic or Co-development Partner · 22 August 2016Joint venture for Seoul VR Startups (SVS) - VR incubation program. Gumi providing Tokyo VR Startups (TVS) network and operational know-how. YJM Games providing Korean VR talent and content scouting.
  • IllioncoreStrategic or Co-development Partner · 17 August 2016VR game publishing partnership with equity investment. Illion developing VR game for Sony PlayStation VR. YJM Games investing in Illion for VR publishing expansion.
  • YG EntertainmentminorGTM or Marketing Partner · 15 June 2016Marketing partnership featuring YG's mascot character KRUNK as a hero in 'I Can't Be a Hero' mobile game.
  • W-FoundationminorOthers · 9 June 2016Climate refugee relief cooperation. YJM Games adding W-Foundation hero character in 'I Can't Be a Hero' for world natural conservation and climate refugee relief activities.

Scale indicators9 records

Recent moves8 records

Expansion highlights6 records

YJM Games competitors and assessment

Company assessment

Broad incumbents

  • Pearl Abyss: Korean game developer (Black Desert Online). Larger Korean gaming incumbent operating across mobile and PC; comparable business model and Korean market dynamics to YJM.
  • NCSoft: Major Korean game developer (Lineage franchise). Larger incumbent in the same Korean mobile/online gaming industry; competes for talent, IP partnerships, and Korean gamer wallet share.

Direct peers

  • Nexon: Major Korean/Japanese online and mobile game publisher. Comparable as YJM's CEO Min Yongjae is a Nexon alumnus; both publish mobile and online games globally, though Nexon operates at significantly larger scale.
  • Kakao Games: Korean mobile and online game publisher. Direct comparable — YJM publishes Jinhon for Kakao through Kakao Games' Korean distribution platform, and both companies compete in Korean mobile RPG/action game publishing.
  • Netmarble: Korean mobile game publisher also listed on KOSDAQ. Directly comparable to YJM Games: publishes mobile RPGs and action games globally, has partnered with YJM for Japan distribution of Kart Battle, and competes in the same Korean and global mobile gaming categories.
  • Com2uS: Korean mobile game developer and publisher (subsidiary of Gamevil). Comparable to YJM in mobile RPG and collectible card game publishing, with global distribution footprint and KOSDAQ/KOSPI listed status.
  • Krafton: Korean game developer/publisher (PUBG franchise). Comparable Korean game publisher with mobile publishing capabilities and global distribution; competes for similar mobile gaming wallet share and talent.
  • gumi Inc. Japanese mobile game developer. Direct comparable and YJM's joint venture partner for Seoul VR Startups; both publish mobile RPGs and have VR content initiatives, providing cross-market comparability.
  • Action Square: Korean mobile game developer (Uncharted Wars, Kingdom: Blood of Kings). Direct comparable in Korean mobile RPG genre; Action Square develops Kingdom: Blood of Kings which YJM publishes — both companies operate in the same niche.

Emerging players

  • SURVIOS: US-based VR game developer (Creed, Sprint Vector). Direct peer in VR game development and YJM's JV partner via oneIMMERS for the ENTER VR cafe business; comparable VR content strategy and location-based VR ambitions.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

YJM Games social profiles

Digital presence

YJM Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

YJM Games leadership team

Management profile

Number of profiles

Profiles1 record

YJM Games subsidiaries and ownership

Company hierarchy

Subsidiaries4 records

YJM Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

YJM Games M&A and investment

M&A and investment

M&A

Investments2 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about YJM Games

What does YJM Games do?

YJM Games develops and publishes mobile games (titles including I Cannot Be A Hero, Once Heroes, NAN, Book of Dimension, Cart Battle, BladeX, BangYaBangYa, Jinhon for Kakao, Kingdom: Blood of Kings, Warrior! Mining Life Site, and Clan & Conquest) and VR/AR/MR content (Kart Chaser, Overtun, Smashing the Battle, Overturn: Revive) for global consumer and platform partners, while also manufacturing IT component motors (Brush DC, Brushless DC, Cylindrical DC, and Linear AC) for electronics industry buyers, and operating VR cafe franchise infrastructure through its parent LINKED Co., LTD.

Is YJM Games a public or private company?

YJM Games is a public company. It is classified as public and is currently operating.

When was YJM Games founded?

YJM Games was founded in 2011.

Where is YJM Games based?

YJM Games is headquartered in Seoul, South Korea, in the Asia region.

How does YJM Games make money?

Four revenue lines are on record. Mobile Game Publishing is the primary driver. The others are VR Game Publishing and Development, IT Components (Motors) and VR Cafe Operations.

Who are YJM Games's main competitors?

Broad incumbents on record are Pearl Abyss and NCSoft. Direct peers are Nexon, Kakao Games, Netmarble, Com2uS, Krafton, gumi Inc. and Action Square. SURVIOS is listed as an emerging player.

Does YJM Games have an API?

No public API is recorded for YJM Games.

What industry is YJM Games in?

YJM Games's product category is Mobile and VR Game Publishing. Its primary akta.pro industry code is MPAFAAAK, Strategy/4X/Management Game Studios, with a secondary code of BPAMAKAJ, Digital Game Marketplaces & Item Economies (NFT/Skins/Trading). Its NAICS code is 51321.

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