Lunar Software
Lunar Software is a UK-based independent game studio developing Routine, a first-person survival horror title set on an abandoned 1970s moon base, for planned one-time-purchase release on Steam via PC and Mac to horror-game enthusiasts.
- Company typePrivate
- Founded2011
- HeadquartersPreston, United Kingdom
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Lunar Software does
Lunar Software is a UK-based independent game development studio founded in September 2011 by Aaron Foster in Preston, England. The company operates as a three-person core team consisting of Foster (Lead Designer/Artist), Jemma Hughes (Artist/Designer), and Pete Dissler (Programmer/Designer), and has spent over five years developing a single title, "Routine," a first-person survival horror game set on an abandoned moon base built around a 1970s retro-futuristic aesthetic. The game runs on a proprietary engine (the team evaluated Unreal Engine 4 but elected not to switch mid-development) and features full-body awareness first-person mechanics, no HUD design, physics-based audio, a Cosmonaut Assistance Tool upgrade system, permadeath mechanics, and a dual-path progression system with two unique endings.
The business model is direct-to-consumer digital distribution exclusively through Steam for PC and Mac, with revenue entirely dependent on a single one-time-purchase SKU. The team has explicitly ruled out an early access model and is committing to a finished-game release only. Marketing is conducted organically via Twitter, Facebook, YouTube, blog updates, and earned media coverage from gaming publications including GameInformer, Giant Bomb, GameSpot, The Guardian, and Indie Game Mag; conference presence has included Gamescom 2012 and GDC. Composer Mick Gordon was retained on a music/audio partnership for the soundtrack.
Lunar Software is bootstrapped with no disclosed external institutional funding, no parent company, and no venture capital backing, and operates as a privately-held entity self-financed by its founders. The customer base is targeted at PC gamers interested in atmospheric horror and exploration experiences, particularly players who value permadeath stakes, branching narrative, and immersive non-HUD gameplay. As of the most recent disclosed activity (March 2017), the game remains unreleased and the team has announced an additional delay beyond the prior March 2017 window.
Lunar Software firmographics
Firmographics- Name
- Lunar Software
- Legal name
- Lunar Software
- Website
- https://lunar-software.com
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Lunar Software is a UK-based independent game studio developing Routine, a first-person survival horror title set on an abandoned 1970s moon base, for planned one-time-purchase release on Steam via PC and Mac to horror-game enthusiasts.
- Ownership category
- akta.pro rank
Where Lunar Software is headquartered
LocationHeadquarters
- HQ city
- Preston
- HQ country
- United Kingdom
- HQ region
- Europe
Offices2 records
Markets served
Lunar Software business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales: One-time purchase of Routine through Steam for PC and Mac. No early access model - the team commits to releasing a fully finished game only.
Go-to-market motion2 records
Distribution channels1 record
Marketing channels12 records
Lunar Software product offering
Product offeringCore offering
Lunar Software develops and publishes Routine, a first-person survival horror video game set on an abandoned Moon Base designed around a 1970s vision of the future. The game features two distinctive progression paths with unique endings, Full Body Awareness mechanics without a traditional HUD, permadeath gameplay, and exploration-driven horror on a moon base. The studio distributes the title exclusively through Steam for PC and Mac and has committed to releasing only a finished, polished product rather than an early access build.
Product overview
Lunar Software is an independent game development company that has produced a single core product, Routine. Routine is a first-person survival horror game featuring two distinctive paths with unique endings, Full Body Awareness mechanics without a traditional HUD, permadeath gameplay, and exploration on an abandoned Moon Base. The company has no additional products, modules, or sub-brands—their entire portfolio centers on this one title, developed for PC and Mac through Steam.
Differentiator
Problem solved
Functional benefit
Products and services
- Routine Routine is a first-person survival horror game set on an abandoned Moon Base designed around a 1970s vision of the future. It features two distinct progression paths with unique endings, Full Body Awareness immersive mechanics without a HUD, permadeath with final consequences, customizable visual effects, an adjustable FOV slider (70 to 110 degrees), a Cosmonaut Assistance Tool upgradeable through collectible Disks, and physics-based sound design. It is targeted at PC and Mac gamers interested in atmospheric horror and exploration experiences and is distributed digitally via Steam.
Quantifiable outcome
- Positive press coverage from major gaming outlets including GameInformer, Giant Bomb, GameSpot, The Guardian, and Indie Game Mag
Companies that use Lunar Software
Customer profileSegments2 records
Ideal customer profiles1 record
Lunar Software technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature9 records
Lunar Software partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Mick GordonminorComposer for Routine who created the game's soundtrack. Mick Gordon is a well-known video game composer known for his work on various indie titles.
Scale indicators2 records
Recent moves4 records
Expansion highlights3 records
Lunar Software competitors and assessment
Company assessmentDirect peers
- Frictional Games: Small Swedish indie studio behind Amnesia: The Dark Descent and SOMA. Closest comparable to Lunar Software: a small team building atmospheric first-person horror with strong community engagement and self-publishing via Steam.
- Bloober Team: Polish indie horror studio behind Layers of Fear, Observer, The Medium, and the Silent Hill 2 remake. Comparable as an indie-first horror developer whose trajectory from small team to publicly listed studio illustrates both the upside and the scaling path.
- Playdead: Danish indie studio behind Limbo and Inside. Comparable as a small, design-led indie studio shipping a single acclaimed title at a time with high craft standards, similar operational profile to Lunar Software.
- Kinetic Games: UK-based single-person studio behind Phasmophobia. Directly comparable as a tiny indie team that built a breakout horror hit on Steam through community-led marketing and influencer coverage.
- Team Cherry: Tiny Australian indie studio behind Hollow Knight. Comparable as a small team that took multiple years to deliver a single breakthrough title, building community patiently through minimal marketing.
- Red Barrels: Independent Canadian studio behind the Outlast series. Comparable as a small indie team whose commercial success with a single horror franchise established a self-publishing horror brand.
- Heart Machine: Small indie studio behind Hyper Light Drifter and Solar Ash. Comparable as a small-team indie developer with strong art direction shipping premium titles to PC/console.
Broad incumbents
- Behaviour Interactive: Mid-size studio behind Dead by Daylight, a defining asymmetric horror IP. Comparable as a more established horror developer with strong live-ops and community monetization that indie horror peers benchmark against.
- Capcom: Major publisher of the Resident Evil franchise and active remakes/reboots. Represents the dominant incumbent in survival horror that indie horror peers like Lunar Software compete against for player mindshare and Steam visibility.
- Supermassive Games: UK-based studio behind Until Dawn and The Dark Pictures Anthology. Comparable as a UK horror-focused developer, but materially larger and publisher-backed, serving as the broader incumbent in the space.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
Lunar Software social profiles
Digital presenceLunar Software financial estimates
Financial estimateRevenue estimate
Valuation estimate
Lunar Software leadership team
Management profileNumber of profiles
Profiles3 records
Lunar Software funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Lunar Software M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Lunar Software
What does Lunar Software do?
Lunar Software develops and publishes Routine, a first-person survival horror video game set on an abandoned Moon Base designed around a 1970s vision of the future. The game features two distinctive progression paths with unique endings, Full Body Awareness mechanics without a traditional HUD, permadeath gameplay, and exploration-driven horror on a moon base. The studio distributes the title exclusively through Steam for PC and Mac and has committed to releasing only a finished, polished product rather than an early access build.
Is Lunar Software a public or private company?
Lunar Software is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Lunar Software founded?
Lunar Software was founded in 2011. It employs 1 to 10 people.
Where is Lunar Software based?
Lunar Software is headquartered in Preston, United Kingdom, in the Europe region.
How does Lunar Software make money?
One revenue line is on record: game Sales.
Who are Lunar Software's main competitors?
Direct peers on record are Frictional Games, Bloober Team, Playdead, Kinetic Games, Team Cherry, Red Barrels and Heart Machine. Broad incumbents are Behaviour Interactive, Capcom and Supermassive Games.
Does Lunar Software have an API?
No public API is recorded for Lunar Software.