YJM Games
YJM Games (LINKED Co., LTD), a KOSDAQ-listed Korean group, publishes mobile and VR games globally across 50+ countries and manufactures small DC/AC motors in China and Vietnam, serving mass-market gamers, VR platform users, and electronics manufacturers.
- Company typePublic
- Founded2011
- HeadquartersSeoul, South Korea
- Headcount—
- GTM typeB2B and B2C
- OfferingSoftware
What YJM Games does
YJM Games Co., Ltd. (operating under parent LINKED Co., LTD, KOSDAQ ticker 193250) is a Seoul-headquartered, publicly listed Korean entertainment and technology group operating across three business divisions: mobile game publishing, VR/AR/MR content, and IT components manufacturing. Founded in 2011 by former Nexon business director Min Yongjae together with veterans from Netmarble, Nexon, and JCE, the company has scaled to global publishing across 50+ countries and operates manufacturing facilities in Weihai and Liaocheng (China) and Vinh Phuc (Vietnam), with a US subsidiary (YJM Games USA, Los Angeles) supporting VR investment and content acquisition.
The product portfolio spans freemium mobile RPGs, action, racing, and VR titles (e.g., Once Heroes, I Cannot Be A Hero, NAN: The Prince's Whereabouts, BladeX, BangYaBangYa, Kingdom: Blood of Kings, Overtun, Kart Chaser, Smashing the Battle), distributed via Google Play, Apple App Store, One Store, Kakao Games, Steam, HTC Vive, Oculus, PICO Store, and Microsoft Store. The VR division (YJM VR, formerly YJM Entertainment) is anchored by the Seoul VR Startups accelerator (a JV with Japan's gumi Inc.) and the oneIMMERS JV with SURVIOS for offline VR cafe operations, while the IT components division supplies Brush DC, Brushless DC, Cylindrical DC, and Linear AC motors primarily for haptic and industrial applications.
The company monetizes through freemium mobile in-app purchases (currencies, characters, items), one-time VR game licenses across Steam and VR storefronts, hardware sales from the motor business, and managed VR cafe operations (self-operated and franchise, in partnership with Juyeon Tech). CJ Corporation is the largest disclosed shareholder at 40.1% as of July 2018, with no AI/ML capabilities, US exchange listing, or recent (post-2015) audited revenue figures disclosed in the available data.
YJM Games firmographics
Firmographics- Name
- YJM Games
- Legal name
- YJM Games Co., Ltd.
- Website
- https://yjmgames.com
- Company type
- Public
- Founded year
- 2011
- Operating status
- Operating
- Short description
- YJM Games (LINKED Co., LTD), a KOSDAQ-listed Korean group, publishes mobile and VR games globally across 50+ countries and manufactures small DC/AC motors in China and Vietnam, serving mass-market gamers, VR platform users, and electronics manufacturers.
- Ownership category
- akta.pro rank
YJM Games industry classification
Industry- Product category
- Mobile and VR Game Publishing
- NAICS
- Software Publishers (51321), Doll, Toy, and Game Manufacturing (33993)
- akta.pro primary industry
- Strategy/4X/Management Game Studios (MPAFAAAK)
- akta.pro secondary industry
- Digital Game Marketplaces & Item Economies (NFT/Skins/Trading) (BPAMAKAJ)
Keywords
Where YJM Games is headquartered
LocationHeadquarters
- HQ city
- Seoul
- HQ country
- South Korea
- HQ region
- Asia
Offices6 records
Markets served
YJM Games business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain, Infrastructure
Revenue model
- Mobile Game Publishing: Revenue from publishing mobile games globally through app stores, including in-game currency sales (ruby, gold), character/item purchases, and premium content
- VR Game Publishing and Development: Revenue from publishing and developing VR games for platforms including Steam, HTC Vive, and Oculus
- IT Components (Motors): Sales of brush DC motors, brushless DC motors, cylindrical DC motors, and linear AC motors for various applications
- VR Cafe Operations: Offline VR entertainment through VR cafe franchise and directly operated locations
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Freemium model with in-game currency purchases |
Go-to-market motion2 records
Distribution channels8 records
Marketing channels7 records
YJM Games product offering
Product offeringCore offering
YJM Games develops and publishes mobile games (titles including I Cannot Be A Hero, Once Heroes, NAN, Book of Dimension, Cart Battle, BladeX, BangYaBangYa, Jinhon for Kakao, Kingdom: Blood of Kings, Warrior! Mining Life Site, and Clan & Conquest) and VR/AR/MR content (Kart Chaser, Overtun, Smashing the Battle, Overturn: Revive) for global consumer and platform partners, while also manufacturing IT component motors (Brush DC, Brushless DC, Cylindrical DC, and Linear AC) for electronics industry buyers, and operating VR cafe franchise infrastructure through its parent LINKED Co., LTD.
Product overview
YJM Games operates as a mobile game publishing company with a diversified portfolio across three main business divisions: IT Components (motor manufacturing including Brush DC, Brushless DC, Cylindrical DC, and Linear AC motors), VR/AR/MR Content (including Seoul VR Startups acceleration program, VR game publishing, and YJM Games USA subsidiary), and Mobile Games (publishing both self-developed and partner-developed titles). The mobile game portfolio includes collection RPGs (I Cannot Be A Hero with 300+ heroes), turn-based RPGs (Once Heroes), action RPGs (NAN: The Prince's Whereabouts, BladeX, Kingdom: Blood of Kings), racing games (Cart Battle), dungeon shooters (BangYaBangYa), and VR titles (Overtun, Kart Chaser, Smashing the Battle). Products are distributed via Google Play, Apple App Store, One Store, Kakao Games, Steam, HTC Vive, and PICO platforms.
Differentiator
Problem solved
Functional benefit
Products and services
- I Cannot Be A Hero (mobile game) Mobile game title under YJM Games' mobile publishing catalog, targeting consumer gamers on Android and iOS devices via the Google Play, Apple App Store, One Store, and Kakao Games platforms.
- Once Heroes (mobile game) Mobile game title in YJM Games' mobile publishing catalog, released to consumer players on Android and iOS through major Korean and global app storefronts.
- NAN (mobile game) Mobile game title published by YJM Games, available to consumer gamers on Android and iOS storefronts.
- Book of Dimension (mobile game) Mobile game title under YJM Games' published catalog for consumer mobile gamers.
- Cart Battle (mobile game) Mobile game title published by YJM Games for consumer players on Android and iOS platforms.
- BladeX (mobile game) Mobile game title in YJM Games' mobile publishing catalog targeted at consumer mobile gamers.
- BangYaBangYa (mobile game) Mobile game title in YJM Games' mobile publishing catalog for consumer players on Android and iOS.
- Jinhon for Kakao (mobile game) Mobile game version published by YJM Games for the Kakao Games messaging/gaming platform and other major Korean app storefronts.
- Kingdom: Blood of Kings (mobile game) Mobile game title in YJM Games' mobile publishing catalog for consumer mobile gamers.
- Warrior! Mining Life Site (mobile game) Mobile game title published by YJM Games for consumer players on Android and iOS platforms.
- Clan & Conquest (mobile game) Mobile game title in YJM Games' mobile publishing catalog for consumer mobile gamers.
- Kart Chaser (VR game) VR game title developed and published by YJM Games, targeted at VR headset owners on HTC Vive, Oculus, and PICO Store.
- Overtun (VR game) VR game title in YJM Games' VR/AR/MR content catalog for VR headset users.
- Smashing the Battle (VR game) VR game title developed and published by YJM Games, for players on HTC Vive, Oculus, and PICO Store.
- Overturn: Revive (VR game) VR game title in YJM Games' VR/AR/MR content catalog, distributed on HTC Vive, Oculus, and PICO Store.
- IT Components — Brush DC, Brushless DC, Cylindrical DC, and Linear AC Motors Manufactured electromechanical motor product line including Brush DC, Brushless DC, Cylindrical DC, and Linear AC motors, sold by YJM Games to electronics OEMs and industrial buyers for integration into finished products.
- VR Café Operations via LINKED Co., LTD VR café venue operations linked to YJM Games' VR/AR/MR content catalog through parent LINKED Co., LTD, providing physical locations where consumers can experience YJM Games' VR titles such as Kart Chaser, Overtun, Smashing the Battle, and Overturn: Revive.
Quantifiable outcome
- Once Heroes reached 200,000 pre-registrations
- +3 more outcomes
Companies that use YJM Games
Customer profileNamed customers5 records
Segments4 records
Ideal customer profiles3 records
YJM Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration12 records
Feature4 records
YJM Games partnerships and signals
Strategic signalPartnerships
14 partnerships are on record, tiered core and minor.
- Action SquarecoreDevelopment partnership for mobile game 'Kingdom: Blood of Kings' (킹덤: 왕가의 피). YJM Games publishing the game developed by Action Square. Global pre-registration reached 500,000 users.
- Won UniversecoreMetaverse platform development partnership. Won Universe developing 'Overturn: Revive' published by YJM Games on PICO Store. Also partnered for NFT-P&E game 'Champions Arena' alpha test.
- One UniverseminorPartnership for non-face-to-face Taekwondo platform 'Step: Taekwondo' joint business contract.
- CJ 4DPLEX (4DX VR)minorContent distribution partnership for VR experiences. CJ 4DPLEX providing 4DX VR technology for VR content distribution.
- SURVIOScorePartnership through oneIMMERS joint venture. SURVIOS is a global top VR game developer. Joint offline VR cafe 'ENTER VR' business launched.
- StudioHG (Han Dae-hoon)coreVR game publishing partnership for 'Smashing The Battle' HTC Vive version and 'Overtun'. Han Dae-hoon is a VR star developer from Mabinogi and Blade & Soul background.
- Juyeon TechcoreVR business MOU for VR cafe franchise operations. Joint venture established for offline VR business including VR cafe self-operated and franchise locations. YJM Games supplying VR games to Juyeon Tech VR cafes.
- Hongbin Network (China)coreChina VR strategic partnership for VR content publishing and distribution. Plans include Korea-China VR cafe and China theme park ventures. Hongbin Network is location-based VR platform leader in Shanghai.
- Spigen KoreaminorCollaboration event with 'I Can't Be a Hero' iOS launch featuring Spigen Korea products as in-game items and promotional partnership.
- BitaPardaz (Iran)minorIran mobile game publishing joint venture. First Korean game company to enter Iranian market. JV for localization and publishing of YJM Games titles in Iran and Middle East.
- Gumi (Japan)coreJoint venture for Seoul VR Startups (SVS) - VR incubation program. Gumi providing Tokyo VR Startups (TVS) network and operational know-how. YJM Games providing Korean VR talent and content scouting.
- IllioncoreVR game publishing partnership with equity investment. Illion developing VR game for Sony PlayStation VR. YJM Games investing in Illion for VR publishing expansion.
- YG EntertainmentminorMarketing partnership featuring YG's mascot character KRUNK as a hero in 'I Can't Be a Hero' mobile game.
- W-FoundationminorClimate refugee relief cooperation. YJM Games adding W-Foundation hero character in 'I Can't Be a Hero' for world natural conservation and climate refugee relief activities.
Scale indicators9 records
Recent moves8 records
Expansion highlights6 records
YJM Games competitors and assessment
Company assessmentBroad incumbents
- Pearl Abyss: Korean game developer (Black Desert Online). Larger Korean gaming incumbent operating across mobile and PC; comparable business model and Korean market dynamics to YJM.
- NCSoft: Major Korean game developer (Lineage franchise). Larger incumbent in the same Korean mobile/online gaming industry; competes for talent, IP partnerships, and Korean gamer wallet share.
Direct peers
- Nexon: Major Korean/Japanese online and mobile game publisher. Comparable as YJM's CEO Min Yongjae is a Nexon alumnus; both publish mobile and online games globally, though Nexon operates at significantly larger scale.
- Kakao Games: Korean mobile and online game publisher. Direct comparable — YJM publishes Jinhon for Kakao through Kakao Games' Korean distribution platform, and both companies compete in Korean mobile RPG/action game publishing.
- Netmarble: Korean mobile game publisher also listed on KOSDAQ. Directly comparable to YJM Games: publishes mobile RPGs and action games globally, has partnered with YJM for Japan distribution of Kart Battle, and competes in the same Korean and global mobile gaming categories.
- Com2uS: Korean mobile game developer and publisher (subsidiary of Gamevil). Comparable to YJM in mobile RPG and collectible card game publishing, with global distribution footprint and KOSDAQ/KOSPI listed status.
- Krafton: Korean game developer/publisher (PUBG franchise). Comparable Korean game publisher with mobile publishing capabilities and global distribution; competes for similar mobile gaming wallet share and talent.
- gumi Inc. Japanese mobile game developer. Direct comparable and YJM's joint venture partner for Seoul VR Startups; both publish mobile RPGs and have VR content initiatives, providing cross-market comparability.
- Action Square: Korean mobile game developer (Uncharted Wars, Kingdom: Blood of Kings). Direct comparable in Korean mobile RPG genre; Action Square develops Kingdom: Blood of Kings which YJM publishes — both companies operate in the same niche.
Emerging players
- SURVIOS: US-based VR game developer (Creed, Sprint Vector). Direct peer in VR game development and YJM's JV partner via oneIMMERS for the ENTER VR cafe business; comparable VR content strategy and location-based VR ambitions.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
YJM Games social profiles
Digital presenceYJM Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
YJM Games leadership team
Management profileNumber of profiles
Profiles1 record
YJM Games subsidiaries and ownership
Company hierarchySubsidiaries4 records
YJM Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
YJM Games M&A and investment
M&A and investmentM&A
Investments2 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about YJM Games
What does YJM Games do?
YJM Games develops and publishes mobile games (titles including I Cannot Be A Hero, Once Heroes, NAN, Book of Dimension, Cart Battle, BladeX, BangYaBangYa, Jinhon for Kakao, Kingdom: Blood of Kings, Warrior! Mining Life Site, and Clan & Conquest) and VR/AR/MR content (Kart Chaser, Overtun, Smashing the Battle, Overturn: Revive) for global consumer and platform partners, while also manufacturing IT component motors (Brush DC, Brushless DC, Cylindrical DC, and Linear AC) for electronics industry buyers, and operating VR cafe franchise infrastructure through its parent LINKED Co., LTD.
Is YJM Games a public or private company?
YJM Games is a public company. It is classified as public and is currently operating.
When was YJM Games founded?
YJM Games was founded in 2011.
Where is YJM Games based?
YJM Games is headquartered in Seoul, South Korea, in the Asia region.
How does YJM Games make money?
Four revenue lines are on record. Mobile Game Publishing is the primary driver. The others are VR Game Publishing and Development, IT Components (Motors) and VR Cafe Operations.
Who are YJM Games's main competitors?
Broad incumbents on record are Pearl Abyss and NCSoft. Direct peers are Nexon, Kakao Games, Netmarble, Com2uS, Krafton, gumi Inc. and Action Square. SURVIOS is listed as an emerging player.
Does YJM Games have an API?
No public API is recorded for YJM Games.
What industry is YJM Games in?
YJM Games's product category is Mobile and VR Game Publishing. Its primary akta.pro industry code is MPAFAAAK, Strategy/4X/Management Game Studios, with a secondary code of BPAMAKAJ, Digital Game Marketplaces & Item Economies (NFT/Skins/Trading). Its NAICS code is 51321.