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atmoky

Full company profile

uuid000prgj

Namestring
atmoky
Legal namestring
atmoky GmbH
Websiteurl
atmoky.com
Company typeenum
Private
Founded yearint
2020
Descriptiontext

atmoky GmbH is an Austrian spatial audio technology company founded in 2020 and headquartered in Graz. It builds software for hyper-realistic 3D audio rendering, anchored on a patented perceptual optimization model using Head-Related Transfer Functions (HRTF) that simulates human hearing for binaural audio over headphones and loudspeakers. The company serves primarily game developers, XR/VR/AR studios, wellness and productivity application developers, and professional audio engineers, with deep technical integrations into the major game audio stacks used by this audience.

The product portfolio centers on three active lines: trueSpatial, a spatial audio engine delivered as native plugins for Wwise, FMOD, Unreal Engine, and Unity; trueAcoustics, a dynamic acoustics and 3D reverb engine in early access that handles real-time propagation, diffraction, occlusion, and reverb without baked geometry; and Processing SDKs, multi-platform SDKs offering binaural rendering, loudspeaker rendering, ambisonics, upmixing, and Spatial Audio Player components for native and web applications. A legacy product, atmoky Ears, remains available for existing Wwise customers after being superseded by trueSpatial. The platform targets Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, and visionOS, and emphasizes cross-platform consistency of the spatial experience.

Revenue is generated through a hybrid model combining per-title perpetual game license fees (tiered from €300 for indie-tier first platform up to €10,000 for platinum-tier first platform, with additional per-platform fees) and monthly SDK subscriptions (free for indie/non-commercial, €599/month Basic with a €500k capacity limit, plus white-label and add-on options, and custom Enterprise pricing). Distribution is product-led via a self-serve developer portal at developer.atmoky.com with evaluation plugins for Wwise and other engines, supplemented by direct sales for commercial and Enterprise licensing. The company has built partnerships with Audiokinetic, FMOD, Epic Games, and Unity for core engine/middleware integration, alongside technology partners such as BMW, Sonible, Reynolds Microphones, 8th Wall, and IEM KUG, and is funded primarily through Austrian government agencies (aws, FFG, SFG) and the EU Horizon Europe MUSMET grant rather than traditional venture capital.

Short descriptiontext

atmoky is an Austrian spatial audio software company providing patented HRTF-based binaural rendering and dynamic acoustics engines as native plugins for Wwise, FMOD, Unreal Engine, and Unity, primarily serving game developers, XR studios, and wellness application developers.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersGraz, Austria
HQ citystring
Graz
HQ countrystring
Austria
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
spatial audio software, binaural rendering engine, HRTF audio processing, game audio middleware, 3D audio SDK
Industry2 codes
1Audio Middleware (Interactive/Game Audio)
CodeMPAFAFADPrimaryYes
2Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural)
CodeMPAHAEAJPrimaryNo
NAICS code2 codes
  • Other Sound Recording Industries512290
  • Sound Recording Studios51224
Product category
Spatial audio software / audio middleware
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Game License Fees
TypeOne Time License
Description

One-time flat fee per game, tiered according to production budget and number of target platforms. License required for each platform used for the title. Pricing tiers based on overall production budget: Indie (up to 250K), Pro (up to 2M), Premium (up to 8M), Platinum (over 8M).

atmoky.com
2SDK Subscriptions
TypeSubscription Recurring
Description

Monthly subscription pricing for SDK usage. Indie tier free for non-commercial/testing. Basic tier at €599/month for commercial use with €500k capacity limit. Enterprise tier with tailored pricing.

atmoky.com
3Plugin Licensing
TypeOne Time License
Description

Perpetual license fees for atmoky Ears plugin, tiered by production budget. Extra platform fees apply per additional platform beyond the first.

atmoky.com
4Evaluation Licensing
TypeFreemium
Description

Free evaluation and trial versions available for developers to test within Wwise Authoring. Exporting soundbanks requires valid license.

atmoky.com
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
Pricing details8 tiers
1Game licensing tiers based on production budget
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

Indie: Production budget up to €250K. Pro: Production budget up to €2M. Premium: Production budget up to €8M. Platinum: Production budget over €8M. One-time flat fee per game, plus extra platform fees per additional target platform.

atmoky.com
2atmoky Ears for Wwise - Indie tier
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

First platform: €300. Extra platforms (each): €150. Valid for projects with production budget up to €250K.

atmoky.com
3atmoky Ears for Wwise - Pro tier
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

First platform: €1,500. Extra platforms (each): €750. Valid for projects with production budget up to €2M.

atmoky.com
4atmoky Ears for Wwise - Premium tier
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

First platform: €4,000. Extra platforms (each): €2,000. Valid for projects with production budget up to €8M.

atmoky.com
5atmoky Ears for Wwise - Platinum tier
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

First platform: €10,000. Extra platforms (each): €5,000. Valid for projects with production budget greater than €8M.

atmoky.com
6SDK Indie - Non-commercial & testing
ModelFreemiumBilling cadenceMonthly
Notes

Full access to all Spatial Audio features. Developer tools. 'Spatial Audio powered by atmoky' branding required.

atmoky.com
7SDK Basic - Commercial license
ModelSubscriptionBilling cadenceMonthly
Notes

€599/month. Commercial license with capacity limit €500k. White labeling optional (add €399/month). Integration support and priority technical support included. Start-up discount available. Additional platform: €299/month.

atmoky.com
8SDK Enterprise - Tailored pricing
ModelSubscriptionBilling cadenceMonthly
Notes

White label integration, priority technical support, optional development support. Contact sales for custom pricing.

atmoky.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 4 records shown
1trueSpatial
Description

Spatial Audio Engine for Games and XR - provides spatial audio rendering plugins for Wwise, FMOD, Unreal Engine, and Unity.

atmoky.com
+3 more records
Core offering1 text field

atmoky develops and licenses spatial audio rendering software for games and XR applications. Its flagship products are trueSpatial (binaural rendering engine delivered as plugins for Wwise, FMOD, Unreal Engine, and Unity) and trueAcoustics (real-time dynamic acoustics and 3D reverb engine), supplemented by multi-platform Processing SDKs for native and web applications and the Engage interactive experiences platform. The company sells through per-game perpetual licenses, monthly SDK subscriptions, and enterprise licensing arrangements.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Perceptual quality of 5th order Ambisonics at only 3rd order cost, cutting required memory and CPU resources in half
+2 more records
Product overview1 text field

atmoky is a spatial audio technology company offering a portfolio of products for games and XR applications. The core offering consists of trueSpatial (spatial audio engine with plugins for Wwise, FMOD, Unreal Engine, and Unity), trueAcoustics (dynamic acoustics and reverb engine), and Processing SDKs (multi-platform SDKs for native and web applications). The Engage platform provides interactive spatial audio experiences. The legacy atmoky Ears product remains available for existing Wwise customers. All products share a common perceptual optimization foundation for HRTF-based binaural rendering.

Product and service5 records
1trueSpatial
CategorySpatial audio engine / audio middleware
Description

Spatial audio engine providing perceptually-optimized 3D audio rendering for games and XR applications. Available as native plugins for Wwise, FMOD, Unreal Engine, and Unity; enables consistent, predictable spatial audio for headphones and loudspeakers across Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, and visionOS.

2trueAcoustics
CategorySpatial audio engine / audio middleware
Description

Dynamic acoustics and 3D reverb engine delivering real-time, geometry-informed reverberation with occlusion, diffraction, and portal propagation for Desktop, Mobile, Console, and XR platforms. Operates under 1ms CPU with zero game thread impact and supports complex indoor/outdoor scenes without baking.

3Processing SDKs
CategorySpatial audio SDK
Description

Multi-platform spatial audio SDKs for native and web applications, offering dynamic binaural rendering, voice/sound spatializer, loudspeaker rendering, upmixing/transcoding, recording/processing, and spaces/ambience creation. Available on Indie (free), Basic (€599/month), and Enterprise subscription tiers with optional white-label.

4Engage
CategoryInteractive spatial audio experiences platform
Description

Interactive experience platform featuring artist- and creator-built spatial audio content, including the atmoky dome technology demo and galleries of immersive experiences by composers and sound designers.

5atmoky Ears for Wwise
CategorySpatial audio plugin (legacy)
Description

Legacy binaural rendering plugin for Audiokinetic Wwise, providing HRTF-based spatial audio with perceptually optimized rendering, a built-in externalizer, and personalization options for children, teens, and adults. Now superseded by trueSpatial but maintained for existing customers.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Academic start-up center that incubated and supervised atmoky. Company remains part of AplusB Scale-up programme, providing ongoing support and mentorship for technology spin-offs.

Strategic tierCoreTypeTechnology or Integration
Description

Licensed middleware integration partner. atmoky provides native plugin for Wwise audio middleware, enabling spatial audio rendering within Wwise workflows.

Strategic tierCoreTypeTechnology or Integration
Description

Licensed middleware integration partner. atmoky provides native plugin for FMOD audio middleware, enabling spatial audio rendering within FMOD workflows.

Strategic tierCoreTypeTechnology or Integration
Description

Game engine integration partner. atmoky provides native plugins for Unreal Engine including MetaSounds integration and audio engine workflows.

Strategic tierCoreTypeTechnology or Integration
Description

Game engine integration partner. atmoky provides native plugins for Unity including spatializer, receiver, externalizer, and ambisonic decoder components.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Dear Reality's dearVR is a spatial audio plugin suite for DAWs, game engines and immersive audio, closely matching atmoky's trueSpatial product in target customer (audio engineers, VR/game studios) and binaural rendering approach.

TypeDirect peer
Description

Steam Audio is Valve's spatial audio SDK for games and VR with HRTF, propagation and geometry-based acoustics — a directly competing middleware stack that integrates with Unity and Unreal and is freely available to game developers.

TypeBroad incumbent
Description

Meta's spatial audio platform (formerly Facebook 360 Audio, Two Big Ears) ships native audio for Quest/VR titles; competes directly with atmoky's trueSpatial for the same VR game studios but bundled with the Meta ecosystem.

TypeBroad incumbent
Description

Dolby Atmos offers spatial audio rendering tools for games and head-tracked headphone playback, serving the same AAA and mid-tier game studios atmoky targets but backed by Dolby's broader entertainment IP and licensing scale.

TypeBroad incumbent
Description

Microsoft bundles Windows Sonic and Project Acoustics with Windows/Xbox and Unity/Unreal integrations — a platform-native spatial audio stack that competes on price (often free) with atmoky's middleware plugins.

TypeDirect peer
Description

VisiSonics provides RealSpace 3D audio middleware with personalized HRTF and game engine integrations — a direct technical peer in HRTF-based spatial audio rendering for games, VR/AR and headphone applications.

TypeDirect peer
Description

Audio Modeling offers physically-modeled and spatial audio instruments/plugins (Switch 3, Room) for composers and sound designers, overlapping atmoky's audio professional and immersive-content customer segments.

TypeBroad incumbent
Description

Google's Resonance Audio is an open-source multi-platform spatial audio SDK for games, VR and web — directly comparable to atmoky's Processing SDKs on Unity, Unreal and Web (8th Wall) but distributed free under Google's brand.

TypeBroad incumbent
Description

Apple's Spatial Audio is integrated into iOS/visionOS and Logic Pro, providing HRTF-based rendering to the same headphone/listening endpoints atmoky targets for its SDK customers, often free as part of Apple's hardware ecosystem.

TypeRegional player
Description

Sonible is an Austria/Graz-based audio technology company (and listed atmoky partner) developing AI-assisted mixing and immersive audio plugins — a regional peer with overlapping engineering talent pool and partially overlapping audio customer base.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers12 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration5 records

Each record includes

Title, Type, Description, Source

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature11 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

atmoky

Spatial audio software / audio middlewareatmoky.com

atmoky is an Austrian spatial audio software company providing patented HRTF-based binaural rendering and dynamic acoustics engines as native plugins for Wwise, FMOD, Unreal Engine, and Unity, primarily serving game developers, XR studios, and wellness application developers.

What atmoky does

atmoky GmbH is an Austrian spatial audio technology company founded in 2020 and headquartered in Graz. It builds software for hyper-realistic 3D audio rendering, anchored on a patented perceptual optimization model using Head-Related Transfer Functions (HRTF) that simulates human hearing for binaural audio over headphones and loudspeakers. The company serves primarily game developers, XR/VR/AR studios, wellness and productivity application developers, and professional audio engineers, with deep technical integrations into the major game audio stacks used by this audience.

The product portfolio centers on three active lines: trueSpatial, a spatial audio engine delivered as native plugins for Wwise, FMOD, Unreal Engine, and Unity; trueAcoustics, a dynamic acoustics and 3D reverb engine in early access that handles real-time propagation, diffraction, occlusion, and reverb without baked geometry; and Processing SDKs, multi-platform SDKs offering binaural rendering, loudspeaker rendering, ambisonics, upmixing, and Spatial Audio Player components for native and web applications. A legacy product, atmoky Ears, remains available for existing Wwise customers after being superseded by trueSpatial. The platform targets Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, and visionOS, and emphasizes cross-platform consistency of the spatial experience.

Revenue is generated through a hybrid model combining per-title perpetual game license fees (tiered from €300 for indie-tier first platform up to €10,000 for platinum-tier first platform, with additional per-platform fees) and monthly SDK subscriptions (free for indie/non-commercial, €599/month Basic with a €500k capacity limit, plus white-label and add-on options, and custom Enterprise pricing). Distribution is product-led via a self-serve developer portal at developer.atmoky.com with evaluation plugins for Wwise and other engines, supplemented by direct sales for commercial and Enterprise licensing. The company has built partnerships with Audiokinetic, FMOD, Epic Games, and Unity for core engine/middleware integration, alongside technology partners such as BMW, Sonible, Reynolds Microphones, 8th Wall, and IEM KUG, and is funded primarily through Austrian government agencies (aws, FFG, SFG) and the EU Horizon Europe MUSMET grant rather than traditional venture capital.

atmoky firmographics

Firmographics
Name
atmoky
Legal name
atmoky GmbH
Website
https://atmoky.com
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
1–10 employees
Short description
atmoky is an Austrian spatial audio software company providing patented HRTF-based binaural rendering and dynamic acoustics engines as native plugins for Wwise, FMOD, Unreal Engine, and Unity, primarily serving game developers, XR studios, and wellness application developers.
Ownership category
akta.pro rank

atmoky industry classification

Industry
Product category
Spatial audio software / audio middleware
NAICS
Other Sound Recording Industries (512290), Sound Recording Studios (51224)
akta.pro primary industry
Audio Middleware (Interactive/Game Audio) (MPAFAFAD)
akta.pro secondary industry
Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural) (MPAHAEAJ)

Keywords

  • Spatial audio software
  • Binaural rendering engine
  • HRTF audio processing
  • Game audio middleware
  • 3D audio SDK

Where atmoky is headquartered

Location

Headquarters

HQ city
Graz
HQ country
Austria
HQ region
Europe

Offices2 records

Markets served

atmoky business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations

Revenue model

  1. Game License Fees: One-time flat fee per game, tiered according to production budget and number of target platforms. License required for each platform used for the title. Pricing tiers based on overall production budget: Indie (up to 250K), Pro (up to 2M), Premium (up to 8M), Platinum (over 8M).
  2. SDK Subscriptions: Monthly subscription pricing for SDK usage. Indie tier free for non-commercial/testing. Basic tier at €599/month for commercial use with €500k capacity limit. Enterprise tier with tailored pricing.
  3. Plugin Licensing: Perpetual license fees for atmoky Ears plugin, tiered by production budget. Extra platform fees apply per additional platform beyond the first.
  4. Evaluation Licensing: Free evaluation and trial versions available for developers to test within Wwise Authoring. Exporting soundbanks requires valid license.

Pricing tiers

ModelBillingPrice
One time/ perpetual licenseMulti-year contractGame licensing tiers based on production budget
One time/ perpetual licenseMulti-year contractatmoky Ears for Wwise - Indie tier
One time/ perpetual licenseMulti-year contractatmoky Ears for Wwise - Pro tier
One time/ perpetual licenseMulti-year contractatmoky Ears for Wwise - Premium tier
One time/ perpetual licenseMulti-year contractatmoky Ears for Wwise - Platinum tier
FreemiumMonthlySDK Indie - Non-commercial & testing
SubscriptionMonthlySDK Basic - Commercial license
SubscriptionMonthlySDK Enterprise - Tailored pricing

Go-to-market motion1 record

Distribution channels5 records

Marketing channels9 records

atmoky product offering

Product offering

Core offering

atmoky develops and licenses spatial audio rendering software for games and XR applications. Its flagship products are trueSpatial (binaural rendering engine delivered as plugins for Wwise, FMOD, Unreal Engine, and Unity) and trueAcoustics (real-time dynamic acoustics and 3D reverb engine), supplemented by multi-platform Processing SDKs for native and web applications and the Engage interactive experiences platform. The company sells through per-game perpetual licenses, monthly SDK subscriptions, and enterprise licensing arrangements.

Product overview

atmoky is a spatial audio technology company offering a portfolio of products for games and XR applications. The core offering consists of trueSpatial (spatial audio engine with plugins for Wwise, FMOD, Unreal Engine, and Unity), trueAcoustics (dynamic acoustics and reverb engine), and Processing SDKs (multi-platform SDKs for native and web applications). The Engage platform provides interactive spatial audio experiences. The legacy atmoky Ears product remains available for existing Wwise customers. All products share a common perceptual optimization foundation for HRTF-based binaural rendering.

Differentiator

Problem solved

Functional benefit

Brands

  • trueSpatial: Spatial Audio Engine for Games and XR - provides spatial audio rendering plugins for Wwise, FMOD, Unreal Engine, and Unity.
  • trueAcoustics
  • Engage
  • atmoky Ears

Products and services

  • trueSpatial Spatial audio engine providing perceptually-optimized 3D audio rendering for games and XR applications. Available as native plugins for Wwise, FMOD, Unreal Engine, and Unity; enables consistent, predictable spatial audio for headphones and loudspeakers across Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, and visionOS.
  • trueAcoustics Dynamic acoustics and 3D reverb engine delivering real-time, geometry-informed reverberation with occlusion, diffraction, and portal propagation for Desktop, Mobile, Console, and XR platforms. Operates under 1ms CPU with zero game thread impact and supports complex indoor/outdoor scenes without baking.
  • Processing SDKs Multi-platform spatial audio SDKs for native and web applications, offering dynamic binaural rendering, voice/sound spatializer, loudspeaker rendering, upmixing/transcoding, recording/processing, and spaces/ambience creation. Available on Indie (free), Basic (€599/month), and Enterprise subscription tiers with optional white-label.
  • Engage Interactive experience platform featuring artist- and creator-built spatial audio content, including the atmoky dome technology demo and galleries of immersive experiences by composers and sound designers.
  • atmoky Ears for Wwise Legacy binaural rendering plugin for Audiokinetic Wwise, providing HRTF-based spatial audio with perceptually optimized rendering, a built-in externalizer, and personalization options for children, teens, and adults. Now superseded by trueSpatial but maintained for existing customers.

Quantifiable outcome

  • Perceptual quality of 5th order Ambisonics at only 3rd order cost, cutting required memory and CPU resources in half
  • +2 more outcomes

Companies that use atmoky

Customer profile

Named customers12 records

Segments5 records

Ideal customer profiles3 records

atmoky technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration5 records

AI capability2 records

Feature11 records

atmoky partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core.

  • Science Park Graz GmbHcoreStrategic or Co-development PartnerAcademic start-up center that incubated and supervised atmoky. Company remains part of AplusB Scale-up programme, providing ongoing support and mentorship for technology spin-offs.
  • Audiokinetic (Wwise)coreTechnology or IntegrationLicensed middleware integration partner. atmoky provides native plugin for Wwise audio middleware, enabling spatial audio rendering within Wwise workflows.
  • FMODcoreTechnology or IntegrationLicensed middleware integration partner. atmoky provides native plugin for FMOD audio middleware, enabling spatial audio rendering within FMOD workflows.
  • Epic Games (Unreal Engine)coreTechnology or IntegrationGame engine integration partner. atmoky provides native plugins for Unreal Engine including MetaSounds integration and audio engine workflows.
  • Unity TechnologiescoreTechnology or IntegrationGame engine integration partner. atmoky provides native plugins for Unity including spatializer, receiver, externalizer, and ambisonic decoder components.

Scale indicators5 records

Recent moves6 records

Expansion highlights6 records

atmoky competitors and assessment

Company assessment

Direct peers

  • Dear Reality (dearVR): Dear Reality's dearVR is a spatial audio plugin suite for DAWs, game engines and immersive audio, closely matching atmoky's trueSpatial product in target customer (audio engineers, VR/game studios) and binaural rendering approach.
  • Valve (Steam Audio): Steam Audio is Valve's spatial audio SDK for games and VR with HRTF, propagation and geometry-based acoustics — a directly competing middleware stack that integrates with Unity and Unreal and is freely available to game developers.
  • VisiSonics: VisiSonics provides RealSpace 3D audio middleware with personalized HRTF and game engine integrations — a direct technical peer in HRTF-based spatial audio rendering for games, VR/AR and headphone applications.
  • Audio Modeling: Audio Modeling offers physically-modeled and spatial audio instruments/plugins (Switch 3, Room) for composers and sound designers, overlapping atmoky's audio professional and immersive-content customer segments.

Broad incumbents

  • Meta XR Audio: Meta's spatial audio platform (formerly Facebook 360 Audio, Two Big Ears) ships native audio for Quest/VR titles; competes directly with atmoky's trueSpatial for the same VR game studios but bundled with the Meta ecosystem.
  • Dolby Atmos for Gaming: Dolby Atmos offers spatial audio rendering tools for games and head-tracked headphone playback, serving the same AAA and mid-tier game studios atmoky targets but backed by Dolby's broader entertainment IP and licensing scale.
  • Microsoft Spatial Audio (Windows Sonic / Project Acoustics): Microsoft bundles Windows Sonic and Project Acoustics with Windows/Xbox and Unity/Unreal integrations — a platform-native spatial audio stack that competes on price (often free) with atmoky's middleware plugins.
  • Google Resonance Audio: Google's Resonance Audio is an open-source multi-platform spatial audio SDK for games, VR and web — directly comparable to atmoky's Processing SDKs on Unity, Unreal and Web (8th Wall) but distributed free under Google's brand.
  • Apple Spatial Audio: Apple's Spatial Audio is integrated into iOS/visionOS and Logic Pro, providing HRTF-based rendering to the same headphone/listening endpoints atmoky targets for its SDK customers, often free as part of Apple's hardware ecosystem.

Regional players

  • Sonible: Sonible is an Austria/Graz-based audio technology company (and listed atmoky partner) developing AI-assisted mixing and immersive audio plugins — a regional peer with overlapping engineering talent pool and partially overlapping audio customer base.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

atmoky social profiles

Digital presence

atmoky financial estimates

Financial estimate

Revenue estimate

Valuation estimate

atmoky leadership team

Management profile

Number of profiles

Profiles4 records

atmoky funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

atmoky M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about atmoky

What does atmoky do?

atmoky develops and licenses spatial audio rendering software for games and XR applications. Its flagship products are trueSpatial (binaural rendering engine delivered as plugins for Wwise, FMOD, Unreal Engine, and Unity) and trueAcoustics (real-time dynamic acoustics and 3D reverb engine), supplemented by multi-platform Processing SDKs for native and web applications and the Engage interactive experiences platform. The company sells through per-game perpetual licenses, monthly SDK subscriptions, and enterprise licensing arrangements.

Is atmoky a public or private company?

atmoky is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was atmoky founded?

atmoky was founded in 2020. It employs 1 to 10 people.

Where is atmoky based?

atmoky is headquartered in Graz, Austria, in the Europe region.

How does atmoky make money?

Four revenue lines are on record. Game License Fees are the primary driver. The others are SDK Subscriptions, plugin Licensing and evaluation Licensing.

Who are atmoky's main competitors?

Direct peers on record are Dear Reality (dearVR), Valve (Steam Audio), VisiSonics and Audio Modeling. Broad incumbents are Meta XR Audio, Dolby Atmos for Gaming, Microsoft Spatial Audio (Windows Sonic / Project Acoustics), Google Resonance Audio and Apple Spatial Audio. Sonible is listed as a regional player.

Does atmoky have an API?

No public API is recorded for atmoky.

What industry is atmoky in?

atmoky's product category is Spatial audio software / audio middleware. Its primary akta.pro industry code is MPAFAFAD, Audio Middleware (Interactive/Game Audio), with a secondary code of MPAHAEAJ, Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural). Its NAICS code is 512290.

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Live signals