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Campo Santo

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uuid000ocol

Namestring
Campo Santo
Legal namestring
Campo Santo
Websiteurl
camposanto.com
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Campo Santo is a San Francisco-based independent video game studio founded by former Telltale Games staff (Jake Rodkin, Sean Vanaman, Jane Ng, Chris Remo, among others) that develops narrative-driven single-player adventure games. Its commercial foundation is Firewatch, a first-person mystery set in the Wyoming wilderness released February 9, 2016 at $19.99 across Steam (Windows/Mac/Linux), PlayStation 4, GOG.com (April 2016), Xbox One (September 2016), and Nintendo Switch (December 2018), with over 1.5 million copies sold and follow-on free content updates including a Free-Roam Mode and an Audio Tour.

The studio builds on the Unity engine with custom in-house rendering, simulation, and shader pipelines — including a stylized Type 4 hair rendering system for character Zora and a GPU-based shallow-water simulation with SDF and capsule collision — and shipped a companion VR adaptation (Lookout Tower) via Valve's Steam Destinations platform. A second title, In the Valley of Gods, a 1920s Egypt-set narrative adventure, was announced in December 2017. Beyond core games, Campo Santo operates a direct-to-consumer ecosystem comprising the Quarterly Review literary journal, a branded merchandise store (including the Firewatch vinyl soundtrack), and a co-produced Firewatch film adaptation with Good Universe.

The business model is direct-to-consumer retail sales through major digital storefronts, supplemented by merchandise and physical-media revenue, with a 2017 Tencent partnership adding a localized Chinese voiceover (看火人) for China market access. On April 21, 2018, the entire twelve-person team joined Valve, with In the Valley of Gods continuing as a Valve-published title; the studio now operates as a development team within Valve rather than as an independent commercial entity.

Short descriptiontext

Campo Santo is a San Francisco-based independent narrative video game studio behind Firewatch (1.5M+ copies sold) and In the Valley of Gods; following an April 2018 acquisition the twelve-person team now operates as a development unit within Valve, distributing direct-to-consumer via Steam, console stores, merchandise, and a companion literary journal.

Operating statusenum
Acquired
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
indie video games, narrative adventure games, first-person games, game development studio, indie game publishing
NAICS code3 codes
  • Dance Companies71112
  • Dance Companies711120
  • Theater Companies and Dinner Theaters71111
SIC code1 code
  • Services-Motion Picture & Video Tape Production7812
Product category
Indie Video Games
GTM motion1 record

Each record includes

Type, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1Firewatch
Description

Campo Santo's debut video game, a single-player first-person mystery set in the Wyoming wilderness, released February 9, 2016 across PC, PlayStation 4, Xbox One, and Nintendo Switch; the brand has its own dedicated site at firewatchgame.com and merchandise line.

camposanto.com
+2 more records
Core offering1 text field

Campo Santo is a small independent video game studio that develops and publishes narrative-driven first-person games, most notably Firewatch (debut title, 2016) and In the Valley of Gods (announced 2017). The studio also publishes a literary journal (Quarterly Review), sells branded merchandise and vinyl soundtracks, and co-produces a film adaptation of Firewatch with Good Universe. Following an April 2018 agreement, the team joined Valve while continuing game production and Firewatch support.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Campo Santo is a small but scrappy independent video game studio based in San Francisco, CA. The company's product portfolio is centered on its debut narrative title Firewatch (a first-person mystery game released in 2016 across PC, PS4, Xbox One, and Nintendo Switch, with over 1.5 million copies sold) and its second in-development title In the Valley of Gods (a first-person narrative adventure set in 1920s Egypt). Surrounding these core games is a portfolio of companion works and services: the Firewatch Free-Roam Mode and Firewatch Audio Tour post-launch feature updates, a Firewatch Lookout Tower VR experience on Steam Destinations, the Campo Santo Quarterly Review literary journal, a branded merchandise and vinyl soundtrack line sold through the Campo Santo store, and a co-produced Firewatch film adaptation with Good Universe. After the team joined Valve in April 2018, In the Valley of Gods continued as a Valve-published title, while ongoing Firewatch support continued.

Product and service7 records
1Firewatch
CategoryCore video game (debut title)
Description

First-person narrative mystery game set in the Wyoming wilderness. Players play Henry, a fire lookout in the Shoshone National Forest, communicating with a supervisor named Delilah via walkie-talkie. The game has sold over 1.5 million copies.

2In the Valley of Gods
CategoryCore video game (in-development second title)
Description

Single-player first-person narrative adventure set in 1920s Egypt. Players control Rashida, a disgraced former filmmaker and explorer, reunited with former partner Zora to pursue fame and fortune in a sprawling adventure.

3Firewatch Lookout Tower VR Experience
CategoryCompanion VR experience
Description

VR adaptation of Henry's lookout tower released for HTC Vive and Oculus Rift via Valve's Steam Destinations platform, rebuilt by the team in the Source engine.

4Campo Santo Quarterly Review
CategoryCompanion publication (literary journal)
Description

A literary journal published by Campo Santo that publishes long-form essays, articles, and behind-the-scenes writing about games and culture.

5Campo Santo Store / Merchandise
CategoryMerchandise line
Description

High-quality merchandise designed by Campo Santo including shirts, totes, screen prints, notebooks (e.g., Crime by the Numbers Notebook Pack), and physical media like the Firewatch vinyl soundtrack.

6Discharge (Train Jam 2016 game)
CategoryExperimental / jam-game title
Description

A short narrative first-person puzzle game developed by Campo Santo's Ben Burbank and Sean Vanaman during Train Jam 2016 (Chicago to San Francisco). Built in Unity with a Twine narrative layer.

7Firewatch Original Soundtrack (vinyl)
CategoryMusic / physical media
Description

Physical vinyl release of the Firewatch original score, designed and sold by Campo Santo through its store and Bandcamp page.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Acquirer and now parent operating environment for the Campo Santo team. Relevant as the Steam-platform incumbent and as the parent whose strategic priorities shape the studio's project slate going forward.

TypeDirect peer
Description

Independent narrative-aesthetic studio behind Journey and Sky. Comparable as a small team shipping emotionally driven, single-player, art-led games with critical acclaim and broad reach.

TypeDirect peer
Description

Independent narrative-RPG studio (Wasteland, Torment) owned by Microsoft. Comparable as a small-team, story-first, single-player-focused developer — though at a larger scope than Campo Santo.

TypeDirect peer
Description

Small San Francisco Bay Area narrative indie studio shipping stylized single-player titles (Bastion, Transistor, Hades). Closely comparable in team size, narrative-first design, and Unity-based proprietary pipelines.

TypeDirect peer
Description

Tiny indie studio behind Gone Home (2013) and Open Roads (2024). Directly comparable first-person narrative-walking-sim product category; Chris Remo's soundtracks include Gone Home, making the team overlap even tighter.

TypeBroad incumbent
Description

Publisher of critically acclaimed narrative indie titles (What Remains of Edith Finch, Outer Wilds, Stray). Comparable from a competitive/distribution standpoint as the leading third-party publisher specializing in narrative indie games.

TypeDirect peer
Description

Small indie studio behind What Remains of Edith Finch. Closely comparable first-person narrative-adventure format, similar team size, and similar critical-acclaim-to-unit-sales indie economics.

TypeDirect peer
Description

Multiple Campo Santo team members (Jane Ng, Ben Burbank, Pete Demoreuille) are ex-Double Fine; comparable as a narrative-leaning, art-driven, Unity/Unreal-based indie studio shipping single-player adventure games.

TypeDirect peer
Description

Founded by former Telltale alumni (Rodkin, Vanaman, Tjosvold), Campo Santo explicitly inherits Telltale's narrative-adventure DNA — episodic choice-driven storytelling, walking-sim sensibility, and voice-actor-heavy casts (Erin Yvette's Walking Dead credits are direct).

TypeEmerging player
Description

Tiny narrative-first studio behind Kentucky Route Zero, a long-form episodic first-person adventure. Directly comparable product category at even smaller scale, often cited alongside Firewatch as defining narrative-walking-sim.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration8 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles13 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Campo Santo

Indie Video Gamescamposanto.com

Campo Santo is a San Francisco-based independent narrative video game studio behind Firewatch (1.5M+ copies sold) and In the Valley of Gods; following an April 2018 acquisition the twelve-person team now operates as a development unit within Valve, distributing direct-to-consumer via Steam, console stores, merchandise, and a companion literary journal.

What Campo Santo does

Campo Santo is a San Francisco-based independent video game studio founded by former Telltale Games staff (Jake Rodkin, Sean Vanaman, Jane Ng, Chris Remo, among others) that develops narrative-driven single-player adventure games. Its commercial foundation is Firewatch, a first-person mystery set in the Wyoming wilderness released February 9, 2016 at $19.99 across Steam (Windows/Mac/Linux), PlayStation 4, GOG.com (April 2016), Xbox One (September 2016), and Nintendo Switch (December 2018), with over 1.5 million copies sold and follow-on free content updates including a Free-Roam Mode and an Audio Tour.

The studio builds on the Unity engine with custom in-house rendering, simulation, and shader pipelines — including a stylized Type 4 hair rendering system for character Zora and a GPU-based shallow-water simulation with SDF and capsule collision — and shipped a companion VR adaptation (Lookout Tower) via Valve's Steam Destinations platform. A second title, In the Valley of Gods, a 1920s Egypt-set narrative adventure, was announced in December 2017. Beyond core games, Campo Santo operates a direct-to-consumer ecosystem comprising the Quarterly Review literary journal, a branded merchandise store (including the Firewatch vinyl soundtrack), and a co-produced Firewatch film adaptation with Good Universe.

The business model is direct-to-consumer retail sales through major digital storefronts, supplemented by merchandise and physical-media revenue, with a 2017 Tencent partnership adding a localized Chinese voiceover (看火人) for China market access. On April 21, 2018, the entire twelve-person team joined Valve, with In the Valley of Gods continuing as a Valve-published title; the studio now operates as a development team within Valve rather than as an independent commercial entity.

Campo Santo firmographics

Firmographics
Name
Campo Santo
Legal name
Campo Santo
Website
https://camposanto.com
Company type
Private
Founded year
2013
Operating status
Acquired
Headcount range
1–10 employees
Short description
Campo Santo is a San Francisco-based independent narrative video game studio behind Firewatch (1.5M+ copies sold) and In the Valley of Gods; following an April 2018 acquisition the twelve-person team now operates as a development unit within Valve, distributing direct-to-consumer via Steam, console stores, merchandise, and a companion literary journal.
Ownership category
akta.pro rank

Where Campo Santo is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Markets served

Campo Santo business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Go-to-market motion1 record

Campo Santo product offering

Product offering

Core offering

Campo Santo is a small independent video game studio that develops and publishes narrative-driven first-person games, most notably Firewatch (debut title, 2016) and In the Valley of Gods (announced 2017). The studio also publishes a literary journal (Quarterly Review), sells branded merchandise and vinyl soundtracks, and co-produces a film adaptation of Firewatch with Good Universe. Following an April 2018 agreement, the team joined Valve while continuing game production and Firewatch support.

Product overview

Campo Santo is a small but scrappy independent video game studio based in San Francisco, CA. The company's product portfolio is centered on its debut narrative title Firewatch (a first-person mystery game released in 2016 across PC, PS4, Xbox One, and Nintendo Switch, with over 1.5 million copies sold) and its second in-development title In the Valley of Gods (a first-person narrative adventure set in 1920s Egypt). Surrounding these core games is a portfolio of companion works and services: the Firewatch Free-Roam Mode and Firewatch Audio Tour post-launch feature updates, a Firewatch Lookout Tower VR experience on Steam Destinations, the Campo Santo Quarterly Review literary journal, a branded merchandise and vinyl soundtrack line sold through the Campo Santo store, and a co-produced Firewatch film adaptation with Good Universe. After the team joined Valve in April 2018, In the Valley of Gods continued as a Valve-published title, while ongoing Firewatch support continued.

Differentiator

Problem solved

Functional benefit

Brands

  • Firewatch: Campo Santo's debut video game, a single-player first-person mystery set in the Wyoming wilderness, released February 9, 2016 across PC, PlayStation 4, Xbox One, and Nintendo Switch; the brand has its own dedicated site at firewatchgame.com and merchandise line.
  • In the Valley of Gods
  • Campo Santo Quarterly Review

Products and services

  • Firewatch First-person narrative mystery game set in the Wyoming wilderness. Players play Henry, a fire lookout in the Shoshone National Forest, communicating with a supervisor named Delilah via walkie-talkie. The game has sold over 1.5 million copies.
  • In the Valley of Gods Single-player first-person narrative adventure set in 1920s Egypt. Players control Rashida, a disgraced former filmmaker and explorer, reunited with former partner Zora to pursue fame and fortune in a sprawling adventure.
  • Firewatch Lookout Tower VR Experience VR adaptation of Henry's lookout tower released for HTC Vive and Oculus Rift via Valve's Steam Destinations platform, rebuilt by the team in the Source engine.
  • Campo Santo Quarterly Review A literary journal published by Campo Santo that publishes long-form essays, articles, and behind-the-scenes writing about games and culture.
  • Campo Santo Store / Merchandise High-quality merchandise designed by Campo Santo including shirts, totes, screen prints, notebooks (e.g., Crime by the Numbers Notebook Pack), and physical media like the Firewatch vinyl soundtrack.
  • Discharge (Train Jam 2016 game) A short narrative first-person puzzle game developed by Campo Santo's Ben Burbank and Sean Vanaman during Train Jam 2016 (Chicago to San Francisco). Built in Unity with a Twine narrative layer.
  • Firewatch Original Soundtrack (vinyl) Physical vinyl release of the Firewatch original score, designed and sold by Campo Santo through its store and Bandcamp page.

Companies that use Campo Santo

Customer profile

Ideal customer profiles1 record

Campo Santo technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration8 records

Feature4 records

Campo Santo partnerships and signals

Strategic signal

Recent moves6 records

Expansion highlights5 records

Campo Santo competitors and assessment

Company assessment

Broad incumbents

  • Valve: Acquirer and now parent operating environment for the Campo Santo team. Relevant as the Steam-platform incumbent and as the parent whose strategic priorities shape the studio's project slate going forward.
  • Annapurna Interactive: Publisher of critically acclaimed narrative indie titles (What Remains of Edith Finch, Outer Wilds, Stray). Comparable from a competitive/distribution standpoint as the leading third-party publisher specializing in narrative indie games.

Direct peers

  • thatgamecompany: Independent narrative-aesthetic studio behind Journey and Sky. Comparable as a small team shipping emotionally driven, single-player, art-led games with critical acclaim and broad reach.
  • InXile Entertainment: Independent narrative-RPG studio (Wasteland, Torment) owned by Microsoft. Comparable as a small-team, story-first, single-player-focused developer — though at a larger scope than Campo Santo.
  • Supergiant Games: Small San Francisco Bay Area narrative indie studio shipping stylized single-player titles (Bastion, Transistor, Hades). Closely comparable in team size, narrative-first design, and Unity-based proprietary pipelines.
  • Fullbright: Tiny indie studio behind Gone Home (2013) and Open Roads (2024). Directly comparable first-person narrative-walking-sim product category; Chris Remo's soundtracks include Gone Home, making the team overlap even tighter.
  • Giant Sparrow: Small indie studio behind What Remains of Edith Finch. Closely comparable first-person narrative-adventure format, similar team size, and similar critical-acclaim-to-unit-sales indie economics.
  • Double Fine Productions: Multiple Campo Santo team members (Jane Ng, Ben Burbank, Pete Demoreuille) are ex-Double Fine; comparable as a narrative-leaning, art-driven, Unity/Unreal-based indie studio shipping single-player adventure games.
  • Telltale Games: Founded by former Telltale alumni (Rodkin, Vanaman, Tjosvold), Campo Santo explicitly inherits Telltale's narrative-adventure DNA — episodic choice-driven storytelling, walking-sim sensibility, and voice-actor-heavy casts (Erin Yvette's Walking Dead credits are direct).

Emerging players

  • Cardboard Computer: Tiny narrative-first studio behind Kentucky Route Zero, a long-form episodic first-person adventure. Directly comparable product category at even smaller scale, often cited alongside Firewatch as defining narrative-walking-sim.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks5 records

Key highlights6 records

Customer concentration

Campo Santo social profiles

Digital presence

Campo Santo financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Campo Santo leadership team

Management profile

Number of profiles

Profiles13 records

Campo Santo funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Campo Santo M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Campo Santo

What does Campo Santo do?

Campo Santo is a small independent video game studio that develops and publishes narrative-driven first-person games, most notably Firewatch (debut title, 2016) and In the Valley of Gods (announced 2017). The studio also publishes a literary journal (Quarterly Review), sells branded merchandise and vinyl soundtracks, and co-produces a film adaptation of Firewatch with Good Universe. Following an April 2018 agreement, the team joined Valve while continuing game production and Firewatch support.

Is Campo Santo a public or private company?

Campo Santo is a private company. It is classified as corporate owned and is currently acquired.

When was Campo Santo founded?

Campo Santo was founded in 2013. It employs 1 to 10 people.

Where is Campo Santo based?

Campo Santo is headquartered in San Francisco, United States, in the North America region.

Who are Campo Santo's main competitors?

Broad incumbents on record are Valve and Annapurna Interactive. Direct peers are thatgamecompany, InXile Entertainment, Supergiant Games, Fullbright, Giant Sparrow, Double Fine Productions and Telltale Games. Cardboard Computer is listed as an emerging player.

Does Campo Santo have an API?

No public API is recorded for Campo Santo.

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Live signals
Business InsiderThe team behind one of 2016's best games just announced a gorgeous new projectCampo Santo, the team behind 2016's 'Firewatch', revealed a new game 'In the Valley of Gods' on Thursday. The first-person adventure follows two female explorers in ancient Egyptian tombs, with a planned 2019 release on PC, Mac, and possibly consoles.TechCrunchZelda expansion, Death Stranding and other titles hyped at The Game AwardsThe Game Awards featured several major gaming announcements, including the immediate release of a new expansion for Zelda: Breath of the Wild called 'The Champions' Ballad' with new content such as shrines, dungeons, and an ancient motorcycle. From Software unveiled a teaser for an unnamed new game with the tagline 'Shadows Die Twice,' while Hideo Kojima presented extended footage of Death Stranding. Additional reveals included Bayonetta 3 as a Switch exclusive, Soul Calibur 6, Witchfire from The Astronauts, and In the Valley of the Gods from Campo Santo.PR NewswireBlizzard's Overwatch Wins Game Of The Year At The 17Th Annual Game Developers Choice AwardsBlizzard Entertainment's Overwatch won Game of the Year at the 17th annual Game Developers Choice Awards ceremony held at the Moscone Center in San Francisco during the 2017 Game Developers Conference. The game also received the award for Best Design, while Playdead's Inside earned Best Audio and Best Visual Art, and Campo Santo's Firewatch won Best Debut and Best Narrative. Additional winners included Pokemon Go by Niantic (Best Mobile/Handheld), No Man's Sky by Hello Games (Innovation Award), Uncharted 4 by Naughty Dog (Best Technology), Job Simulator by Owlchemy Labs (Best VR/AR Game), and Battlefield 1 by EA DICE (Audience Award).