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BigRock - Institute of Magic Technologies

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uuid000m5ae

Namestring
BigRock - Institute of Magic Technologies
Legal namestring
BigRock S.r.l.
Websiteurl
bigrock.it
Company typeenum
Private
Founded yearint
2005
Descriptiontext

BigRock S.r.l., trading as BigRock - Institute of Magic Technologies, is an Italian digital arts education institution founded in 2005 and operating as a subsidiary of H-FARM since 2017. The company is headquartered on H-FARM's 50+ hectare campus in Roncade (Treviso), Italy, sharing facilities (The Base classrooms, The Vault labs, Alajmo dining, sports amenities, Casa 39 and Silos dormitories) with the broader campus ecosystem. BigRock delivers project-based training in 3D animation, videogame development, concept art, product design, sound production, and AI-native creative production through five full-time in-person Master programs (10-month with the exception of a 6-month Sound Production track), six part-time online courses, and a residential summer program for ages 14-19. Its technical core is a Blender-based 3D production pipeline augmented by AI tools (Midjourney, Kling AI, Weavy, Suno, ElevenLabs, DaVinci Resolve, Topaz) integrated systematically across all programs, with the 2025-launched AI Creative Production Master marketed as the first professional Italian master in AI-native creative production.

Revenue is generated through tuition fees across three delivery formats: full-time Masters (with student financing of €12,500-€15,000 arranged via Intesa SanPaolo's 'Per Merito' program, deferred 12 months post-course plus a 12-month grace period), online part-time courses (21 weeks for Computer Grafica Online; 64-108 hours for the AI and Blender tracks; 72 hours for Blender Fundamentals and 3D Fashion Design), and residential summer courses (€3,500 early-bird, €3,800 full price, all-inclusive). Customer acquisition relies on Open Day events, free webinars, and direct inquiry via phone, WhatsApp, and email, with funnel management through Zoho CRM, Zoho Forms, and Woztell. The school has produced over 40 Master cohorts, with thesis videogames published on Steam and short films selected at 30+ international festivals including Giffoni, Cortoons Gandia, TAF Thessaloniki, and DUFF Dubrovnik. BigRock holds Apple Distinguished School, Autodesk Authorized Training Center, Unreal Engine Academic Partner, Wacom Experience School, The Rookies Certified School, and Wonder Dynamics Partner designations.

Short descriptiontext

BigRock is an Italian digital arts education institution delivering project-based training in 3D animation, game development, concept art, product design, and AI-native creative production via full-time Masters, online courses, and summer programs for students, career changers, and working professionals at H-FARM Campus.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersRoncade, Italy
HQ citystring
Roncade
HQ countrystring
Italy
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
digital arts education, 3D animation training, game development courses, AI creative production, concept art school
Industry3 codes
1Advanced Project-Based Learning & Portfolio Mentoring (STEM/arts portfolios, maker projects)
CodeEDANAKAIPrimaryYes
2Gifted, Advanced & Acceleration Centers (Honors/AP/IB Enrichment)
CodeEDANAHALPrimaryNo
3Corporate/L&D Course Licensing from Creators (B2B Upskilling)
CodeMPACALAHPrimaryNo
NAICS code2 codes
  • Computer Training61142
  • Fine Arts Schools61161
Product category
Digital Arts Education
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Full-time Master Tuition
TypeSubscription Recurring
Description

Full-time in-person Master programs (Computer Grafica 10 months, Sound Production 6 months, Videogames, Concept Art, Product Design) generate revenue through tuition fees paid by enrolled students. Financing options are available through Intesa SanPaolo, with repayment deferred one year after course completion.

bigrock.it
2Online Course Tuition
TypeSubscription Recurring
Description

Part-time online courses (Computer Grafica Online 21 weeks, AI Visual Design 72 hours, AI UX Design 64 hours, Blender Fundamentals, 3D Fashion Design) generate revenue through per-course tuition fees.

bigrock.it
3Summer Course Fees
TypeOne Time License
Description

Residential summer courses for ages 14-19 (July 12-24, 2026) generate revenue at a full price of €3,800 or early-bird price of €3,500 (before April 30, 2026). Price includes accommodation, meals, hardware, software licenses, and AI credits.

bigrock.it
4Student Accommodation
TypeSubscription Recurring
Description

On-campus housing at Casa 39 and Silos dormitories, managed by H-FARM Accommodation team, generates ancillary revenue for the broader H-FARM campus ecosystem. Services include weekly cleaning, WiFi, air conditioning, utilities, and a resident caretaker.

bigrock.it
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Others
Pricing details3 tiers
1Full-time Master (in-person) - tuition only
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Full tuition covers the Master program. For full-time in-person Masters, two financing tiers are available via Intesa SanPaolo: (1) Master Only at €12,500 credit covering tuition and partial accommodation; (2) Master & H-FARM Accommodation at €15,000 credit covering tuition plus on-campus housing. Repayment deferred 12 months after course end, followed by 12-month grace period.

bigrock.it
2Summer Course - Full Residential (ages 14-19)
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

Full price: €3,800. Early-bird price: €3,500 (for enrollments before April 30, 2026). Price includes: accommodation in campus housing, meals, professional hardware, software licenses, AI credits, supervision, evening and daytime entertainment, and certificate of participation.

bigrock.it
3AI Creative Production - 108 hours online
ModelSubscriptionBilling cadenceAnnual
Notes

10% discount available for students currently enrolled in a BigRock course or for alumni. The course includes access to Midjourney, Kling AI, and Weavy platforms with progressive top-up credits, plus DaVinci Resolve, Suno, ElevenLabs, and Topaz Video AI.

bigrock.it
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

BigRock operates a private digital arts training institution that sells full-time in-person Master programs (Computer Grafica, Videogames, Concept Art, Product Design, Sound Production) and online part-time courses (Computer Grafica Online, AI Creative Production, AI Visual Design, AI User Experience Design, Blender Fundamentals, 3D Fashion Design), plus residential Summer Courses for teenagers aged 14-19. All programs integrate industry-standard tools including Blender, Unreal Engine, Unity, Midjourney, Kling AI, DaVinci Resolve, and ElevenLabs, delivered from the H-FARM Campus in Roncade, Italy.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Students produce published thesis projects (short films, videogames) on Steam and film festival platforms
+2 more records
Product overview1 text field

BigRock is a digital arts training institution offering a portfolio of full-time in-person Master programs (Computer Graphics, Videogames, Concept Art, Product Design, Sound Production) and online part-time courses (Computer Graphics Online, AI Creative Production, AI Visual Design, AI User Experience Design, Blender Fundamentals, 3D Fashion Design). The offering also includes residential Summer Courses for teenagers. Programs integrate AI tools including generative AI for images, video, and audio across multiple curricula. The institution operates from H-FARM Campus in Roncade, Italy, and was founded in 2005.

Product and service2 records
1Master in Computer Grafica (Computer Graphics)
CategoryFull-time Master Program
Description

Full-time 38-week (10-month) in-person Master program training 3D artists for VFX, animation, and digital content production. Curriculum covers imaging, CG static, CG dynamic, video and content with majors in 3D Animation & VFX or 3D Product & Spatial Design. Start date October 5, 2026.

2Master in Videogames
Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

In 2017, BigRock entered H-FARM, consolidating its presence as a reference point in Italy for training in 3D, videogames, and concept art. H-FARM is a 50+ hectare campus housing schools, startups, and innovative businesses. BigRock operates as a school within the H-FARM Campus ecosystem, sharing facilities including The Base (classrooms), The Vault (labs), sports facilities, and dining venues managed by Alajmo Group.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Mondo Novo is an AI-first creative studio led by Carlo De Togni. Under De Togni's creative direction, Mondo Novo co-developed the AI Creative Production Master with BigRock, providing curriculum, industry expertise, and professional AI-native production workflows. This is the first professional Master in AI-native creative production in Italy.

3Carlo De Togni (Mondo Novo)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Carlo De Togni is an AI Filmmaker and Creative Technologist who has been experimenting with AI-native audiovisual production since 2022. He is founder of Mondo Novo and serves as Creative Partner of Runway and Kling AI. He directs the AI Creative Production Master at BigRock and provides 1:1 peer review sessions (3 tokens per student, 30 min each).

bigrock.it
Strategic tierMajorTypeStrategic or Co-development Partner
Description

The Product Design Master culminates with a Final Project (thesis) conducted in collaboration with AKQA, where students apply the full Product Design workflow to create a digital product or advanced interface ready for market. AKQA is a global creative and experience design agency operating within the H-FARM Campus.

5Midjourney
TypeTechnology or Integration
Description

Midjourney is provided as a platform within the AI Creative Production Master, with progressive top-up credits included in the course. Students learn to direct Midjourney for brand aesthetics, visual consistency, and creative production workflows.

bigrock.it
Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

US-based vocational school specializing in 3D animation, VFX, and games. Closest product analog: project-based Master-style programs, portfolio outcome orientation, industry software pipeline (Maya, ZBrush, Unreal, Houdini), and published student thesis reels.

TypeDirect peer
Description

Canada-based private entertainment arts school offering one-year intensive programs in animation, VFX, game design, and film. Comparable as a seat-limited, intensive, project-based school with strong industry placement and portfolio outcomes.

TypeDirect peer
Description

US private accredited university offering accelerated degree programs in computer animation, game design, film, and graphic design. Comparable operating model: project-based, campus-based, industry-software curriculum targeting career-changers and creative-industry employment.

TypeDirect peer
Description

Italian private academy in Milan offering BA/MA programs in design, fashion, graphic design, animation, and digital arts. Comparable as another Italy-based private fine arts and design school targeting a similar student demographic with project-based portfolio outcomes.

TypeDirect peer
Description

Italy-based design and creative arts school offering undergraduate, graduate, and continuing education in product design, fashion, visual arts, and digital media. Closest domestic direct peer given overlapping curricula (product design, UX/UI, digital arts) and the same Italian student market.

6CGMA - Computer Graphics Master Academy
TypeDirect peer
Description

Online creative education platform offering mentor-led courses in 3D, VFX, games, and concept art, taught by senior industry artists. Comparable as a direct competitor in the same advanced digital-arts curriculum niche, particularly relevant as BigRock expands its online AI courses.

TypeDirect peer
Description

Canada-based specialized VFX and animation school offering mentor-driven programs aligned with industry pipelines. Comparable as a small, project-based, mentor-led institution focused on portfolio outcomes in 3D/animation — closest analog to BigRock's boutique pedagogy.

TypeRegional player
Description

UK-based creative technology school offering degrees and short courses in VFX, games, and animation with industry mentorship. Comparable as a regional peer in the European VFX/games education market, with similar mentor-led project-based delivery but anchored in the UK market.

TypeDirect peer
Description

Global chain of creative media colleges offering diplomas and degrees in audio, film, animation, and game development. Comparable as a multi-campus private education provider focused on creative media production with industry-aligned curriculum and project-based assessment.

TypeEmerging player
Description

Online learning platform focused on Blender and 3D art training with a course marketplace and subscription model. Comparable as a direct competitor in the Blender-based online education segment, which overlaps with BigRock's Blender Fundamentals and Computer Grafica Online tracks.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

Integration3 records

Each record includes

Title, Type, Description, Source

AI capability10 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

BigRock - Institute of Magic Technologies

Digital Arts Educationbigrock.it

BigRock is an Italian digital arts education institution delivering project-based training in 3D animation, game development, concept art, product design, and AI-native creative production via full-time Masters, online courses, and summer programs for students, career changers, and working professionals at H-FARM Campus.

What BigRock - Institute of Magic Technologies does

BigRock S.r.l., trading as BigRock - Institute of Magic Technologies, is an Italian digital arts education institution founded in 2005 and operating as a subsidiary of H-FARM since 2017. The company is headquartered on H-FARM's 50+ hectare campus in Roncade (Treviso), Italy, sharing facilities (The Base classrooms, The Vault labs, Alajmo dining, sports amenities, Casa 39 and Silos dormitories) with the broader campus ecosystem. BigRock delivers project-based training in 3D animation, videogame development, concept art, product design, sound production, and AI-native creative production through five full-time in-person Master programs (10-month with the exception of a 6-month Sound Production track), six part-time online courses, and a residential summer program for ages 14-19. Its technical core is a Blender-based 3D production pipeline augmented by AI tools (Midjourney, Kling AI, Weavy, Suno, ElevenLabs, DaVinci Resolve, Topaz) integrated systematically across all programs, with the 2025-launched AI Creative Production Master marketed as the first professional Italian master in AI-native creative production.

Revenue is generated through tuition fees across three delivery formats: full-time Masters (with student financing of €12,500-€15,000 arranged via Intesa SanPaolo's 'Per Merito' program, deferred 12 months post-course plus a 12-month grace period), online part-time courses (21 weeks for Computer Grafica Online; 64-108 hours for the AI and Blender tracks; 72 hours for Blender Fundamentals and 3D Fashion Design), and residential summer courses (€3,500 early-bird, €3,800 full price, all-inclusive). Customer acquisition relies on Open Day events, free webinars, and direct inquiry via phone, WhatsApp, and email, with funnel management through Zoho CRM, Zoho Forms, and Woztell. The school has produced over 40 Master cohorts, with thesis videogames published on Steam and short films selected at 30+ international festivals including Giffoni, Cortoons Gandia, TAF Thessaloniki, and DUFF Dubrovnik. BigRock holds Apple Distinguished School, Autodesk Authorized Training Center, Unreal Engine Academic Partner, Wacom Experience School, The Rookies Certified School, and Wonder Dynamics Partner designations.

BigRock - Institute of Magic Technologies firmographics

Firmographics
Name
BigRock - Institute of Magic Technologies
Legal name
BigRock S.r.l.
Website
https://bigrock.it
Company type
Private
Founded year
2005
Operating status
Operating
Headcount range
11–50 employees
Short description
BigRock is an Italian digital arts education institution delivering project-based training in 3D animation, game development, concept art, product design, and AI-native creative production via full-time Masters, online courses, and summer programs for students, career changers, and working professionals at H-FARM Campus.
Ownership category
akta.pro rank

BigRock - Institute of Magic Technologies industry classification

Industry
Product category
Digital Arts Education
NAICS
Computer Training (61142), Fine Arts Schools (61161)
akta.pro primary industry
Advanced Project-Based Learning & Portfolio Mentoring (STEM/arts portfolios, maker projects) (EDANAKAI)
akta.pro secondary industries
Gifted, Advanced & Acceleration Centers (Honors/AP/IB Enrichment) (EDANAHAL), Corporate/L&D Course Licensing from Creators (B2B Upskilling) (MPACALAH)

Keywords

  • Digital arts education
  • 3D animation training
  • Game development courses
  • AI creative production
  • Concept art school

Where BigRock - Institute of Magic Technologies is headquartered

Location

Headquarters

HQ city
Roncade
HQ country
Italy
HQ region
Europe

Offices1 record

Markets served

BigRock - Institute of Magic Technologies business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Others

Revenue model

  1. Full-time Master Tuition: Full-time in-person Master programs (Computer Grafica 10 months, Sound Production 6 months, Videogames, Concept Art, Product Design) generate revenue through tuition fees paid by enrolled students. Financing options are available through Intesa SanPaolo, with repayment deferred one year after course completion.
  2. Online Course Tuition: Part-time online courses (Computer Grafica Online 21 weeks, AI Visual Design 72 hours, AI UX Design 64 hours, Blender Fundamentals, 3D Fashion Design) generate revenue through per-course tuition fees.
  3. Summer Course Fees: Residential summer courses for ages 14-19 (July 12-24, 2026) generate revenue at a full price of €3,800 or early-bird price of €3,500 (before April 30, 2026). Price includes accommodation, meals, hardware, software licenses, and AI credits.
  4. Student Accommodation: On-campus housing at Casa 39 and Silos dormitories, managed by H-FARM Accommodation team, generates ancillary revenue for the broader H-FARM campus ecosystem. Services include weekly cleaning, WiFi, air conditioning, utilities, and a resident caretaker.

Pricing tiers

ModelBillingPrice
SubscriptionMulti-year contractFull-time Master (in-person) - tuition only
One time/ perpetual licenseMulti-year contractSummer Course - Full Residential (ages 14-19)
SubscriptionAnnualAI Creative Production - 108 hours online

Go-to-market motion2 records

Distribution channels3 records

Marketing channels5 records

BigRock - Institute of Magic Technologies product offering

Product offering

Core offering

BigRock operates a private digital arts training institution that sells full-time in-person Master programs (Computer Grafica, Videogames, Concept Art, Product Design, Sound Production) and online part-time courses (Computer Grafica Online, AI Creative Production, AI Visual Design, AI User Experience Design, Blender Fundamentals, 3D Fashion Design), plus residential Summer Courses for teenagers aged 14-19. All programs integrate industry-standard tools including Blender, Unreal Engine, Unity, Midjourney, Kling AI, DaVinci Resolve, and ElevenLabs, delivered from the H-FARM Campus in Roncade, Italy.

Product overview

BigRock is a digital arts training institution offering a portfolio of full-time in-person Master programs (Computer Graphics, Videogames, Concept Art, Product Design, Sound Production) and online part-time courses (Computer Graphics Online, AI Creative Production, AI Visual Design, AI User Experience Design, Blender Fundamentals, 3D Fashion Design). The offering also includes residential Summer Courses for teenagers. Programs integrate AI tools including generative AI for images, video, and audio across multiple curricula. The institution operates from H-FARM Campus in Roncade, Italy, and was founded in 2005.

Differentiator

Problem solved

Functional benefit

Products and services

  • Master in Computer Grafica (Computer Graphics) Full-time 38-week (10-month) in-person Master program training 3D artists for VFX, animation, and digital content production. Curriculum covers imaging, CG static, CG dynamic, video and content with majors in 3D Animation & VFX or 3D Product & Spatial Design. Start date October 5, 2026.
  • Master in Videogames

Quantifiable outcome

  • Students produce published thesis projects (short films, videogames) on Steam and film festival platforms
  • +2 more outcomes

Companies that use BigRock - Institute of Magic Technologies

Customer profile

Named customers1 record

Segments3 records

Ideal customer profiles3 records

BigRock - Institute of Magic Technologies technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration3 records

AI capability10 records

Feature5 records

BigRock - Institute of Magic Technologies partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core and major.

  • H-FARMcoreStrategic or Co-development Partner · 1 January 2017In 2017, BigRock entered H-FARM, consolidating its presence as a reference point in Italy for training in 3D, videogames, and concept art. H-FARM is a 50+ hectare campus housing schools, startups, and innovative businesses. BigRock operates as a school within the H-FARM Campus ecosystem, sharing facilities including The Base (classrooms), The Vault (labs), sports facilities, and dining venues managed by Alajmo Group.
  • Mondo NovocoreStrategic or Co-development PartnerMondo Novo is an AI-first creative studio led by Carlo De Togni. Under De Togni's creative direction, Mondo Novo co-developed the AI Creative Production Master with BigRock, providing curriculum, industry expertise, and professional AI-native production workflows. This is the first professional Master in AI-native creative production in Italy.
  • Carlo De Togni (Mondo Novo)coreStrategic or Co-development PartnerCarlo De Togni is an AI Filmmaker and Creative Technologist who has been experimenting with AI-native audiovisual production since 2022. He is founder of Mondo Novo and serves as Creative Partner of Runway and Kling AI. He directs the AI Creative Production Master at BigRock and provides 1:1 peer review sessions (3 tokens per student, 30 min each).
  • AKQAmajorStrategic or Co-development PartnerThe Product Design Master culminates with a Final Project (thesis) conducted in collaboration with AKQA, where students apply the full Product Design workflow to create a digital product or advanced interface ready for market. AKQA is a global creative and experience design agency operating within the H-FARM Campus.
  • MidjourneyTechnology or IntegrationMidjourney is provided as a platform within the AI Creative Production Master, with progressive top-up credits included in the course. Students learn to direct Midjourney for brand aesthetics, visual consistency, and creative production workflows.

Scale indicators6 records

Recent moves7 records

Expansion highlights6 records

BigRock - Institute of Magic Technologies competitors and assessment

Company assessment

Direct peers

  • Gnomon - School of Visual Effects, Games + Animation: US-based vocational school specializing in 3D animation, VFX, and games. Closest product analog: project-based Master-style programs, portfolio outcome orientation, industry software pipeline (Maya, ZBrush, Unreal, Houdini), and published student thesis reels.
  • Vancouver Film School: Canada-based private entertainment arts school offering one-year intensive programs in animation, VFX, game design, and film. Comparable as a seat-limited, intensive, project-based school with strong industry placement and portfolio outcomes.
  • Full Sail University: US private accredited university offering accelerated degree programs in computer animation, game design, film, and graphic design. Comparable operating model: project-based, campus-based, industry-software curriculum targeting career-changers and creative-industry employment.
  • NABA - Nuova Accademia di Belle Arti: Italian private academy in Milan offering BA/MA programs in design, fashion, graphic design, animation, and digital arts. Comparable as another Italy-based private fine arts and design school targeting a similar student demographic with project-based portfolio outcomes.
  • IED - Istituto Europeo di Design: Italy-based design and creative arts school offering undergraduate, graduate, and continuing education in product design, fashion, visual arts, and digital media. Closest domestic direct peer given overlapping curricula (product design, UX/UI, digital arts) and the same Italian student market.
  • CGMA - Computer Graphics Master Academy: Online creative education platform offering mentor-led courses in 3D, VFX, games, and concept art, taught by senior industry artists. Comparable as a direct competitor in the same advanced digital-arts curriculum niche, particularly relevant as BigRock expands its online AI courses.
  • Think Tank Training Centre: Canada-based specialized VFX and animation school offering mentor-driven programs aligned with industry pipelines. Comparable as a small, project-based, mentor-led institution focused on portfolio outcomes in 3D/animation — closest analog to BigRock's boutique pedagogy.
  • SAE Institute: Global chain of creative media colleges offering diplomas and degrees in audio, film, animation, and game development. Comparable as a multi-campus private education provider focused on creative media production with industry-aligned curriculum and project-based assessment.

Regional players

  • Escape Studios (Pearson College London): UK-based creative technology school offering degrees and short courses in VFX, games, and animation with industry mentorship. Comparable as a regional peer in the European VFX/games education market, with similar mentor-led project-based delivery but anchored in the UK market.

Emerging players

  • CGCookie: Online learning platform focused on Blender and 3D art training with a course marketplace and subscription model. Comparable as a direct competitor in the Blender-based online education segment, which overlaps with BigRock's Blender Fundamentals and Computer Grafica Online tracks.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

BigRock - Institute of Magic Technologies social profiles

Digital presence

BigRock - Institute of Magic Technologies financial estimates

Financial estimate

Revenue estimate

Valuation estimate

BigRock - Institute of Magic Technologies leadership team

Management profile

Number of profiles

Profiles3 records

BigRock - Institute of Magic Technologies funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

BigRock - Institute of Magic Technologies M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about BigRock - Institute of Magic Technologies

What does BigRock - Institute of Magic Technologies do?

BigRock operates a private digital arts training institution that sells full-time in-person Master programs (Computer Grafica, Videogames, Concept Art, Product Design, Sound Production) and online part-time courses (Computer Grafica Online, AI Creative Production, AI Visual Design, AI User Experience Design, Blender Fundamentals, 3D Fashion Design), plus residential Summer Courses for teenagers aged 14-19. All programs integrate industry-standard tools including Blender, Unreal Engine, Unity, Midjourney, Kling AI, DaVinci Resolve, and ElevenLabs, delivered from the H-FARM Campus in Roncade, Italy.

Is BigRock - Institute of Magic Technologies a public or private company?

BigRock - Institute of Magic Technologies is a private company. It is classified as corporate owned and is currently operating.

When was BigRock - Institute of Magic Technologies founded?

BigRock - Institute of Magic Technologies was founded in 2005. It employs 11 to 50 people.

Where is BigRock - Institute of Magic Technologies based?

BigRock - Institute of Magic Technologies is headquartered in Roncade, Italy, in the Europe region.

How does BigRock - Institute of Magic Technologies make money?

Four revenue lines are on record. Full-time Master Tuition is the primary driver. The others are online Course Tuition, summer Course Fees and student Accommodation.

Who are BigRock - Institute of Magic Technologies's main competitors?

Direct peers on record are Gnomon - School of Visual Effects, Games + Animation, Vancouver Film School, Full Sail University, NABA - Nuova Accademia di Belle Arti, IED - Istituto Europeo di Design, CGMA - Computer Graphics Master Academy, Think Tank Training Centre and SAE Institute. Escape Studios (Pearson College London) is listed as a regional player. CGCookie is listed as an emerging player.

Does BigRock - Institute of Magic Technologies have an API?

No public API is recorded for BigRock - Institute of Magic Technologies.

What industry is BigRock - Institute of Magic Technologies in?

BigRock - Institute of Magic Technologies's product category is Digital Arts Education. Its primary akta.pro industry code is EDANAKAI, Advanced Project-Based Learning & Portfolio Mentoring (STEM/arts portfolios, maker projects), with a secondary code of EDANAHAL, Gifted, Advanced & Acceleration Centers (Honors/AP/IB Enrichment). Its NAICS code is 61142.

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