codeCampus
codeCampus is a California-based edtech company that delivers turnkey PK-8 STEAM education through its STEAMHub curriculum platform (759 lessons across 32 courses) and deploys Resident STEAM Expert instructors into partner schools and districts, primarily in California.
- Company typePrivate
- Founded2017
- HeadquartersIrvine, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What codeCampus does
codeCampus (Codecampus LLC) is a Newport Beach, California-based edtech company that delivers PK-8 STEAM education through two complementary offerings. Its flagship product, STEAMHub, is a web-based turnkey lesson plan library with 32 courses across six categories (Art & Design, Computer Science Immersion, Computer Literacy, Coding Explorations, Engineering & Robotics, and E-Sports) totaling 759 lessons, with interactive tutorials, illustrative teacher guides, assessments, and alignment to CCSS, CSTA, ISTE, and NGSS standards. The platform integrates with third-party educational tools including Minecraft EDU, Scratch/Scratch Jr., Virtual Reality, LEGO Spike, Ozobots, Drones, and Arduino to support hands-on instruction.
The company's second offering, On-Site Programs, deploys codeCampus-trained instructors as Resident STEAM Experts into partner K-8 schools, delivering approximately 40 minutes per week of in-classroom STEAM instruction. This on-site layer is positioned alongside ASES (After-School Education and Safety) and ELO (Expanded Learning Opportunity) program channels. The business model is anchored on annual site license subscriptions covering all staff and students at a school or district (with pricing quote-based and not publicly disclosed), supplemented by managed-services revenue from the on-site instruction program. A 40-lesson free demo tier supports a product-led top-of-funnel motion.
codeCampus primarily serves K-8 public and private schools and districts, with a sales-led, direct-engagement go-to-market concentrated in California (Orange County and surrounding areas), supported by named district relationships including Newport Mesa Unified, Pleasant Valley, and Capistrano Unified. The company holds FERPA, COPPA, CMMC Level 1, and WCAG 2.1 Level AA certifications relevant to U.S. K-12 procurement. The company is privately held with no disclosed funding rounds and operates with 11-50 employees under founder and CEO Raj Sidhu.
codeCampus firmographics
Firmographics- Name
- codeCampus
- Legal name
- Codecampus LLC
- Website
- https://codecampus.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- codeCampus is a California-based edtech company that delivers turnkey PK-8 STEAM education through its STEAMHub curriculum platform (759 lessons across 32 courses) and deploys Resident STEAM Expert instructors into partner schools and districts, primarily in California.
- Ownership category
- akta.pro rank
codeCampus industry classification
Industry- Product category
- K-8 STEAM Education
- NAICS
- Computer Training (61142), Educational Support Services (61171)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Teacher-Led Digital Lesson Packages & Instructional Resources (EDAFACAL)
- akta.pro secondary industries
- K–12 Instructional Design & Curriculum Development Services (EDAGAKAA), Robotics & Engineering Summer Camps / Bootcamps (EDAMADAF), Coding, Game Design & Computer Science Camps (EDAMALAD), Training Delivery Providers (In-Person, Virtual, Train-the-Trainer) (BPACANAM)
Keywords
Where codeCampus is headquartered
LocationHeadquarters
- HQ city
- Irvine
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
codeCampus business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales
Revenue model
- Site License Subscriptions: Annual flat-rate site license covering all staff and students at a school or district for a full year. Includes curriculum access, professional development, and coaching support. This is the primary revenue stream.
- On-Site Instruction Services: codeCampus provides trained instructors who are assigned to schools as Resident STEAM Experts, delivering in-person STEAM instruction throughout the school year. Instructors push into classrooms for approximately 40 minutes per week.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Site License - Annual flat fee covering all staff and students |
| Freemium | Others | Free Demo - 40 guided coding lessons |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels6 records
codeCampus product offering
Product offeringCore offering
codeCampus sells STEAMHub, a turnkey PK-8 STEAM lesson plan library delivering 32 courses across 6 categories (computer science, engineering, AI, digital arts, digital literacy, and math) via interactive tutorials, teacher guides, assessments, and standards-aligned curriculum. The company also offers On-Site Programs, assigning trained instructors to schools to teach STEAM classes alongside site-licensed teachers. Customers access both offerings via annual site license subscriptions for the platform and managed service engagements for in-person instruction.
Product overview
codeCampus offers a dual approach to STEAM education: a SaaS platform called STEAMHub providing a turnkey PK-8 lesson plan library with 32 courses across six categories (Art & Design, Computer Science Immersion, Computer Literacy, Coding Explorations, Engineering & Robotics, and E-Sports), and On-Site Programs delivering expert-led in-person instruction through codeCampus-trained instructors assigned to K-8 schools. The STEAMHub platform includes interactive tutorials, teacher guides, assessments, and standards alignment, while On-Site Programs provide in-classroom instruction for coding, digital art, and engineering. A free demo account offering 40 guided lessons is available for educators to trial the curriculum.
Differentiator
Problem solved
Functional benefit
Brands
- STEAMHub: A turnkey PK-8 STEAM lesson plan library offering interactive tutorials, teacher guides, and standards-aligned curriculum for Arts, Coding, and Engineering lessons.
Products and services
- STEAMHub STEAMHub is a turnkey PK-8 STEAM lesson plan library providing 32 courses across 6 categories (computer science, engineering, AI, digital arts, digital literacy, and math) with interactive tutorials, teacher guides, assessments, and answer keys, all aligned to CCSS, CSTA, ISTE, and NGSS standards. It is licensed to K-8 schools, districts, expanded learning programs, and libraries via annual flat-rate site licenses, with a free 40-lesson demo available online.
- On-Site Programs On-Site Programs are a managed STEAM instruction service in which codeCampus assigns trained instructors to schools and program sites to teach STEAM classes alongside site-licensed teachers. The service is targeted at K-8 schools, expanded learning programs, and other sites that need qualified STEAM teaching staff but face hiring or certification constraints.
Quantifiable outcome
- Thousands of classrooms, after school programs, maker spaces, and libraries using the platform across the United States
Companies that use codeCampus
Customer profileNamed customers5 records
Segments4 records
Ideal customer profiles3 records
codeCampus technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
codeCampus partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Los Angeles TimesminorThe company was featured in the Los Angeles Times, highlighting its in-school computer science program at Del Obispo Elementary in Capistrano Unified School District. This represents earned media coverage rather than a formal partnership arrangement.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
codeCampus competitors and assessment
Company assessmentDirect peers
- Tynker: Tynker is a leading K-12 coding and STEAM curriculum platform offering self-paced courses, teacher tools, and classroom management. It directly overlaps with codeCampus's STEAMHub coding, engineering, and robotics tracks and serves the same K-8 buyer.
- Code.org: Code.org provides free K-12 computer science curricula and professional development to U.S. schools. It competes head-on with codeCampus's computer science immersion courses and is frequently listed alongside it in district STEAM procurement decisions.
- Mystery Science: Mystery Science (now part of Discovery Education) offers K-5 science curriculum with standards-aligned video lessons and hands-on activities. It is a directly comparable teacher-led digital lesson package for elementary classrooms pursuing STEAM adoption.
- Kodable: Kodable provides K-5 coding curriculum with a self-paced platform, teacher resources, and lesson plans. It competes with codeCampus's Coding Explorations and Computer Science Immersion tracks for elementary district contracts.
Broad incumbents
- STEMscopes: STEMscopes (Accelerate Learning) is an established K-12 STEM curriculum provider with hands-on kits, digital lessons, and assessments. It is a broader incumbent targeting the same STEAM mandates that drive codeCampus sales.
- BrainPOP: BrainPOP and BrainPOP Jr. deliver K-8 digital curriculum across STEAM, math, and ELA with teacher tools and assessments. It overlaps with codeCampus's Coding Explorations and broader STEAM lesson library for K-8 schools.
- Discovery Education: Discovery Education is a major K-12 digital content provider offering standards-aligned videos, lessons, and STEAM resources. It is a broad incumbent frequently competing with codeCampus in district STEAM RFPs.
Emerging players
- LEGO Education: LEGO Education provides hands-on STEAM kits (including LEGO Spike, referenced by codeCampus) and lesson plans for K-8 classrooms. It is both a complementary hardware provider and an emerging competitor in robotics/engineering curriculum.
- iRobot Education: iRobot Education offers the Create and Root coding robots plus classroom curriculum for K-8. It competes with codeCampus's Engineering & Robotics track and is a partial peer in the hands-on STEAM segment.
- CompuScholar: CompuScholar provides online computer science and digital literacy courses for grades 6-12 with teacher support. It is an adjacent peer that overlaps with codeCampus's Computer Literacy and CS Immersion offerings at the upper end of its PK-8 range.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
codeCampus social profiles
Digital presencecodeCampus compliance and trust
Trust signalCompliance4 records
codeCampus financial estimates
Financial estimateRevenue estimate
Valuation estimate
codeCampus leadership team
Management profileNumber of profiles
Profiles1 record
codeCampus funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
codeCampus M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about codeCampus
What does codeCampus do?
codeCampus sells STEAMHub, a turnkey PK-8 STEAM lesson plan library delivering 32 courses across 6 categories (computer science, engineering, AI, digital arts, digital literacy, and math) via interactive tutorials, teacher guides, assessments, and standards-aligned curriculum. The company also offers On-Site Programs, assigning trained instructors to schools to teach STEAM classes alongside site-licensed teachers. Customers access both offerings via annual site license subscriptions for the platform and managed service engagements for in-person instruction.
Is codeCampus a public or private company?
codeCampus is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was codeCampus founded?
codeCampus was founded in 2017. It employs 11 to 50 people.
Where is codeCampus based?
codeCampus is headquartered in Irvine, United States, in the North America region.
How does codeCampus make money?
Two revenue lines are on record. Site License Subscriptions are the primary driver. The others are on-Site Instruction Services.
Who are codeCampus's main competitors?
Direct peers on record are Tynker, Code.org, Mystery Science and Kodable. Broad incumbents are STEMscopes, BrainPOP and Discovery Education. Emerging players are LEGO Education, iRobot Education and CompuScholar.
Does codeCampus have an API?
No public API is recorded for codeCampus.
What industry is codeCampus in?
codeCampus's product category is K-8 STEAM Education. Its primary akta.pro industry code is EDAFACAL, Teacher-Led Digital Lesson Packages & Instructional Resources, with a secondary code of EDAGAKAA, K–12 Instructional Design & Curriculum Development Services. Its NAICS code is 61142 and its SIC code is 8200.