Demute.
- Company typePrivate
- Founded2015
- HeadquartersBrunelles, France
- Headcount11–50
- GTM typeB2B
- OfferingServices
Demute. firmographics
Firmographics- Name
- Demute.
- Legal name
- Demute
- Website
- https://demute.studio
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Ownership category
- akta.pro rank
Demute. industry classification
Industry- Product category
- Game Audio Services
- NAICS
- Other Sound Recording Industries (51229)
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- Outsourcing Studios (Art/Animation/Audio/Engineering Support) (MPAFAAAN)
- akta.pro secondary industries
- Co-Development, Porting & Remaster Studios (MPAFAAAM), Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio) (MPAFAEAC)
Keywords
Where Demute. is headquartered
LocationHeadquarters
- HQ city
- Brunelles
- HQ country
- France
- HQ region
- Europe
Offices2 records
Markets served
Demute. business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Revenue model
- Game Audio Production Services: Demute operates as a professional services firm providing end-to-end game audio production to game studios. Revenue is generated through project-based engagements where they act as a full audio department or reinforce existing audio teams. Engagements cover audio direction, sound design, implementation (Wwise/FMOD/Unreal), integration, programming, and tool development, typically scoped to specific game productions with defined timelines.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels6 records
Demute. product offering
Product offeringCore offering
Demute is a professional game audio services studio providing end-to-end audio production for AA and AAA video game studios. Its offerings span audio direction and creative sound design, audio implementation using Wwise/FMOD/Unreal MetaSounds, audio integration into game engines, low-level audio system programming in C++/C#, and custom tool development for Unreal, Unity, and Reaper workflows. Engagements are structured either as a full outsourced audio department or as a reinforcement of the client's existing in-house audio team.
Product overview
Demute is a Brussels and Montreal-based full game audio team for AA & AAA productions, offering services as either a complete audio team, feature owners, or service specialists. The core services include Audio Content Creation (sound design and music), Audio Implementation (Wwise/FMOD/MetaSounds), Audio Integration (hooking audio to gameplay), Audio System Programming (C++/C#/MetaSounds), and Custom Audio Tools development. They support Unreal Engine, Unity, Wwise, FMOD, and custom engines. Their product portfolio includes the Unreal Tech Audio Toolkit (plugin with multiple audio tools), MetaSounds Presets & Patches, and individual tools like FMOD Batch Importer, Unreal Mixing Interface, ReaHaptic, Waveform Matcher, Voice-Over Priority System, Surface Detector Notify, Footsteps/Foley auto-tagging, Static Mesh Audio Emitters, Animation Notify Replacer, and Reaper Toolkit. They also offer specialized Immersive Audio Services for XR, installations, and physical environments.
Differentiator
Problem solved
Functional benefit
Products and services
- Audio Content Creation
Companies that use Demute.
Customer profileNamed customers12 records
Segments1 record
Ideal customer profiles1 record
Demute. technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration8 records
AI capability1 record
Feature8 records
Demute. partnerships and signals
Strategic signalScale indicators1 record
Recent moves6 records
Expansion highlights5 records
Demute. competitors and assessment
Company assessmentDirect peers
- Formosa Interactive: Game audio outsourcing studio offering sound design, music, and implementation services to AAA and AA studios across Wwise, FMOD, and Unity—same engagement model and target customer base as Demute.
- Hexany Audio: Interactive audio production studio focused on sound design and audio implementation for games, with deep Wwise and FMOD expertise—directly comparable discipline stack to Demute's audio implementation and sound design services.
- Antfood: Sound design and audio post-production studio serving games, film, and advertising; comparable as a boutique audio studio offering creative sound design alongside technical implementation for interactive media.
- SIDE: Long-established game audio services house covering voice production, localization, music, and sound design for AAA publishers; directly comparable service breadth and customer base (major studios) to Demute.
- Sonic Mayhem: Game audio studio composed of credited industry composers and sound designers offering music, sound design, and implementation for AAA titles—a direct competitor in the outsourced game audio services market.
- Lemon Sky Studios: Game art and audio outsourcing partner to global publishers covering concept art, 3D, animation, and audio services; comparable as a multi-discipline co-development vendor serving AAA game studios.
Others
- Audiokinetic: Creator of Wwise, the dominant game audio middleware that Demute uses daily and is recognized as a Wwise Ambassador for—comparable as an ecosystem enabler rather than direct competitor.
- Sound Librarian (game audio asset libraries / tooling ecosystem): Providers of sound effect libraries and asset marketplaces that supply inputs Demute and its peers draw from; comparable as adjacent ecosystem participants shaping the game audio production supply chain.
Broad incumbents
- Keywords Studios: Largest publicly listed provider of game services (localization, testing, art, audio, player support); competes against Demute in audio services but within a much broader portfolio of offerings to AAA publishers.
- Powerhouse Audio (Hollywood/branded audio houses competing in games): Skywalker Sound and similar large audio post houses extending into game audio via Dolby Atmos and immersive work—comparable as established entertainment audio players venturing into the interactive segment Demute serves.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights7 records
Customer concentration
Demute. social profiles
Digital presenceDemute. financial estimates
Financial estimateRevenue estimate
Valuation estimate
Demute. leadership team
Management profileNumber of profiles
Demute. funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Demute. M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Demute.
What does Demute. do?
Demute is a professional game audio services studio providing end-to-end audio production for AA and AAA video game studios. Its offerings span audio direction and creative sound design, audio implementation using Wwise/FMOD/Unreal MetaSounds, audio integration into game engines, low-level audio system programming in C++/C#, and custom tool development for Unreal, Unity, and Reaper workflows. Engagements are structured either as a full outsourced audio department or as a reinforcement of the client's existing in-house audio team.
Is Demute. a public or private company?
Demute. is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Demute. founded?
Demute. was founded in 2015. It employs 11 to 50 people.
Where is Demute. based?
Demute. is headquartered in Brunelles, France, in the Europe region.
How does Demute. make money?
One revenue line is on record: game Audio Production Services.
Who are Demute.'s main competitors?
Direct peers on record are Formosa Interactive, Hexany Audio, Antfood, SIDE, Sonic Mayhem and Lemon Sky Studios. Others are Audiokinetic and Sound Librarian (game audio asset libraries / tooling ecosystem). Broad incumbents are Keywords Studios and Powerhouse Audio (Hollywood/branded audio houses competing in games).
Does Demute. have an API?
No public API is recorded for Demute..
What industry is Demute. in?
Demute.'s product category is Game Audio Services. Its primary akta.pro industry code is MPAFAAAN, Outsourcing Studios (Art/Animation/Audio/Engineering Support), with a secondary code of MPAFAAAM, Co-Development, Porting & Remaster Studios. Its NAICS code is 51229 and its SIC code is 7371.