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Steel Crate Games

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uuid000l4ow

Namestring
Steel Crate Games
Legal namestring
Steel Crate Games
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Steel Crate Games is a privately held, founder-operated independent game studio headquartered in Ottawa, Ontario, Canada. The company was originated by three developers—Ben Kane, Allen Pestaluky, and Brian Fetter—who met at a Global Game Jam (circa 2013) and built a small studio around a single commercial product, "Keep Talking and Nobody Explodes" (KTANE), which launched in 2016. The studio operates with fewer than 10 people, including the three co-founders and a Studio Ops & Communications Lead (Taraneh Dohmer), and publicly emphasizes a sustainable, work/life-balance-oriented, small-team model with no disclosed institutional capital.

KTANE is a cooperative bomb-defusal puzzle game built on an asymmetric information design: one player sees a bomb and its modules on screen, while a second player (the "expert") cannot see the bomb and must guide defusal using an extensive manual. The original concept integrated a VR headset, a printer, and a physical manual; the shipped product has since been ported across multiple platforms (PC, consoles, mobile) and translated into multiple languages. The title has received multiple industry awards for cooperative game design, and the co-founder Ben Kane is a Forbes 30 Under 30 (Games) honoree. Steel Crate Games is a single-product, product-led studio with a horizontal B2C go-to-market: it generates revenue through one-time purchase sales of KTANE via major digital distribution platforms and app stores. There is no disclosed subscription, DLC, live-service, advertising, or B2B revenue stream, no disclosed venture capital or private equity backing, and no disclosed acquisition, partnership, or M&A activity in the source data.

Short descriptiontext

Steel Crate Games is a small Ottawa-based independent game studio and the creator of "Keep Talking and Nobody Explodes," a multi-award-winning cooperative bomb-defusal puzzle game sold as a one-time purchase across multiple digital platforms to a global consumer gaming audience.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersOttawa, Canada
HQ citystring
Ottawa
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
indie video games, cooperative puzzle games, party games, cross-platform gaming, VR game development
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Indie Video Games
Social media profiles2 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Game Sales
TypeOne Time License
Description

One-time purchase model for video game sales across multiple platforms. The company generates revenue through direct sales of Keep Talking and Nobody Explodes on various digital distribution platforms.

steelcrategames.com
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Steel Crate Games is an Ottawa-based independent video game studio that develops and sells the cooperative bomb defusal game "Keep Talking and Nobody Explodes." The game uses an asymmetric cooperative mechanic in which one player views a bomb and its modules while another player consults an extensive manual without seeing the bomb, requiring real-time communication to defuse it. The studio has ported the title to multiple platforms, including VR, and translated it into multiple languages.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Steel Crate Games is a single-product indie studio. Their sole offering is the multi-award-winning game 'Keep Talking and Nobody Explodes,' a cooperative bomb defusal puzzle game that has been ported to multiple platforms and translated into several languages since its 2016 launch.

Product and service1 record
1Keep Talking and Nobody Explodes
CategoryCooperative puzzle video game
Description

A multi-award-winning cooperative bomb defusal game for two or more players. One player sees a bomb and its modules while another player consults an extensive manual without seeing the bomb, and the two must communicate clearly to defuse the bomb before time runs out. The game has been ported to multiple platforms (including VR) and translated into multiple languages for individual video game players and small groups seeking social, party-style experiences.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Recent move4 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Small indie studio and publisher (Starbound, Wildfrost). Comparable in scale and indie ethos, and operates partially as a publisher that could partner with or acquire studios like Steel Crate.

TypeDirect peer
Description

Small indie studio behind Among Us, a cooperative social/communication game. Closely comparable as a small indie team whose entire business rests on a single cooperative multiplayer hit.

TypeDirect peer
Description

Developer of Overcooked, a cooperative party/puzzle game built around communication under pressure. Direct analogue to KTANE in mechanics, scope, and indie-studio profile.

TypeBroad incumbent
Description

Publisher of Overcooked and a large catalogue of indie titles. Operates in the same genre space but as a broad indie publisher/incumbent rather than a single-studio specialist.

TypeDirect peer
Description

Developer of Moving Out and other cooperative party games. Comparable small-studio indie producer of cooperative multiplayer titles in the same genre.

TypeDirect peer
Description

VR-focused indie studio (Demeo, Angry Birds VR). Comparable because Steel Crate's founders originated KTANE around VR and have expressed interest in emerging platforms, making this peer relevant on technology axis.

TypeDirect peer
Description

Creator of the We Were Here series, an asymmetric cooperative communication-puzzle franchise. Nearly identical design philosophy to KTANE (asymmetric information, communication required) at a comparable indie scale.

TypeBroad incumbent
Description

Developer of the Portal franchise, the most iconic asymmetric cooperative puzzle series in gaming. Broad incumbent in the same design lineage, though at vastly greater scale.

TypeOthers
Description

Major indie game publisher. Relevant as a potential publishing/distribution partner or acquirer for studios of Steel Crate's profile, rather than as a direct competitor.

TypeDirect peer
Description

Independent studio behind Gang Beasts, a cooperative multiplayer party game. Comparable indie positioning and emphasis on shared social play experiences.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Steel Crate Games

Indie Video Gamessteelcrategames.com

Steel Crate Games is a small Ottawa-based independent game studio and the creator of "Keep Talking and Nobody Explodes," a multi-award-winning cooperative bomb-defusal puzzle game sold as a one-time purchase across multiple digital platforms to a global consumer gaming audience.

What Steel Crate Games does

Steel Crate Games is a privately held, founder-operated independent game studio headquartered in Ottawa, Ontario, Canada. The company was originated by three developers—Ben Kane, Allen Pestaluky, and Brian Fetter—who met at a Global Game Jam (circa 2013) and built a small studio around a single commercial product, "Keep Talking and Nobody Explodes" (KTANE), which launched in 2016. The studio operates with fewer than 10 people, including the three co-founders and a Studio Ops & Communications Lead (Taraneh Dohmer), and publicly emphasizes a sustainable, work/life-balance-oriented, small-team model with no disclosed institutional capital.

KTANE is a cooperative bomb-defusal puzzle game built on an asymmetric information design: one player sees a bomb and its modules on screen, while a second player (the "expert") cannot see the bomb and must guide defusal using an extensive manual. The original concept integrated a VR headset, a printer, and a physical manual; the shipped product has since been ported across multiple platforms (PC, consoles, mobile) and translated into multiple languages. The title has received multiple industry awards for cooperative game design, and the co-founder Ben Kane is a Forbes 30 Under 30 (Games) honoree. Steel Crate Games is a single-product, product-led studio with a horizontal B2C go-to-market: it generates revenue through one-time purchase sales of KTANE via major digital distribution platforms and app stores. There is no disclosed subscription, DLC, live-service, advertising, or B2B revenue stream, no disclosed venture capital or private equity backing, and no disclosed acquisition, partnership, or M&A activity in the source data.

Steel Crate Games firmographics

Firmographics
Name
Steel Crate Games
Legal name
Steel Crate Games
Website
https://steelcrategames.com
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
1–10 employees
Short description
Steel Crate Games is a small Ottawa-based independent game studio and the creator of "Keep Talking and Nobody Explodes," a multi-award-winning cooperative bomb-defusal puzzle game sold as a one-time purchase across multiple digital platforms to a global consumer gaming audience.
Ownership category
akta.pro rank

Where Steel Crate Games is headquartered

Location

Headquarters

HQ city
Ottawa
HQ country
Canada
HQ region
North America

Offices1 record

Markets served

Steel Crate Games business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Game Sales: One-time purchase model for video game sales across multiple platforms. The company generates revenue through direct sales of Keep Talking and Nobody Explodes on various digital distribution platforms.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels3 records

Steel Crate Games product offering

Product offering

Core offering

Steel Crate Games is an Ottawa-based independent video game studio that develops and sells the cooperative bomb defusal game "Keep Talking and Nobody Explodes." The game uses an asymmetric cooperative mechanic in which one player views a bomb and its modules while another player consults an extensive manual without seeing the bomb, requiring real-time communication to defuse it. The studio has ported the title to multiple platforms, including VR, and translated it into multiple languages.

Product overview

Steel Crate Games is a single-product indie studio. Their sole offering is the multi-award-winning game 'Keep Talking and Nobody Explodes,' a cooperative bomb defusal puzzle game that has been ported to multiple platforms and translated into several languages since its 2016 launch.

Differentiator

Problem solved

Functional benefit

Products and services

  • Keep Talking and Nobody Explodes A multi-award-winning cooperative bomb defusal game for two or more players. One player sees a bomb and its modules while another player consults an extensive manual without seeing the bomb, and the two must communicate clearly to defuse the bomb before time runs out. The game has been ported to multiple platforms (including VR) and translated into multiple languages for individual video game players and small groups seeking social, party-style experiences.

Companies that use Steel Crate Games

Customer profile

Segments1 record

Ideal customer profiles1 record

Steel Crate Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Steel Crate Games partnerships and signals

Strategic signal

Scale indicators2 records

Recent moves4 records

Expansion highlights4 records

Steel Crate Games competitors and assessment

Company assessment

Emerging players

  • Chucklefish: Small indie studio and publisher (Starbound, Wildfrost). Comparable in scale and indie ethos, and operates partially as a publisher that could partner with or acquire studios like Steel Crate.

Direct peers

  • Innersloth: Small indie studio behind Among Us, a cooperative social/communication game. Closely comparable as a small indie team whose entire business rests on a single cooperative multiplayer hit.
  • Ghost Town Games: Developer of Overcooked, a cooperative party/puzzle game built around communication under pressure. Direct analogue to KTANE in mechanics, scope, and indie-studio profile.
  • SMG Studio: Developer of Moving Out and other cooperative party games. Comparable small-studio indie producer of cooperative multiplayer titles in the same genre.
  • Resolution Games: VR-focused indie studio (Demeo, Angry Birds VR). Comparable because Steel Crate's founders originated KTANE around VR and have expressed interest in emerging platforms, making this peer relevant on technology axis.
  • Total Mayhem Games: Creator of the We Were Here series, an asymmetric cooperative communication-puzzle franchise. Nearly identical design philosophy to KTANE (asymmetric information, communication required) at a comparable indie scale.
  • Boneloaf: Independent studio behind Gang Beasts, a cooperative multiplayer party game. Comparable indie positioning and emphasis on shared social play experiences.

Broad incumbents

  • Team17: Publisher of Overcooked and a large catalogue of indie titles. Operates in the same genre space but as a broad indie publisher/incumbent rather than a single-studio specialist.
  • Valve: Developer of the Portal franchise, the most iconic asymmetric cooperative puzzle series in gaming. Broad incumbent in the same design lineage, though at vastly greater scale.

Others

  • Devolver Digital: Major indie game publisher. Relevant as a potential publishing/distribution partner or acquirer for studios of Steel Crate's profile, rather than as a direct competitor.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Steel Crate Games social profiles

Digital presence

Steel Crate Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Steel Crate Games leadership team

Management profile

Number of profiles

Profiles4 records

Steel Crate Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Steel Crate Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Steel Crate Games

What does Steel Crate Games do?

Steel Crate Games is an Ottawa-based independent video game studio that develops and sells the cooperative bomb defusal game "Keep Talking and Nobody Explodes." The game uses an asymmetric cooperative mechanic in which one player views a bomb and its modules while another player consults an extensive manual without seeing the bomb, requiring real-time communication to defuse it. The studio has ported the title to multiple platforms, including VR, and translated it into multiple languages.

Is Steel Crate Games a public or private company?

Steel Crate Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Steel Crate Games founded?

Steel Crate Games was founded in 2013. It employs 1 to 10 people.

Where is Steel Crate Games based?

Steel Crate Games is headquartered in Ottawa, Canada, in the North America region.

How does Steel Crate Games make money?

One revenue line is on record: game Sales.

Who are Steel Crate Games's main competitors?

Chucklefish is listed as an emerging player. Direct peers are Innersloth, Ghost Town Games, SMG Studio, Resolution Games, Total Mayhem Games and Boneloaf. Broad incumbents are Team17 and Valve. Devolver Digital is listed as an others.

Does Steel Crate Games have an API?

No public API is recorded for Steel Crate Games.

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