Developer docs
API playgroundTry for free, no card

Search company profiles

codeCampus

Full company profile

uuid000knfz

Namestring
codeCampus
Legal namestring
Codecampus LLC
Websiteurl
codecampus.com
Company typeenum
Private
Founded yearint
2017
Descriptiontext

codeCampus (Codecampus LLC) is a Newport Beach, California-based edtech company that delivers PK-8 STEAM education through two complementary offerings. Its flagship product, STEAMHub, is a web-based turnkey lesson plan library with 32 courses across six categories (Art & Design, Computer Science Immersion, Computer Literacy, Coding Explorations, Engineering & Robotics, and E-Sports) totaling 759 lessons, with interactive tutorials, illustrative teacher guides, assessments, and alignment to CCSS, CSTA, ISTE, and NGSS standards. The platform integrates with third-party educational tools including Minecraft EDU, Scratch/Scratch Jr., Virtual Reality, LEGO Spike, Ozobots, Drones, and Arduino to support hands-on instruction.

The company's second offering, On-Site Programs, deploys codeCampus-trained instructors as Resident STEAM Experts into partner K-8 schools, delivering approximately 40 minutes per week of in-classroom STEAM instruction. This on-site layer is positioned alongside ASES (After-School Education and Safety) and ELO (Expanded Learning Opportunity) program channels. The business model is anchored on annual site license subscriptions covering all staff and students at a school or district (with pricing quote-based and not publicly disclosed), supplemented by managed-services revenue from the on-site instruction program. A 40-lesson free demo tier supports a product-led top-of-funnel motion.

codeCampus primarily serves K-8 public and private schools and districts, with a sales-led, direct-engagement go-to-market concentrated in California (Orange County and surrounding areas), supported by named district relationships including Newport Mesa Unified, Pleasant Valley, and Capistrano Unified. The company holds FERPA, COPPA, CMMC Level 1, and WCAG 2.1 Level AA certifications relevant to U.S. K-12 procurement. The company is privately held with no disclosed funding rounds and operates with 11-50 employees under founder and CEO Raj Sidhu.

Short descriptiontext

codeCampus is a California-based edtech company that delivers turnkey PK-8 STEAM education through its STEAMHub curriculum platform (759 lessons across 32 courses) and deploys Resident STEAM Expert instructors into partner schools and districts, primarily in California.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersIrvine, United States
HQ citystring
Irvine
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
STEAM curriculum, K-8 education, coding instruction, educational technology, lesson plan library
Industry5 codes
1Teacher-Led Digital Lesson Packages & Instructional Resources
CodeEDAFACALPrimaryYes
2K–12 Instructional Design & Curriculum Development Services
CodeEDAGAKAAPrimaryNo
3Robotics & Engineering Summer Camps / Bootcamps
CodeEDAMADAFPrimaryNo
4Coding, Game Design & Computer Science Camps
CodeEDAMALADPrimaryNo
5Training Delivery Providers (In-Person, Virtual, Train-the-Trainer)
CodeBPACANAMPrimaryNo
NAICS code2 codes
  • Computer Training61142
  • Educational Support Services61171
SIC code1 code
  • Services-Educational Services8200
Product category
K-8 STEAM Education
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Site License Subscriptions
TypeSubscription Recurring
Description

Annual flat-rate site license covering all staff and students at a school or district for a full year. Includes curriculum access, professional development, and coaching support. This is the primary revenue stream.

codecampus.com
2On-Site Instruction Services
TypeManaged Services
Description

codeCampus provides trained instructors who are assigned to schools as Resident STEAM Experts, delivering in-person STEAM instruction throughout the school year. Instructors push into classrooms for approximately 40 minutes per week.

codecampus.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Technology or R&D, Marketing or Sales
Pricing details2 tiers
1Site License - Annual flat fee covering all staff and students
ModelSubscriptionBilling cadenceAnnual
Notes

Pricing not publicly disclosed - requires contacting sales. Site license covers all participating teachers with curriculum and PD included for the full year. Includes support from coaches.

codecampus.com
2Free Demo - 40 guided coding lessons
ModelFreemiumBilling cadenceOthers
Notes

Free access to 40 guided lessons with no credit card required. Designed to demonstrate platform value before purchase decision.

codecampus.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 record
1STEAMHub
Description

A turnkey PK-8 STEAM lesson plan library offering interactive tutorials, teacher guides, and standards-aligned curriculum for Arts, Coding, and Engineering lessons.

codecampus.com
Core offering1 text field

codeCampus sells STEAMHub, a turnkey PK-8 STEAM lesson plan library delivering 32 courses across 6 categories (computer science, engineering, AI, digital arts, digital literacy, and math) via interactive tutorials, teacher guides, assessments, and standards-aligned curriculum. The company also offers On-Site Programs, assigning trained instructors to schools to teach STEAM classes alongside site-licensed teachers. Customers access both offerings via annual site license subscriptions for the platform and managed service engagements for in-person instruction.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Thousands of classrooms, after school programs, maker spaces, and libraries using the platform across the United States
Product overview1 text field

codeCampus offers a dual approach to STEAM education: a SaaS platform called STEAMHub providing a turnkey PK-8 lesson plan library with 32 courses across six categories (Art & Design, Computer Science Immersion, Computer Literacy, Coding Explorations, Engineering & Robotics, and E-Sports), and On-Site Programs delivering expert-led in-person instruction through codeCampus-trained instructors assigned to K-8 schools. The STEAMHub platform includes interactive tutorials, teacher guides, assessments, and standards alignment, while On-Site Programs provide in-classroom instruction for coding, digital art, and engineering. A free demo account offering 40 guided lessons is available for educators to trial the curriculum.

Product and service2 records
1STEAMHub
CategorySTEAM Curriculum Platform
Description

STEAMHub is a turnkey PK-8 STEAM lesson plan library providing 32 courses across 6 categories (computer science, engineering, AI, digital arts, digital literacy, and math) with interactive tutorials, teacher guides, assessments, and answer keys, all aligned to CCSS, CSTA, ISTE, and NGSS standards. It is licensed to K-8 schools, districts, expanded learning programs, and libraries via annual flat-rate site licenses, with a free 40-lesson demo available online.

2On-Site Programs
CategorySTEAM Instruction Services
Description

On-Site Programs are a managed STEAM instruction service in which codeCampus assigns trained instructors to schools and program sites to teach STEAM classes alongside site-licensed teachers. The service is targeted at K-8 schools, expanded learning programs, and other sites that need qualified STEAM teaching staff but face hiring or certification constraints.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierMinorTypeOthers
Description

The company was featured in the Los Angeles Times, highlighting its in-school computer science program at Del Obispo Elementary in Capistrano Unified School District. This represents earned media coverage rather than a formal partnership arrangement.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Tynker is a leading K-12 coding and STEAM curriculum platform offering self-paced courses, teacher tools, and classroom management. It directly overlaps with codeCampus's STEAMHub coding, engineering, and robotics tracks and serves the same K-8 buyer.

TypeDirect peer
Description

Code.org provides free K-12 computer science curricula and professional development to U.S. schools. It competes head-on with codeCampus's computer science immersion courses and is frequently listed alongside it in district STEAM procurement decisions.

TypeDirect peer
Description

Mystery Science (now part of Discovery Education) offers K-5 science curriculum with standards-aligned video lessons and hands-on activities. It is a directly comparable teacher-led digital lesson package for elementary classrooms pursuing STEAM adoption.

TypeDirect peer
Description

Kodable provides K-5 coding curriculum with a self-paced platform, teacher resources, and lesson plans. It competes with codeCampus's Coding Explorations and Computer Science Immersion tracks for elementary district contracts.

TypeBroad incumbent
Description

STEMscopes (Accelerate Learning) is an established K-12 STEM curriculum provider with hands-on kits, digital lessons, and assessments. It is a broader incumbent targeting the same STEAM mandates that drive codeCampus sales.

TypeBroad incumbent
Description

BrainPOP and BrainPOP Jr. deliver K-8 digital curriculum across STEAM, math, and ELA with teacher tools and assessments. It overlaps with codeCampus's Coding Explorations and broader STEAM lesson library for K-8 schools.

TypeEmerging player
Description

LEGO Education provides hands-on STEAM kits (including LEGO Spike, referenced by codeCampus) and lesson plans for K-8 classrooms. It is both a complementary hardware provider and an emerging competitor in robotics/engineering curriculum.

TypeEmerging player
Description

iRobot Education offers the Create and Root coding robots plus classroom curriculum for K-8. It competes with codeCampus's Engineering & Robotics track and is a partial peer in the hands-on STEAM segment.

TypeBroad incumbent
Description

Discovery Education is a major K-12 digital content provider offering standards-aligned videos, lessons, and STEAM resources. It is a broad incumbent frequently competing with codeCampus in district STEAM RFPs.

TypeEmerging player
Description

CompuScholar provides online computer science and digital literacy courses for grades 6-12 with teacher support. It is an adjacent peer that overlaps with codeCampus's Computer Literacy and CS Immersion offerings at the upper end of its PK-8 range.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance4 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

codeCampus

K-8 STEAM Educationcodecampus.com

codeCampus is a California-based edtech company that delivers turnkey PK-8 STEAM education through its STEAMHub curriculum platform (759 lessons across 32 courses) and deploys Resident STEAM Expert instructors into partner schools and districts, primarily in California.

What codeCampus does

codeCampus (Codecampus LLC) is a Newport Beach, California-based edtech company that delivers PK-8 STEAM education through two complementary offerings. Its flagship product, STEAMHub, is a web-based turnkey lesson plan library with 32 courses across six categories (Art & Design, Computer Science Immersion, Computer Literacy, Coding Explorations, Engineering & Robotics, and E-Sports) totaling 759 lessons, with interactive tutorials, illustrative teacher guides, assessments, and alignment to CCSS, CSTA, ISTE, and NGSS standards. The platform integrates with third-party educational tools including Minecraft EDU, Scratch/Scratch Jr., Virtual Reality, LEGO Spike, Ozobots, Drones, and Arduino to support hands-on instruction.

The company's second offering, On-Site Programs, deploys codeCampus-trained instructors as Resident STEAM Experts into partner K-8 schools, delivering approximately 40 minutes per week of in-classroom STEAM instruction. This on-site layer is positioned alongside ASES (After-School Education and Safety) and ELO (Expanded Learning Opportunity) program channels. The business model is anchored on annual site license subscriptions covering all staff and students at a school or district (with pricing quote-based and not publicly disclosed), supplemented by managed-services revenue from the on-site instruction program. A 40-lesson free demo tier supports a product-led top-of-funnel motion.

codeCampus primarily serves K-8 public and private schools and districts, with a sales-led, direct-engagement go-to-market concentrated in California (Orange County and surrounding areas), supported by named district relationships including Newport Mesa Unified, Pleasant Valley, and Capistrano Unified. The company holds FERPA, COPPA, CMMC Level 1, and WCAG 2.1 Level AA certifications relevant to U.S. K-12 procurement. The company is privately held with no disclosed funding rounds and operates with 11-50 employees under founder and CEO Raj Sidhu.

codeCampus firmographics

Firmographics
Name
codeCampus
Legal name
Codecampus LLC
Website
https://codecampus.com
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
11–50 employees
Short description
codeCampus is a California-based edtech company that delivers turnkey PK-8 STEAM education through its STEAMHub curriculum platform (759 lessons across 32 courses) and deploys Resident STEAM Expert instructors into partner schools and districts, primarily in California.
Ownership category
akta.pro rank

codeCampus industry classification

Industry
Product category
K-8 STEAM Education
NAICS
Computer Training (61142), Educational Support Services (61171)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Teacher-Led Digital Lesson Packages & Instructional Resources (EDAFACAL)
akta.pro secondary industries
K–12 Instructional Design & Curriculum Development Services (EDAGAKAA), Robotics & Engineering Summer Camps / Bootcamps (EDAMADAF), Coding, Game Design & Computer Science Camps (EDAMALAD), Training Delivery Providers (In-Person, Virtual, Train-the-Trainer) (BPACANAM)

Keywords

  • STEAM curriculum
  • K-8 education
  • Coding instruction
  • Educational technology
  • Lesson plan library

Where codeCampus is headquartered

Location

Headquarters

HQ city
Irvine
HQ country
United States
HQ region
North America

Offices1 record

Markets served

codeCampus business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales

Revenue model

  1. Site License Subscriptions: Annual flat-rate site license covering all staff and students at a school or district for a full year. Includes curriculum access, professional development, and coaching support. This is the primary revenue stream.
  2. On-Site Instruction Services: codeCampus provides trained instructors who are assigned to schools as Resident STEAM Experts, delivering in-person STEAM instruction throughout the school year. Instructors push into classrooms for approximately 40 minutes per week.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualSite License - Annual flat fee covering all staff and students
FreemiumOthersFree Demo - 40 guided coding lessons

Go-to-market motion2 records

Distribution channels3 records

Marketing channels6 records

codeCampus product offering

Product offering

Core offering

codeCampus sells STEAMHub, a turnkey PK-8 STEAM lesson plan library delivering 32 courses across 6 categories (computer science, engineering, AI, digital arts, digital literacy, and math) via interactive tutorials, teacher guides, assessments, and standards-aligned curriculum. The company also offers On-Site Programs, assigning trained instructors to schools to teach STEAM classes alongside site-licensed teachers. Customers access both offerings via annual site license subscriptions for the platform and managed service engagements for in-person instruction.

Product overview

codeCampus offers a dual approach to STEAM education: a SaaS platform called STEAMHub providing a turnkey PK-8 lesson plan library with 32 courses across six categories (Art & Design, Computer Science Immersion, Computer Literacy, Coding Explorations, Engineering & Robotics, and E-Sports), and On-Site Programs delivering expert-led in-person instruction through codeCampus-trained instructors assigned to K-8 schools. The STEAMHub platform includes interactive tutorials, teacher guides, assessments, and standards alignment, while On-Site Programs provide in-classroom instruction for coding, digital art, and engineering. A free demo account offering 40 guided lessons is available for educators to trial the curriculum.

Differentiator

Problem solved

Functional benefit

Brands

  • STEAMHub: A turnkey PK-8 STEAM lesson plan library offering interactive tutorials, teacher guides, and standards-aligned curriculum for Arts, Coding, and Engineering lessons.

Products and services

  • STEAMHub STEAMHub is a turnkey PK-8 STEAM lesson plan library providing 32 courses across 6 categories (computer science, engineering, AI, digital arts, digital literacy, and math) with interactive tutorials, teacher guides, assessments, and answer keys, all aligned to CCSS, CSTA, ISTE, and NGSS standards. It is licensed to K-8 schools, districts, expanded learning programs, and libraries via annual flat-rate site licenses, with a free 40-lesson demo available online.
  • On-Site Programs On-Site Programs are a managed STEAM instruction service in which codeCampus assigns trained instructors to schools and program sites to teach STEAM classes alongside site-licensed teachers. The service is targeted at K-8 schools, expanded learning programs, and other sites that need qualified STEAM teaching staff but face hiring or certification constraints.

Quantifiable outcome

  • Thousands of classrooms, after school programs, maker spaces, and libraries using the platform across the United States

Companies that use codeCampus

Customer profile

Named customers5 records

Segments4 records

Ideal customer profiles3 records

codeCampus technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

codeCampus partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Los Angeles TimesminorOthersThe company was featured in the Los Angeles Times, highlighting its in-school computer science program at Del Obispo Elementary in Capistrano Unified School District. This represents earned media coverage rather than a formal partnership arrangement.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

codeCampus competitors and assessment

Company assessment

Direct peers

  • Tynker: Tynker is a leading K-12 coding and STEAM curriculum platform offering self-paced courses, teacher tools, and classroom management. It directly overlaps with codeCampus's STEAMHub coding, engineering, and robotics tracks and serves the same K-8 buyer.
  • Code.org: Code.org provides free K-12 computer science curricula and professional development to U.S. schools. It competes head-on with codeCampus's computer science immersion courses and is frequently listed alongside it in district STEAM procurement decisions.
  • Mystery Science: Mystery Science (now part of Discovery Education) offers K-5 science curriculum with standards-aligned video lessons and hands-on activities. It is a directly comparable teacher-led digital lesson package for elementary classrooms pursuing STEAM adoption.
  • Kodable: Kodable provides K-5 coding curriculum with a self-paced platform, teacher resources, and lesson plans. It competes with codeCampus's Coding Explorations and Computer Science Immersion tracks for elementary district contracts.

Broad incumbents

  • STEMscopes: STEMscopes (Accelerate Learning) is an established K-12 STEM curriculum provider with hands-on kits, digital lessons, and assessments. It is a broader incumbent targeting the same STEAM mandates that drive codeCampus sales.
  • BrainPOP: BrainPOP and BrainPOP Jr. deliver K-8 digital curriculum across STEAM, math, and ELA with teacher tools and assessments. It overlaps with codeCampus's Coding Explorations and broader STEAM lesson library for K-8 schools.
  • Discovery Education: Discovery Education is a major K-12 digital content provider offering standards-aligned videos, lessons, and STEAM resources. It is a broad incumbent frequently competing with codeCampus in district STEAM RFPs.

Emerging players

  • LEGO Education: LEGO Education provides hands-on STEAM kits (including LEGO Spike, referenced by codeCampus) and lesson plans for K-8 classrooms. It is both a complementary hardware provider and an emerging competitor in robotics/engineering curriculum.
  • iRobot Education: iRobot Education offers the Create and Root coding robots plus classroom curriculum for K-8. It competes with codeCampus's Engineering & Robotics track and is a partial peer in the hands-on STEAM segment.
  • CompuScholar: CompuScholar provides online computer science and digital literacy courses for grades 6-12 with teacher support. It is an adjacent peer that overlaps with codeCampus's Computer Literacy and CS Immersion offerings at the upper end of its PK-8 range.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

codeCampus social profiles

Digital presence

codeCampus compliance and trust

Trust signal

Compliance4 records

codeCampus financial estimates

Financial estimate

Revenue estimate

Valuation estimate

codeCampus leadership team

Management profile

Number of profiles

Profiles1 record

codeCampus funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

codeCampus M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about codeCampus

What does codeCampus do?

codeCampus sells STEAMHub, a turnkey PK-8 STEAM lesson plan library delivering 32 courses across 6 categories (computer science, engineering, AI, digital arts, digital literacy, and math) via interactive tutorials, teacher guides, assessments, and standards-aligned curriculum. The company also offers On-Site Programs, assigning trained instructors to schools to teach STEAM classes alongside site-licensed teachers. Customers access both offerings via annual site license subscriptions for the platform and managed service engagements for in-person instruction.

Is codeCampus a public or private company?

codeCampus is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was codeCampus founded?

codeCampus was founded in 2017. It employs 11 to 50 people.

Where is codeCampus based?

codeCampus is headquartered in Irvine, United States, in the North America region.

How does codeCampus make money?

Two revenue lines are on record. Site License Subscriptions are the primary driver. The others are on-Site Instruction Services.

Who are codeCampus's main competitors?

Direct peers on record are Tynker, Code.org, Mystery Science and Kodable. Broad incumbents are STEMscopes, BrainPOP and Discovery Education. Emerging players are LEGO Education, iRobot Education and CompuScholar.

Does codeCampus have an API?

No public API is recorded for codeCampus.

What industry is codeCampus in?

codeCampus's product category is K-8 STEAM Education. Its primary akta.pro industry code is EDAFACAL, Teacher-Led Digital Lesson Packages & Instructional Resources, with a secondary code of EDAGAKAA, K–12 Instructional Design & Curriculum Development Services. Its NAICS code is 61142 and its SIC code is 8200.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales