atmoky
atmoky is an Austrian spatial audio software company providing patented HRTF-based binaural rendering and dynamic acoustics engines as native plugins for Wwise, FMOD, Unreal Engine, and Unity, primarily serving game developers, XR studios, and wellness application developers.
- Company typePrivate
- Founded2020
- HeadquartersGraz, Austria
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What atmoky does
atmoky GmbH is an Austrian spatial audio technology company founded in 2020 and headquartered in Graz. It builds software for hyper-realistic 3D audio rendering, anchored on a patented perceptual optimization model using Head-Related Transfer Functions (HRTF) that simulates human hearing for binaural audio over headphones and loudspeakers. The company serves primarily game developers, XR/VR/AR studios, wellness and productivity application developers, and professional audio engineers, with deep technical integrations into the major game audio stacks used by this audience.
The product portfolio centers on three active lines: trueSpatial, a spatial audio engine delivered as native plugins for Wwise, FMOD, Unreal Engine, and Unity; trueAcoustics, a dynamic acoustics and 3D reverb engine in early access that handles real-time propagation, diffraction, occlusion, and reverb without baked geometry; and Processing SDKs, multi-platform SDKs offering binaural rendering, loudspeaker rendering, ambisonics, upmixing, and Spatial Audio Player components for native and web applications. A legacy product, atmoky Ears, remains available for existing Wwise customers after being superseded by trueSpatial. The platform targets Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, and visionOS, and emphasizes cross-platform consistency of the spatial experience.
Revenue is generated through a hybrid model combining per-title perpetual game license fees (tiered from €300 for indie-tier first platform up to €10,000 for platinum-tier first platform, with additional per-platform fees) and monthly SDK subscriptions (free for indie/non-commercial, €599/month Basic with a €500k capacity limit, plus white-label and add-on options, and custom Enterprise pricing). Distribution is product-led via a self-serve developer portal at developer.atmoky.com with evaluation plugins for Wwise and other engines, supplemented by direct sales for commercial and Enterprise licensing. The company has built partnerships with Audiokinetic, FMOD, Epic Games, and Unity for core engine/middleware integration, alongside technology partners such as BMW, Sonible, Reynolds Microphones, 8th Wall, and IEM KUG, and is funded primarily through Austrian government agencies (aws, FFG, SFG) and the EU Horizon Europe MUSMET grant rather than traditional venture capital.
atmoky firmographics
Firmographics- Name
- atmoky
- Legal name
- atmoky GmbH
- Website
- https://atmoky.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- atmoky is an Austrian spatial audio software company providing patented HRTF-based binaural rendering and dynamic acoustics engines as native plugins for Wwise, FMOD, Unreal Engine, and Unity, primarily serving game developers, XR studios, and wellness application developers.
- Ownership category
- akta.pro rank
atmoky industry classification
Industry- Product category
- Spatial audio software / audio middleware
- NAICS
- Other Sound Recording Industries (512290), Sound Recording Studios (51224)
- akta.pro primary industry
- Audio Middleware (Interactive/Game Audio) (MPAFAFAD)
- akta.pro secondary industry
- Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural) (MPAHAEAJ)
Keywords
Where atmoky is headquartered
LocationHeadquarters
- HQ city
- Graz
- HQ country
- Austria
- HQ region
- Europe
Offices2 records
Markets served
atmoky business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
Revenue model
- Game License Fees: One-time flat fee per game, tiered according to production budget and number of target platforms. License required for each platform used for the title. Pricing tiers based on overall production budget: Indie (up to 250K), Pro (up to 2M), Premium (up to 8M), Platinum (over 8M).
- SDK Subscriptions: Monthly subscription pricing for SDK usage. Indie tier free for non-commercial/testing. Basic tier at €599/month for commercial use with €500k capacity limit. Enterprise tier with tailored pricing.
- Plugin Licensing: Perpetual license fees for atmoky Ears plugin, tiered by production budget. Extra platform fees apply per additional platform beyond the first.
- Evaluation Licensing: Free evaluation and trial versions available for developers to test within Wwise Authoring. Exporting soundbanks requires valid license.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Multi-year contract | Game licensing tiers based on production budget |
| One time/ perpetual license | Multi-year contract | atmoky Ears for Wwise - Indie tier |
| One time/ perpetual license | Multi-year contract | atmoky Ears for Wwise - Pro tier |
| One time/ perpetual license | Multi-year contract | atmoky Ears for Wwise - Premium tier |
| One time/ perpetual license | Multi-year contract | atmoky Ears for Wwise - Platinum tier |
| Freemium | Monthly | SDK Indie - Non-commercial & testing |
| Subscription | Monthly | SDK Basic - Commercial license |
| Subscription | Monthly | SDK Enterprise - Tailored pricing |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels9 records
atmoky product offering
Product offeringCore offering
atmoky develops and licenses spatial audio rendering software for games and XR applications. Its flagship products are trueSpatial (binaural rendering engine delivered as plugins for Wwise, FMOD, Unreal Engine, and Unity) and trueAcoustics (real-time dynamic acoustics and 3D reverb engine), supplemented by multi-platform Processing SDKs for native and web applications and the Engage interactive experiences platform. The company sells through per-game perpetual licenses, monthly SDK subscriptions, and enterprise licensing arrangements.
Product overview
atmoky is a spatial audio technology company offering a portfolio of products for games and XR applications. The core offering consists of trueSpatial (spatial audio engine with plugins for Wwise, FMOD, Unreal Engine, and Unity), trueAcoustics (dynamic acoustics and reverb engine), and Processing SDKs (multi-platform SDKs for native and web applications). The Engage platform provides interactive spatial audio experiences. The legacy atmoky Ears product remains available for existing Wwise customers. All products share a common perceptual optimization foundation for HRTF-based binaural rendering.
Differentiator
Problem solved
Functional benefit
Brands
- trueSpatial: Spatial Audio Engine for Games and XR - provides spatial audio rendering plugins for Wwise, FMOD, Unreal Engine, and Unity.
- trueAcoustics
- Engage
- atmoky Ears
Products and services
- trueSpatial Spatial audio engine providing perceptually-optimized 3D audio rendering for games and XR applications. Available as native plugins for Wwise, FMOD, Unreal Engine, and Unity; enables consistent, predictable spatial audio for headphones and loudspeakers across Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, and visionOS.
- trueAcoustics Dynamic acoustics and 3D reverb engine delivering real-time, geometry-informed reverberation with occlusion, diffraction, and portal propagation for Desktop, Mobile, Console, and XR platforms. Operates under 1ms CPU with zero game thread impact and supports complex indoor/outdoor scenes without baking.
- Processing SDKs Multi-platform spatial audio SDKs for native and web applications, offering dynamic binaural rendering, voice/sound spatializer, loudspeaker rendering, upmixing/transcoding, recording/processing, and spaces/ambience creation. Available on Indie (free), Basic (€599/month), and Enterprise subscription tiers with optional white-label.
- Engage Interactive experience platform featuring artist- and creator-built spatial audio content, including the atmoky dome technology demo and galleries of immersive experiences by composers and sound designers.
- atmoky Ears for Wwise Legacy binaural rendering plugin for Audiokinetic Wwise, providing HRTF-based spatial audio with perceptually optimized rendering, a built-in externalizer, and personalization options for children, teens, and adults. Now superseded by trueSpatial but maintained for existing customers.
Quantifiable outcome
- Perceptual quality of 5th order Ambisonics at only 3rd order cost, cutting required memory and CPU resources in half
- +2 more outcomes
Companies that use atmoky
Customer profileNamed customers12 records
Segments5 records
Ideal customer profiles3 records
atmoky technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration5 records
AI capability2 records
Feature11 records
atmoky partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core.
- Science Park Graz GmbHcoreAcademic start-up center that incubated and supervised atmoky. Company remains part of AplusB Scale-up programme, providing ongoing support and mentorship for technology spin-offs.
- Audiokinetic (Wwise)coreLicensed middleware integration partner. atmoky provides native plugin for Wwise audio middleware, enabling spatial audio rendering within Wwise workflows.
- FMODcoreLicensed middleware integration partner. atmoky provides native plugin for FMOD audio middleware, enabling spatial audio rendering within FMOD workflows.
- Epic Games (Unreal Engine)coreGame engine integration partner. atmoky provides native plugins for Unreal Engine including MetaSounds integration and audio engine workflows.
- Unity TechnologiescoreGame engine integration partner. atmoky provides native plugins for Unity including spatializer, receiver, externalizer, and ambisonic decoder components.
Scale indicators5 records
Recent moves6 records
Expansion highlights6 records
atmoky competitors and assessment
Company assessmentDirect peers
- Dear Reality (dearVR): Dear Reality's dearVR is a spatial audio plugin suite for DAWs, game engines and immersive audio, closely matching atmoky's trueSpatial product in target customer (audio engineers, VR/game studios) and binaural rendering approach.
- Valve (Steam Audio): Steam Audio is Valve's spatial audio SDK for games and VR with HRTF, propagation and geometry-based acoustics — a directly competing middleware stack that integrates with Unity and Unreal and is freely available to game developers.
- VisiSonics: VisiSonics provides RealSpace 3D audio middleware with personalized HRTF and game engine integrations — a direct technical peer in HRTF-based spatial audio rendering for games, VR/AR and headphone applications.
- Audio Modeling: Audio Modeling offers physically-modeled and spatial audio instruments/plugins (Switch 3, Room) for composers and sound designers, overlapping atmoky's audio professional and immersive-content customer segments.
Broad incumbents
- Meta XR Audio: Meta's spatial audio platform (formerly Facebook 360 Audio, Two Big Ears) ships native audio for Quest/VR titles; competes directly with atmoky's trueSpatial for the same VR game studios but bundled with the Meta ecosystem.
- Dolby Atmos for Gaming: Dolby Atmos offers spatial audio rendering tools for games and head-tracked headphone playback, serving the same AAA and mid-tier game studios atmoky targets but backed by Dolby's broader entertainment IP and licensing scale.
- Microsoft Spatial Audio (Windows Sonic / Project Acoustics): Microsoft bundles Windows Sonic and Project Acoustics with Windows/Xbox and Unity/Unreal integrations — a platform-native spatial audio stack that competes on price (often free) with atmoky's middleware plugins.
- Google Resonance Audio: Google's Resonance Audio is an open-source multi-platform spatial audio SDK for games, VR and web — directly comparable to atmoky's Processing SDKs on Unity, Unreal and Web (8th Wall) but distributed free under Google's brand.
- Apple Spatial Audio: Apple's Spatial Audio is integrated into iOS/visionOS and Logic Pro, providing HRTF-based rendering to the same headphone/listening endpoints atmoky targets for its SDK customers, often free as part of Apple's hardware ecosystem.
Regional players
- Sonible: Sonible is an Austria/Graz-based audio technology company (and listed atmoky partner) developing AI-assisted mixing and immersive audio plugins — a regional peer with overlapping engineering talent pool and partially overlapping audio customer base.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
atmoky social profiles
Digital presenceatmoky financial estimates
Financial estimateRevenue estimate
Valuation estimate
atmoky leadership team
Management profileNumber of profiles
Profiles4 records
atmoky funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
atmoky M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about atmoky
What does atmoky do?
atmoky develops and licenses spatial audio rendering software for games and XR applications. Its flagship products are trueSpatial (binaural rendering engine delivered as plugins for Wwise, FMOD, Unreal Engine, and Unity) and trueAcoustics (real-time dynamic acoustics and 3D reverb engine), supplemented by multi-platform Processing SDKs for native and web applications and the Engage interactive experiences platform. The company sells through per-game perpetual licenses, monthly SDK subscriptions, and enterprise licensing arrangements.
Is atmoky a public or private company?
atmoky is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was atmoky founded?
atmoky was founded in 2020. It employs 1 to 10 people.
Where is atmoky based?
atmoky is headquartered in Graz, Austria, in the Europe region.
How does atmoky make money?
Four revenue lines are on record. Game License Fees are the primary driver. The others are SDK Subscriptions, plugin Licensing and evaluation Licensing.
Who are atmoky's main competitors?
Direct peers on record are Dear Reality (dearVR), Valve (Steam Audio), VisiSonics and Audio Modeling. Broad incumbents are Meta XR Audio, Dolby Atmos for Gaming, Microsoft Spatial Audio (Windows Sonic / Project Acoustics), Google Resonance Audio and Apple Spatial Audio. Sonible is listed as a regional player.
Does atmoky have an API?
No public API is recorded for atmoky.
What industry is atmoky in?
atmoky's product category is Spatial audio software / audio middleware. Its primary akta.pro industry code is MPAFAFAD, Audio Middleware (Interactive/Game Audio), with a secondary code of MPAHAEAJ, Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural). Its NAICS code is 512290.