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RL Exchange

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uuid000lphx

Namestring
RL Exchange
Legal namestring
Virtual Asset Empire Ltd
Websiteurl
rl.exchange
Company typeenum
Private
Founded yearstring
-
Descriptiontext

RL Exchange, operated by Cyprus-registered Virtual Asset Empire Ltd from Nicosia, was a two-sided digital marketplace for buying and selling Rocket League cosmetic items, credits, and blueprints. The platform supported all major gaming endpoints — PC (Steam and Epic Games), PlayStation, Xbox, and Nintendo Switch — and delivered purchases via Rocket League's in-game trading window without requiring customer passwords, differentiating it from account-sharing peer-to-peer alternatives. The product surface comprised a retail shop (8,000+ SKUs including Black Market decals, exotic wheels, and limited drops), a sell-side flow with instant Bitcoin payouts to sellers, order-status tracking, a free-items offer-wall, periodic giveaways, and a partner API for automated trading. Revenue was generated through bid–ask spreads on item sales, payment processing fees via Stripe, PayPal, and G2A Pay, and FX conversion on multi-currency checkout; average tickets ranged from roughly $2.49 to $10.79 with no subscription or tiered pricing.

The business ran lean (11–50 employees), captured 300,000 registered users and 500,000 completed orders over its operating life, and achieved a 4.9/5 Trustpilot rating. Go-to-market was product-led and community-led: a self-serve web storefront in 9 languages, an automated pricing engine tied to live Rocket League trading economics, and a YouTube creator/affiliate program spanning 15+ named gaming influencers directing audiences via creator codes. ML-based fraud detection and AI-assisted pricing were the only disclosed AI components. The entire revenue base was concentrated in a single game ecosystem, which proved fatal: Epic Games and Psyonix's December 2024 decision to remove player-to-player trading in Rocket League compelled the company to cease operations, with users redirected to alternative platforms SkinsMonkey.com and CashYeah.com.

Short descriptiontext

RL Exchange was a two-sided marketplace for buying and selling Rocket League cosmetic items and credits across PC, PlayStation, Xbox, and Nintendo Switch, serving individual gamers globally and monetizing via retail markups and payment processing fees.

Operating statusenum
Closed
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersNicosia, Cyprus
HQ citystring
Nicosia
HQ countrystring
Cyprus
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
in-game item trading, virtual items marketplace, gaming digital goods, rocket league trading, cosmetic items resale
Industry3 codes
1Player-to-Player Marketplaces & Trading Platforms
CodeMPAFAJAEPrimaryYes
2Virtual Goods & Digital Item Commerce (skins, cosmetics, DLC)
CodeMPAFAJAFPrimaryNo
3Digital Game Marketplaces & Item Economies (NFT/Skins/Trading)
CodeBPAMAKAJPrimaryNo
NAICS code1 code
  • Hobby, Toy, and Game Retailers45912
SIC code1 code
  • Retail-Hobby, Toy & Game Shops5945
Product category
Virtual In-Game Items Marketplace
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Item Sales (Buy Side)
TypeTransaction Fee
Description

Platform earns margin on items sold to customers. Prices marked up from acquisition cost, with automated pricing systems ensuring competitive rates while maintaining profitability. Core revenue stream from retail markups on in-game items and credits.

rl.exchange
2Item Purchasing (Sell Side)
TypeTransaction Fee
Description

Platform purchases items and credits from sellers at negotiated rates, then resells to buyers at higher prices. Sellers receive instant payment via Bitcoin after verification. Platform takes spread between buy and sell prices.

rl.exchange
3Payment Processing
TypeTransaction Fee
Description

Revenue generated through payment processing fees integrated with Stripe, PayPal, and G2A Pay. Transaction fees built into the checkout process on provider pages.

rl.exchange
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain
Pricing details6 tiers
1Individual item pricing - Fennec
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Fennec - From $3.49

rl.exchange
2Individual item pricing - Zomba
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Zomba - From $2.49

rl.exchange
3Individual item pricing - Dueling Dragons
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Dueling Dragons - From $10.79

rl.exchange
4Individual item pricing - Interstellar
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Interstellar - From $6.39

rl.exchange
5Individual item pricing - Big Splash
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Big Splash - From $3.49

rl.exchange
6Individual item pricing - Dissolver
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Dissolver - From $8.79

rl.exchange
GTM typeB2C
B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Core offering1 text field

RL Exchange operates an online marketplace where individual Rocket League players can buy and sell in-game cosmetic items, credits, and blueprints. The platform purchases items from sellers and resells them to buyers across PC (Steam/Epic Games), PlayStation, XBOX, and Nintendo Switch, delivering items directly via the game's in-game trade window. The company emphasizes competitive automated pricing, 24/7 live agent delivery, and no requirement for users to share account credentials.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 95% of orders delivered within 24 hours
+2 more records
Product overview1 text field

RL Exchange is a Rocket League item trading marketplace consisting of a core marketplace platform for buying and selling items, combined with complementary services including order tracking, free item rewards through paid tasks, periodic giveaways, and a partner API for automated trading. The platform supports all major gaming platforms (PC/Steam/Epic Games, PlayStation, XBOX, Nintendo Switch) and delivers items via in-game Rocket League trading. Popular item categories include battle cars (Octane, Fennec), Black Market decals (20xx, Heatwave, Dissolver, Interstellar), wheels (Zomba, Draco), and Rocket League credits. The service emphasizes competitive pricing through automated market tracking, secure transactions via Stripe/PayPal/G2A Pay, and 24/7 customer support.

Product and service1 record
1Buy Rocket League Items
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeOthers
Description

Primary payment processor for credit/debit card transactions. Handles secure payment processing with 3D Secure verification. Money transfers via secure connection; RL Exchange never sees payment details.

Strategic tierCoreTypeOthers
Description

Payment method option for customers. Provides buyer protection and secure transaction processing for Rocket League item purchases.

Strategic tierCoreTypeOthers
Description

Payment gateway providing additional payment options including local payment methods like Boleto. Processes transactions on provider's trusted page.

Strategic tierCoreTypeTechnology or Integration
Description

Platform operates in integration with Epic Games' Rocket League ecosystem. Items delivered via in-game trading system. Cross-platform trading enabled following Epic acquisition. Note: Epic Games and Psyonix announced removal of player-to-player trading in December 2024, which has caused RL Exchange to cease operations.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Skinport is a marketplace for buying and selling in-game skins and items across titles like CS2 and Dota 2, with automated delivery and price tracking — directly analogous to RL Exchange's model but for Valve titles.

TypeDirect peer
Description

SkinsMonkey is a skin-trading marketplace cited by RL Exchange itself as a recommended alternative after closure, suggesting close product, audience, and likely shared ownership overlap with Virtual Asset Empire Ltd.

3CashYeah
TypeDirect peer
Description

CashYeah is referenced by RL Exchange as a redirect destination after closure, indicating it operates a similar in-game item buying/selling flow for comparable gaming audiences.

TypeDirect peer
Description

Tradeit.gg is a player-to-player item marketplace with bot-driven instant delivery and multi-game support (CS2, Rust, TF2), mirroring RL Exchange's automated trade-delivery approach.

TypeDirect peer
Description

BitSkins is one of the longest-running third-party CS/Dota2 skin marketplaces with automated bot trades, comparable in operational model and buyer experience to RL Exchange.

TypeDirect peer
Description

SkinBaron is a European skin marketplace offering CS2 and other game items with buy/sell flows and price tracking, sharing RL Exchange's transactional marketplace DNA.

TypeDirect peer
Description

DMarket operates a blockchain-based marketplace for in-game items and skins across multiple titles, serving a similar buyer/seller audience with virtual goods commerce.

8AOEH (Aoeexchange / item trading platforms)
TypeEmerging player
Description

AOEH is referenced by name in RL Exchange's own customer reviews as a direct competitor, indicating it is a recognized Rocket League-adjacent item trading site competing for the same niche buyer.

TypeBroad incumbent
Description

G2A is a broad digital game marketplace that also offers in-game items and currencies and serves as both a competitor and a payment infrastructure partner (G2A Pay) for RL Exchange.

TypeBroad incumbent
Description

PlayerAuctions is a long-standing marketplace for in-game currency, items, and account-related services across many titles, overlapping RL Exchange in buyers seeking fast, broker-mediated item delivery.

Market position
Strengths3 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

RL Exchange

Virtual In-Game Items Marketplacerl.exchange

RL Exchange was a two-sided marketplace for buying and selling Rocket League cosmetic items and credits across PC, PlayStation, Xbox, and Nintendo Switch, serving individual gamers globally and monetizing via retail markups and payment processing fees.

What RL Exchange does

RL Exchange, operated by Cyprus-registered Virtual Asset Empire Ltd from Nicosia, was a two-sided digital marketplace for buying and selling Rocket League cosmetic items, credits, and blueprints. The platform supported all major gaming endpoints — PC (Steam and Epic Games), PlayStation, Xbox, and Nintendo Switch — and delivered purchases via Rocket League's in-game trading window without requiring customer passwords, differentiating it from account-sharing peer-to-peer alternatives. The product surface comprised a retail shop (8,000+ SKUs including Black Market decals, exotic wheels, and limited drops), a sell-side flow with instant Bitcoin payouts to sellers, order-status tracking, a free-items offer-wall, periodic giveaways, and a partner API for automated trading. Revenue was generated through bid–ask spreads on item sales, payment processing fees via Stripe, PayPal, and G2A Pay, and FX conversion on multi-currency checkout; average tickets ranged from roughly $2.49 to $10.79 with no subscription or tiered pricing.

The business ran lean (11–50 employees), captured 300,000 registered users and 500,000 completed orders over its operating life, and achieved a 4.9/5 Trustpilot rating. Go-to-market was product-led and community-led: a self-serve web storefront in 9 languages, an automated pricing engine tied to live Rocket League trading economics, and a YouTube creator/affiliate program spanning 15+ named gaming influencers directing audiences via creator codes. ML-based fraud detection and AI-assisted pricing were the only disclosed AI components. The entire revenue base was concentrated in a single game ecosystem, which proved fatal: Epic Games and Psyonix's December 2024 decision to remove player-to-player trading in Rocket League compelled the company to cease operations, with users redirected to alternative platforms SkinsMonkey.com and CashYeah.com.

RL Exchange firmographics

Firmographics
Name
RL Exchange
Legal name
Virtual Asset Empire Ltd
Website
https://rl.exchange
Company type
Private
Operating status
Closed
Headcount range
11–50 employees
Short description
RL Exchange was a two-sided marketplace for buying and selling Rocket League cosmetic items and credits across PC, PlayStation, Xbox, and Nintendo Switch, serving individual gamers globally and monetizing via retail markups and payment processing fees.
Ownership category
akta.pro rank

RL Exchange industry classification

Industry
Product category
Virtual In-Game Items Marketplace
NAICS
Hobby, Toy, and Game Retailers (45912)
SIC
Retail-Hobby, Toy & Game Shops (5945)
akta.pro primary industry
Player-to-Player Marketplaces & Trading Platforms (MPAFAJAE)
akta.pro secondary industries
Virtual Goods & Digital Item Commerce (skins, cosmetics, DLC) (MPAFAJAF), Digital Game Marketplaces & Item Economies (NFT/Skins/Trading) (BPAMAKAJ)

Keywords

  • In-game item trading
  • Virtual items marketplace
  • Gaming digital goods
  • Rocket league trading
  • Cosmetic items resale

Where RL Exchange is headquartered

Location

Headquarters

HQ city
Nicosia
HQ country
Cyprus
HQ region
Europe

Offices1 record

Markets served

RL Exchange business model

Business model
GTM type
B2C
Offering type
Digital Commerce or Content
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain

Revenue model

  1. Item Sales (Buy Side): Platform earns margin on items sold to customers. Prices marked up from acquisition cost, with automated pricing systems ensuring competitive rates while maintaining profitability. Core revenue stream from retail markups on in-game items and credits.
  2. Item Purchasing (Sell Side): Platform purchases items and credits from sellers at negotiated rates, then resells to buyers at higher prices. Sellers receive instant payment via Bitcoin after verification. Platform takes spread between buy and sell prices.
  3. Payment Processing: Revenue generated through payment processing fees integrated with Stripe, PayPal, and G2A Pay. Transaction fees built into the checkout process on provider pages.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goIndividual item pricing - Fennec
Unit PricingPay-as-you-goIndividual item pricing - Zomba
Unit PricingPay-as-you-goIndividual item pricing - Dueling Dragons
Unit PricingPay-as-you-goIndividual item pricing - Interstellar
Unit PricingPay-as-you-goIndividual item pricing - Big Splash
Unit PricingPay-as-you-goIndividual item pricing - Dissolver

Go-to-market motion3 records

Distribution channels3 records

Marketing channels5 records

RL Exchange product offering

Product offering

Core offering

RL Exchange operates an online marketplace where individual Rocket League players can buy and sell in-game cosmetic items, credits, and blueprints. The platform purchases items from sellers and resells them to buyers across PC (Steam/Epic Games), PlayStation, XBOX, and Nintendo Switch, delivering items directly via the game's in-game trade window. The company emphasizes competitive automated pricing, 24/7 live agent delivery, and no requirement for users to share account credentials.

Product overview

RL Exchange is a Rocket League item trading marketplace consisting of a core marketplace platform for buying and selling items, combined with complementary services including order tracking, free item rewards through paid tasks, periodic giveaways, and a partner API for automated trading. The platform supports all major gaming platforms (PC/Steam/Epic Games, PlayStation, XBOX, Nintendo Switch) and delivers items via in-game Rocket League trading. Popular item categories include battle cars (Octane, Fennec), Black Market decals (20xx, Heatwave, Dissolver, Interstellar), wheels (Zomba, Draco), and Rocket League credits. The service emphasizes competitive pricing through automated market tracking, secure transactions via Stripe/PayPal/G2A Pay, and 24/7 customer support.

Differentiator

Problem solved

Functional benefit

Products and services

  • Buy Rocket League Items

Quantifiable outcome

  • 95% of orders delivered within 24 hours
  • +2 more outcomes

Companies that use RL Exchange

Customer profile

Named customers3 records

Segments1 record

Ideal customer profiles2 records

RL Exchange technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

AI capability2 records

Feature4 records

RL Exchange partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core.

  • StripecoreOthersPrimary payment processor for credit/debit card transactions. Handles secure payment processing with 3D Secure verification. Money transfers via secure connection; RL Exchange never sees payment details.
  • PayPalcoreOthersPayment method option for customers. Provides buyer protection and secure transaction processing for Rocket League item purchases.
  • G2A PaycoreOthersPayment gateway providing additional payment options including local payment methods like Boleto. Processes transactions on provider's trusted page.
  • Epic Games / PsyonixcoreTechnology or IntegrationPlatform operates in integration with Epic Games' Rocket League ecosystem. Items delivered via in-game trading system. Cross-platform trading enabled following Epic acquisition. Note: Epic Games and Psyonix announced removal of player-to-player trading in December 2024, which has caused RL Exchange to cease operations.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

RL Exchange competitors and assessment

Company assessment

Direct peers

  • Skinport: Skinport is a marketplace for buying and selling in-game skins and items across titles like CS2 and Dota 2, with automated delivery and price tracking — directly analogous to RL Exchange's model but for Valve titles.
  • SkinsMonkey: SkinsMonkey is a skin-trading marketplace cited by RL Exchange itself as a recommended alternative after closure, suggesting close product, audience, and likely shared ownership overlap with Virtual Asset Empire Ltd.
  • CashYeah: CashYeah is referenced by RL Exchange as a redirect destination after closure, indicating it operates a similar in-game item buying/selling flow for comparable gaming audiences.
  • Tradeit.gg: Tradeit.gg is a player-to-player item marketplace with bot-driven instant delivery and multi-game support (CS2, Rust, TF2), mirroring RL Exchange's automated trade-delivery approach.
  • BitSkins: BitSkins is one of the longest-running third-party CS/Dota2 skin marketplaces with automated bot trades, comparable in operational model and buyer experience to RL Exchange.
  • SkinBaron: SkinBaron is a European skin marketplace offering CS2 and other game items with buy/sell flows and price tracking, sharing RL Exchange's transactional marketplace DNA.
  • DMarket: DMarket operates a blockchain-based marketplace for in-game items and skins across multiple titles, serving a similar buyer/seller audience with virtual goods commerce.

Emerging players

  • AOEH (Aoeexchange / item trading platforms): AOEH is referenced by name in RL Exchange's own customer reviews as a direct competitor, indicating it is a recognized Rocket League-adjacent item trading site competing for the same niche buyer.

Broad incumbents

  • G2A: G2A is a broad digital game marketplace that also offers in-game items and currencies and serves as both a competitor and a payment infrastructure partner (G2A Pay) for RL Exchange.
  • PlayerAuctions: PlayerAuctions is a long-standing marketplace for in-game currency, items, and account-related services across many titles, overlapping RL Exchange in buyers seeking fast, broker-mediated item delivery.

Market position

Strengths3 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights7 records

Customer concentration

RL Exchange social profiles

Digital presence

RL Exchange financial estimates

Financial estimate

Revenue estimate

Valuation estimate

RL Exchange leadership team

Management profile

Number of profiles

Profiles1 record

RL Exchange funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

RL Exchange M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about RL Exchange

What does RL Exchange do?

RL Exchange operates an online marketplace where individual Rocket League players can buy and sell in-game cosmetic items, credits, and blueprints. The platform purchases items from sellers and resells them to buyers across PC (Steam/Epic Games), PlayStation, XBOX, and Nintendo Switch, delivering items directly via the game's in-game trade window. The company emphasizes competitive automated pricing, 24/7 live agent delivery, and no requirement for users to share account credentials.

Is RL Exchange a public or private company?

RL Exchange is a private company. It is classified as corporate owned and is currently closed.

When was RL Exchange founded?

RL Exchange was founded in -1. It employs 11 to 50 people.

Where is RL Exchange based?

RL Exchange is headquartered in Nicosia, Cyprus, in the Europe region.

How does RL Exchange make money?

Three revenue lines are on record. Item Sales (Buy Side) is the primary driver. The others are item Purchasing (Sell Side) and payment Processing.

Who are RL Exchange's main competitors?

Direct peers on record are Skinport, SkinsMonkey, CashYeah, Tradeit.gg, BitSkins, SkinBaron and DMarket. AOEH (Aoeexchange / item trading platforms) is listed as an emerging player. Broad incumbents are G2A and PlayerAuctions.

Does RL Exchange have an API?

Yes. RL Exchange offers API integration for partners. Developers can inquire about use cases through Live Chat support. No public API documentation or developer portal is available; access is handled on a case-by-case basis for partners only.

What industry is RL Exchange in?

RL Exchange's product category is Virtual In-Game Items Marketplace. Its primary akta.pro industry code is MPAFAJAE, Player-to-Player Marketplaces & Trading Platforms, with a secondary code of MPAFAJAF, Virtual Goods & Digital Item Commerce (skins, cosmetics, DLC). Its NAICS code is 45912 and its SIC code is 5945.

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